Update - Thursday, July 7, 2011
Lishy
Aren't we forgetting a certain someone?
....MIKU!
....MIKU!
Malchior Devenholm
Del
Ramei Arashi
This is absurd. Its first day of Winds of Changes and I can't find anybody doing the quests in nm.
Da Kenster
Ugh, the light my fire one was atrociously boring. I also seem to be bugged and can't get the others. Hopefully they are better than that one.
Kunder
AngelWJedi
same i cant get the next one as well. ugh this quest was yucky >> the drakes kept pulling a togo on me and getting stuck behind chests and walls. boo
tummlykins
I enjoyed the first one, probably the novelty of playing in Cantha with a purpose again combined with the Unity of Spirit and knowing I was working towards dual jittes.
Are the quests repeatable? I wouldn't mind doing them more than once on the same toon if they were. HM doesn't count.
Are the quests repeatable? I wouldn't mind doing them more than once on the same toon if they were. HM doesn't count.
coil
question
the mobs change after completing a quest in an area if i'm reading this all correctly right? and these changes are permanent....
is there any downside to these perma changes besides lack of afflicted to farm for afflicted weaps? i'm not too fond of the idea of perma-changes...i like to keep my options open.
the mobs change after completing a quest in an area if i'm reading this all correctly right? and these changes are permanent....
is there any downside to these perma changes besides lack of afflicted to farm for afflicted weaps? i'm not too fond of the idea of perma-changes...i like to keep my options open.
Scarlett Romanov
Anyone know if the purity weapons are dyeable?
rhade_adama
I love how there is no consideration for the number in the player's team for the rescue quest in Cho's Estate. No one should have a -60 dp 10 steps from the portal starting the quest. I know I'm not the only one with this issue.
Tom Swift
mage767
Quests by Zei Ri are boring as F**K,
Where is this Xan Hei guy located?
Where is this Xan Hei guy located?
Swingline
Well I have finished the last quest and needless to say all were boring except for the last. It was long and intense due to the closeness of the new jade brotherhood mobs. It was nice however to see big versions of the afflicted even if they were underpowered for their size. You could really see the detail.
Brian the Gladiator
I don't understand what A-Net is doing. Are they giving us a bunch of "kill 10 rats" quests in order to make the transition from GW1 to GW2 that much more drastic?
Or maybe A-Net is just dumb.... At any rate, these quests suck.
Or maybe A-Net is just dumb.... At any rate, these quests suck.
mage767
Yup, its annoying but its doable still. You could use a consumable ally, and bring a prot hero. Those eles/rift hit hard.
Eternal Equinox
These quests are boring as all holy hell. I don't know who thought it was a good idea to have to "cleanse" all of Factions. This problem is further amplified by the fact that I found Factions to be the most boring campaign anyway.
Not a (purity) fan. Also recycled skins? What the flying hell.
Not a (purity) fan. Also recycled skins? What the flying hell.
Arato
So in the Jade Sea quests, they talk about how the sea is starting to "melt" and how killing the afflicted will speed up the process... so are we gonna actually start losing the Jade Sea as explorable area after completing this questline?
tummlykins
No way. The Live Team doesn't have the kind of resources to create new areas or make big graphical changes to exhisting ones so don't expect any physical changes to take place in the Jade Sea. They certainly won't prevent you from entering already exhisting areas after quests are completed.
Gli
After doing the Minister Cho Estate quest, I can't get any new quests from Zei Ri except for the HM version of Bukdek Byway, but I'm seeing several more Zei Ri quests on the wiki. What's up with that?
Do I have to repeat the quests on HM to unlock more? Or do some of the Lei Jeng quests?
Do I have to repeat the quests on HM to unlock more? Or do some of the Lei Jeng quests?
Charlie Dayman
Once you finish Cho's Estate, go to Seitung Harbor. There's another Purity member there that offers a follow-up.
superraptors
daggers of purity is so badass blunt damage cop batons
Porkchop Sandwhiches
You know I am happy that we are getting updates, I really am. But, I am not sure why I thought before the update that getting lost again in the city/under city sections of Cantha was going to be fun The "kill 10 X quests" didn't make it any more enjoyable.
I'm a little bummed with most of the other weapons. I am hoping that because these are purple that we will see better in later updates.
I'm a little bummed with most of the other weapons. I am hoping that because these are purple that we will see better in later updates.
Aljasha
From what I read here, all new quests seem to be even worse in design than wik. I have to agree with Shoyon, it doesn't look like GW2's quest design will be any better than SWTOR's. After all, it's the same studio working on GW2 and maintaining GW1.
At least the design philosophy is usually shared by all teams, hence we get a glimpse of the average quest in the upcoming MMO.
At least the design philosophy is usually shared by all teams, hence we get a glimpse of the average quest in the upcoming MMO.
Iuris
Quote:
From what I read here, all new quests seem to be even worse in design than wik. I have to agree with Shoyon, it doesn't look like GW2's quest design will be any better than SWTOR's. After all, it's the same studio working on GW2 and maintaining GW1.
At least the design philosophy is usually shared by all teams, hence we get a glimpse of the average quest in the upcoming MMO. |
GW1 is on "life support". Only a tiny number of people work on it, mostly just Stumme. Also, it's limited by the engine. So, of course all the quests follow a standard setting: go to point x, kill enemies at point y, listen to dialogue at point Z. I've done all of GW1s quests, and done 99% of them 10 times - they are, in the end, all the same, if you don't follow them as a part of the storyline.
GW2 is definitely going to have a different approach. The Dynamic events are meant to be an evolution of the classic MMO quest, adding tons of depth(although, in the end, with an MMO where you only fight, they can be reduced to, essentially, go to point X and kill things). The classic, basic quests should only appear in GW2's personal storyline.
Basic differences for Dynamic events:
-public (anyone can join up)
-more deeply integrated into the environment (you see smoke on the horizon, you can assume something is going on there and you can do somethign about it)
-dynamic - they start, progress and conclude even without your intervention (in a long cycle) and have effects on the environment
-failable, with failure having consequences for the environment
-multiplicative rewards to stimulate cooperation
So, less talking to just one NPC, more looking at the environment and going "Oh, so now that we've fixed the irrigation system, the grass IS going green again" "Oh, now that the bandits have been driven away, we can actually see caravans moving again".
Well, that's what Anet are aiming for, anyway. They won't get it perfectly, but I'm sure they'll get it at least about right.
Apok
Maybe we are supposed to really really hate the Purity guys, and acts 2 and 3 are gonna be about killing them and stuff with all the gangs.
Cuz I REALLY hate the Purity guys and this is my only explanation for these horrible quests.
Cuz I REALLY hate the Purity guys and this is my only explanation for these horrible quests.
The Warrior Of Timi
Haters gonna hate.
I'm enjoying these quests, maybe it's because factions was my favorite campaign?
I'm enjoying these quests, maybe it's because factions was my favorite campaign?
Swingline
Quote:
Maybe we are supposed to really really hate the Purity guys, and acts 2 and 3 are gonna be about killing them and stuff with all the gangs.
Cuz I REALLY hate the Purity guys and this is my only explanation for these horrible quests. |
To find out you gotta finish all the quests
Saxxon Askanius
At the moment (Morostav Trail is my next quest) i like the new stuff - and the [partly] untouched old school aspect.
I have doubts whether I'll like the HM, because WiK HM seemed pretty easy as opposed to this.
I have doubts whether I'll like the HM, because WiK HM seemed pretty easy as opposed to this.
-Makai-
For the life of me I can't beat the Lagoon quest. Any hints?
tegororn
this expansion or whatever u may call it sux big time. only killing mobs? over and over again same mobs
a-net gotta be kidding. SO BORIIING
a-net gotta be kidding. SO BORIIING
Charlie Dayman
I was having trouble with this at first as well. But like another poster said earlier, bring a lot of support. It's more about actually enduring the assault and completing the ritual than killing everything.
Saxxon Askanius
Arato
Quote:
Maybe we are supposed to really really hate the Purity guys, and acts 2 and 3 are gonna be about killing them and stuff with all the gangs.
Cuz I REALLY hate the Purity guys and this is my only explanation for these horrible quests. |
What I wanna know is, is that cinematic bugged? I saw a skip button, screen went black, and all I saw was ... To be continued...
ruk1a
I didn't expect much from the new content, just something to keep us busy.
No point complaining about it if it's too grindy for you. Simply don't do em.
No point complaining about it if it's too grindy for you. Simply don't do em.
Swingline
Quote:
Well, you'll see as you get to the arc with the jade brotherhood, it's not all about cleansing the streets of Cantha of afflicted (well you do do that), there's some story development going on.
What I wanna know is, is that cinematic bugged? I saw a skip button, screen went black, and all I saw was ... To be continued... |
Arato
Quote:
No its not bugged. They use the cut scene mechanism to say To Be Continued. Its a pretty clear way to show you have gotten to the end of this storyline so far. Cut scenes like they have in the Proph, Factions, NF and EoTN were done by voice actors and take time to make. They don't have the resources to make those type of cut scenes anymore.
|
He pointed me to go to see a Herald of Purity next, I take it that NPC isn't in yet.
Edge Igneas
I was having a good time until I got to Minister Cho's Estate.
Then I went, lolwut.
So much pain here, got to the end and then the peasant died before I could save it. Oh the joy of a 4 man party... Not to mention animals that can yell "I Will Avenge You!" and the miracle that anything could still be alive in Minister Cho's Estate after 2 years.
"Help! Can anybody hear me?"
"Oh hey there sister, today's your lucky day, I just happened to be in town."
"Oh praise be to Dwayna, I've been yelling like this for the past 2 years!"
Then I went, lolwut.
So much pain here, got to the end and then the peasant died before I could save it. Oh the joy of a 4 man party... Not to mention animals that can yell "I Will Avenge You!" and the miracle that anything could still be alive in Minister Cho's Estate after 2 years.
"Help! Can anybody hear me?"
"Oh hey there sister, today's your lucky day, I just happened to be in town."
"Oh praise be to Dwayna, I've been yelling like this for the past 2 years!"
-Makai-
Quote:
I didn't expect much from the new content, just something to keep us busy.
No point complaining about it if it's too grindy for you. Simply don't do em. |
Thanks for the advice, by the way. I ramped up the defense on my heroes, threw SY! on my current character (Assassin) and had little trouble.
Aljasha
Quote:
Most likely a completely wrong line of logic.
GW1 is on "life support". Only a tiny number of people work on it, mostly just Stumme. Also, it's limited by the engine. So, of course all the quests follow a standard setting: go to point x, kill enemies at point y, listen to dialogue at point Z. I've done all of GW1s quests, and done 99% of them 10 times - they are, in the end, all the same, if you don't follow them as a part of the storyline. GW2 is definitely going to have a different approach. The Dynamic events are meant to be an evolution of the classic MMO quest, adding tons of depth(although, in the end, with an MMO where you only fight, they can be reduced to, essentially, go to point X and kill things). The classic, basic quests should only appear in GW2's personal storyline. Basic differences for Dynamic events: -public (anyone can join up) -more deeply integrated into the environment (you see smoke on the horizon, you can assume something is going on there and you can do somethign about it) -dynamic - they start, progress and conclude even without your intervention (in a long cycle) and have effects on the environment -failable, with failure having consequences for the environment -multiplicative rewards to stimulate cooperation So, less talking to just one NPC, more looking at the environment and going "Oh, so now that we've fixed the irrigation system, the grass IS going green again" "Oh, now that the bandits have been driven away, we can actually see caravans moving again". Well, that's what Anet are aiming for, anyway. They won't get it perfectly, but I'm sure they'll get it at least about right. |
In essence, the cleansing quests are nothing more than the journey through the map in GW2 completing some DEs here and there. There's no difference between your average cleansing quest and quests found in any asia grinder.
By the way, you are wrong, there is a number of very good, high quality quests in GW1, which tell a story, even set the focus on the story, while using game mechanics as a tool not the reason of the quest.