Update - Thursday, July 7, 2011
BenjZee
I like when your character goes "I think your going the wrong way"..but technically he is going the right way now..sheesh surely your character should know by now.
"ill send you back to kryta in a stretcher" "if your not going to by anything then go away"
edit: an am fah brawler just dropped a sapphire for me! I love this, got a vigor yesterday
"ill send you back to kryta in a stretcher" "if your not going to by anything then go away"
edit: an am fah brawler just dropped a sapphire for me! I love this, got a vigor yesterday
Quantum Duck
So in the hard mode version of the courier quest I got to punch a bear. Awesome.
Da Kenster
Arato
I really hope the Falken quest is repeatable, if it's not, would you please kindly make it so Mr. Stumme? It was a lot of fun, show me your moves!
Lishy
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I really hope the Falken quest is repeatable, if it's not, would you kindly make it so Mr. Stumme, it was a lot of fun, show me your moves!
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Guild Wars needs more of these mini-game solo quests. And we don't mean booring Keiran. We mean punching out Cthulhu!
Wouldn't a punchout-style mission retelling the events of Nightfall be awesome? I'd kill for a fist fight with Abbaddon and Mallyx!
BenjZee
You get commendations for it too so hopefully they could make it similar to WiK where you can more. Being repeatable also means its not a wasted resource one time only thing you spent along time on. I'm sure factions players without eotn with love the opportunity to do this all the time.
WiK had repeatable Wanted quests so we can get more "credits" to get the items when we wanted, repatability of content and ability to get more items would be great!
I always found it weird how this game has credits and stuff but only a limited amount of quests to get them, a bit odd for a rpg really i thought.
WiK had repeatable Wanted quests so we can get more "credits" to get the items when we wanted, repatability of content and ability to get more items would be great!
I always found it weird how this game has credits and stuff but only a limited amount of quests to get them, a bit odd for a rpg really i thought.
Kabbu
Arato
Kabbu
Xenomortis
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The one complaint I have about needing to invest in builds is that for NORMAL MODE it seems out of line, I mean you're only supposed to be required to have beaten Factions to do this, but I can't see a group of people with only factions skills doing this. When you need to run metagame builds to beat normal mode, that's not right. For hard mode it's appropriate, but not normal.
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These mobs are clearly designed for people that have all the campaigns - the enemies themselves have skills from other campaigns; I don't see that as problematic either.
I can't really speak for the requirements of Normal Mode; I haven't done any of this stuff in Normal Mode, but I truly doubt you're required to fully run meta builds.*
*Remember that good, successful builds tend to become meta builds and variations on these are still regarded as meta, so this argument is a little silly really.
Arato
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So you have to play sensibly in Normal Mode? I don't see that as problematic; it's not like the enemies are harder than anything we've had before.
These mobs are clearly designed for people that have all the campaigns - the enemies themselves have skills from other campaigns; I don't see that as problematic either. I can't really speak for the requirements of Normal Mode; I haven't done any of this stuff in Normal Mode, but I truly doubt you're required to fully run meta builds.* *Remember that good, successful builds tend to become meta builds and variations on these are still regarded as meta, so this argument is a little silly really. |
Metagaming by default requires the use of skills from all campaigns, and pve skills across multiple campaigns/expansion.
Hard mode on the other hand is fine, hard mode should be challenging, hard mode should require meta builds and such.
WiK required both Prophecies AND Eye of the North, and the completion of at least one, that gave access to a lot of skill selection, making some metagaming expected since you have a good selection of pve skills, and skills from all 3 campaigns that came with Eye of the North even if you don't have Factions or Nightfall (actually I'm not sure if you can capture Nightfall skills if you don't have Nightfall from EotN mobs, anyone know? I could be wrong). Also that requirement put into consideration that heros were available for a single player.
Here ONLY Factions is "required" but can you imagine people with factions only skill bars and no heroes doing these quests with just henchmen?
I think that should be considered for Normal Mode, Hard Mode is what all the Metagamers will be doing anyway.
Kunder
It was hardly possible (well, for rational limits of "possible") to do WiK without the other campaigns. If anything NM WoC is easier than NM WiK was with those restrictions.
New mobs are pretty decent on the whole. Not horribly annoying builds, but effective enough along with the death bombing effects.
New mobs are pretty decent on the whole. Not horribly annoying builds, but effective enough along with the death bombing effects.
BuD
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(actually I'm not sure if you can capture Nightfall skills if you don't have Nightfall from EotN mobs, anyone know? I could be wrong).
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I wanted to cap Mindblast on a diff account that has only Proph & EOTN. I killed Kakei Stormcaller during blood washes blood & when I tried to cap the skill I got a message popup saying that I could not since I did not own the campaign.
Kinda bogus IMO but w/e
Pugs Not Drugs
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It was hardly possible (well, for rational limits of "possible") to do WiK without the other campaigns. If anything NM WoC is easier than NM WiK was with those restrictions.
New mobs are pretty decent on the whole. Not horribly annoying builds, but effective enough along with the death bombing effects. |
Kunder
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not really, considering people with only factions dont have acess to heroes. I think that the nm version should be easier, but the hm versions should be harder than they are now, like the titan quests. (i know they got a lot of crap, but i really liked them because they were a real challenge with no cons/reccomended party sizes)
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Arato
Not working for me
You couldn't do WiK with ONLY Prophecies, you also were required to have Eye of the North, therefore, you have access to heroes and pve skills.
You couldn't do WiK with ONLY Prophecies, you also were required to have Eye of the North, therefore, you have access to heroes and pve skills.
Xenomortis
Can anyone confirm if there's a difference between the Hard Mode version of the quests and the normal quests in Hard Mode?
I thought there was (but it was only an intuition based off me blowing up quickly with a setup that previously steamrolled the mobs), but a guildie hasn't noticed.
I thought there was (but it was only an intuition based off me blowing up quickly with a setup that previously steamrolled the mobs), but a guildie hasn't noticed.
Swingline
HM spawns more mobs.
Atro
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It does. I'm just trolling the forums.
Also, for the Afflicted levels: they're the same between NM and HM, but there are additional Afflicted in HM. Since all of the Afflicted in the new content now have profession based Soul Explosions, having more of them around makes them more dangerous than just increasing their base level. |
Xenomortis
Kunder
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You couldn't do WiK with ONLY Prophecies, you also were required to have Eye of the North, therefore, you have access to heroes and pve skills.
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I wasn't considering requirements, I'm pretty sure everyone owns the entire series by now. Simply character who just finished prophecies vs character who just finished factions.
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Can anyone confirm if there's a difference between the Hard Mode version of the quests and the normal quests in Hard Mode? I thought there was (but it was only an intuition based off me blowing up quickly with a setup that previously steamrolled the mobs), but a guildie hasn't noticed. |
Its really annoying that when I do the NM quests in HM (because NM is loleasy) that I can't get HM credit without redoing the mission over again.
Xenomortis
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I can't see a difference myself. Keep in mind, enemy's builds can change between several sets and, as with WiK, some of them can be exceedingly dangerous while others are barely worth more than their auto attack damage in comparison.
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I suppose an easy way to check would be for me to do the Minister Cho's HM quest since any differences should be fairly distinctive there, but I need to sleep.
Kunder
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I doubt that was the reason for my failure; I'd faced many Afflicted mobs in the normal quests in Hard Mode using this setup with no problems at all, whereas I very quickly wiped on the first mob in the first Hard Mode quest without killing many of them. I'm more inclined to put it down to a catastrophic mistake; the only reason I assumed there was a difference was because I didn't know how I'd made a catastrophic mistake; so I simply altered my setup and went back to steamrolling.
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NerfHerder
I just finished the NM Storyline or whatever you call it. I could have done with about half of the cleansing quests, and excluded noob island all together.
But, once I hit Rhea's Crater the content became alot of fun. The difficulty level is just right and I am really enjoying the storyline. As long as the content keeps up the same pace, I'll be happy. Thanks ANet! I even bought the costumes to show my support!
But, once I hit Rhea's Crater the content became alot of fun. The difficulty level is just right and I am really enjoying the storyline. As long as the content keeps up the same pace, I'll be happy. Thanks ANet! I even bought the costumes to show my support!
Arato
Well I'm saying it should be considered. For normal mode anyway. Normal mode shouldn't be about challenging metagamers and people who run elite content, normal mode should be about players who are playing through for story. HARD MODE was created for people who metagame and want more challenge that normal mode wasn't designed to provide.
Lanier
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Well I'm saying it should be considered. For normal mode anyway. Normal mode shouldn't be about challenging metagamers and people who run elite content, normal mode should be about players who are playing through for story. HARD MODE was created for people who metagame and want more challenge that normal mode wasn't designed to provide.
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Ximvotn
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Going to go ahead and throw in my agreement with this. I haven't done WoC yet, so I can't speak on its difficulty or anything related to it really. I do agree with this philosophy though, and I hope that NM WoC is similar in difficulty to NM WiK. Of course... I'll probably still do HM for kicks, but who knows?
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Kelfer
Challenging, yes. They could have been a little more original w. the mobs here tho. It's a bit like doing Vizunah Sq. over and over ...... New theme pls and not all these afflicted?
Arato
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I used my best hero set up. They all have runes, insignias, and weapons, but after clearing two mobs I realized it was only in NM and couldn't imagine HM. It will be challenging for sure.
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While you don't use aoe they will, I suggest using a rit hero if available to use soul twisting and shelter and armor of unfeeling, that will reduce a lot of the damage you take across the entire party. It works better than a prot monk I've found, and you can also give that same rit some damage skills in the communing line like disenchantment and dissonance. Before doing pulls manually make sure they have soul twisting up, then use shelter back a ways from where you'll be fighting, so that you'll be in range of its effect, but the spirit will be out of mob's aggro range, then use armor of unfeeling (to make shelter last longer).
Also, because you won't be using aoe, but they'll be in large groups, you gotta control their skill use. You gotta have a panic mesmer.
tummlykins
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I used my best hero set up. They all have runes, insignias, and weapons, but after clearing two mobs I realized it was only in NM and couldn't imagine HM. It will be challenging for sure.
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You don't need to run discord or triple necro or spiritway to complete this content (although my rit was a signet of spirits, splinter weapon, restoration hybrid). I did the first quest with a party once I was finished, just cause I enjoyed them, and they party sucked badly. They tried to specialise in a certain strategy and the hero builds one guy brought to fill it out were pretty suckage.
Brian the Gladiator
If you don't like the quests A-Net is putting out, simply stop paying the subscription fee... oh wait... point taken.
Kelfer
I'm being forced to do the quests again in HM, WTH???? Is this bugged?
I took 1 in HM near the start, but really want a fast run thru in NM :/ sux
I took 1 in HM near the start, but really want a fast run thru in NM :/ sux
Apok
For the Afflicted, I used a (hero) hybrid Paragon/Rit combo. Basically, have the Paragons spike down a target (Rits/Necros/Monks/Eles/Mesmers/Sins/Warriors is the priority I took) and have the rits supply them with Warmongers, Weap of Shadow, etc. while backing them with spirits. AP caller bar works okay for the player.
The Jade and Am Fah guys go down quickly with pure SH teams, seeing as how they like to focus on killing spirits and minions quick and there is no danger to them exploding. They also have little to no interruption, whereas the Afflicted have disruption up the ass.
It looks as though both the gangs and the Afflicted where designed to take down Sabways and your general casterways, respectively. Both are easily abused, however.
As for the difficulty, I agree it should be toned down, and that the HM versions should've acted more like the NM versions we have now, but with HM buffs and all that. Brings out tons of frustration that shouldn't be let in when going through a storytelling.
Lastly, anyone notice how in the last quest of this part, our hero says he wants to avoid as much bloodshed as possible, then goes and kills 50 mobs of Jade Bros? Seems like it would have made for an interesting stealth mission if properly executed.
Oh no, the quests get progressively better. I.E., first you are instructed to kill some dudes while getting this one guy's view on the situation, then do some ally-saving (Cho's estate is the only real pain-in-the-ass one), then learn more and more about the gangs of Cantha and the Afflicted that are reappearing.
This was really the same way WiK was implemented, it just wasn't in this huge of a release, so people didn't notice how repetitive it got.
The Jade and Am Fah guys go down quickly with pure SH teams, seeing as how they like to focus on killing spirits and minions quick and there is no danger to them exploding. They also have little to no interruption, whereas the Afflicted have disruption up the ass.
It looks as though both the gangs and the Afflicted where designed to take down Sabways and your general casterways, respectively. Both are easily abused, however.
As for the difficulty, I agree it should be toned down, and that the HM versions should've acted more like the NM versions we have now, but with HM buffs and all that. Brings out tons of frustration that shouldn't be let in when going through a storytelling.
Lastly, anyone notice how in the last quest of this part, our hero says he wants to avoid as much bloodshed as possible, then goes and kills 50 mobs of Jade Bros? Seems like it would have made for an interesting stealth mission if properly executed.
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After reading all the posts I cant be bothered to try this out.
'Kill all enemies' was the third worst thing that happened to this game after titles and consumables. |
This was really the same way WiK was implemented, it just wasn't in this huge of a release, so people didn't notice how repetitive it got.
bhavv
After reading all the posts I cant be bothered to try this out.
'Kill all enemies' was the third worst thing that happened to this game after titles and consumables.
'Kill all enemies' was the third worst thing that happened to this game after titles and consumables.
tummlykins
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After reading all the posts I cant be bothered to try this out.
'Kill all enemies' was the third worst thing that happened to this game after titles and consumables. |
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If you don't like the quests A-Net is putting out, simply stop paying the subscription fee... oh wait... point taken.
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You either found a rare bug or you've done something wrong. He offers you the next quest in the chain as soon as you accept the reward for the last one you did. If you talk to him again after taking it he will offer you the first quest in HM, but it doesn't prevent you from going on to do the next quest in the chain in NM. If he is only offering you the first quest in HM, check your quest log to see if you already took the next NM quest.
Mexay
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It's a fun quest, but note you have to find the drakes in a fixed order.
So how are primary Dervishes faring? I'm going through the quests on my Assassin and it's impossible to keep SoH up for more than two attacks. Oh, and does the DLC dragon armor look alright on normal sized characters? I don't want to waste money if it acts like the Shining Blade costume. |
VQ
*goes afk for a minute*
2 full mobs are dead or almost dead
WoC NM
*goes afk for 30 seconds*
Either party whipe or 1/4 of my party is still alive and Gwen is running around like a chicken with her head off.
Wielder Of Magic
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Originally Posted by -Makai-
So how are primary Dervishes faring?
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Because of the massive disenchant i decided not take soh, but rely on grenth and splinter weapon instead.
As long as you precast something like shelter, and pull&flag correctly its perfectly viable.
Ofcourse when you are a derv that hits 3 targets at the same time, SY! is pretty much a standard skill on my bar.
As mentioned before, only minister cho's can be a pain when h/h'ing it ( I did that one in HM with a pug me being D/W, a P/W, Mo/E, and Rt/R , but h/h'ed normal mode, and that was quite..challenging).
makosi
I'm wondering how many points we'd get for vanquishing Morostav Trail with the Cleansing Morostav Trail quest active. Might be a great farm for those who are working on their Kurzick title.
bhavv
Yea you need builds that dont rely on enchants and good hex removal against afflicted.
One thing I forgot to ask is are there any new weapons that can be added to HoM?
I would do it for that.
One thing I forgot to ask is are there any new weapons that can be added to HoM?
I would do it for that.