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4)yes we need a system to make it less grindy for the overall account. doing WoC NM+HM once isn't grind. Doing it X times (X=#chars) is boring and falls in the grind category (and worse it's impossible to watch tv while doing it unlike vanquish/guardian/non-elite farming since it requires actual attention to the game).
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I feel ambivalent about that issue.
On the one hand, yeah, i agree that doing NM+HM on every character you want to get Zei Ri with is too much. Requiring NM once and then unlocking HM for all other characters would surely be a good idea (and after finishing only HM, Miku would be unlocked as well).
But on the other hand... it was already said here, but i'll repeat: if you want to get something done on 10 characters because you're an altoholic and can't decide on one-two main char(s), well, that's your problem. If having 5+ 'main' chars is what floats your boat, then cope with such a big chunk of content as WoC.
Or simply change your attitude and stop perceiving getting Zei Ri and/or beating WoC HM as something you
have to do for some reason, but as another goal to achieve while playing the game
for fun. The fact is that we need goals in games, whether they're self-imposed ('i want to get all armour sets in the game') or external (titles). This is a perfect external, yet still completely optional goal to fulfill
if and
when you feel like it. There's simply no reason to rush it with several characters in one week, especially given that everyone was fine without Zei Ri.
It's like you wanted to have all skill points available for every sub-sequent Paladin you create in Diablo II after getting max level with the first one. It's like you had that new armour set unlocked and readily available for every next Necromancer you roll after you obtained it with your initial character here, in GW. Yes, Guild Wars doesn't promote grind, and this mindset is retained here - it's still all optional, not game-breaking if you decide not to follow this goal, and rewarding if you do. If you want to split your play time on more PvE characters than two, however, that's your own decision and your own issue.
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I just have to love the double standards on the GWG forums.
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You forgot to mention
Person D - still whining about nonsenseous issues that may be actually perceived as features, even when confronted with logical counter-arguments of the other side.
Seriously, some people in this thread do point their fingers and say 'stop whining, WoC is supposed to be hard, shut up and live with it', but even more people keep repeating their own mantra - 'it's not fair it's so long and i have to do it with all my characters (
so stick to one or two main chars), it's too hard for an average casual player (
so get better at it, not every content on the highest difficulty level in any game is meant to be readily available for casual players), i'm such a helpless player and no one wants to help me for free, wasting their time (
so get into a PvE guild, and i won't mention getting better at playing with heroes), it's so much grind, it's not what GW was supposed to be about (
if you call WoC, or optional consumable titles 'grind', then you haven't seen any real troublesome grindfests in MMO; play Lineage 2 for a month or two and we'll talk again)'.
I could ramble on and on.
In short, the only logically inclined change would be to let us play HM WoC after beating NM WoC only once with any character, pretty much as it is with the campaigns right now. It could be done for WiK, too. After beating HM that way, a character would get both Miku and Zei Ri.
Other than that, all the 'arguments' are merely opinions; more so, opinions that are confronted by equally valued opinions as well as factual data.
WoC HM too hard? Okay, i'm not saying that you're a noob or an idiot if you can't complete it, or that it's not hard at all and you should have no problems; all i'm saying is that having some hard content, a real challenge, is a
feature of nearly all serious games out there, from Starcraft with its difficulty levels to God of War with Titan Mode, to Fallout, to good old Doom (i couldn't beat Nightmare level in Doom 2, never ever, though i wasted long hours for it). It's always optional, usually yielding higher/more/new rewards if a player manages to beat it. And, well, that's a staple of video games, and it's actually a good thing - and it's a good thing that GW finally got some 'hardcore' content.
Repetitive? Yeah, the first part of WoC is repetitive and boring, and it's an example of slappy design. We all agree on that. But in general, what is repetitive to you, may hold a
replayable value to someone else. Someone who's not so stressed to get Zei Ri, but gives himself more time for it, takes breaks when needed.
Too long? Again, most of us agree HM should be available outright after beating NM with any character. This would let you get Zei Ri and Miku for everyone without the need to waste time for NM again, yet still retaining the challenging aspect.
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Well, my position is, awarding Zei Ri at the end of the HM quest line is stupid regardless of whether or not the content is too hard. He's a resource to use in play, and it's useless to get him when you're done playing.
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You're assuming that beating WoC HM is
the last thing to do in the game.
What about people who still have elite zones to complete and would like to tackle them with heroes? What about dungeons? What about people who still have some VQs or missions to do? For them, getting Zei Ri is a substantial resource, indeed, that is still of use and probably will be used during completing other goals. And if you roll a new character and kinda start with WoC HM as soon as you're done with Factions, you will also benefit from unlocking the hero.
So no, it's not useless to get him. If it is, this means you're sitting at 50/50+GWAMM (or a satisfying equivalent for you) already and don't intend to play any more, or too much. Yeah, then getting Zei Ri is kinda useless (unless we get new parts of Beyond), but then... why bother doing WoC HM in the first place, or even why bother about getting any new hero? Imagine you could get Zei Ri by beating a very short and easy side-quest, like talk to this and that NPC, and poof, Zei Ri is yours. Why would you complete it if you don't plan to use the new hero at all after WoC? Just because he's available? So is he now... Or to beat WoC HM with an additional pair of ritualist hands? This creates a very circular logic with a downward spiral pointing right towards a vicious circle - change WoC HM rewards so that you can get Zei Ri before doing WoC HM so that you can do WoC HM easier so that you can get its rewards. And that's kinda silly.