Melee Professions

Lariv

Lariv

Frost Gate Guardian

Join Date: Mar 2009

Me/

I'm trying to determine which melee profession is right for me. Warrior has awesome looks, but seems weak compared to Dervish. Dervish has skirts, but is able to epic scythe SY! and has avatars. Which would be better for general PvE? Elite end-game? Running? Versatility? Can any melee profession moderately use a bow, or would I be better off being a Ranger? My previous criteria fits, too.

thetwistedboy

thetwistedboy

Frost Gate Guardian

Join Date: Aug 2009

I live right there, see?

Apostles of Oblivion

W/Mo

The Warrior and Dervish are on about the same level as far as dealing damage. Avatars are a bit overrated at the moment in my opinion, but Dervishes still have strong offensive options. I think Warriors beat Dervishes on the damage and offensive side of things. Warriors have Dragon Slash, Earth Shaker, and Warrior's Endurance let warriors put out a lot of damage and full/are strong defensive or offensive options. Dervishes get Pious Renewal (the builds take some getting used to), Avatars, and Wounding Strike. Wounding Strike is very powerful because of the deep wound and now bonus damage, avatars are good for obvious reasons, and Pious Renewal lets you spam endless attacks without fear of running out of energy. Hundred Blades and Vow of Strength are basically the same skill.

Dervishes and Warriors are both capable of running, but I'd say that the Dervish will beat the warrior there.

Dervishes and Warriors both aren't insanely versatile, they are both made to be damage machines. Warriors have inherent armor bonuses that make them more durable than Dervishes, but Dervishes can use their skills and maybe and avatar to fuel builds that will provide massive party healing as well as single target spike healing.

Bows are a no on any melee profession except the assassin (even then it's questionable) and should really only be used for pulling and such.

Dervishes kinda beat warriors for endgame content as far as grouping with people go.

For general and even endgame PvE go, just pick the one that you enjoy playing more. Warriors are more tanky, Dervishes can do some stuff other than straight damage.

I play a Warrior and I love it, didn't like the Dervish a whole lot. It's all just personal preference in the end.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

You have a secondary profession and within certain limits you can use a Bow cast spells anything at all.
The limits are the number of skill points you can put into the skill track and available energy.
Some combinations do not work very well others are great.

Each class has a primary skill line, ie a Warrior prime line is strength Warrior can put points into strength but another class cannot even if they are warrior secondary.
You can go warrior dervish and use a scythe but will be unable to put skill points into mysticism so dervish skills using that line will be all but useless in most cases.

I like the dervish not the look so much but they are pretty good in pve and have had a skill boost that made them better still.
I like the Paragon a little better heavy armour shield and throwing spear works for me.

All classes should take a bow not for damage but to use its long range to pull single enemies its just easier to kill enemies piecemeal.

dps isn't that important to me its how efficient the party is at winning battles.

instanceskiller

instanceskiller

Lion's Arch Merchant

Join Date: Jan 2008

Myst

A/

Well, since you talk about "any" melee, I assume you just forgot about sins. Unlike casters, and ranged professions, I think melee professions have the shortest gap in power from one to the other. That said, each still has their own pros and cons compared to the other. In terms of looks, which is subjective, I cannot help you. However, my personal opinion is that the sin has the most awesome looks/armors. Also, you didn't mention what kind of playstyle you like most.

If you prefer raw tanking, then it would be a tie between warrior and dervs. Warrior has by default, the highest base armor of all melee. However, a dervs mysticism can allow it to reach a raw tanking level close to that of the warrior, and more so when using avatar of balthazar. However, if you consider a professions skill, then a sin can also become a good tank, though not necessarily due to having high armor, but because of their ability to block/negate/mitigate damage from skills like critical defenses and shroud of distress. In fact, in high end, I believe they are the best tanks due to shadow form. Warriors also have access to a plethora of tanking skills like defy pain and shield stance etc. Likewise, dervs have an array of tanking skills, like mystic regeneration and aura of thorns. In all, all melee professions have a similar ability to tank.

In terms of damage output or dps, sins are probably the front runners. This is because though they have the lowest base damage weapon of all melee professions, they have fast activating/recharging attack chains that deal decent bonus damage. In spite of this, warrs and dervs can also deal decent damage each. Both have high base damage weps, so their auto attacks are stronger than sins, and will have ways to bolster their offenses too. In all though, while all will deal good damage, I think sins will potentially have the highest dps out of them all. Furthermore, I think they are the only melee profession that can use a bow moderately enough to consider devoting a whole bar to the weapon, other than just for pulling purposes.

Now because I am tired, I will wrap things up quickly. I think sins and dervs will be the better runners due them having the ability to negate and mitigate damage. Sins can also shadow step and dervs have easy access to condition removal. Both classes have other utility skills that make running easier. In low level areas, warrs can also run though.

Versatility? Hard to say. They are all versatile in their own ways, e.g wars have access to various weps. Sins can also use other weps due to their primary ability affecting them all. Dervs have avatars that can allow them to be great offense and defense support, as well as other reasons.

Concluding this, for general pve, any class will do. For high end, I think all have applications though I believe sins are more needed generally.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

If you're good with weapon swapping, then you could pull off WE daggers + yeti smash for both fast aoe damage & kd.

Lariv

Lariv

Frost Gate Guardian

Join Date: Mar 2009

Me/

What I'm trying to determine, is which would be able to keep up SY! permanently. Or could I do a Ranger and spam it with Infuriating Heat? Are Rangers even remotely useful?

Thenameless Wonder

Krytan Explorer

Join Date: Aug 2009

W/

Assassins are a heckofalot good at spamming SY. With a way of the assassin build you can spam SY every 2-3 seconds. With a warrior it's a bit slower than that because Warriors aren't the fastest at gaining adrenaline. I don't see dervishes spamming SY that much, if you want a melee class that can protect just go imbagon.

Rangers are useful in a different area. In missions they aren't particularly useful, lots of rangers want to join but one of the reasons rangers exist (to give interupts), mesmers do a lot better job at interupting since their buff. Almost always now a Mesmer dominates at interrupting with panic and shutdown with ineptitude. Other than a splinter barrager ranger or a trapper for zaishen elite, there are a lot more efficient ways to go than a ranger.

I do have a ranger and he is great but I don't use him too much. But on the occasion I put him as a pet master and it's fun once and awhile but the current "meta" is:

Ineptitude Mesmer
Panic Mesmer
UA/HB monks
DwG rits
SoS rits
ST rit
SF tanks
SF ele
Imbagon para
Discord
WotA sin

Practically the non-used classes are warriors (except when you need a tank), necromancers (especially as mm's because everyone goes spirits now) and dervishes for damage

Rhershy8

Rhershy8

Desert Nomad

Join Date: Feb 2006

Milwaukee, WI

The Kurzick [MoB]

R/

Quote:
Originally Posted by Lariv View Post
What I'm trying to determine, is which would be able to keep up SY! permanently. Or could I do a Ranger and spam it with Infuriating Heat? Are Rangers even remotely useful? SY can be kept up nearly indefnitely along with great dps with a Dslash warrior. Dragon Slash+FGJ= Dslash on every single swing of your sword as well as SY after every hit. Granted, once FGJ runs out it will be slower. Just make sure you use an IAS skill or it won't be nearly as effective. Better yet, I just buy red rocks instead.

Red rocks free up a skill slot you would have used for an IAS, offer the fastest possible IAS (33%), and make running between targets much faster.

Overall I prefer warrior for my melee class because I absolutely love Dslash and their natural armor bonus. Put a couple skills like endure pain and IAU! on ur bar so you can tank as well.

Edit: forgot to mention that enraging charge is great for starting the battle

Kunder

Desert Nomad

Join Date: Nov 2010

Dervish > Anything for just about any PvE melee usage you can come up with. However, the difference is being able to finish any PvE area blindfolded one handed while drunk in 25 mins vs being able to finish any PvE area blindfolded one handed while drunk in 24 mins. In other words, they all perform fine, the performance disparity is well within the average variation from blind spawn luck.

Everything thats /w in the game can keep SY up once you use FGJ. Don't worry about that. Every melee profession also gets to take advantage of SoH/SW/GDW/MoP, which means their damage output is pretty much +-10% at most because 90% of all (non-sin) melee damage is from buffing. They all have pretty decent AoE, and the armor differences means jack shit in HM because even unprotted warriors die in 1s while a 60 AL profession can live forever with a prot. So yeah, don't really worry about being underpowered with anything in melee, you are universally very powerful.

No melee professions really use bows well. Mostly because bows are underpowered such that even rangers are better off not using them most of the time, as rangers are a perfectly viable melee profession going R/A w/ Enraged Lunge pet. They don't get SY from that, but in most battles you will probably find that SY isn't all that important anyway. R/W with bow of course can keep up SY better than any melee, but damage is somewhat weaker.

If you want versatility, Dervs are the best followed closely by Warriors. Sins/Rangers pretty much run 1 or 2 builds and stick with it.

Frozen_Chips

Ascalonian Squire

Join Date: Mar 2011

Regarding bows, I struggled for a long time to make a bow warrior with fairly mediocre results. The biggest problem is that you’ll never do as much damage as a primary ranger or a melee warrior, and your high armour isn’t being put to good use at a distance. That said, if you really wanted to give it a shot there is some potential with a flourish-oriented build… but sadly, not all that much.

For a very similar aesthetic, you can make some incredibly effective spear warriors. It’s a good trade-off between playing an armoured ranged class, and still having a viable build.

Siver

Academy Page

Join Date: Jun 2011

Rt/E

i think alot of people are dancing around the fact that A paragon ( or IMBA, short for Imbalanced) is and probably will always be the best at keeping SY up. Not to mention TiNTF. It may be painfully META.. no reason not say it out loud.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

My main is Warrior, and I'll admit, I'm one of those people that like Wars over Dervs every time. That being said, Dervs have been buffed to be seriously on par with Warriors in almost every way, and where Warriors still deal more damage and have a little more team utility, Dervs def have more singular utility and scythes obviously hit more than 1 target, so it's a little trade off.

THAT being said, I play a lot of Sin too, and Assassins are still no joke. High damage packets, can run most of the team utility out there, and absurd energy management.

Just food for thought.

Infectious

Lion's Arch Merchant

Join Date: Dec 2006

New Zealand FTW

Ex Talionis [Law]

Quote:
Originally Posted by thetwistedboy
View Post
The Warrior and Dervish are on about the same level as far as dealing damage. Avatars are a bit overrated at the moment in my opinion, but Dervishes still have strong offensive options. I think Warriors beat Dervishes on the damage and offensive side of things. Warriors have Dragon Slash, Earth Shaker, and Warrior's Endurance let warriors put out a lot of damage and full/are strong defensive or offensive options. Dervishes get Pious Renewal (the builds take some getting used to), Avatars, and Wounding Strike. Wounding Strike is very powerful because of the deep wound and now bonus damage, avatars are good for obvious reasons, and Pious Renewal lets you spam endless attacks without fear of running out of energy. Hundred Blades and Vow of Strength are basically the same skill.

Dervishes and Warriors are both capable of running, but I'd say that the Dervish will beat the warrior there.

Dervishes and Warriors both aren't insanely versatile, they are both made to be damage machines. Warriors have inherent armor bonuses that make them more durable than Dervishes, but Dervishes can use their skills and maybe and avatar to fuel builds that will provide massive party healing as well as single target spike healing.

Bows are a no on any melee profession except the assassin (even then it's questionable) and should really only be used for pulling and such.

Dervishes kinda beat warriors for endgame content as far as grouping with people go.

For general and even endgame PvE go, just pick the one that you enjoy playing more. Warriors are more tanky, Dervishes can do some stuff other than straight damage.

I play a Warrior and I love it, didn't like the Dervish a whole lot. It's all just personal preference in the end. Most of this is very wrong.
Warriors only saving grace is KD's in PvP.
Otherwise dervs kerb stomp them into the ground.

Dagoth Umbra

Dagoth Umbra

Lion's Arch Merchant

Join Date: Jun 2005

In Cartman's Brain, Directing.

Lazy Dominus Legatus [LaZy]

W/E

Go Assassin. Assassin does most damage, can be a caster if necessary, and can even use bows as a critical barrager.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Dagoth Umbra
View Post
Go Assassin. Assassin does most damage, can be a caster if necessary, and can even use bows as a critical barrager. Sins can't be casters (AP + shouts is not a caster), and critical barrage is H-O-R-R-I-B-L-E.

Damage is highly situational. Against a single strong foe its about neck and neck tied between Derv and Warrior with Warrior probably getting a slight lead. Against a few strong foes in front, I'll score a tie between Sin (DB) and Derv (both having more effective AoE damaging). Against 4 or more foes in front, I'll give an edge to sins since Scythes can't hit more than 3 enemies. When surrounded or when against 7+ foes, Warriors and Dervs both pull ahead again (Hundred Blades or Vow of Strength builds rule supreme). Against low health enemies, sins generally do worse because their chain gets broken constantly, whereas they are more effective against high health + armor enemies since they can get 2 or more full armor ignoring chains in. OTOH, not having true multi hit attacks means that they get quite a bit less benefit from nice things like Splinter Weapon.

As I said, in a ranking of damage its pretty much a tossup unless you want to argue over pure number crunching that can put one melee ahead by a few % points in estimated DPS in a specific situation. Generally if you have a melee build and are standing next to something it dies in 4s or less, whether its actually 3.3s vs 3.7s is rather unimportant.

spandexninja

Academy Page

Join Date: Sep 2010

Quote:
Originally Posted by thetwistedboy
View Post
That was two things and more importantly this thread is for PvE. In PvE, Warriors and Dervishes really can't be compared with statistics and numbers because they both function differently, have different very elite skills and weapons, and a Warrior's team build could be very different from a Dervish's as well as playstyle.

Oh and I've killed plenty of Dervishes in PvP one on one with good old Devastating Hammer and Backbreaker. And I'm really not very good at PvP. Dervishes do not "curb stomp Warriors into the ground", but they are far enough ahead of Warriors at the moment to be the preferred class in PvP. He meant they 'kerb stomp' them in PVE (hence the otherwise), with which I have to agree. One is melee dps that does obscene amounts of armor ignoring AOE damage, while one is melee dps that doesn't do much dps at all. If you're just playing to finish the campaigns in normal mode, then it doesn't really matter what you pick, but if you're looking to do hard mode and Hall of Monuments, Dervish is the obvious choice (out of the given options).

However, out of all the melee classes, Assassin does by far the most dps. If you're looking to be a tank, assassins also do that job better than a warrior can. As a warrior or a dervish, you'll be hard pressed to find a group in end game dungeons and speed clears (such as DoASC and UWSC), while there is no shortage of assassin roles in end game PVE.

The Assassin is by far the most versatile elite end-game melee class and is the only melee class that can use a bow-oriented build with reasonable effectiveness.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by spandexninja View Post
However, out of all the melee classes, Assassin does by far the most dps. If you're looking to be a tank, assassins also do that job better than a warrior can. As a warrior or a dervish, you'll be hard pressed to find a group in end game dungeons and speed clears (such as DoASC and UWSC), while there is no shortage of assassin roles in end game PVE.
lolno. Lack of Hundred Blades/Vow of Strength means no instagibbing of groups. As the # of enemies increases Assassin DPS output grows at a linear rate while HB/VoS builds grow at N^2. There is no instance at which Assassins do "by far the most DPS".

Quote:
Originally Posted by spandexninja View Post
The Assassin is by far the most versatile elite end-game melee class and is the only melee class that can use a bow-oriented build with reasonable effectiveness. Least versatile melee class, seeing as how the ONLY build you will ever use unless you want to gimp yourself is Death Blossom spamming. Assassins with bows still suck, the fact that they suck .05% less than warriors or dervishes with bows is irrelevant.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

From 2011 Derv update on: Derv all the way... there's a reason why warriors got displaced in PvP when Dervishes got buffed.

*Better synergy with your monk: Dwayna's Kiss from a monk = >100 +DF even without Unyielding aura or Healer's Boon
*Less movement issues: IAS doesn't reduce movement speed, decrease damage, or make you take 2x damage
*Fuels "Save Yourselves!" in 3 swipes of a scythe on 3 mobs
*Scythe has more base damage than Axe / daggers ; is faster than hammers (you generally wouldn't run Backbreaker in PVE ; Earthshaker is not matched by Reaper's Sweep but takes longer to build up to)
*female Dervishes look cooler when they attack than female warriors/assassins IMO (they spin rather than stab) , and it's an excuse to use my Nightfall collector's edition dance and Icy Soulbreaker of Enchanting
* Flash enchantments are basically crazy when used with Pious Assault,Irresistible Sweep, or Eremite's Attack
* Avatar of Dwayna is broken in PVE (Meditation makes it even more so)
* Avatar of Grenth was broken in PVP , still is strong
* Heart of Fury/Pious Fury>flail
* Radiant Scythe is good energy management
* Victorious Sweep means you are less reliant on heals (if you get a killing blow of course)
* Mystic Sweep is a fast attack with an easy condition
* Vow of Silence is broken in areas with only casters
* Armor of Sanctity/Attacker's Insight is broken in areas with melee
* Zealous renewal is also broken (and can be abused with stuff like Irresistible Sweep)
* Ebon Dust Aura , Grenth's Aura, Avatars make them less dependent on armor levels
* Vow of strength builds can compete with 100Blades
* Dervish takes less skill to play well... knockdowns/bull's strike/deep wound/interrupts/stance cancelling is harder to get right than flash enchantments , avatars, & attacks
--> Skillful bull's strike is still an indication of a good player , as is quarterknocking (http://wiki.guildwars.com/wiki/Quarterknock)
--> I do miss slightly higher +damage (Body Blow/Mighty Blow/Executioner's Strike/Dragon Slash/Standing Slash), but with EDA or Grenth's avatar there's no way the Warrior outdoes dervish in easy-to-play damage.
* Assassin armor is f-ugly for the most part with the blades and all... (IMHO)

spandexninja

Academy Page

Join Date: Sep 2010

Quote:
Originally Posted by Kunder View Post
lolno. Lack of Hundred Blades/Vow of Strength means no instagibbing of groups. As the # of enemies increases Assassin DPS output grows at a linear rate while HB/VoS builds grow at N^2. There is no instance at which Assassins do "by far the most DPS".
#1 Death blossom spam > hundred blades / vow of strength
#2 Pious teardown derv > vow of strength derv
#3 axe > sword

Quote:
Originally Posted by Kunder View Post
Least versatile melee class, seeing as how the ONLY build you will ever use unless you want to gimp yourself is Death Blossom spamming. Assassins with bows still suck, the fact that they suck .05% less than warriors or dervishes with bows is irrelevant. Do enlighten me on how warriors and dervs act as tank for every end-game dungeon or how they are able to solo farm almost every boss / area in the game with minimal risk. I seem to be missing out!

Outerworld

Krytan Explorer

Join Date: Aug 2010

UK

Gil Worz Is Srs [Bsns]

W/

Quote:
Originally Posted by spandexninja View Post
How does having a versatile skill that allows your class to do almost anything not make the class itself versatile?

At least sins can dps / AP call / tank / solo farm almost anything / always have a place in end-game PVE. If you play a derv or warrior, it's Enduring Axe, Pious Teardown, or gtfo. Because SF is the only build that they get used for in High-End PvE. That's not versatile at all. Having said that Warrs/Dervs are the same, it's 100b/VoS or nothing but for general PvE they both tower over Sins in regards to versatility.

Anaraky

Frost Gate Guardian

Join Date: Sep 2010

Quote:
Originally Posted by spandexninja View Post
#1 Death blossom spam > hundred blades / vow of strength
When facing small groups, sure. Facing large ones, not even close.

Quote:
#3 axe > sword No. WE Axe is a pretty mediocre build. It does okay-ish damage and has easy access to Deep Wound and that's all. DS has SY! spam and 100b has insane AoE damage.

Quote:
Because SF is the only build that they get used for in High-End PvE. That's not versatile at all. Having said that Warrs/Dervs are the same it's 100b/VoS or nothing but for general PvE they both tower over Sins in regards to versatility. This. In general PvE the only build an Assassin can use without gimping himself is some variance of a DB bar. Nothing else will produce decent results, assuming we aren't going tank. I cannot speak for Dervishes but Warriors have the option of going pretty much any melee weapon and do decent, sometimes with several builds per weapon. WE Scythe, WE Dagger, ES, DS, 100b, WE Axe etc, just take your pick.

Kunder

Desert Nomad

Join Date: Nov 2010

Running VoS builds with my Derv, I routinely solo entire HM groups. By that I mean, I teleport in and kill the entire group with my first attack before my party can even catch up to cast their first spells. HB builds on a warrior are almost exactly the same, trading a bit of damage for the ability to use SY.

The other thing somewhat annoying about assassins is that their AoE is a bit worse. Its still adjacent, but centered on the enemy. Due to this it doesn't hit enemies on your sides or behind you which are adjacent to you but not your target, and having melee enemies coming at you from a different side is a much more frequent occurrence than a caster just randomly deciding to walk up behind your target.

As far as tankiness goes, its an absolutely useless quality outside of SCs. Honestly, my warrior wouldn't notice a difference frenzying with standard 60 AL caster armor and no self buffs. The reason being that in HM prot spirit is a given for melee. All other defense pales in comparison.

spandexninja

Academy Page

Join Date: Sep 2010

Quote:
Originally Posted by Anaraky View Post
When facing small groups, sure. Facing large ones, not even close.
How can 86 armor ignoring damage to all adjacent targets every 3 seconds do LESS than 24 slashing damage to all adjacent targets every 0.9 seconds? Even in normal mode, death blossom would still be better.

Quote:
Originally Posted by Anaraky View Post
No. WE Axe is a pretty mediocre build. It does okay-ish damage and has easy access to Deep Wound and that's all. DS has SY! spam and 100b has insane AoE damage. I can't help you with your 100b fantasies :/

Quote:
Originally Posted by Anaraky View Post
This. In general PvE the only build an Assassin can use without gimping himself is some variance of a DB bar. Nothing else will produce decent results, assuming we aren't going tank. I cannot speak for Dervishes but Warriors have the option of going pretty much any melee weapon and do decent, sometimes with several builds per weapon. WE Scythe, WE Dagger, ES, DS, 100b, WE Axe etc, just take your pick. All of those builds (only 2 of which are even considered viable, and 1 of which is considered meta) do mediocre dps and have no place whatsoever in high-end PVE. Sins have 1 meta build for general PVE and 1 meta build that can do EVERYTHING ELSE. A dagger sin can do everything a War or Derv can do but better, and a SF sin can accomplish things that warriors and dervs can't even dream of doing. 1 core build (tool) that can accomplish many things perfectly matches the definition of versatility.

-----------------------------------------------------------

ver·sa·tile (vûrs-tl, -tl)
adj.
1. Capable of doing many things competently.

ver·sa·tile   [vur-suh-tl or, especially Brit., -tahyl]
adjective
1.
capable of or adapted for turning easily from one to another of various tasks, fields of endeavor, etc.: a versatile writer.
2.
having or capable of many uses: a versatile tool (build).

Anaraky

Frost Gate Guardian

Join Date: Sep 2010

Quote:
Originally Posted by spandexninja View Post
How can 86 armor ignoring damage to all adjacent targets every 3 seconds do LESS than 24 slashing damage to all adjacent targets every 0.9 seconds? Even in normal mode, death blossom would still be better.
Damage total when using WWA with 100b = D*N^2.
Damage when using DB = D*N.
D is damage and N is number of mobs.

No matter how low D is, given a large enough number on N N-squared will always be enough to compensate. I don't know how good the education-system is where you are from but anyone that studied even the slightest algebra should take that like a given.

Let's assume 100b does 14 damage per tick after armor, a pretty fair assumption in my (pretty extensive) experience. Sometimes it will do more, sometimes it will do less. Anyway, if we have six mobs grouped 100b will add (14*6^2=504) damage on each WWA. DB will do (86*6=516) AoE damage. However when using FGJ! or any similar adrenaline boosting skills WWA can be used more often then DB (Enraging Charge->FGJ!->WWA->S&M-slash->Autohit->WWA etc) not to mention 100b's AoE is bigger.

Keep in mind that was the damage 100b adds on WWA only. While under the influence of a 33% IAS it takes 0.8911 seconds for each hit while using a sword. Let's say a 100b Warrior can use WWA->S&M-slash->Autohit in three seconds. The damage 100b adds then is (D*N^2)+(D*N*2)+(D*N). Once again, with the same variables as above: (14*6^2)+(14*6*2)+(14*6)=756. However we forgot to add in the damage WWA does in itself. Let's assume the only buff we have is rank 14 SoH (I run rank 16 myself, but I don't want Assassins to look too bad in comparison), which should be a given on a melee. The damage WWA does then is (6*(20+22) = 264) armour-ignoring damage. Not including base damage BTW. 756+264 = 1020.

In conclusion: Assassins does roughly 516 AoE damage if they are in position to hit six mobs with DB in one cycle, which is around three seconds.
100b does roughly 1020 AoE damage using a WWA->S&M-slash->Autohit combo which takes around three seconds while under a 33% IAS.

Warriors does around 100% more AoE damage when faced with six mobs. That number would have been higher if there where more mobs and lower if it were less.


Quote: Every Assassin cycle takes 3 sec to repeat, sure you might be able to do your 1-2-3 combo in 2~ sec but then you'll stand waiting for cooldowns. 3s cycles are a better rule of thumb for math, especially since you'll most likely have to use your combo more then once.

By the way, your understanding for the Warrior class is laughable. Try playing one before you make wild claims that are 100% false.

Quote:
I can't help you with your 100b fantasies :/ Yeah you are right, 100b is so awful. Only roughly twice the AoE damage a DB Assassin has on a medium sized mob. Not to mention synergy with skills such as MoP and Barbs.

Quote:
All of those builds (only 2 of which are even considered viable, and 1 of which is considered meta) do mediocre dps and have no place whatsoever in high-end PVE. Sins have 1 meta build for general PVE and 1 meta build that can do EVERYTHING ELSE. A dagger sin can do everything a War or Derv can do but better, and a SF sin can accomplish things that warriors and dervs can't even dream of doing. 1 core build (tool) that can accomplish many things perfectly matches the definition of versatility. You considered 100b bad, your judgement of builds is fairly irrelevant at this point.

spandexninja

Academy Page

Join Date: Sep 2010

Quote:
Originally Posted by Anaraky View Post
assuming we're always surrounded by 6 mobs and mobs never run away from aoe, and 100b actually does 14 damage which is being very generous
*sigh* this is what I meant about your 100b fantasies. When I ask how 100b does more than death blossom, I'm asking for when you're actually playing the game, not when hitting training dummies. btw if you're gonna look at numbers, don't randomly add an 8 adrenaline attack and completely ignore the rest of the assassin combo. Unless you're playing on normal mode, mobs will be running away the moment you hit them with aoe (100blades). Yes you'll slightly more dps than a sin if 6 mobs are frozen around you in normal mode... and this proves that warriors are good damage dealers how? You do realize that when your perfect fantasy mob is dead, the assassin will still finish the battle much faster when you have to kill the healer and caster mobs? When you're actually playing hard mode (which the OP seems to be interested in), casters are always the primary targets, making your '6 adjacent targets' situation fairly pointless.

Let's look at a real combat situation where, for some reason, 6 mobs are perfectly bunched around you:
-Assassin casts [Jagged Strike (0.25s) > Fox Fangs (0.25s) and Death Blossom (1s)] which results in a combo that does an absolute minimum of 570 damage in 1.5 seconds.
-Warrior attacks once once (12+84 damage 0.9s) > twice (12+84 damage 0.9s, 1 mob runs away) > thrice (12+70 damage 0.9s, 2 mobs run away) > WWA (24*3 + 14*3^2)=198 damage in 1 second) which results in a combo that takes 3.7 seconds and does 472 damage assuming we are either in normal mode or being being very generous in terms of armor values. (realistically against a group of melee mobs with 118 armor in hard mode, HB would be doing 9 damage)
And even then, this is assuming that you're starting a battle adjacent to 6 mobs which almost never happens even if you have a perfect pull and catch all the melee mobs on a corner.

Well anyways... thanks for explaining how 100b warriors can potentially do more damage than sins in a perfect situation that happens in about 1% of the battles you'll encounter throughout Guild Wars. I guess sins still do more dps in 99% of combat? Who woulda figured?

You've basically proven that warriors (especially 100b sword warriors) pull pathetically low dps in a actual combat

Quote:
Originally Posted by Anaraky View Post
That number would have been higher in my fantasy land and lower if we were actually playing Guild Wars. I honestly can't tell if you really believe that warriors are better damage dealers than assassins...

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Quote:
Originally Posted by Kunder View Post
There is no way to literally kill an entire group with your first attack period. fix'd

Kunder

Desert Nomad

Join Date: Nov 2010

Spandexninja, don't even try to argue this. VoS/HB builds absolutely decimate groups. There is no other way to literally kill an entire group with your first attack unless that attack is an AoE one buffed with VoS or HB.

Anaraky

Frost Gate Guardian

Join Date: Sep 2010

Quote:
Originally Posted by spandexninja View Post
*sigh* this is what I meant about your 100b fantasies. When I ask how 100b does more than death blossom, I'm asking for when you're actually playing the game, not when hitting training dummies. btw if you're gonna look at numbers, don't randomly add an 8 adrenaline attack and completely ignore the rest of the assassin combo. Unless you're playing on normal mode, mobs will be running away the moment you hit them with aoe (100blades). Yes you'll slightly more dps than a sin if 6 mobs are frozen around you in normal mode... and this proves that warriors are good damage dealers how? You do realize that when your perfect fantasy mob is dead, the assassin will still finish the battle much faster when you have to kill the healer and caster mobs? When you're actually playing hard mode (which the OP seems to be interested in), casters are always the primary targets, making your '6 adjacent targets' situation fairly pointless.
Alright, let's refute your points once more.

#1: Enraging Charge + FGJ! = 8 Adrenaline.
#2: By the time mobs would run away they are already either dead or almost dead, making the point moot. I don't know about you but I don't run seven healers.
#3: Just because you are unable to ball groups doesn't make everyone unable to do it. I never said Warriors where easier to play.

Edit: Just went to an EotN area (HM obviously) and 100b did 10 on the melee foes and 16 on the casters. Wow my estimate was 14 instead of the 13 we'll get if we average those numbers. Totally going to change everything.

Quote:
Let's look at a real combat situation where, for some reason, 6 mobs are perfectly bunched around you:
-Assassin casts [Jagged Strike (0.25s) > Fox Fangs (0.25s) and Death Blossom (1s)] which results in a combo that does an absolute minimum of 570 damage in 1.5 seconds.
-Warrior attacks once once (12+84 damage 0.9s) > twice (12+84 damage 0.9s, 1 mob runs away) > thrice (12+70 damage 0.9s, 2 mobs run away) > WWA (24*3 + 14*3^2)=198 damage in 1 second) which results in a combo that takes 3.7 seconds and does 472 damage assuming we are either in normal mode or being being very generous in terms of armor values. (realistically against a group of melee mobs with 118 armor in hard mode, HB would be doing 9 damage)
And even then, this is assuming that you're starting a battle adjacent to 6 mobs which almost never happens even if you have a perfect pull and catch all the melee mobs on a corner.
Well anyways... thanks for explaining how 100b warriors can potentially do more damage than sins in a perfect situation that happens in about 1% of the battles you'll encounter throughout Guild Wars. I guess sins still do more dps in 99% of combat? Who woulda figured? 1% of the battles for you maybe, not for me.

Quote: Alright, let me do the math for you.

Warrior AoE damage: (13*4^2)+(13*4*2)+(13*4)+((22+20)*4) = 540
Assassin AoE damage: 86*4 = 344

This is the consistent damage they would do over a 3 second timeframe assuming SoH rank 14 while facing four mobs.


Warrior AoE damage: (13*3^2)+(13*3*2)+(13*3)+((22+20)*3) = 366
Assassin AoE damage: 86*3 = 258

Same variables, three mobs.

Quote:
You've basically proven that warriors (especially 100b sword warriors) pull pathetically low dps in a actual combat Yes, if you are bad at the game and thus being unable to create a ball of the size 4+.

You can argue all you want, math doesn't lie. 100b is vastly superior to DB in regards to AoE damage.

spandexninja

Academy Page

Join Date: Sep 2010

I give up... apparently mobs either don't run away from AOE or 100 blades is insta-gibbing mobs with 9 damage ticks against 118+ armor enemies, and every combat situation in Guild Wars involves at least 6 melee mobs and terrain that allows for a perfect ball where the melee mobs couldn't possibly get away.

Math doesn't lie, but you sure do.

Anaraky

Frost Gate Guardian

Join Date: Sep 2010

Quote:
Originally Posted by spandexninja View Post
I never said you only hit warriors. You're the one who claimed that having 6 mobs balled up is a realistic situation, and the only situation where you'd have a ball of 6 is against melee mobs, aka high ass armor.

As you kindly showed us in your equation, if it's 3 or 4 100b does pathetic damage compared to death blossom.
See I really can't argue against you when math has told us that you can't possibly kill a group of 6 even after 3.7 seconds, yet you're claiming that your groups are dying within 2-4 seconds. Math doesn't lie, it's just you. As I said, I don't run seven healers. Two mesmers, RoJ, Splinter Weapon and Ancestors Rage and possibly MoP all contribute as well. My point was that the mobs doesn't have time to run away from that initial burst. Not that I could instagib them solo.

And no, the only time I play normal is when I help out friends. I have Leg VQ, Leg Guardian, maxed Master of the North title etc etc. Now please stop trying to undermine my arguments by saying I play low tier PvE.

spandexninja

Academy Page

Join Date: Sep 2010

Why did you suddenly change your equation? I like how you compare a warrior's full combo + strength an honor with an assassin's death blossom combo, except you took out the combo and the strength of honor for the assassin lol. You seem to really like changing the rules at your own convenience, so here's are some real numbers.

Going by your original equation
Warrior AoE damage: HB(13*4^2)+WWA((10+19)*4) = 324 (3.7seconds) (87.6dps)
Assassin AoE damage: (10+bleed)+(10+33)+(10+86*4) = 375.5 (1.5seconds)
(250dps party) (125dps solo)

Warrior AoE damage: (13*3^2)+((10+19)*3) = 204 (3.7seconds) (55.1dps)
Assassin AoE damage: (10+bleed)+(10+33)+(10+86*3) = 258 (1.5seconds)
(172dps party) (86dps solo)

And if you really want to compare strength of honor numbers... well let's just say assassins attack really quickly

Anaraky

Frost Gate Guardian

Join Date: Sep 2010

Quote:
Originally Posted by spandexninja View Post
Why did you suddenly change your equation? Did all that calculation make it too hard to include the rest of the assassin combo, which is kinda required to cast death blossom?

Going by your original equation
Warrior AoE damage: HB(13*4^2)+WWA((10+19)*4) = 324 (3.7seconds) (87.6dps)
Assassin AoE damage: (10+bleed)+(10+33)+(10+86*4) = 375.5 (1.5seconds)
(250dps party) (125dps solo)

Warrior AoE damage: (13*3^2)+((10+19)*3) = 204 (3.7seconds) (55.1dps)
Assassin AoE damage: (10+bleed)+(10+33)+(10+86*3) = 258 (1.5seconds)
(172dps party) (86dps solo)

And now you've resorted to pulling numbers out your ass :\ I didn't change the equation, and I only did the numbers for AoE damage which was what we were discussing.

My original equation was this for warriors: (100b damage on WWA)+(100b damage on S&M-slash)+(100b damage on one autohit)+WWA damage. You can repeat this in three second cycles.
My equation on Assassins: (AoE damage on DB). You can repeat this in three second cycles.

Where is that wrong, point it out to me.

By the way, your equation is a joke. Here are some faults;

#1: You only measured the damage upfront, not in any way which can by cycled and thus creating an influx on the Assassin side.
#2: Included damage from single-target stuff on the Assassin as well in a discussion about AoE damage.
#3: Excluded everything on the Warrior side except 100b damage on WWA and WWA damage.
#4: You did the math assuming it takes 3.7 seconds to cast WWA.

If you want to do a calculation on AoE + single-target DPS that is fine, but at least do it right.

spandexninja

Academy Page

Join Date: Sep 2010

Quote:
Originally Posted by Anaraky View Post
My original equation was this for warriors: (100b damage on WWA)+(100b damage on S&M-slash)+(100b damage on one autohit)+WWA damage.
My equation on Assassins: (AoE damage on DB).

#1: You only measured the damage upfront, which must be why you stated the sustained dps over 3 seconds, how clever of you and inept of me
#2: Included damage from single-target stuff on the Assassin as well in a discussion about AoE damage, which makes sense because the assassin's AOE damage requires single target damage.
#3: Excluded everything on the Warrior side except 100b damage on WWA and WWA damage. Exclusion is something that I would never do, which is why I only calculate death blossom damage and only add strength of honor for the warrior. Fair is fair
#4 You did the math assuming I somehow had 33% increased attack speed without flail and took 3 hits to build 6 adrenaline. What a generous person you are because the warrior numbers would certainly be lower if you hadn't done that. I fixed your post, but I left just a tiny teeny bit of hypocrisy there. If you want fair comparisons then you may want to take your own advice. (but I welcome you to make a fair comparison and see that the warrior numbers are still lower)

And for the love of god don't tell me that you start a battle with 8 adrenaline because you cast your cancel stance at the beginning of the battle.

Anaraky

Frost Gate Guardian

Join Date: Sep 2010

Quote:
Originally Posted by spandexninja View Post
I fixed your post, but I left just a tiny teeny bit of hypocrisy there. If you want fair comparisons then you may want to take your own advice. (but I welcome you to make a fair comparison and see that the warrior numbers are still lower)

And for the love of god don't tell me that you start a battle with 8 adrenaline because you cast your cancel stance at the beginning of the battle. We were discussing AoE damage strictly. You said DB spam does more AoE damage then a 100b Warrior. Does Jagged add AoE damage? No. Does Fox Fangs? No. Does the single-target portion of DB? No. Only the AoE portion of DB adds AoE damage, and that doesn't scale with SoH. It is a fixed number. Thus the only AoE damage the Assassin does is the AoE portion of DB which is 86*Targets which is what I calculated on. How am I excluding any AoE damage there?

I didn't include the single-target damage from S&M-slash nor the Autohit either, only the 100b part.

The fact that the combo should be maintainable is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing obvious. Otherwise I can say that WWA takes 0.9s to cast and does ((13*4^2)+((22+20)*4))/0.9 = 427~ DPS on four targets. It might be true but only in that timeframe, which makes it irrelevant. Jesus Christ, have you studied math like ever?

And yes I use Enraging Charge upfront. Never been a problem and it does produce higher burst.