They get better if you use BiP... oh well. >_>
Eh? How so exactly?
any Diablo 2 player which used Corpse Explosion should know this
Yup
Putrid is awesome, I stopped using it for a while but just reconfigured my BiP to use Putrid again (since, as I said, I don't use minions anyway). Was actually testing Consume, but noticed that hero doesn't make much use of that spell (sadly).|
And BY taking a useless self-heal removes the POINT in taking BiP to "save slots". Bah.
Not at all. First, they are not useless self-heals, just not as good. Second, my BiP gives +6 regen while a single party member has +4 regen that he can use for "action". Third, and this is important, BiP and Blood Ritual are energy distribution skills. Necros have energy, EMo's have energy, Dwayna D/Ne (with say, Blood Ritual) is going to have plenty of energy. But Mesmers are able to burn tons of energy fast, and make good use of it. And even the others, such as Rt, or e-drained members, do at times need energy infusion. Even if BiPer was not doing anything else but infusing others with +6 energy, I'd consider using her. And what you said goes the other way too: if your mesmers use WNWN, Power Drain and others mediocre (at best) skills, then you're trading off as well. I've even observed the Spirit Siphon hero usage, and it's far from stellar than some want to portray it as. Sometimes the hero was not gaining any energy from the spell at all. |
The first line I quoted you on, Josip...
Ah. Nah that's something totally else. I was having in mind a situation where your BiP is, for example, Blood/Death Magic hybrid, with attributes already pretty much spread, and then you have to fill the rest of the skillbar with something. In that situation Vampiric Swarm is certainly not stellar skill, but it's a self-heal spike-assist skills that serves as a filler. I dislike Blood Magic aside of BiP/Blood Ritual since it offers nothing else for caster team, which is why I said that I'm open for suggestions. When I consider any heals, first I compare them to Spirit Light (150 heal, 5e), which excludes pretty much all self-heals. But the point of Vampiric Swarm isn't just heal but also damage. It does cca 160 damage if it hits three targets, and then as a bonus heals up to 160 health. If you have better suggestions, shoot.
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Originally Posted by Lex Talionis
One trick you can use to help counter interrupt stacking problems is just to disable the interrupt and bind it to a hotkey and treat it like a 9th skill
I dislike micromanagement but I think I'll still do this, since CoF is often not getting used as much as I'd like it to, and it can be painful to watch dangerous long-casting spells in front of your eyes while hero just idles instead of interrupting it. |
It's not for the minions, silly. Who cares about minion health? You're using Death Nova.