make skill cancel doesn't incur cost of mana.

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

as everyone in gw pvp knows that, the only effective countering to an interruption is by skill canceling, interruption in itself is overpowered with ping issues which affect the fairness of pvp

the art of skill cancelling is important and it creates dynamics play versus interruption, but the problem now if too much skill cancelling will deplete your mana, causing this dynamics being obstructed and not utilized enough for drawing the ping issue fairness closer..

so the question is raised here that, what is the rationale behind of player abusing skill cancelling if it doesn't incur the cost of mana?

I find there is not.....and

I think too much cancelling will already render the player useless if they keep on standing and cancelling skills, even without the need to use mana depletion..

Pew

Pew

Academy Page

Join Date: Jul 2011

R/

If a skill is so important that it needs to get off without being interrupted, it's important enough to be cancelled to burn interrupts.

Think of it as an extra skill you're using that disables the opposing interrupt for a small amount of time.

There's also more ways to help avoid interrupts than just cancelling.

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by Pew View Post
If a skill is so important that it needs to get off without being interrupted, it's important enough to be cancelled to burn interrupts.

Think of it as an extra skill you're using that disables the opposing interrupt for a small amount of time.

There's also more ways to help avoid interrupts than just cancelling.
I think the cost of activation time is already enough for cancelling..
you do not need a double cost....

say for example a monk.. if he has to cast a spell, he needs to cast it on time...and if he keeps on cancelling...he is actually effectively wasting the potential mana that he can used from mana recharge..

time is mana...even so.. if you cancel 2 times a 10 mana skill, and the third time, the mesmer, use 1 leech signet or a 5 mana interrupt..exchanged for 30 manas + all the times you are standing and cancelling from you.. I feel this is how it gets over-powered..

player button mashing skill-wise.. there is no other ways to avoid interruption from mesmer..

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Easy counter to rupting is bring a 5e, slow cast spell and spam Cancel or a Signet so it costs nothing. But, if you can keep canceling WoH or w/e for free... That's just OP and unfair to mesmers/rangers (and monks with dshot!)

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by HigherMinion View Post
Easy counter to rupting is bring a 5e, slow cast spell and spam Cancel or a Signet so it costs nothing. But, if you can keep canceling WoH or w/e for free... That's just OP and unfair to mesmers/rangers (and monks with dshot!)
it is not unfair to mesmer/ranger.. because they effectively expensed your activation time in the competition..making you can't cast a spell on time, if you keep cancelling...and any moment you will still need to cast the spell at one point if you want to remain competitive..

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

As a mesmer, i actually support this idea. But only as an idea.
It'd require to recode the whole skill activation process, which, as i imagine, wouldn't be that easy even with a bigger live team.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

I have never seen this a problem.
First off, don't cancel a skill that takes 10 energy, that's just dumb. Typically ANY skill will suffice to drawing interrupts not just the one you want to cast. Wasting 30 energy to draw interrupts is just... next.

Secondly, be smart when drawing interrupts and timing won't be a problem. For example, when your team is dying and you need to heal, that is the time you DON'T draw interrupts.
"I'm dazed."
"Sorry, drawing interrupts."
"wtf"

Lastly, not sure what mana is, because Guild Wars uses energy for it's form of... energy.

There is really nothing wrong with the system, any good player can utilize it to their advantage.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Zodiac Meteor View Post
I have never seen this a problem.
First off, don't cancel a skill that takes 10 energy, that's just dumb. Typically ANY skill will suffice to drawing interrupts not just the one you want to cast. Wasting 30 energy to draw interrupts is just... next.

Secondly, be smart when drawing interrupts and timing won't be a problem. For example, when your team is dying and you need to heal, that is the time you DON'T draw interrupts.
"I'm dazed."
"Sorry, drawing interrupts."
"wtf"

Lastly, not sure what mana is, because Guild Wars uses energy for it's form of... energy.

There is really nothing wrong with the system, any good player can utilize it to their advantage.
sometimes i feel like you don't pvp

Also, the solution to interrupts being too strong shouldn't be to make the counter to interrupts stronger, but to make being interrupted less of a big deal.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

What will be funny is when the interrupt bots start to get faked out by canceling bots.

Running yourself out of mana is one of the parts of the current system that demands skill. You need to moderate your behavior so that you can draw interrupts without canceling too much, and thus not lose as much energy. Players who have a better sense of when to cancel will be able to use key skills when they need to more often.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by lemming View Post
Also, the solution to interrupts being too strong shouldn't be to make the counter to interrupts stronger, but to make being interrupted less of a big deal.
No, the solution to interrupts is simply requiring skill. No need to make anything weaker or stronger, or any sort of adjustments to it's gameplay. Just be smart on how you play and it won't be such a problem to you.

This is basically the gist of PvP.
Just because your spamming attacks while hexed with Insidious Parasite doesn't make Insidious Parasite overpowered.
Just because your getting interrupted a lot, and canceling skills is getting to costly doesn't make interrupts overpowered.

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by drkn View Post
As a mesmer, i actually support this idea. But only as an idea.
It'd require to recode the whole skill activation process, which, as i imagine, wouldn't be that easy even with a bigger live team.
I don't know much about recoding.. but can it be something like

if pressed esc, skill canceled, and return skill en cost, else drain the en...

they can do it with skill recharge, I think en wouldn't be a problem


Quote:
Originally Posted by Maya Cerestiez View Post
Mana?

12chars
energy....but you get the idea...


Quote:
Originally Posted by Zodiac Meteor View Post
I have never seen this a problem.
First off, don't cancel a skill that takes 10 energy, that's just dumb. Typically ANY skill will suffice to drawing interrupts not just the one you want to cast. Wasting 30 energy to draw interrupts is just... next.

Secondly, be smart when drawing interrupts and timing won't be a problem. For example, when your team is dying and you need to heal, that is the time you DON'T draw interrupts.
"I'm dazed."
"Sorry, drawing interrupts."
"wtf"

Lastly, not sure what mana is, because Guild Wars uses energy for it's form of... energy.

There is really nothing wrong with the system, any good player can utilize it to their advantage.
even daze, sometimes you have to cast too if the situation is necessary, but when you got daze, and you can cast cancel it without suffering en problem, it can promote more situation play..and, it is not just daze, the main is mesmer

leech signet, power drain, power leak, pd, pb, signet of distraction, the interruption skills...

more so....if you cancel a skill, you don't want the skill to be on recharging... say .. word of healing...guardian...or even some necro, ele, caster skills..you want to expense mesmer's interruption skill...but you cannot cancel too many times, because you will be out of en, if you are doing so..

say if 5 en, word of healing, you cast cancel one time, 5 en, then second time, another 5 en.... mesmer use a signet of distraction on the 3rd time, you totally lost, 15 en +the time standing cancelling+the skill is on recharge.. and mesmer used only 0 en...... if a mesmer want to kill your mana.. the mesmer has other mana drain skills... isn't interruption should be something only affect casting time?

and I am not sure what is draw interruption you meaning...if the mesmer is on you... he is on you...you don't draw that interruption to you..

I always find that a problem, especially when vs mesmer's pd, as pd's recharge is so slow...and when in a situation where you need to bring 10 en skills such as in codex (fixed skill) or or ha (maybe heal party, party skills)....

if you tell other.. because the skills is 10en don't bring it..then is just killing the diversity of skills.....reducing competitiveness...and leading to mesmer interruption overpowering...

----------

Quote:
Originally Posted by Shayne Hawke View Post
What will be funny is when the interrupt bots start to get faked out by canceling bots.

Running yourself out of mana is one of the parts of the current system that demands skill. You need to moderate your behavior so that you can draw interrupts without canceling too much, and thus not lose as much energy. Players who have a better sense of when to cancel will be able to use key skills when they need to more often.
Quote:
Originally Posted by Zodiac Meteor View Post
No, the solution to interrupts is simply requiring skill. No need to make anything weaker or stronger, or any sort of adjustments to it's gameplay. Just be smart on how you play and it won't be such a problem to you.

This is basically the gist of PvP.
Just because your spamming attacks while hexed with Insidious Parasite doesn't make Insidious Parasite overpowered.
Just because your getting interrupted a lot, and canceling skills is getting to costly doesn't make interrupts overpowered.
there is no option sometimes, other than skill cancelling to expense the mesmer interruption or mesmer's mana.. like PD vs. yours skill bar...when you have to cast a heal for example...

the mesmer only needs to bring an interruption skill, and can lol at you cancelling skills...even if he doesn't interrupt.. and that makes any skill en cost increase through cancelling...because of that interruption skill...

and you say.. yea.. so don't cast cancel, bring other skills.. then.. meaning.. interruption is overpowered..

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Let me rephrase my previous post statement,
Player 1: "I'm dazed"
Player 2: "Sorry, I'm drawing rupts."
Player 1: "wtf"

I'm talking about pacing your cancels, think and guess when your opponent is going to interrupt you rather than straight out drawing interrupts. Just because you failed to fake out an interrupt, doesn't mean you have to do it a second or third time.

Doing that, energy won't be much of a problem.

You would be amazed how often canceling a skill that didn't draw, but less than a second later, using a fast cast skill like Patient Spirit really throws most people off.

I used to hate diversion and shame with a passion, along with other pesky shutdown skills, once I got used to being more aware of my opponents than my own character, the threat of shutdown skills became, well, less threatening. Same goes with interrupts.

Once you PvP more than you already do, timing, pace and awareness feels much more natural. That doesn't mean you can't get interrupted, it just means you know 'if' you can be interrupted and you just work with and around that.

The last thing you want to do is lesson the threat of interrupts, if you do that, then everyone will be bringing shutdown skills instead.

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by Zodiac Meteor View Post
Let me rephrase my previous post statement,
Player 1: "I'm dazed"
Player 2: "Sorry, I'm drawing rupts."
Player 1: "wtf"

I'm talking about pacing your cancels, think and guess when your opponent is going to interrupt you rather than straight out drawing interrupts. Just because you failed to fake out an interrupt, doesn't mean you have to do it a second or third time.

Doing that, energy won't be much of a problem.

You would be amazed how often canceling a skill that didn't draw, but less than a second later, using a fast cast skill like Patient Spirit really throws most people off.

I used to hate diversion and shame with a passion, along with other pesky shutdown skills, once I got used to being more aware of my opponents than my own character, the threat of shutdown skills became, well, less threatening. Same goes with interrupts.

Once you PvP more than you already do, timing, pace and awareness feels much more natural. That doesn't mean you can't get interrupted, it just means you know 'if' you can be interrupted and you just work with and around that.

The last thing you want to do is lesson the threat of interrupts, if you do that, then everyone will be bringing shutdown skills instead.
I am not scared of being interrupted..is just interruption is doing more than it is supposed to do....

shame and diversion, is less scary than interruption... as you can cast through shame with lower energy set.. to cancel the shame....it doesn't affect the skills recharge, but interruption affects both skill recharge, and mana...

more scary is echo diversion, when you don't have anti hex.. you can just stand there..

----------

Quote:
Originally Posted by lemming View Post
sometimes i feel like you don't pvp

Also, the solution to interrupts being too strong shouldn't be to make the counter to interrupts stronger, but to make being interrupted less of a big deal.
how can you make being interrupted less of a big deal.. when there are so many different kinds of interruption and their unique usage...

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

There's two separate trends that have led to the drastically increased importance of interrupts in the past couple of years. One is the buffing of interrupt skills. The other one is individual skills (monk elites in particular) being stronger.

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by lemming View Post
There's two separate trends that have led to the drastically increased importance of interrupts in the past couple of years. One is the buffing of interrupt skills. The other one is individual skills (monk elites in particular) being stronger.
I think this is bad.. and not an universal cure like cast cancel which can promote skill play... because once if the opponent doesn't have a mesmer, then the monks skill becomes over powered..same as other way round.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Compare dom mesmer bars and playstyles from 2007 to those of today.

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by lemming View Post
Compare dom mesmer bars and playstyles from 2007 to those of today.
I cannot remember, and they didn't have codex arena at that time......

but I still don't understand why an interruption does eat the opponent en and skill recharge..

and the skill canceler expenses his en, when he cast cancel..double costing favoring to the interrupter.

I think favoring to the skill canceler is better, because it improve skillful play for all class..players don't c space button-mashing anymore when skill canceling is more viable

is like in the MTG....

the situation of casting a spell through tapping mana.. but if you have a second thought that may you get interrupted, the mana is in the mana pool not being used, and when you are cancelling the thought of casting the spell...you will have mana burn from it causing you to lose life if you don't use the left over in the mana pool, but most importantly you still have the mana you can use..

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

Whenever you cancel a skill, u gain 50% back of the cost.
1e=1e/5e=3e/10e=5e/15e=8e/25e=13e

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by Coast View Post
Whenever you cancel a skill, u gain 50% back of the cost.
1e=1e/5e=3e/10e=5e/15e=8e/25e=13e
compromised..........but I still prefer more towards skill cancel than pro interrupt

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Quote:
Originally Posted by Coast View Post
Whenever you cancel a skill, u gain 50% back of the cost.
1e=1e/5e=3e/10e=5e/15e=8e/25e=13e
I like, but TBH I'd prefer it stay as is. Don't make this shit like WoW where healers can fake cast you all damn day using zero resources while you waste your one interrupt and they get to freecast for 10 seconds. I don't know.. since monks are really the only competitive healers I'd be down to give this to them as a passive like in healing prayers or something. But really, I think fake casting would just be way too easy with 50% refund.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

GW Balance History 101: Something is overpowered. Lets buff counters!

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by ruk1a View Post
I like, but TBH I'd prefer it stay as is. Don't make this shit like WoW where healers can fake cast you all damn day using zero resources while you waste your one interrupt and they get to freecast for 10 seconds. I don't know.. since monks are really the only competitive healers I'd be down to give this to them as a passive like in healing prayers or something. But really, I think fake casting would just be way too easy with 50% refund.
if you are a gw healer, and faking casting all damn day.. your teammates will probably die..., you don't spam heals to be a healer... you time heal....and interruption should just suffice to wreak your time healing, but not the mana as the same priority... if you want to interrupt also + mana drainage.. you have power leak for that......

Quote:
Originally Posted by Reverend Dr View Post
GW Balance History 101: Something is overpowered. Lets buff counters!
not just overpowered, and buff counters... it is a promotion of skillful play of cast cancelling...unless you think cast cancel is not attribute to one....

there is nothing cast cancel should be affecting more than positioning, and timing your skills,..which is what gw pvp dynamics need to promote...but if you add en into the equation, you are blocking positioning and skill timing, but promoting more c spacing player skill of spamming, since cast cancelling is not viable due to huge mana cost...

is not something like spiking is overpower, you buff interruption..and interruption kills monk etc..

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

The biggest problem with canceling skills is with elementalists. Their spells are costly, and they only gain energy back after a successful cast. And because they're the easiest targets to rupt, they are the ones that need this strategy the most.

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by DiogoSilva View Post
The biggest problem with canceling skills is with elementalists. Their spells are costly, and they only gain energy back after a successful cast. And because they're the easiest targets to rupt, they are the ones that need this strategy the most.
same as ritualist...

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

Anyone agreeing with the OP suggestion needs to revise their approach to pvp knowledge/experience.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Just play intelligently,sheesh. If there are 'rupters on you or hell even around, dummy with spells that are less important to your team. If you got your energy back for cancelling you'd see stale and boring games, which is worse than having slightly OP pressure.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by lursey View Post
not just overpowered, and buff counters... it is a promotion of skillful play of cast cancelling...unless you think cast cancel is not attribute to one....
Cancel cast is skillful if it has a cost. If cancel casting didn't have a cost then we'd have people cancel casting until they get a half cast proc, just like what happened with GoLE back when.

It sounds like a good idea if you only look at one very narrow aspect of the relation between casting and interrupting. If cancel casting becomes completely free then there are far worse and "less-skillful" playstyles that will result.

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by Reverend Dr View Post
Cancel cast is skillful if it has a cost. If cancel casting didn't have a cost then we'd have people cancel casting until they get a half cast proc, just like what happened with GoLE back when.

It sounds like a good idea if you only look at one very narrow aspect of the relation between casting and interrupting. If cancel casting becomes completely free then there are far worse and "less-skillful" playstyles that will result.
do the compromised version of returning 50% mana like coast suggested, and it will be a lot better...

a ritualist will never cancel cast a shelter...costing 25 en.......forcing him/her to must bring an anti interrupt skills......

but then..how about a KD skills, chaser/sticker, there is no room whatsoever for him to cancel cast even once....cancel cast 1 time, and the second time, you get. kd/interrupted, 50 en already gone...


Quote:
Originally Posted by Xsiriss View Post
Just play intelligently,sheesh. If there are 'rupters on you or hell even around, dummy with spells that are less important to your team. If you got your energy back for cancelling you'd see stale and boring games, which is worse than having slightly OP pressure.
I don't think it will be more stale and boring.. because once you cancel cast the time cost of not casting a skill is still there........

and as time goes, pressure is > the opponent not doing/can't do anything..

imagine if you are a monk trying to remove a diversion from another monk.. and a mesmer is interrupting you and you keep cancel casting... the diversion from another monk is already lapsed...... 1 single Mesmer rendered 2 dead monks ...

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

skill cancels can be free if interrupts have no recharge and no mana cost if it did not interrupt a skill.

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by Reikai View Post
skill cancels can be free if interrupts have no recharge and no mana cost if it did not interrupt a skill.
if skill cancel is free, you can skill cancel your interrupt too

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Reikai View Post
skill cancels can be free if interrupts have no recharge and no mana cost if it did not interrupt a skill.
This makes sense. End of discussion, we are all in agreement. Don't make the game even easier for bad players!

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by HigherMinion View Post
This makes sense. End of discussion, we are all in agreement. Don't make the game even easier for bad players!
yep.. change it to 50% mana back when skill cancel, boo to all bad players who doesn't skill cancel..

gogogogo

Chocolate_Prayers

Chocolate_Prayers

Lion's Arch Merchant

Join Date: Oct 2007

Australia

Mo/

1) No cost on cancelled skills -> make interrupts useless
which will lead to:
2) No interrupt cost -> make all skills useless
which will lead to:
3) No cost for any skills -> spam central
which will lead to:
4) Spam Central -> every skill gets a nerf (energy cost added)
which will lead to step 1..

Sounds like a vicious cycle.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

I think the OP got the shit rupted out of him and so he came here to QQ.

Interrupts in GWs are a broken mechanic simply because there are too many of them, same goes for knock downs(stuns). Mesmers and Rangers will sit on one target and prevent them from playing the game and you may get a few skills off due to canceling but it doesn't provide a fun experience except for the interrupter. Having a skill interrupted in the first place is punishment enough but most of them come with a very broken effect such as huge damage or disabling skills for lengthy periods of time only to be interrupted and disabled again. The problem shouldn't be dealt with by power creeping all skills but to target the interrupts themselves, an example is PB which is a retarded skill to begin with. Remember those prophecies days when we didn't have magebane, PI, powerlock and all those other annoyances? Those were the days when interrupts were balanced because of the limited number they had. Even though I agree that interrupts are downright retarded atm this is not the way to counter them.

/notsigned

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Swingline View Post
The problem shouldn't be dealt with by power creeping all skills but to target the interrupts themselves, an example is PB which is a retarded skill to begin with. Remember those prophecies days when we didn't have magebane, PI, powerlock and all those other annoyances? Those were the days when interrupts were balanced because of the limited number they had. Even though I agree that interrupts are downright retarded atm this is not the way to counter them.
I agree with this... there are way too many rupts and having 3 of them in a bar usually doesn't fit with some formats ( i.e Altar Hold maps in HA, RA having no heal , ..)

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by Swingline View Post
I think the OP got the shit rupted out of him and so he came here to QQ.

Interrupts in GWs are a broken mechanic simply because there are too many of them, same goes for knock downs(stuns). Mesmers and Rangers will sit on one target and prevent them from playing the game and you may get a few skills off due to canceling but it doesn't provide a fun experience except for the interrupter. Having a skill interrupted in the first place is punishment enough but most of them come with a very broken effect such as huge damage or disabling skills for lengthy periods of time only to be interrupted and disabled again. The problem shouldn't be dealt with by power creeping all skills but to target the interrupts themselves, an example is PB which is a retarded skill to begin with. Remember those prophecies days when we didn't have magebane, PI, powerlock and all those other annoyances? Those were the days when interrupts were balanced because of the limited number they had. Even though I agree that interrupts are downright retarded atm this is not the way to counter them.

/notsigned
there were times that ranger has chocking gas, seeking arrow + distracting/salvage/punishing shot.... during the era of prophecies only.....still you could put a lot on a bar..

at that time, 2 ranger in a build in hoh to interrupts cap promoted this skillful play, that's why in today there are lots of different types of interruption, to promote less c spacing spamming skill,

but it is not overpower because there are a lot of interruption skills...it is overpower, because there is not a skillful action that is leveled with interruption other than skill cancel....

in comparison, because skill cancel is not viable due to the high cost of it.. it is not feasible for any player to even want it to use it as an anti-measure making interruption over-powered...

and whats most importantly, this skillful action of interruption if there isn't a anti-skillful action, it will only be dominated by the usage of mesmer/ranger/etc.

but to other class, they can't use it to receive the benefit of being skillful.. so its narrowed down to promoting skillful play just to those interrupting class... which is unfair to other classes..

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by lursey View Post
there were times that ranger has chocking gas, seeking arrow + distracting/salvage/punishing shot.... during the era of prophecies only.....still you could put a lot on a bar..
Seeking Arrows is factions... in prophecies the spike ranger was rendered useless by skills such as aegis and guardian back then before factions.

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by Swingline View Post
Seeking Arrows is factions... in prophecies the spike ranger was rendered useless by skills such as aegis and guardian back then before factions.
but still it is a skill vs skill... not a player skill...

what I want to say.. it is certainly not a definite fix, but it can reduce the overpowering of interruption....

that's why I raised a question in the op of what will happen if there are a abuse of skill cancel....

and I couldn't find one that is really persuasive as to a decrease of competitiveness if skill cancel makes no mana, or perhaps 50% mana return..

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by lursey View Post
but still it is a skill vs skill... not a player skill...

what I want to say.. it is certainly not a definite fix, but it can reduce the overpowering of interruption....

that's why I raised a question in the op of what will happen if there are a abuse of skill cancel....

and I couldn't find one that is really persuasive as to a decrease of competitiveness if skill cancel makes no mana, or perhaps 50% mana return..
But this is not the way to solve the problem with interruption, it is a band-aid and the live team does not like band-aids. Therefore the best approach is to look at the skills that interrupt and make the appropriate changes.

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by Swingline View Post
But this is not the way to solve the problem with interruption, it is a band-aid and the live team does not like band-aids. Therefore the best approach is to look at the skills that interrupt and make the appropriate changes.
why is this a band-aid, if it promotes skillful play?

so is the fluxes system a band-aid?