Update - Thursday, July 7, 2011

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Aren't we forgetting a certain someone?

....MIKU!

Malchior Devenholm

Malchior Devenholm

Krytan Explorer

Join Date: Nov 2005

The Dragon Arena!!!

Pshycho Ninjas [oGod] | Vent Rage [vR] | Zealots of Shiverpeak [ZoS]

Quote:
Originally Posted by Lishy View Post
Aren't we forgetting a certain someone?

....MIKU!
There's still 2 parts left in the Winds of Change

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Charlie Dayman View Post
Ugh, the Haiju Lagoon mission is pretty damn awful. Anyone have any tips on how they tackled it?
Kill necros first so your mm has bodies and it's cake.

Ramei Arashi

Academy Page

Join Date: Apr 2009

The Geezer Guild (GZR)

E/

This is absurd. Its first day of Winds of Changes and I can't find anybody doing the quests in nm.

Da Kenster

Da Kenster

Krytan Explorer

Join Date: Feb 2006

A shoebox

The Boat Crew

W/E

Ugh, the light my fire one was atrociously boring. I also seem to be bugged and can't get the others. Hopefully they are better than that one.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Da Kenster View Post
Ugh, the light my fire one was atrociously boring.
Yeah, it was basically a vanquish that required you to go back and forth across the map, making it take even longer than a vanquish should. And then you had to do it again in HM.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

Quote:
Originally Posted by Da Kenster View Post
Ugh, the light my fire one was atrociously boring. I also seem to be bugged and can't get the others. Hopefully they are better than that one.
same i cant get the next one as well. ugh this quest was yucky >> the drakes kept pulling a togo on me and getting stuck behind chests and walls. boo

tummlykins

Frost Gate Guardian

Join Date: Jun 2010

I enjoyed the first one, probably the novelty of playing in Cantha with a purpose again combined with the Unity of Spirit and knowing I was working towards dual jittes.

Are the quests repeatable? I wouldn't mind doing them more than once on the same toon if they were. HM doesn't count.

coil

Krytan Explorer

Join Date: Aug 2007

question

the mobs change after completing a quest in an area if i'm reading this all correctly right? and these changes are permanent....

is there any downside to these perma changes besides lack of afflicted to farm for afflicted weaps? i'm not too fond of the idea of perma-changes...i like to keep my options open.

Scarlett Romanov

Scarlett Romanov

Guest

Join Date: Jul 2005

Me/

Anyone know if the purity weapons are dyeable?

rhade_adama

rhade_adama

Ascalonian Squire

Join Date: Nov 2009

Ebonhawke, Blazeridge Mountains

The Forsaken Vampiric Vanguard [TFVV]

E/Mo

I love how there is no consideration for the number in the player's team for the rescue quest in Cho's Estate. No one should have a -60 dp 10 steps from the portal starting the quest. I know I'm not the only one with this issue.

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by Scarlett Romanov View Post
Anyone know if the purity weapons are dyeable?
Fan is not - don't know about the rest

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Quests by Zei Ri are boring as F**K,

Where is this Xan Hei guy located?

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Well I have finished the last quest and needless to say all were boring except for the last. It was long and intense due to the closeness of the new jade brotherhood mobs. It was nice however to see big versions of the afflicted even if they were underpowered for their size. You could really see the detail.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

I don't understand what A-Net is doing. Are they giving us a bunch of "kill 10 rats" quests in order to make the transition from GW1 to GW2 that much more drastic?

Or maybe A-Net is just dumb.... At any rate, these quests suck.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Quote:
Originally Posted by rhade_adama View Post
I love how there is no consideration for the number in the player's team for the rescue quest in Cho's Estate. No one should have a -60 dp 10 steps from the portal starting the quest. I know I'm not the only one with this issue.
Yup, its annoying but its doable still. You could use a consumable ally, and bring a prot hero. Those eles/rift hit hard.

Eternal Equinox

Eternal Equinox

Frost Gate Guardian

Join Date: Jun 2005

Manhattan, New York

lolumad

E/A

These quests are boring as all holy hell. I don't know who thought it was a good idea to have to "cleanse" all of Factions. This problem is further amplified by the fact that I found Factions to be the most boring campaign anyway.

Not a (purity) fan. Also recycled skins? What the flying hell.

Arato

Frost Gate Guardian

Join Date: May 2010

So in the Jade Sea quests, they talk about how the sea is starting to "melt" and how killing the afflicted will speed up the process... so are we gonna actually start losing the Jade Sea as explorable area after completing this questline?

tummlykins

Frost Gate Guardian

Join Date: Jun 2010

Quote:
Originally Posted by Arato View Post
So in the Jade Sea quests, they talk about how the sea is starting to "melt" and how killing the afflicted will speed up the process... so are we gonna actually start losing the Jade Sea as explorable area after completing this questline?
No way. The Live Team doesn't have the kind of resources to create new areas or make big graphical changes to exhisting ones so don't expect any physical changes to take place in the Jade Sea. They certainly won't prevent you from entering already exhisting areas after quests are completed.

Gli

Forge Runner

Join Date: Nov 2005

After doing the Minister Cho Estate quest, I can't get any new quests from Zei Ri except for the HM version of Bukdek Byway, but I'm seeing several more Zei Ri quests on the wiki. What's up with that?

Do I have to repeat the quests on HM to unlock more? Or do some of the Lei Jeng quests?

Charlie Dayman

Charlie Dayman

Desert Nomad

Join Date: Apr 2009

Trifecta Luminati [TRI]

W/

Once you finish Cho's Estate, go to Seitung Harbor. There's another Purity member there that offers a follow-up.

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

daggers of purity is so badass blunt damage cop batons

Porkchop Sandwhiches

Porkchop Sandwhiches

Lion's Arch Merchant

Join Date: Jun 2005

Fishing Village in Wizard's Folly

R/

You know I am happy that we are getting updates, I really am. But, I am not sure why I thought before the update that getting lost again in the city/under city sections of Cantha was going to be fun The "kill 10 X quests" didn't make it any more enjoyable.

Quote:
Originally Posted by superraptors View Post
daggers of purity is so badass blunt damage cop batons
I'm a little bummed with most of the other weapons. I am hoping that because these are purple that we will see better in later updates.

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

From what I read here, all new quests seem to be even worse in design than wik. I have to agree with Shoyon, it doesn't look like GW2's quest design will be any better than SWTOR's. After all, it's the same studio working on GW2 and maintaining GW1.

At least the design philosophy is usually shared by all teams, hence we get a glimpse of the average quest in the upcoming MMO.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Quote:
Originally Posted by Aljasha View Post
From what I read here, all new quests seem to be even worse in design than wik. I have to agree with Shoyon, it doesn't look like GW2's quest design will be any better than SWTOR's. After all, it's the same studio working on GW2 and maintaining GW1.

At least the design philosophy is usually shared by all teams, hence we get a glimpse of the average quest in the upcoming MMO.
Most likely a completely wrong line of logic.

GW1 is on "life support". Only a tiny number of people work on it, mostly just Stumme. Also, it's limited by the engine. So, of course all the quests follow a standard setting: go to point x, kill enemies at point y, listen to dialogue at point Z. I've done all of GW1s quests, and done 99% of them 10 times - they are, in the end, all the same, if you don't follow them as a part of the storyline.

GW2 is definitely going to have a different approach. The Dynamic events are meant to be an evolution of the classic MMO quest, adding tons of depth(although, in the end, with an MMO where you only fight, they can be reduced to, essentially, go to point X and kill things). The classic, basic quests should only appear in GW2's personal storyline.

Basic differences for Dynamic events:
-public (anyone can join up)
-more deeply integrated into the environment (you see smoke on the horizon, you can assume something is going on there and you can do somethign about it)
-dynamic - they start, progress and conclude even without your intervention (in a long cycle) and have effects on the environment
-failable, with failure having consequences for the environment
-multiplicative rewards to stimulate cooperation

So, less talking to just one NPC, more looking at the environment and going "Oh, so now that we've fixed the irrigation system, the grass IS going green again" "Oh, now that the bandits have been driven away, we can actually see caravans moving again".

Well, that's what Anet are aiming for, anyway. They won't get it perfectly, but I'm sure they'll get it at least about right.

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Maybe we are supposed to really really hate the Purity guys, and acts 2 and 3 are gonna be about killing them and stuff with all the gangs.

Cuz I REALLY hate the Purity guys and this is my only explanation for these horrible quests.

The Warrior Of Timi

Pre-Searing Cadet

Join Date: Jul 2007

Haters gonna hate.

I'm enjoying these quests, maybe it's because factions was my favorite campaign?

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by Apok View Post
Maybe we are supposed to really really hate the Purity guys, and acts 2 and 3 are gonna be about killing them and stuff with all the gangs.

Cuz I REALLY hate the Purity guys and this is my only explanation for these horrible quests.
You might get your wish.

To find out you gotta finish all the quests

Saxxon Askanius

Saxxon Askanius

Wilds Pathfinder

Join Date: Jan 2008

2,339 trades on Guru Auctions since 01/2008

wiki/Guild: Mundane_Fabulous_Knights

At the moment (Morostav Trail is my next quest) i like the new stuff - and the [partly] untouched old school aspect.
I have doubts whether I'll like the HM, because WiK HM seemed pretty easy as opposed to this.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

For the life of me I can't beat the Lagoon quest. Any hints?

tegororn

Pre-Searing Cadet

Join Date: Oct 2006

Heroes of Anatolia

E/

this expansion or whatever u may call it sux big time. only killing mobs? over and over again same mobs

a-net gotta be kidding. SO BORIIING

Charlie Dayman

Charlie Dayman

Desert Nomad

Join Date: Apr 2009

Trifecta Luminati [TRI]

W/

Quote:
Originally Posted by -Makai- View Post
For the life of me I can't beat the Lagoon quest. Any hints?
I was having trouble with this at first as well. But like another poster said earlier, bring a lot of support. It's more about actually enduring the assault and completing the ritual than killing everything.

Saxxon Askanius

Saxxon Askanius

Wilds Pathfinder

Join Date: Jan 2008

2,339 trades on Guru Auctions since 01/2008

wiki/Guild: Mundane_Fabulous_Knights

Quote:
Originally Posted by -Makai- View Post
For the life of me I can't beat the Lagoon quest. Any hints?
Yup, / / - monk / maybe Aegis and some prots on hero / damage of course
spike mages and ritualists from time to time

Arato

Frost Gate Guardian

Join Date: May 2010

Quote:
Originally Posted by Apok View Post
Maybe we are supposed to really really hate the Purity guys, and acts 2 and 3 are gonna be about killing them and stuff with all the gangs.

Cuz I REALLY hate the Purity guys and this is my only explanation for these horrible quests.
Well, you'll see as you get to the arc with the jade brotherhood, it's not all about cleansing the streets of Cantha of afflicted (well you do do that), there's some story development going on.

What I wanna know is, is that cinematic bugged? I saw a skip button, screen went black, and all I saw was ... To be continued...

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

I didn't expect much from the new content, just something to keep us busy.
No point complaining about it if it's too grindy for you. Simply don't do em.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by Arato View Post
Well, you'll see as you get to the arc with the jade brotherhood, it's not all about cleansing the streets of Cantha of afflicted (well you do do that), there's some story development going on.

What I wanna know is, is that cinematic bugged? I saw a skip button, screen went black, and all I saw was ... To be continued...
No its not bugged. They use the cut scene mechanism to say To Be Continued. Its a pretty clear way to show you have gotten to the end of this storyline so far. Cut scenes like they have in the Proph, Factions, NF and EoTN were done by voice actors and take time to make. They don't have the resources to make those type of cut scenes anymore.

Arato

Frost Gate Guardian

Join Date: May 2010

Quote:
Originally Posted by Swingline View Post
No its not bugged. They use the cut scene mechanism to say To Be Continued. Its a pretty clear way to show you have gotten to the end of this storyline so far. Cut scenes like they have in the Proph, Factions, NF and EoTN were done by voice actors and take time to make. They don't have the resources to make those type of cut scenes anymore.
Shame, I like watching those, the first time anyway, and with heroes, I don't like to make groups wait on me for them, but if I'm solo I'll watch them to see what's going on.

He pointed me to go to see a Herald of Purity next, I take it that NPC isn't in yet.

Edge Igneas

Frost Gate Guardian

Join Date: May 2008

Poland

I was having a good time until I got to Minister Cho's Estate.

Then I went, lolwut.

So much pain here, got to the end and then the peasant died before I could save it. Oh the joy of a 4 man party... Not to mention animals that can yell "I Will Avenge You!" and the miracle that anything could still be alive in Minister Cho's Estate after 2 years.

"Help! Can anybody hear me?"

"Oh hey there sister, today's your lucky day, I just happened to be in town."

"Oh praise be to Dwayna, I've been yelling like this for the past 2 years!"

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by ruk1a View Post
I didn't expect much from the new content, just something to keep us busy.
No point complaining about it if it's too grindy for you. Simply don't do em.
This.

Thanks for the advice, by the way. I ramped up the defense on my heroes, threw SY! on my current character (Assassin) and had little trouble.

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

Quote:
Originally Posted by Iuris View Post
Most likely a completely wrong line of logic.

GW1 is on "life support". Only a tiny number of people work on it, mostly just Stumme. Also, it's limited by the engine. So, of course all the quests follow a standard setting: go to point x, kill enemies at point y, listen to dialogue at point Z. I've done all of GW1s quests, and done 99% of them 10 times - they are, in the end, all the same, if you don't follow them as a part of the storyline.

GW2 is definitely going to have a different approach. The Dynamic events are meant to be an evolution of the classic MMO quest, adding tons of depth(although, in the end, with an MMO where you only fight, they can be reduced to, essentially, go to point X and kill things). The classic, basic quests should only appear in GW2's personal storyline.

Basic differences for Dynamic events:
-public (anyone can join up)
-more deeply integrated into the environment (you see smoke on the horizon, you can assume something is going on there and you can do somethign about it)
-dynamic - they start, progress and conclude even without your intervention (in a long cycle) and have effects on the environment
-failable, with failure having consequences for the environment
-multiplicative rewards to stimulate cooperation

So, less talking to just one NPC, more looking at the environment and going "Oh, so now that we've fixed the irrigation system, the grass IS going green again" "Oh, now that the bandits have been driven away, we can actually see caravans moving again".

Well, that's what Anet are aiming for, anyway. They won't get it perfectly, but I'm sure they'll get it at least about right.
All of the things you have to do in these quests/DE is kill X enemies. It doesn't matter whether progress is displayed in a number or progress bar and optional things like putting out fire is nice, but you won't complete any DE by putting out fire alone. I have played GW2 at GC last year and quests always involved killing a number of NPCs with no story behind.

In essence, the cleansing quests are nothing more than the journey through the map in GW2 completing some DEs here and there. There's no difference between your average cleansing quest and quests found in any asia grinder.

By the way, you are wrong, there is a number of very good, high quality quests in GW1, which tell a story, even set the focus on the story, while using game mechanics as a tool not the reason of the quest.