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i dont even think everything should be easy, just not as hard as WoC HM
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I totally agree with you. But, thanks gods!, only WoC HM is as hard as WoC HM, so this part is sorted out.
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then again, on forums named "guru" and called "elite fansite" you can expect it being an elitist fansite (forums)
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You have just failed at pulling off a semantics-based accusation there.
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anyway, i have faith in Anet, as they think more about regular and casual players
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Hard Mode of GW Beyond is
NOT designed for regular and casual players. I'm not saying that you have to be a hardcore gamer, but you can't really be a casual either if you want to complete it. It is meant to be hard and it is meant to be for those who want a challenge, for players who treat it more seriously. It is
Hard Mode, after all.
And just as i can't beat Castlevania: Lords of Shadow on the hardest settings (still working on it, but i'm pretty much getting owned all the time out there), it's totally alright that not everyone can beat
HM WoC. Especially if they spend too much time whining rather than learning from their mistakes, what sometimes happens to me with aforementioned game.
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what i tried to say is that alot of people who DID WoC HM for 100% think its too hard after all
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There are also assloads of people who did WoC HM and think that it is hard, but nowhere being too hard, or broken, or ridiculous. Boring? Yes, at times. Challenging? Sure. Too hard? Nah.
Unless you conduct a very specific research on that matter, pinpointing exactly how many people think that HM WoC is
too hard, and why, arguments like that are simply demagogic.
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i dont ask for HM to be easy/NM, i'm asking for this hero to be normal
[...]
also: all other heroes only require..... NM
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So? All other missions require being beaten in xx time for masters in Factions, so following your way of thinking, The Eternal Grove and Gyala Hatchery missions should also require beating the clock for masters.
GW's mechanics is not common law, where previous verdicts influence the contemporary courts. It just doesn't work like that in GW, and in games in general. To say more, i am actually glad that ANet introduced a new way of getting a hero, despite what it is (i'd love to see a new hero after getting X points at Y challenge mission - doable with heroes, but challenging nonetheless).
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i just wanna make more builds
(keiran requires solo, but i dont care about him at all, lol)
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Go get Keiran and make new triple para builds. Why a third rit hero is so wanted if not for his game-breaking sheer power, making the whole game even easier to beat?
Also, if that's really not the case, as an old MtG player, i totally understand the wish to create more builds for fun of developing them, even if they're not particularly useful. But as with MtG, in GW you have to earn the right to make new builds - by unlocking skills, getting tomes, beating campaigns to get heroes... or beating WoC HM.
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Sure, I look up and use gimmicks if that's what it takes. But you won't see me claiming that the quests are fine as they are when I need to use ridiculous AI exploits to complete them. That's the point I was making.
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Trust me, you don't have to break the game's system in order to beat WoC HM. AI exploits are not necessery.
Does playing with other people make it easier? Certainly, especially when they know what they're doing. Does bringing correct, working for this specific occassion builds help? Vastly.
And the latter is probably the biggest problem. Those who can't beat WoC HM usually either (a) fail at some really basic things that one should keep in mind when attempting any HM activity (proper and careful pulling, pre-protting, overall team composition, fleeing when necessery, etc), or (b) bring their typical builds rather then finding out something that'd really work there.
I mean, sure, you may be reluctant to bring properly adjusted Discordway or ST ritualist if it's not what you normally run, but that's just conciously hampering yourself. If you don't use everything that the game offers you in order to ease your pain, it's only your fault you still can't do it.
So, have you tried any meta PvX team build for WoC? Have you tried adjusting any of them, because perhaps WoC requires some special treatment, like more protection than in the common form of the build? Have you brought and used consumables, including DP removals and personal cons? Sure, people might say "using cons is for lame noobs, i won't pop bu", but what if HM WoC is
designed so that not-so-hardcore players should buff themselves with consumables of any kind? And, mind you, it would be totally fine, as it is Hard Mode and we're talking about going with heroes only.
WoC HM is not broken by design. It is hard, requiring and challenging, sometimes boring, but far from broken. It may require everything you can amass in order to beat it, including not only your personal player skill and awareness, but also proper builds and the use of cons. And again, that's completely fine.
The only thing to whine about, apart of repetitive first part, might be the length of the whole questline, and being forced to complete such a lengthy trail twice, in NM and HM, to get Zei Ri. And that on each character. But then it's not a problem of difficulty or being awarded with a hero after beating HM.