(Overview) Mesmer hero AI - general tips and opinionated comments.

LexTalionis

Lion's Arch Merchant

Join Date: Apr 2011

Actually, I haven't used Taste of Death in ages mainly because I generally don't use minions and at any rate, the AI is incredibly lazy using that skill unless they drop below 25% health (as opposed to enemies which use it any old chance they get).

In any case, it wasn't there to keep him alive but so he could churn out 4 BiPs in quick succession. Dark Bond by itself is usually enough, and having everything pile up on the necromancer was just a fantastic setup for Panic/Shatter/Splinter/Sand Shards fests.

These days, I just put Never Surrender!, Vampiric Swarm/Unholy Feast or an extra copy of Spirit Light somewhere.

Edit: Not saying that extra personal defense is completely unnecessary (although it doesn't have to come from the BiPper himself.), just a warning about Taste of Death not exactly being the best skill choice. In any case, you're either going to be relying on the BiP necro or you're going to be relying on your energy management skills on each hero, so it's not exactly a bad thing. Think of it this way - why do people usually outsource healing to dedicated healers instead of just asking every hero to bring a self heal (a la Guild Wars 2)? Because dedicated healers are usually better at it (and if your dedicated healer dies, your team is MORE likely to fold than if your BiPPer dies). Same with BiP.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Bip is such a terrible waste of an elite slot, you dont need it all with the three mesmer hero builds I posted earlier.

I d agree that inspiration skills are useless for energy management on human players, but not on heroes. They almost always interrupt perfectly with Power Drain and Leech Signet, the thing you need to do islook for different energy management on each mesmer hero because you cant stack interrupts.

So Power Drain + Leech Sig on the domination bar, and WNWT and Arcane Conundrum on the Illusion bar is a wonderful synergy, then you can use a keystone sig mesmer for your third who never has to worry about energy.

My PVE Mesmer and Monk are pretty much always out of energy, I normally find that GOLE is better than any mesmer skill for E Management on both those classes.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Btw, with a team composed by 4+ casters, deserve a slot (on MM or anyone can go /N) for Blood Ritual is a good back-up choice. So, you don't waste a elite slot, there's not a huge hp sac, and you still have the extra e-management.

Obviously this can't handle the blue bar of the whole team as BiP do, but if everyone carry his own e-management skills, Blood Ritual is perfect as emergency measure(remember that heroes know the e-level of the rest of the team, so when some1 drop the blue bar under 30% will get the BR) when someone is hexed with Shame/Guilty/Depravity/etc, get rupted by P Leak and such.

LexTalionis

Lion's Arch Merchant

Join Date: Apr 2011

I did update it, just not the image and I believe I have a very explicit line of text at the bottom of the page that said where the "current build" (not so current but stable) was actually stored on PvX, and that does not include Taste of Death and has not for over a week.

The same could be said for almost all Necromancer elites. There isn't a single Necromancer elite that's arguably stronger than BiP, especially in general situations - simply because they're very specialised or have AI issues (see: Icy Veins on a Restoration necromancer).

I've already expressed my views once before on AotL being an inferior ranger pet if you really are in an area so corpse-light that the 2-3 half dead minions it produces will seriously matter - that doesn't make it any less popular and I certainly don't go on a crusade to tell other people that AotL is a crutch and they should feel bad for using it. I'm not even going to get started on the meh-ness of Jagged Bones (and godforbid you mention FoC). If you personally think it's a bad skill, just don't use it.

Also: The problem with Blood ritual is threefold.
1) Costs 5 energy.
2) 2 second base casting time.
3) Touch range. This is far more annoying than it appears thanks to 2, especially when hero A is chasing hero B which is kiting monster C in some grotesque Benny Hill parody.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

BR should be a caster-to-caster touch, no real problems with it.
And if hero 1 is kiting/taking meele damage, he should be busy at running around instead of burning ene/protted or already dead(in HM).

2 sec is annoying, but is the right downside....still good for recover between mobs.
Also, when i use it i keep it disabled and then manually re-able hero to use when i see the fight last long enough to give energy problems. Remember that BR should be used only to counter eventual e-denial than as team e-management, or for fast recovery. So everyone have his own skills to deal with ene.

5energ has never been a problem...is just that Bip is 1, lol.
But using BR over Bip free a elite slot and, why not, a charater slot to not be a necro.
For me works fine.

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

Most people here in the forum seem to mainly meet foes in PvE who ball up so that each and every one is "adjacent". I'm not that lucky. Is anyone willing to share tips on how to do that? I've been testing builds lately in Kurzick forest (Kurzicks are cool, as is harvesting faction), and almost all foes just tend to frequently completely spread up so much that I've been wondering what's the point of E-Surge. Nevertheless, some people take Keystone mesmers to PvE and foes gather in a town hall and fall down like market buyers to suicide bombers.

Really, how do you do it? I know it can be done in some areas, but in general that doesn't seem to be the case.

Quote:
Originally Posted by Plutoman
That's the most significant downfall of BiP, in my experience. The protects isn't as big a deal, because the extra energy means they can typically be spammed anyways. The worst part is when the BiP hero goes down and the team is stuck in a rut.
It takes few seconds for my mesmer to rez BiPer. He lives on with less health and sacrifices less health. If he wasn't having NDE he may have casted 1 BiP that's it. BiPer is a bonus, not a critical healer character.

Quote:
Originally Posted by "bhavv
Bip is such a terrible waste of an elite slot, you dont need it all with the three mesmer hero builds I posted earlier. First, I don't like your mesmer builds at all. Second, I don't like the rest of the skillbars either. Third, your illusion mesmer will not have enough energy to spam skills. Fourth, BiP is mathematically good skill, but some builds may not need it. Fifth, I'm wasting my time - you made up your opinion before the discussion started.

LexTalionis

Lion's Arch Merchant

Join Date: Apr 2011

@Outerword: Do you enjoy making me repeat things I've already said?

I generally don't use minions. If an area is corpse-rich and I were to use a MM, I'd get the same amount of support with Animate Bone Minions or Bone Fiend as with AotL because AotL isn't used by the AI properly. This isn't even to bring up the fact that AotL builds bring one other minion skill anyway, which is partially redundant. Is that very difficult to understand? Or does your life and death mysteriously hinge on the +2 Death Magic effect?

@AndrewSX:
Fine fine, use it then. I'm glad you have more success with touch range spells than I do.

Real life is starting to get hectic, so I'm going to take a sabbatical from the forums for a month or two. Later.


I only play mesmer. It's the only PvE character I have. And I play him well.

Quote:
If you are playing a mesmer yourself you would be a lot better off using a Lyssas Aura based build for energy management, heroes really dont need Bip at all if you spec them correctly. BiP > Lyssa's Aura

Quote:
If you dont like any of the builds that Iposted in that setup, then it really just shows how inexperienced you are at using heroes, which is probably why you also feel the need to use BiP. Or maybe I just don't like the builds, get it? Nor you.


And like LexTalionis perhaps it's time for me to take a break as well.

Jeydra

Forge Runner

Join Date: May 2008

BiP is obviously better than BR, in spite of BR's non-elite status, because of the 2s cast and touch range. So far I've only used BR on Mesmers and on Dwayna Dervs who have time to cast it. BiP is also quite obviously a good skill and can be used to power lots of templates. With BiP you run fewer energy management skills and more damage, simple as that.

The real problem with BiP is that it 1) takes up elite slot and 2) requires some spec into Blood Magic, which is not otherwise a particularly useful line for caster primaries. Sure you can put BiP on the MM, but losing AotL is not inconsequential. When I tried it (was in Slaver's HM) not having AotL was immediately apparent. It's not about the one extra minion or +1 Death Magic. It's about being able to raise multiple tough minions at a time together with the ability to raise minions out of nothing. Another problem with BiP is that it requires health sacrifice, which tends to tax the builds I run simply because there's little direct bar push.

I guess it's up to player choice, although the teambuild will have to change to accomodate BiP. That said, I'm of opinion that Mesmers, who already have fine energy management skills in Inspiration that double as good utility to boot (Power Drain / Leech Signet / Drain Enchant especially), should just use those skills and free up the elite slot for something else.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

You only need to put 3 points in Blood Magic though to get a +4 Energy regen Bip, I strongly doubt that anyone would want to put any more blood skills on their bar for PVE.

The reasons I cant recommend it is because it is an elite, has 33% health sac, and heroes simply do not need it (Inspiration energy management is completely fine for mesmer heroes, I've never found otherwise).

I recorded a video of run through FoW with the mesmer heroes I posted earlier, and they hardly ever have energy problems and there isnt any single time I have ever been running Mesmer + elly heroes that I ever thought 'damn, I really should add Bip to my team because none of my casters have enough energy'. Its rather a bit too large to get uploaded to youtube atm though, so I will have to edit and cut it down first.

I can take full caster teams full of mesmers through FoW, UW, and parts of DoA (I'm not good enough to do a full DoA run with heroes yet, and dont have the desire to learn how, but I have completed the City with them), and never have I encountered any of them having energy problems.

If all you are doing is HM and Vanqs, there are loads of builds out there that will manage that fine without requiring Bip as well. Multiple mesmers are really only being used by people for end game content where they outperform every other class with their completely epic damage and shutdown ability. You dont actually need them for NM or HM missions / vanqs / normal PVE stuff, and you definitely do not need Bip because plenty of people have already easily managed all the PVE legendary titles with full caster teams without needing Bip.

I cannot conclude that Bip is anything other than a completely wasted elite skill for any full hero setup, nor can I recommend it to others to use in PVE.

Another way to look at it is to think, what are you losing by taking Bip? Is losing another much more useful necro elite really worth having Bip? I cant see how Bip can be more useful than having Aotl, SS, or even a Flesh Golem. Its not a top tier, and IMO not even a medium tier necro elite, and there are far too many top tier necro elites that you can be taking instead.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

BiP can work for certain select builds and it tends to work better with a ST defensive rit in the team because of its high sac at unpredictable times.

It can work in a fast pace (i.e. high damage) caster team to help regen their energy faster. A drawback is that the BiPer is usually the first to die but a high damage caster team tends to be more of a "glass cannon" anyway.

Actually I kind of like Dwaynaway, but not because it uses AoD healing, melee AI sucks anyway, but because its support skill bars are rather nice. I have incorporated some of its ideas, with a BiPer to fuel my 3 mesmers+3 rits team and it has been working rather well.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

You want an elite on your MB that makes more of a difference than AotL? Order of Undeath. It will kill things faster than you will be doing passively with BiP and any extra spells on a mesmer or two.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

It depended on the area. I ran IJaFW when using Death Nova, and OoU without DN. Although DN is better than Botm...
(speaking in general, not directed at you in person)

Elite areas - DoA, UW, FoW. That's 3. Plus Urgoz and Deep if you decide to play with 8-man party.

When talking about hero builds in general, why the hell would FoW be a reference for anything? If someone is so dull that he always plays FoW or grinds whatever other 1 area, then that has relevance in threads such as "UW with heroway", and only there.

I don't see what makes these elite areas special - it's not like they're impossible to do with heroes so that you will become renowned throughout the world if you finish them - at least FoW is easy. It's not like you can do them faster with heroes than with PuG. And it's not like they bring you more money when playing with heroes because AFK of Glint gives way more than FoW. And it's not like these builds work good elsewhere. For example, the creature I'll quote below has not a single FallBack, which makes the build inferior in general PvE areas of any kind.

Moreover, I am appalled by the general attitude of the community which considers the only acceptable build the current FotM. Maybe, just maybe someone doesn't really want to have a minion master. Maybe, just maybe someone doesn't want to have a spirit spammer. And maybe, just maybe someone doesn't want to turn Guild Wars into a poor strategy game where you play by constantly micromanaging - controlling other NPCs (that includes flagging). Take out micromanagement and suddenly all these "good" builds crumble into dust.

If this forum came down to "only allowed to post best build for area X" then that's really sad. It doesn't teach anyone anything. And doesn't contribute to fun factor of anyone but devout grinders whose sole goal is to increase their e-peen by saying they can finish FoW 1 minute faster than the others - by using Mercenaries at that. I can see why Upier plays NM.

---

The name of this thread is not "speed clear of FoW", the name is "(Overview) Mesmer hero AI - general tips and opinionated comments."

I have given feedback on why BiP is good with mesmer heroes (good and viable - mind you - and not necessarily always the best option). It works with all variations of mesmer hero builds (except Keystone). Most importantly, it also aids mesmer player who can now use a different skillbar and play more actively, with a less constrained skillbar. No need for wanding while energy regens, or waiting for foe to cast, hopefully, some easily-interrupted spell so you can PDrain it (if heroes don't interrupt it faster). My recommendation of BiP is based on my long experience of Mesmer class and all variety of builds including melee ones, as well as constant observation of mesmer heroes.

But hey, I'm someone who even used FA PvP build in PvE, with Crippling Anguish and Frustration. What do I know.. the final truth has been revealed, we will all be saved if we accept it. And don't try anything new because all that's needed is already in the Book, and what's not in it should not be done. As I'm not religious, this forum seems to have lost usefulness for me and I will not spend more time typing.


So I humbly apologize for intrusion. I was reading thread subject without glasses, and it looked like there's "MESMER", "GENERAL TIPS", "OPINIONATED COMMENTS". But I Can See Clearly Now, and it really says: "Ultimate Hardcore Build for All of PvE (meaning: FoW) - All Other Skills and Builds are for Those with Small E-Peen / Learn How to Play".




Quote:
Originally Posted by bhavv
you definitely do not need Bip because plenty of people have already easily managed all the PVE legendary titles with full caster teams without needing Bip So this creature here thinks that a skill is bad if PvE title can be gained without that skill. There are two logical conclusions:

1. All skills are horrible.
2. The creature possesses limited mental abilities and talk crap.

Considering that "good / bad" here is relative, logically it is impossible that all skills are horrible. Therefore the only logical conclusion is that it talks crap.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

No, I said that it is bad because there are a lot better elites that I would rather take over Bip.

And Bip is not required at all because heroes do not have any energy problems when set up correctly and can manage everything in the whole game easily without needing it.

So why would I want to waste a necro elite slot on Bip? There are far too many decent Necro eltes that I would rather take instead.

Quote:
Originally Posted by The Josip View Post
But hey, I'm someone who even used FA PvP build in PvE, with Crippling Anguish and Frustration. What do I know.. Big deal, why do you need to take skill criticisms so personally and begin whining so much?

I can do most things in PVE easily with either an empty skill bar, no elites anywhere in my group, or using only the core skills. That doesnt mean that any of those builds are good, it just means that most of PVE is too easy based on the many different possibilities of skill combinations we can take.

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

Quote:
Originally Posted by bhavv
View Post
there that will manage that fine without requiring Bip as well. Multiple mesmers are really only being used by people for end game content where they outperform every other class with their completely epic damage and shutdown ability. You dont actually need them for NM or HM missions / vanqs / normal PVE stuff, and you definitely do not need Bip because plenty of people have already easily managed all the PVE legendary titles with full caster teams without needing Bip. First - bringing up titles and etc is pointless. Some people prefer to get titles faster. I use 3 mesmers + in every day activities, not elite areas, because they are powerful and it's easier and faster.

Secondly, mesmers DO run out of energy. Particularly the ineptitude mesmers, who burns through it like mad with fast recharging 10e spells. Power drain's don't work well at all, because if I'm calling targets, only one can interrupt a skill. And that's only if a CoF doesn't go off first - and honestly, I'd prefer CoF to be used because it'll interrupt the group and do damage.

If I want power drain's to work, I have to plan around it (ie, not call targets, wait for energy regen after melee mobs, include multiple other energy skills when that fails, etc). With BiP, I can call targets as pleased, I don't need to worry about energy, and I can focus on damage interrupts (ie, power spike) and other skills.

BiP is not always the best choice, and you do need to plan around it. There's a lot of other good options, too. I will vehemently deny the fact that it's a garbage elite, though, because it does have a lot of value and is effective at what it does. If it was garbage, we would have never have seen those 1hp BiP necro's giving PuG's energy, because obviously they should keep up on their own :P

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

People seem not to be giving shared burden a proper look here because you're all going from a caster's perspective.
It's a cheap, relatively short rc aoe snare that keeps the mob in place so melee player can maximise the various buffs and/or aoe it's packing, like splinter/mop/DB/scythes/etc, and blow them up quickly. Also prevents the problem with runners in hm.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

So after all this hype I decided to give Bip a go on my n/rt (usually bloodbond, op gaze, ravenous gaze and resto) to "fuel" my mesmers and others. I did not like it one bit. I found olias spamming bip away saccing himself around every corner. Are ya'll microing it or are my heros defunked with it?

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

The only hero that has energy problems is the Ineptitude hero in my experience. Domination heroes, especially ESurge (only 5e), don't suffer from energy problems.

Lately I've been switching Ineptitude for Shared Burden, but I do find that heroes are pretty reluctant to cast it...


Edit: like Essence, I think the most obvious spot for BiP would be on a blood resto necro. This has a few problems though. For example: saccing makes him heal himself rather than the team, him dying hurts both team energy management and team healing.

outlaw161

Ascalonian Squire

Join Date: Jul 2009

Kiss

A/N

So isntead of Putting Energy mangment skills in the Heroes bars,Your putting more heals and prots to fuel the bip...I dont see the point of bringing a bip

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

But I thought the point was so you could bring more damage and kill faster... How does BiP actually benefit your team?

outlaw161

Ascalonian Squire

Join Date: Jul 2009

Kiss

A/N

So if you taking more heals and prots...your losing time that your heroes use dmg skills...cus they are busy healing the bip

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Jeydra View Post
If you are using BiP you lose some of the other energy management on your Mesmers. That means you use fewer energy-returning skills like WNWN, Leech Signet, etc OR you use lower Inspiration spec. In the extreme scenario you drop Inspiration entirely and run 12/12 FC + Dom / Illusion. That's how.

@Essence Snow - I should think using a BiP means you also need more pure red-bar in your team. Did you have that?

@above - that's narrow-minded. Consider: SoS Rit doesn't have to cast much damage skills after putting down spirits, that's why it's such an effective semi-healer. Smiting Monks heal while dealing damage, so they lose nothing by healing the BiP'er. Skills like Life and Kaolai can mop up health sacrifice easily. There might be some loss in damage output, but how do you know the BiP-enhanced offense doesn't compensate?

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Jeydra View Post

Stop bringing up titles, vanquishes and HM missions / WiK. They only make you look stupid. Josip's right that if your argument is "you don't need BiP to manage all PvE Legendary titles, therefore BiP is bad" then you are also implying that ALL skills are bad, because NONE are necessary to get all the PvE Legendary titles.
/Sigh.

Why do everyone miss the point so much? My point is that how does having a Bip speed up any content in the game - NM, HM, end game, elite content, whatever a player is doing including vanquishes and missions any more than not having Bip?

Josip told me that FoW / UW and other end game content isnt the point of this thread, so that is why I mentioned normal PVE content.

You say that taking Bip means you dont need to spec energy management skills onto other heroes which is true, but again how does this improve completion times of anything in PVE?

I asked this question before and no one answered it - How would taking a Bip necro be anymore beneficial to a group than taking a necro with a more offensive elite such as Aotl, SS or Discord? Surely the amount of power you lose from having the Bip necro, and needing to spec more healing and prots to support its Bip spamming negates any benefits that your mesmer heroes would gain from Bip.

Also, no one needs a full skill bar of 8 damage skills as you seem to imply would be an advantage with taking Bip and dropping E management skills.

Most damage builds are focused around a powerful elite and a few top tier damage skills, with enough space left for a few skills being dedicated to support or e management. Filling those latter skills up with weaker damage skills wouldnt really help to improve your teams effectiveness anymore than simply having 2-5 strong damage skills.

I measure build effectiveness very simply - speed taken to complete things, the faster the better. E.G. No one who knows better wants to spend 2.5-3 hours completing something that can be done with better builds in 1.5 hours.

Having said that, how does taking a Bip necro improve the effectiveness of your hero team to the point of significantly improving completion times / the speed at which enemy mobs die? Could anyone care to actually make comparison videos or even /age screenshots of the exact same content being done with bip and no energy management skills elsewhere, and without Bip but with none elite energy management skills?

.......

Something ontopic from me as well, anther build I made but havnt tried out yet using 4 mesmer heroes:



I've only tried it out in Isle of the nameless so far, and the fevered dreams mesmer seems to not like casting Fevered Dreams + Fragility often enough.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by bhavv View Post
Why do everyone miss the point so much? My point is that how does having a Bip speed up any content in the game - NM, HM, end game, elite content, whatever a player is doing including vanquishes and missions any more than not having Bip?

You say that taking Bip means you dont need to spec energy management skills onto other heroes which is true, but again how does this improve completion times of anything in PVE?
Haven't I already answered this question?

Quote:
Originally Posted by bhaav
Having said that, how does taking a Bip necro improve the effectiveness of your hero team to the point of significantly improving completion times / the speed at which enemy mobs die? Could anyone care to actually make comparison videos or even /age screenshots of the exact same content being done with bip and no energy management skills elsewhere, and without Bip but with none elite energy management skills? Good idea. Name an area, preferably something that doesn't take longer than at most 30 minutes.

PS: for someone who can't do DoA with heroes, you sure criticize BiP a lot.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Jeydra View Post
PS: for someone who can't do DoA with heroes, you sure criticize BiP a lot.
Or I simply didnt bother with attempting it 14 times with 12 build changes, that doesnt mean that I cant do it.

I only tried DOA with heroes twice, the first time being a fail, and the second working for the bit that I had left to do (city).

I have no desire to do anymore DoA because I dont need the gemstones or tormented weapons.

Its pretty hard not to criticize bip when you give the mad hero AI a spammable skill that sacrifices 33% health. Yes you can alter your other builds to compensate for this, but doesnt that also weaken your group?

Quote:
Originally Posted by Jeydra View Post
Good idea. Name an area, preferably something that doesn't take longer than at most 30 minutes. Feel free to pick whatever you would like to test because its been a long time since I've done anything but FoW, UW, DoA Glaiveway and PVP so I wouldnt know.

Obviously it cant be a vanq as there are too many problems with finding the last few enemies.

I dont think that something under 30 minutes would show a lot of difference though.