What's your stand on GW1? You think Anet's doing a good job?

thedarkmarine

thedarkmarine

Lion's Arch Merchant

Join Date: Mar 2006

Quote:
Originally Posted by Xiaquin View Post
Kind of surprised that pop-culture references are considered so egregious, they're really not that bad. If you think it's too much, you haven't seen anything.
WoW is better and has more content to distribute these things.

Ghost Dog

Krytan Explorer

Join Date: Mar 2008

W/

ANET is doing a better job at this than 98% of todays existing developers would.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Yes I think they have done a good job. Complainers will complain but if they really hate it they would leave and not come back.

Too me they have done such a good job I set my standards for MMORPG off of GW, and that’s where it will stay till something else bumps it.

Don’t ask me why but the base line has been set and unfortunately all the others I have played are second fiddle.

For PVE I have tried D&D, LOTR, WOW, City of heroes, rift just to name a few. Closet in my opinion was Rift BUT (My one week trial was too short to form a solid opinion and I am a cheap bastard an will not kneel to monthly payments to find out any more)

PVP I have to say Crysis 1 and 2 is way too much fun for me. It’s not a good comparison but come on being invisible, driving hummers over people, stealth kills, sniper, C-4 ambushing, jumping at least 2 stories down and smashing people with your fist its all good stress relieving fun. Painbringer71 says hi… and to you stats watchers I can care less about them

GW2 it will be better it’s the only direction it can go. and in my opinion it will meet most expectations (at least my expectations). I just hope the open up and let us know a release date soon. Pretty soon dementia will kick in and I will forget how to turn on a computer.

KingCrab

Lion's Arch Merchant

Join Date: Jul 2009

W/E

I think ANet is doing great.

There is a lot of EotN hate above. I loved EotN for the dungeons. I also think their overworld areas are the prettiest and best developed in the game. Grinding in EotN for the 4 racials wasn't nearly as time consuming for me as getting luxon faction even to the halfway point.

I was surprised they gave us 7 heroes, but have really enjoyed it. I'm going into areas I couldn't before and just exploring. I'm neutral on the dervish changes, but I'm impressed that they still are trying to balancing things.

It does get boring after a while but it's been a great game for the total cost.

UnicornStampede

Frost Gate Guardian

Join Date: Mar 2011

Quote:
Originally Posted by Painbringer View Post
Yes I think they have done a good job. Complainers will complain but if they really hate it they would leave and not come back.
but thats what they did, at least in PvP, which is why PvP is dead.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

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When people IRL that know I play guild wars ask me, I say that it's better than vast majority of MMO's and that the combat system is better than WoW, but it has a lot of wasted potential.

"Wasted potential"

I think that phrase sums up GW1 more than anything. GW is good, but if anet payed more attention to the community and didn't neglect certain formats, it could have been great.

Basic example: Hero battles. Tons of players suggested anet to lower the morale gain speed of the shrines so that it was less of a capfest/shadowstep exploitation arena and more of the bettle arena it was supposed to be. Instead, anet neglected the format until it got worse and then eventually deleted it. Anet could have at least TRIED to fix HB by having weekend events where the rules were tweaked before then moving on to more permanent fixes...but they didn't. Instead they just let it rot and when it was finally rotten to the core they removed HB and now the concept of 1v1 is forever lost.

And I'm just using HB as an example. This pattern of "Initial Failure -> Anet Neglect -> Community asks for fixes -> More Anet Neglect -> Total Failure + Community abandonment" can be found in pretty much every aspect of the game that the GW community no longer bothers with. GW has done a good job of being a solid MMO with a twist and a genius MTG style gameplay system, but it could have been a lot better.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by KingCrab View Post
There is a lot of EotN hate above. I loved EotN for the dungeons. I also think their overworld areas are the prettiest and best developed in the game.
I dont quite understand all the EotN hate either. Sure the PvE skills may have impacted PvE negatively, but the same can be said of powercreep and skill balancing in general. EotN is almost my perfect example of an expansion pack. Beautiful landscape, new types of foes, expands upon the storyline and lore, doesnt take forever to "finish", but offers a ton of endgame content.

I also like the pop culture references. I never thought they were over done, and as a fellow nerd, find them refreshing. Most of them are so obscure, only a true fan would pick up on the reference anyway. Its not like were combing the Tyrian landscape for a Mr. T style explosive device.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Ghost Dog View Post
ANET is doing a better job at this than 98% of todays existing developers would.
Agreed.

For all the "$15 a month is needed to maintain servers and provide new content," GW has always had way more content and updates then any other P2P MMO I have ever seen.

Aion's Christmas festival = one new doodad and a hat. GW has quests, decorations in mulitple cities, mini games, new mobs, new minis, festival items, etc etc.

Balance changes, while not as common as they once were, are still WAY more frequent here then in other MMOs. I think WAR had only one the entire time I played the game.

Krowe

Ascalonian Squire

Join Date: May 2011

Rt/R

Quote:
Originally Posted by Ghost Dog View Post
ANET is doing a better job at this than 98% of todays existing developers would.
This.

Seriously, look at the rest of the MMO market. I applaud Anet for not turning into GamersFirst or ijji. This game comes close to, if not rivals, most pay-to-play game's content, so yeah.

Balance has always been an issue, but whether something is OP or UP is entirely based on perspective. Referring back to the comment on the MMO market, Anet could have screwed over the majority of the game much worse in terms of balance.

X Dr Pepper X

X Dr Pepper X

Frost Gate Guardian

Join Date: Apr 2008

The Mirror of Reason [SNOW]

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Quote:
Originally Posted by ruk1a View Post
I hear this ALL the time.
My counter argument is they could hire more people.
Instead of the 4-5 people they have working on the team at 40+ hours a week
maybe they should get more team players to ease the pressure and
get more work done? To me, the solution is simple. To them? I don't know.
The ONLY thing I can see that's preventing them from doing this is how much
it costs to pay each new person as opposed to making the current ones work overtime.
You can dismantle his entire argument by metaphorically stating (although in an extremely cynical analogy):

With the amount of resources, infrastructure, and state of the economy Sierra Leone has, they are doing awesome.

They aren't doing well. ANet isn't doing great either.

I can summarize this with: For a company with a failed business model and a dead game, they are doing a good job. Contradictory.

ANet needs more staff on duty for live team, game fixes, support, balance, feedback, research, and quality assurance.

We've been playing a bad game for so long that we've become accustomed to accepting that the game will be this stupidly broken forever and saying things like, "They are doing the best they can. At least ANet tries. We can't ask for more than they can deliver. They promised us nothing."

This is poisonous thinking.

This led us into this predicament in the first place with the refusal of ANet to nerf broken game mechanics like UB, SF, Speed Clears, red resign, and more in an appropriate and hasty manner.

ANet has refused to fix problems in fear the game will die more with the farmers leaving and PvP decaying.

The game has spiraled out of control due to that mentality. Now we are left to fester with the remnants of ANet's garbage while they pretend to try to fix the game and fanboys praise them to high heaven.

ANet went bust w/ GW1 and GW2 is picking up the pieces of GW1 while this is all a ruse to alleviate their image of failure with GW1.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by X Dr Pepper X View Post
::snip::
Personally, I blame NCSoft more than Anet. In the NCSoft quarterly reports they pretty much tell thier stock holders that GW2 will be one of the biggest money makers for the company. And if they believe that, they should have done more to keep the hardcore fanbase happy(ie throw more money at ANet for GW1).

To call GW1 a failure is an exaggeration. The business model mixed with the skill > gear gameplay aspect has been a total success imo. I have yet to see an MMO daring enough to break away from the grind model of other games and pull it off as well. In GW the only reason to grind is to make you richer or have a superfluous title, it in no way makes you a better player. In that regard it remains a success.

As for the deterioration of GW1, unless your a phenomenon like WoW, this happens to all games. It's just happening faster now due to mismanaged resources.

shoesbags

shoesbags

Academy Page

Join Date: Mar 2009

Mo/Me

Been playing since May '05, still having fun. I'm a little disappointed in the direction GW1 went with Nightfall and EotN in terms of the grind in certain aspects, so I'm hoping they go 'back to their roots' of sorts with GW2.

I thought the War in Kryta and Hearts of the North were both great updates that helped revitalize the game and community a little, and am eagerly awaiting Winds of Change since I love world and setting of Factions.

All-in-all, I'm happy. For what little resources the current Live team gets, I think they're doing a wonderful job.

X Dr Pepper X

X Dr Pepper X

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Join Date: Apr 2008

The Mirror of Reason [SNOW]

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Quote:
Originally Posted by NerfHerder View Post
Personally, I blame NCSoft more than Anet. In the NCSoft quarterly reports they pretty much tell thier stock holders that GW2 will be one of the biggest money makers for the company. And if they believe that, they should have done more to keep the hardcore fanbase happy(ie throw more money at ANet for GW1).

To call GW1 a failure is an exaggeration. The business model mixed with the skill > gear gameplay aspect has been a total success imo. I have yet to see an MMO daring enough to break away from the grind model of other games and pull it off as well. In GW the only reason to grind is to make you richer or have a superfluous title, it in no way makes you a better player. In that regard it remains a success.

As for the deterioration of GW1, unless your a phenomenon like WoW, this happens to all games. It's just happening faster now due to mismanaged resources.
It was partially a success.

They derived a formula for what they wanted to implement in GW2.

Ultimately it failed.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

NCsoft can be blamed for the money part of the problem.It would not surprise me to know that at least one person at GW1 has asked for more money/resources/people.

But the decision part is all on Anet, they decide what they work on over other things, with the possible exception of costumes and BMP since those give extra money to NCsoft/Anet.

When things are very bad they should not introduced more content or improve a class until the broken parts of the game or the broken part of a class if fixed, decision like that only make matters worse and makes them harder to fix later on.

john5813

Ascalonian Squire

Join Date: Mar 2011

E/

Quote:
Originally Posted by X Dr Pepper X View Post
ANet went bust w/ GW1 and GW2 is picking up the pieces of GW1 while this is all a ruse to alleviate their image of failure with GW1.
I think Anet saw how the non-grind gameplay would only hold players attention for so long. Once you beat the game and that was it, nothing left what's the point of continuing playing? So they introduced grind titles to keep players going. They need to quit saying how the game is non-grind. GW2 is shaping up to fit nicely with this lie.

GW has always been compared to WoW but read all the "NEW" features coming to GW2. All Anet did is reword everything but GW2 is shaping up just to be an exact photocopy of WoW, grind and all, just free to play and a load of gimmicky features that don't seem like they are going to work good when the game comes out.

john5813

Ascalonian Squire

Join Date: Mar 2011

E/

I agree with the people that say Anet shouldn't have ignored the game for so long and at times comes along acting shock on how bad the game's condition has become and acting like they care.

When Factions came out they should have made sure Prophecies bugs and stuff was fixed before moving on, not just ignoring it completely. Same with Nightfall, they ignored Factions and Prophecies from then on out and even Nightfall. When Eye of the North came out they ignored all 4 games.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

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Quote:
Originally Posted by john5813 View Post
...GW2 is shaping up just to be an exact photocopy of WoW...
Sad but true,that said though, I'll probably still buy it (although maybe not on first day like GW1) and play it, but I'm not afraid to say that the more I hear about GW2 the less excited I am about it.


@john5813.Correct, There is only one thing, Prophecies was never broken in any way as bad as the other titles have been, although I can't say it eventually wouldn't have been, when people had more time to figure out a way to break it.GW worked well with the first 6 classes things didn't turn out so well with the other, maybe because they didn't (didn't have enough time to) think about.

john5813

Ascalonian Squire

Join Date: Mar 2011

E/

Quote:
Originally Posted by Xenex Xclame View Post
Sad but true,that said though, I'll probably still buy it (although maybe not on first day like GW1) and play it, but I'm not afraid to say that the more I hear about GW2 the less excited I am about it.
Offtopic - I feel the same way. When they first started to release info about GW2 it seemed like they where going to make an actual unique mmorpg. After more info on how the game was going to run and all the "NEW" feature that will be in the game the excitement just keeps dying for me.

Anet seems to have decided to take the core gameplay and mechanics of WoW and only change a few things, reworded certain features and claim it's a new game and it's nothing like WoW or "certain Non-Free MMORPG's" as they call it.

john5813

Ascalonian Squire

Join Date: Mar 2011

E/

The only thing that bug me about Anet when it come to something in-game is there random busts of "We care about the game".

When the busts of caring do happen all they seem to be is just them nerfing a certain skill or skills in order to make certain builds for running, speed clearing, vanq and so on useless.

I know Anet doesn't support running builds and so on but when the only excuse they give why they did it is because they claim those builds are hurting the in game economy, (when they seem blind that the in game economy has been dead for some time now) those updates just come off as more of an a**hole move on Anet part than anything else.

thedarkmarine

thedarkmarine

Lion's Arch Merchant

Join Date: Mar 2006

Quote:
Originally Posted by john5813 View Post
The only thing that bug me about Anet when it come to something in-game is there random busts of "We care about the game".

When the busts of caring do happen all they seem to be is just them nerfing a certain skill or skills in order to make certain builds for running, speed clearing, vanq and so on useless.

I know Anet doesn't support running builds and so on but when the only excuse they give why they did it is because they claim those builds are hurting the in game economy, (when they seem blind that the in game economy has been dead for some time now) those updates just come off as more of an a**hole move on Anet part than anything else.
one thing anet has always done well is maintained the value of gold. i hate it when armchair economists talk

greep

Academy Page

Join Date: Feb 2010

Away from game

N/Me

Quote:
Originally Posted by john5813 View Post
Offtopic - I feel the same way. When they first started to release info about GW2 it seemed like they where going to make an actual unique mmorpg. After more info on how the game was going to run and all the "NEW" feature that will be in the game the excitement just keeps dying for me.

Anet seems to have decided to take the core gameplay and mechanics of WoW and only change a few things, reworded certain features and claim it's a new game and it's nothing like WoW or "certain Non-Free MMORPG's" as they call it.
I'm having a lot more confidence in gw2 than I used to have. Some of the things that sounded like cop outs are actually pretty well designed. E.g. Energy potions: Apparently they've stated in an article that their recharge is REALLY SLOW in combat. In fact, their cumulative power is even worse than guild wars' normal energy regen, so you can't just bring more healing and expect to win battles through attrition, something that I thought was actually reinforced when I first heard about energy potions. Basically, Anet's just doing a very poor job of explaining all the new features :P Need more trailers and stuff. This gradual leaking is probably turning off a lot of players who think their game is getting wrecked.

Widowmakerz

Ascalonian Squire

Join Date: Mar 2010

Quote:
Originally Posted by john5813 View Post
I think Anet saw how the non-grind gameplay would only hold players attention for so long. Once you beat the game and that was it, nothing left what's the point of continuing playing? So they introduced grind titles to keep players going. They need to quit saying how the game is non-grind. GW2 is shaping up to fit nicely with this lie.

GW has always been compared to WoW but read all the "NEW" features coming to GW2. All Anet did is reword everything but GW2 is shaping up just to be an exact photocopy of WoW, grind and all, just free to play and a load of gimmicky features that don't seem like they are going to work good when the game comes out.
this is what i've been afraid of all along, but we won't know for sure until people get on the beta.

i love gw and they way it was done, i think they did a good job with it, better than most other companies. my biggest issue is there hasn't been any major new content since eotn and the announcement of gw2. i've would have been more than happy if they just released new campaigns instead of doing gw2.

Swingline

Swingline

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Join Date: Sep 2010

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Quote:
Originally Posted by john5813 View Post
GW2 is shaping up just to be an exact photocopy of WoW, grind and all, just free to play and a load of gimmicky features that don't seem like they are going to work good when the game comes out.
This is wrong. GW2 has features from many successful MMOs other than WoW with some of its very own. Maybe you should go watch some GW2 videos on youtube and pay attention closely.

Arduin

Arduin

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Join Date: May 2005

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Limburgse Jagers [LJ]

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As well as features from Borderlands, League of Legends, Team Fortress 2...

paK0

paK0

Academy Page

Join Date: May 2009

byob

A/

Well, I read the wiki thing and it was horrible, neither funny nor true.

GW is by far my favourite MMORPG because it is has one concept that almost none other has: It is based on prestige.

I don't really care about my character looking good, so what that does for me is that it keeps the game accesible. No need to level for 100 hours to reach max level, no need to grind to get a perfect weapon. Pretty much everything High-End can be done with PUGs or now even with heroes.

It sucks a little that its so hard to get into PvP, but I can live with that.

As long as GW2 offers the same, I'm pretty sure I'll play that as well.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

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Quote:
Originally Posted by thedarkmarine View Post
WoW is better and has more content to distribute these things.
Quote:
Originally Posted by NerfHerder View Post
unless your a phenomenon like WoW
Quote:
Originally Posted by john5813 View Post
GW2 is shaping up just to be an exact photocopy of WoW, grind and all, just free to play and a load of gimmicky features that don't seem like they are going to work good when the game comes out.

Anet seems to have decided to take the core gameplay and mechanics of WoW and only change a few things
Quote:
Originally Posted by Xenex Xclame View Post
Sad but true,that said though, I'll probably still buy it
*rechecks URL* It says I'm at the right place, but I think the Internets are crossed with Blizzard forums.

thedarkmarine

thedarkmarine

Lion's Arch Merchant

Join Date: Mar 2006

Quote:
Originally Posted by Xiaquin View Post
*rechecks URL* It says I'm at the right place, but I think the Internets are crossed with Blizzard forums.
oh noes! some of us aren't blind fanbois! stop the presses!

greep

Academy Page

Join Date: Feb 2010

Away from game

N/Me

Quote:
Originally Posted by Arduin View Post
As well as features from Borderlands, League of Legends, Team Fortress 2...
In video games everything is stolen from everything. Pretty much everything you think is unique is just a rehash from a game you've never heard of or even have heard of. It's just a matter of how you put it together and whether or not the different ideas synergize.

RezzoRix

RezzoRix

Pre-Searing Cadet

Join Date: Nov 2007

I am playing GW since the very beginning.

Since that time I have spent maybe $400 (2 accounts ++).

I played several thousand of hours over the past 6 years, had a lot of fun,
met a lot of friends and had a happy time together.

Yes, in my opinion ANet did and is doing a good job with GW.
Of course there are some things they could have done better,
but always remember: nobody is perfect.

Regards,
R.

Silverblad3

Silverblad3

Lion's Arch Merchant

Join Date: Apr 2007

UK

I use to love CB :(

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Too little too late comes to mind. They left a small team to manage updates and content with very little being delivered and often late, CM is non-existent and this has hurt some parts of the community.

I am glad they have recently reduced the grind on titles, again 2-3 years too late.

They have not tackled the issue of snowball arena/gvg bots where people used these bots to fast pick up (auto dodge) and basically winning stacks of z-keys. They are still playing the game which I think is a bum deal for Guild Wars 1 and Guild Wars 2 because these same assholes will come to Guild Wars 2 having learned cheating pays.

The last set of solo missions for Wik was garbage, hope they do better with WoC.

Silver

zwei2stein

zwei2stein

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Join Date: Jun 2006

Europe

The German Order [GER]

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Quote:
Originally Posted by greep View Post
In video games everything is stolen from everything. Pretty much everything you think is unique is just a rehash from a game you've never heard of or even have heard of. It's just a matter of how you put it together and whether or not the different ideas synergize.
Not sure, but Engineer left some bad aftertaste ...

So I get free month of Star Trek Online and hop in for fre episodes. Playing Engineer:

I build Phaser Turret and Healing generator (= Rifle and Healing Turrent in GW2), If i see some AOE thrown at me i double tap WASD key to roll and avoid damage. My first two skills are dictated by weapon i wield - spam "autoattack" skill and more interesting skill on short cooldown. And I get few utility skills, of course.

Lets just say that GW2 Engineer and overall design crossed my mind...

Bright Star Shine

Bright Star Shine

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Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

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Didn't read, and not gonna read through all this crap, just my 2 cents:

Imo they did a good job and designed a really nice game, but their skills balance team is staffed by either a bunch of potheads, or a bunch of retards, either one. Cause no sane human being will look at the current GW skillset and think "yep, that's pretty good". But I'm not gonna beat the dead horse that is SF or DwG or Dervs in PvP any more, just saying..

My only point is, they should play their own game some more, so that they would see the problems.. It would maybe be weird, but it would be very effective if they actually had a team of dedicated GW1 players in all aspects of the game, so that they could see their own flaws and they could advise the dev team to make updates/changes..

Swingline

Swingline

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Join Date: Sep 2010

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Quote:
Originally Posted by Bright Star Shine View Post
My only point is, they should play their own game some more, so that they would see the problems.. It would maybe be weird, but it would be very effective if they actually had a team of dedicated GW1 players in all aspects of the game, so that they could see their own flaws and they could advise the dev team to make updates/changes..
I do not see that as weird at all, more like dedicated to making a good game. I have repeatedly said that anet needs a team of players to play the game so they can give feedback to the devs. NCsoft just doesnt want to waste any money because the company is either not doing well atm or their business plan just sucks. Food companies that want to make a quality product taste their food multiple times a day. Guild Wars was very tasty in the beginning but NCsoft stopped caring and threw some water in the batch to save money.

greep

Academy Page

Join Date: Feb 2010

Away from game

N/Me

Or better yet just pay small commissions for some top players to do write-ups of all aspects of the game. That's pretty negligible money and very helpful.

Bright Star Shine

Bright Star Shine

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Quote:
Originally Posted by Swingline View Post
I do not see that as weird at all, more like dedicated to making a good game. I have repeatedly said that anet needs a team of players to play the game so they can give feedback to the devs. NCsoft just doesnt want to waste any money because the company is either not doing well atm or their business plan just sucks. Food companies that want to make a quality product taste their food multiple times a day. Guild Wars was very tasty in the beginning but NCsoft stopped caring and threw some water in the batch to save money.
Well personally, I'd say it isn't weird either, but some ppl might think. Employees payed to play a game does sound weird, might be there own game they made, but investors and stock holders might say "euhm, I'm sorry, but I am supporting people in playing an online video game? That doesn't sound right."

Kind of reminds me of this lol...
http://news.yahoo.com/s/yblog_techne...ney-for-guards

Chosovi

Pre-Searing Cadet

Join Date: Oct 2007

Templars of Older Gamers [TOG]

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QR to the OP: Yep, think they've done a great job. Still love it. Still have fun playing it.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

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Quote:
Originally Posted by Bright Star Shine View Post
Well personally, I'd say it isn't weird either, but some ppl might think. Employees payed to play a game does sound weird, might be there own game they made, but investors and stock holders might say "euhm, I'm sorry, but I am supporting people in playing an online video game? That doesn't sound right."

Kind of reminds me of this lol...
http://news.yahoo.com/s/yblog_techne...ney-for-guards
The people who think that paying someone to play games all day for the sake of making it better for company profit are blind retards or just plain assholes. As I said before it's no different than paying a taste tester for snacking all day. IMHO people just don't want to pay someone to do something they love.

As for the article you linked, there are many differences in what we are actually talking about. The biggest one being that that is slave labor while we want someone payed to test a video game.

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

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Quote:
Originally Posted by Swingline View Post
The people who think that paying someone to play games all day for the sake of making it better for company profit are blind retards or just plain assholes. As I said before it's no different than paying a taste tester for snacking all day. IMHO people just don't want to pay someone to do something they love.

As for the article you linked, there are many differences in what we are actually talking about. The biggest one being that that is slave labor while we want someone payed to test a video game.
Dude, that article I linked had nothing to do with the discussion at all, it just reminded me of it, and it's pretty funny, hence why I linked it :P It was not by any means to be constructive to the argument, just thought a little lols was in place. Also, I fully agree with you, I just know that the assholes you describe are out there and probably pulling the strings...

Skyy High

Skyy High

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Join Date: May 2006

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You know, that's basically what the Test Krewe is for, right? Not saying they are or aren't being utilized to the fullest, but the idea of getting input from dedicated players isn't exactly new.

Ximvotn

Banned

Join Date: Jun 2011

Quote:
Originally Posted by paK0 View Post
Well, I read the wiki thing and it was horrible, neither funny nor true.

GW is by far my favourite MMORPG because it is has one concept that almost none other has: It is based on prestige.

I don't really care about my character looking good, so what that does for me is that it keeps the game accesible. No need to level for 100 hours to reach max level, no need to grind to get a perfect weapon. Pretty much everything High-End can be done with PUGs or now even with heroes.

It sucks a little that its so hard to get into PvP, but I can live with that.

As long as GW2 offers the same, I'm pretty sure I'll play that as well.
I got drawn in for the same reason. There is no reason to level for hours and hours on end because that gives a negative emphasis on multiple characters. The only thing I have to complain about is that more title aren't account based, but those don't make the game anyway. I think the silly ones like drunkard, sweet tooth, and party animal should have been account wide.