Live Team PAX News

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

I've been trying to find any Live Team news from yesterday's PAX. It has kinda been put left aside because of all the new gw2 pvp videos, and many people here didn't even know the Live Team was there yesterday.

So far, what I found, from poster Malchior Devenholm at guru2:
Quote:
I'll just tell you the condensed version of the Live Team panel.

Changes coming to Hard Mode, and changes coming to Elementalist.

Next phase of Winds of Change still in the works.

Neo Nugget can confirm this. He was there.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Hard Mode changes, interesting..
I just hope they don't make it any easier.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I was reading up on one of the other fan sites and they said along with the eles they would be looking at the elites first. They are also looking at the smiting monk, ranger and paragon for possible 'revamping'

They say woc design is finished, and is around 2/3 totally done. The time frame to get the rest out is somewhere between a month to two months time, but hopefully before the new year---- remember anet doesnt keep time they way the rest of us do

its nice to know they are still working on stuff.....

Agar

Agar

Frost Gate Guardian

Join Date: Jul 2009

Angry Marine Fortress

[ZoS]

W/D

Thanks for posting this! I was having a realy hard time finding any info about the panel! I wonder what the changes in Hard Mode will be...

instanceskiller

instanceskiller

Lion's Arch Merchant

Join Date: Jan 2008

Myst

A/

Won't get my hopes too high up since a bit more confirmation is needed, but I am definately getting excited for ele changes. However saying that, I wonder why the live team didn't try to get us more excited about these changes pre-pax? I mean, I know a lot of people here would be interested to changes to eles. Right now, the info posted is very vague and it makes me wonder how far the live team is with these changes? Surely if they were moderately far in, they would have posted something like this "changes to ele coming!, more news at PAX so stay tuned " and give us a teaser of some of the changes. Then again, I will wait till the end of PAX before I judge.

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

WoC 2nd phase still in the works?

Mega QQ... Here I was thinking they already had everything planned out... Looks like I'm shelving GW again! <3

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

I was at PAX yesterday and the ncsoft booth is close to Microsoft's. All I saw was GW2 gameplay, not the ele changes.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

I've been trying to find information from this panel as well. CMEPTb from GWO @ incgamers posted the following there:

Quote:
Originally Posted by CMEPTb View Post
GUILD WARS 1 LIVE TEAM PANEL

Some information for you guys. Some type of Elementalist update is coming. The team is interested in working on the Elite skills first, then the secondaries.

And example of something they were looking at concerning Gust (may be completely different when released):

5(e) 3/4 (c) 10 (r)
Elite Enchantment

For 10 seconds both your and target ally move 33% faster. When you cast this spell, all foes near you and your target take 58 Cold damage. Attacking or moving foes struck by Gust are knocked down.

They are also looking to revamping (do not know how big this "changing of skills" will be) of the smite monk (monk), Ranger, and Paragons (order randomly given by me).

I found it interesting that they are reviewing how the mechanic exhaustion works in general across professions.

Winds of Change has all design finished, and is around 2/3 totally done. A time to get the rest would be somewhere between a month to two months time (but hopefully before the new year). They talked about how it is always difficult to put (i.e. First part of WoC) a prologue type of update when players will not get the whole story until they complete all three parts (other two parts are said to REALLY kick things up).
http://guildwars.incgamers.com/forum...9&postcount=18

Hopefully more people who attended can post details.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Ooh, the possibly new gust sounds so interesting. Use it on a kiting monk, and everyone trying to catch them gets KD. Speed boost and a buffed whirlwind for two party members. That's some great utility right there. Glad to see it's not just a damage buff to skills but something more creative.

jimbo32

jimbo32

Site Contributor

Join Date: Aug 2008

Canada

Gentlemens Club [GC]

W/

Still no info on the melee hero AI update? Or is that now vaporware?

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Quote:
Changes coming to Hard Mode...
Probably the most scariest thing I've read all year so far.

As for changes to Gust, I'd like for something with Second Wind, Mist Form & Ether Prodigy done too.

Cyan_Husky

Cyan_Husky

Ascalonian Squire

Join Date: Jan 2006

Corona, CA

N/A

W/A

If I had to guess about the HM changes, it'd be something to do with AR to help out classes like Ele and Ranger that fall behind in HM.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

If they make hard mode easier I will be most peaved, Hard mode isnt even that hard and im not even one of those players who goes around saying theyre leet and people should run gimmicky builds to get past the difficulty. Though i do think they should look into the WoC areas such as Cho's estate that are painful to play.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Interesting... Ele changes are gonna be interesting.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Here we go again . . .

I wonder what retarded buffs are gonna make it into the game.

Ambuu

Ambuu

Lion's Arch Merchant

Join Date: Jul 2006

I think they should introduce more secondary profession monsters, like they did in EotN.
It would at least be a bit more of a challenge.

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

I do like the creativity for the elementalist skill. Not just damage buffs, but some interesting changes.

I'm looking forward to it all!

Hard mode changes sound scary, but it could be good.

Lawliet Kira

Wilds Pathfinder

Join Date: Dec 2006

E/Me

as ele as my main, im both excited and scared at the same time :s

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Plutoman View Post
I do like the creativity for the elementalist skill. Not just damage buffs, but some interesting changes.

I'm looking forward to it all!

Hard mode changes sound scary, but it could be good.
I agree, looking forward to it

Shenro

Lion's Arch Merchant

Join Date: Jan 2010

P/

Quote:
They are also looking to revamping (do not know how big this "changing of skills" will be) of the smite monk (monk), Ranger, and Paragons (order randomly given by me).
Looking rather Interesting on the Re-work for Paragons. Hoping its going to be skill changes rather then a Whole Re-work like they did to the dervs, That really put me off them forcing me to delete as i'd never play it >

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

The good:
After so much time (since HM introduction?) of community asking and proving that some profs have serious problems, Anet finally understood and decided to act. Eles, Rangers, non-Imba Paragon expecially.

The bad:
Whenever Anet announce a upcoming skill change/prof buff, is time to pay attention.

As most of main Eles here, i don't know if be worried or happy. The only regret is that i've finished to do GWAMM on my Ele, so a good update would be kinda pointless personally.

HM changes sounds promising and scary at same time too....more WiK-like mobs (for AI/builds/AR) would be cool, but is still possible to see it become even easier and we can't know until we do not have any real info.

Second part of WoC is good. Just hoping isn't only "Exterminate those here and there" like part one.

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

The Elementalist update better make Swirling Aura actually useful. If not, they have failed dearly.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

i do actually find it really interesting how dervish got a good overhaul, paragons can be useful but arent exactly priority to have in a team. Sins had a kind of look up and SF made them pro, then rits had a boost to finish off the cantha love.
As someone who has exhausted pve on their monk, it will be interesting to look at the rarely used skills such as smiting. A look into smiting will be good if it made other proffesions more likely to use these skills too.

BuD

BuD

Krytan Explorer

Join Date: Mar 2006

Nunya

E/Mo

Arent they supposed to do something with Mad King Thorn too?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by AndrewSX View Post
The good:
After so much time (since HM introduction?) of community asking and proving that some profs have serious problems, Anet finally understood and decided to act. Eles, Rangers, non-Imba Paragon expecially.

The bad:
Whenever Anet announce a upcoming skill change/prof buff, is time to pay attention.

As most of main Eles here, i don't know if be worried or happy. The only regret is that i've finished to do GWAMM on my Ele, so a good update would be kinda pointless personally.

HM changes sounds promising and scary at same time too....more WiK-like mobs (for AI/builds/AR) would be cool, but is still possible to see it become even easier and we can't know until we do not have any real info.

Second part of WoC is good. Just hoping isn't only "Exterminate those here and there" like part one.
How about people that just started playing? Looking forward to the day that I can actually recommend eles & rangers for the full game rather than just NM and PvP.

Kunder

Desert Nomad

Join Date: Nov 2010

Hopefully there is more emphasis on the HM changes and less on buffing a handful of random ele skills to godlike levels (as mesmer update did for mesmers).

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

My hope is that the HM changes involve reducing monster armor and increasing their health accordingly. It's the armor that really makes eles suck compared to other professions.

The paragon rework should be interesting to see, though I don't know how they can avoid addressing the imba setup. Even if all the other build options are improved considerably, SY spam is still probably miles ahead in terms of effectiveness. It's just too damn good.

Honestly, I don't think that smiting needs help. The skills do have rather long recharges, but smiters are unique in that they get their full offensive output from only one attribute line because the primary does almost nothing for them. You have 100+ points to use however you want.

donf

Ascalonian Squire

Join Date: Aug 2010

R/Me

Rework for ranger and paragons AND smiters?? Win

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by October Jade View Post
The paragon rework should be interesting to see, though I don't know how they can avoid addressing the imba setup. Even if all the other build options are improved considerably, SY spam is still probably miles ahead in terms of effectiveness. It's just too damn good.
Nerfing SY is always an option. I'm not kidding, its actually possible to nerf skills in this game, I heard about it being done once

Quote:
Honestly, I don't think that smiting needs help. The skills do have rather long recharges, but smiters are unique in that they get their full offensive output from only one attribute line because the primary does almost nothing for them. You have 100+ points to use however you want.
Indeed, I don't really see the problem with smiting either. It could use a bit more variety (350 damage AoE armor ignoring holy nuke, or a more expensive, less damaging, and unspammable Discord replacement, which of these elites is better and why?), but its a pretty powerful attribute thanks to SoH + Smite Condition/Hex. If anything I would like to see smite get some better energy management in PvE. ATM its very energy heavy to the point that you can't spare anything for a useful secondary, and more heal/smite hybrids would also help them get into groups in the PvE world of today where full healing builds just aren't needed for 95% of the game.

Divine Favour DOES do nice things for smiters though. Smiter's Boon + DH/HD provides pretty good healing for the limited bar space they take up. Blessed Signet is somewhat nice for lots of SoHing as well.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by AndrewSX View Post
As most of main Eles here, i don't know if be worried or happy.
*looks at mesmer and dervish updates*

What exactly are you worried about?





(This is obviously directed at people who are worried about eles getting nerfed into the ground, NOT at people who are worried that the updates will result in OP shenanigans).

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Quote:
If anything I would like to see smite get some better energy management in PvE.
This, basically. I primarily play my Monk as a smiter, and the biggest issue is that the line has basically no energy management at all (Monk in general is lacking in energy management), and you have to turn to a secondary for any help with that.

Definitely interested in what they're going to change, especially the HM changes.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

To be honest, regardless of how much OP the dervishes were and have been in pvp with their update, I think they were very finely balanced for pve since their update's day one. I mean, they now stand out from other melee yet no one of those profs steal the show from the other; they now have a variety of builds that are viable and interesting to use; and you know they are strong and reliable when you see them, without being totally overpowered like mesmers, ritualists and necromancers are. The update even killed melee powercreep along with it (asura scan, that dwarf skill, scythe abuse).

Really, from a pve point-of-view, I consider the dervish update great.

And now they even have plans to tone down the armor-ignoring damage of mes, rits and necros someday. (It's on Robert's wiki page.)

So I believe we'll get a worthwhile update without excessive powercreep this time. For pve, of course. Pvp is another story, but with them now changing skills in small bursts instead of one giant and fully completed skill update, it might work better for pvp too, who knows.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I just want to point out that they are looking at doing the other profession changes--its not set in gold----and also remember just how long it took for them to actually DO the dervish change!
so dont get your hopes up any time soon!
(it could be years before you see them).

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by October Jade View Post
My hope is that the HM changes involve reducing monster armor and increasing their health accordingly. It's the armor that really makes eles suck compared to other professions.
1. I'm going to agree with your guess that a fix to ridiculous monster armor levels is coming. That seems like the logical choice, especially if they're talking about eles.

2. A buff to monster health would create as many problems as it solves. Sure, it would offset the sudden easiness introduced by taking away the insane monster armor, but it would also (1) randomly buff/nerf skills the care about comparative health (Spoil Victor, the Envy and Victorious lines), (2) Nerf all %-max-health skills on monsters (PS, ProtBond, all skills with a sacrifice cost), (3) nerf all player builds that rely on spiking (sin, air ele, etc.), and (4) probably some other things I haven't even thought of.

3. The correct solution would be to give them WiK-style builds and better AI. Of course, we've been asking for that for years and widely given up hope that a-net has the sort of resources needed to do it.

Quote:
The paragon rework should be interesting to see, though I don't know how they can avoid addressing the imba setup. Even if all the other build options are improved considerably, SY spam is still probably miles ahead in terms of effectiveness. It's just too damn good.
I don't think there's any way to get me off a warrior secondary without nerfing SY, but if you gave me alternatives that could maintain SY, say, 75% of the time and also do meaningful damage/healing/mitigation of armor-ignoring-damage, in most situations I would probably stop dedicating half my bar to getting to 100% SY uptime.

[Edit: Also, a big buff to marksmanship might get me to consider P/R. (The most obvious first steps would be to remove the prep-removal on Barrage/Volley and increase the AoE to nearby.)]

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Why do I get the feeling "changes to Hard Mode" means "so hard you'd almost be required to use consumables to vanquish Nahpui Quarter Explorable"?

If they wanted to making changes to Hard Mode, don't make it Sadist Mode.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

^I wouldn't mind turning it into a "Sadist" Mode. :P Going through HM's so easy nowadays. But if that happened, I would demand an increase in reward (vanquishing and loot drops, everything else's fine)!

But the HM changes are probably just made to fit the poor elementalists in.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

Would love an increased reward or alteration for VQing areas that involve WiK or WoC

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

This hypothetical Sadist Mode wouldn't necessarily need to be complicated. They could just add ridiculous environmental effects that pigeonhole players into using only the absolute most efficient builds imaginable. That's what HM was initially anyway.

What, permanent partywide -5 degen in Old Ascalon? Coming right up!

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by October Jade View Post
This hypothetical Sadist Mode wouldn't necessarily need to be complicated. They could just add ridiculous environmental effects that pigeonhole players into using only the absolute most efficient builds imaginable. That's what HM was initially anyway.
When HM was introduced most players were still getting used to using heroes and learning how they react to situations. It's not that HM was ever super difficult, it's that you are requiring players to actually build for areas...something they should have been doing all along. In response, some industrious players came up with faceroll 2+6 setups then 7 hero showed up. I love a challenge and I know you aren't really serious, but making HM more difficult to compensate for the OP crap they continue to give us is not the answer, nerfs are.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I hope they don't nerf Ether Renewal. Granted, while it MAY seem overpowered, I argue that it is not abused either. Heck, PuG elementalists don't even know about the existence of the skill!