This ArenaNet FanDay is an invite-only visit by media and some GW/GW2 fansite members to the new ArenaNet offices in Bellevue, Washington. The invitees include some guru members and a couple of Official Wiki members.
As requested:
By Izari, Head Writer & Art Director, TalkTyria.net From what I gather, today we'll be doing: a dungeon run (Catacombs), preview of Winds of Change, and some voice acting (which should be shenanigans). Underwater combat is available. Need to confirm if we're allowed to copy screenshots; I've got my fingers crossed on that one. So excite! |
The Live Team presentation has begun, FINALLY!
pics from Elixabeth: http://lockerz.com/s/113808687 , http://lockerz.com/s/113814477
Here's some WoC stuff from Izari (izziebot):
"Winds of change will be in 3 parts, first part will have 42 quests including hardmode" "Each part will have a conclusion, not feel like you have to wait" Sounds ambitious. |
Here's from Ravious of Kill Ten Rats:
"Played Winds of Change. This chapter of #GuildWars Beyond is going to be great. Cleansing the realmbw Ministry of Purity in the sewers." |
Well, what we did was get into two teams of 8 for the quest we were about to do. Basically, we were working for the Ministry of Purity to clear out the sewers beneath Kaineng of the Afflicted. It wasn't some huge line of quests that we got to play for hours on end. What we got was a small taste of the upcoming content. I do have to say though, that the Ministry of Purity NPCs had some amazing armor designs (that I unfortunately do not have a picture of :/ ).
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Found some new info about winds of change....
"Oh, and to answer a point I keep seeing come up - the number of quests I threw out includes their Hard Mode versions. But the quests aren't just things like the bounty quests (go here and kill a boss, that's it.) They're all pretty fleshed out experiences, and a lot of them have an impact on the world (changing base spawns for zones after their completion, in some cases more than once.) There's also (non-mandatory) scenes hidden all over Cantha that come up after the completion of quests to help fill out the world, to make it feel more alive and reactive to the things you're doing. It's also something for the explorer types, without necessitating that you need to go to obscure locations to advance. I really want it to feel like we're putting out a significant piece of content, one that has its own story arc, and gets people really invested for the two parts to follow. That's basically it for now, I wanted to make sure I'd expressed a proper appreciation to our fans. These are hectic times for me, in trying to coordinate the projects we're working on, supporting my team, and planning a wedding at the same time. I am thankful for every break and bit of sanity/fun that I can get. The big day is coming up on July 9th, and after that I'll be gone for two weeks - in someplace far, far sunnier than Washington. Over that honeymoon, I'll also be hitting my 6 year anniversary with ArenaNet - and I'm looking forward to many more. Maybe by then, we'll have fixed Shadowform! " http://wiki.guildwars.com/wiki/User:John_Stumme |
And GuildMag has come through with an article on WoC http://www.guildmag.com/guild-wars-w...-the-live-team