Inspired by a thread on the champ title in sardelac I realised that most threads on guru are qq threads that not exactly serve to promote pvp on this heavily pve-dominated forum. Contrary to the header I'm not really interested in firing up a big pve-pvp quarrel that leads nowhere. Rather I'm hoping to contribute to enticing players to shift from pve to pvp. I tend to have a provocative style which is somewhat counter-productive in terms of winning people's hearts and minds but it is what it is and I am what I am, but I'll try to have the carebear mindset turned on. Here is the reply which I'll try to address:
This is from a person who doesnt pvp - me.
From a players view who doesnt pvp but does look on guru a lot - it seems regardless of what is done by anet things will never improve. We see many posts on how bad certain areas of pvp have become , all the syncing etc and tbh hardly any posts on how gd pvp can be. Now if you were in our boots you would understand all the nagative stuff builds up and instead of being tempted to do pvp we lose interest. Instead of posting comments on how crap pvp is or how to fix it - why not come up with gd valid reasons players should do pvp. Let players know what the bad sides are so they are warned but dont give it in such a way they think they are approaching a disaster and keep clear - make them interested , discuss builds.... etc etc. |
Is the pve/pvp distinction relevant?
Choosing whether to pvp or pve is the biggest decision any person makes in GW. While many, if not most, choose to partake in both pvp and pve only a few spend their time 50/50 in each. Most consider themselves either a pvp'er or a pve'er while still doing both. The distinction thus makes sense in so far as it says where someone spends most of their time or what type of mindset motivates their play.
So why should I pvp again?
Because it's just so much more rewarding. In pve you are rewarded with trinkets, but how many trinkets do you really need? And what satisfaction is to be had after beating yet another mission? All you need to do is go to wiki and find out what is needed and copy the prescribed method. Everyone wins in pve, so what's the challenge? In pvp you will eventually get the feeling of actually improving. You play with other people and the experience is just so much more exhilarating than what anything in pve can offer. In order to beat other players you must constantly adapt and any error you make is a chance for your opponent to capitalise on. Unlike anything in pve this translates to an actual challenge. The bigger the challenge, the bigger the mental reward for overcoming it.
Stop making excuses.
About every player has a tendency to overevaluate own abilities and a lack in ability to learn from own mistakes. This is the most important step to get good at pvp: stop making excuses for why you fail. Always ask what you could have done differently. Start with questioning yourself rather than your teammates. Did you just lose in RA? Did you not have a monk, but the other team did? Was it right of you to go straight for their monk? Could you have stopped their blinder ele instead so your war could actually do something? That's the type of questions you want to be asking yourself instead of "noobs! kill monk! i had him down to 50 health!" Did you just lose in AB? Even though you capped a shrine all by yourself and never died? Was it a good call to solocap when your allies were fighting another team 4v4 at the res point? Why do I win AB games even with bad allies? Is it because I'm superstrong and stick to my capping strategy or is it because I adjust to having bad allies? You can't change your allies in AB but that doesn't mean you can't heavily influence the match. There are more excuses, in fact they are endless. "I can't be bothered to play so srsly". Bullshit, if you pvp you play to win. There is no such thing as "playing for fun", winning is fun. Only then is losing a good thing, for it forces you to learn and an incentive to avoid losing in the future.
I can't get into pvp because of elitism.
Partially true. But the pvp dominated by elitism isn't the section of pvp you want to get into anyway. You want to avoid the ragefilled players, as they are more often than not bad players lacking the ability to improve and to motivate good play around them. What you want is a good atmosphere for keeping up motivation while going from a streak of losses to eventually starting to win more and more games. Every pvp loss is painful, as it should be. But if you pick your friends carefully you can laugh it off and learn from each other and the mistakes you make. This process is FUN! So where to begin? I would recommend AB.
AB is the best way to learn and get into pvp.
Yes, I'm serious. I know a lot of players, good and bad alike, talk down on AB. They are wrong and you shouldn't listen to them. While some top gvg players occasionally visit AB and dominate it's not the norm. In fact I've seen several bring part of their core to AB and fail horribly. They will usually retort that they don't take it seriously and are just there for a laugh. Bullshit. Top players don't mess around otherwise they wouldn't be top players. They lose and make excuses, just like any other scrub. And for anyone else talking down on AB, why would you even listen to them? AB is good for learning the ropes in a less competitive format. For starters it lets you pick a team of 4, which is far easier than picking 8 players for GvG or HA. Waiting times are usually ok and the games are always dynamic and meta-free. And the impact of 1 player or 1 team can be game-breaking. Get good and you will dominate AB. What more incentive do you need? If you are one of the dipshits saying "lol look at this noob, everyone knows AB is just about capping." you are indeed what I just said: a dipshit. Now, did you just come up with an excuse or are you willing to accept that you are a dipshit? If you came up with an excuse, scroll back up. If you accept that you are a dipshit, read on.
I am a dipshit. Teach me how to AB.
I'll be happy to. Think of the AB learning curve in steps or levels. 1st level you come to AB without a clue about objectives and run around randomly with your sin trying to kill other people. 2nd level you realise there are cap points and whip out your ele to kill npcs and avoid players. 3rd level you realise other players prevent you from capping and that it's a good strategy so you start playing what we call a "fightway" a more TA-style team built to kill players instead of npcs. 4th level you realise the shrines give bonuses and that the npcs are powerful so you try to force fights on own shrines or lure enemies away from theirs. 5th level you start to anticipate enemy movement so you can stay one step ahead of their actions. (for instance BE at a shrine when a capway arrives or arrive at a shrine while a fightway engages it) 6th level you realise you have allies and that some may be bad and some may be good. You know who might need help and whether they are "fightways" or "capways" or "randoms". You know when to cap, when to defend and when to "gank" other teams. (that is trashing a team 8v4) 7th level you start to predict enemy and allied movement both and have reached the peak of AB skill. I hope I have been able to convince you that there is more to AB than meets the eye and that it is far from a mobfest or random mayhem. The biggest asset is that it requires only 4 players to form a decent team while still having somewhat random total matchups making for a casual format to enter. You make friends of an equal mindset and skill level and you improve both microwise and tactically, maybe you even start using vent and get comfortable with that.
I dominate AB, what now?
Now it's time for a bigger challenge, to play with the big boys. It could mean codex, HA or GvG. As I don't play any of the 2 first mentioned I will only mention gvg. But I'm sure some players would like HA(or codex) even if I bloody hate it. Anyway, GvG is about the most fun you can have in GW pvp. You will need 8 players with about the same skill level, attitude and ambitions which makes the format rather inaccessible unfortunately. It's still worth a shot if people can deal with losing a lot and still have fun. Try to motivate people so you can play and improve as a group. Bring in good guests to make sure it has some direction and remember to keep ambitions low, don't make excuses and don't rage at each other. You also want to avoid bringing in too many good players.
Anet removing stepping stones in pvp.
This is where I get to qq a little bit. Since I've written so much srs words of wisdom earlier I can maybe get away with a section like this without the gurumods intervening.. For starters TA was removed. Yes, it was unpopular and yes it was ridden with gimmicks. But it was still a format requiring only 4 players to make a team. At the moment the only 4-man arena is AB. (I'm hoping mention of RA is not necessary.) Another format that could have been an excellent stepping stone was Costume Brawl. While it was random it still allowed for players to adjust to each other over consecutive wins. It had features rewarding both good tactical play and good micromanagement. Hopefully they revert the format to what it was previous years where teams aren't randomized after every win. Until then AB remains the only decent stepping stone and I hope my post will inspire some of you to make the transition from pve to pvp or from casual ra to guild organised ab or gvg.
I'm ready for your bad flames and misunderstood replies.
Knowing the quality of the average guruposter I know I will get retarded replies. But for the sake of everyone it would be nice if you a) read through everything I say before posting(yes, I know it's really too long.) and b) ask yourself: Why am I replying to this? Is it to serve my own expressive needs or do I have anything to contribute? Only the latter is really productive. Thanks for reading.