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Originally Posted by October Jade
My hope is that the HM changes involve reducing monster armor and increasing their health accordingly. It's the armor that really makes eles suck compared to other professions.
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1. I'm going to agree with your guess that a fix to ridiculous monster armor levels is coming. That seems like the logical choice, especially if they're talking about eles.
2. A buff to monster health would create as many problems as it solves. Sure, it would offset the sudden easiness introduced by taking away the insane monster armor, but it would also (1) randomly buff/nerf skills the care about comparative health (Spoil Victor, the Envy and Victorious lines), (2) Nerf all %-max-health skills on monsters (PS, ProtBond,
all skills with a sacrifice cost), (3) nerf all player builds that rely on spiking (sin, air ele, etc.), and (4) probably some other things I haven't even thought of.
3. The
correct solution would be to give them WiK-style builds and better AI. Of course, we've been asking for that for years and widely given up hope that a-net has the sort of resources needed to do it.
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The paragon rework should be interesting to see, though I don't know how they can avoid addressing the imba setup. Even if all the other build options are improved considerably, SY spam is still probably miles ahead in terms of effectiveness. It's just too damn good.
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I don't think there's any way to get me off a warrior secondary without nerfing SY, but if you gave me alternatives that could maintain SY, say, 75% of the time and also do meaningful damage/healing/mitigation of armor-ignoring-damage, in most situations I would probably stop dedicating half my bar to getting to 100% SY uptime.
[Edit: Also, a big buff to marksmanship
might get me to consider P/R. (The most obvious first steps would be to remove the prep-removal on Barrage/Volley and increase the AoE to nearby.)]