Make Zei Ri available after NM WoC

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by AmoebaInfectionTechnique View Post
How about unlocking it using 15 gold coins or 80000 balthazar faction coz i don't like the idea of making myself do hm quests (idc really since a necro/rt is much better)?
Then, to get it while avoiding HM, you'll have to either do Zquests in NM only, or buy the Zcoins from others.

In the same way that having Keiran is a sign that you make Wik+HotN, having Miku is a sing that you did WoC, and having Zei Ri is a sign that you did WoC HM.

It's the same with all other heroes. You don't get them unless you did something.
If you want to unlock it under a certain 'cost', there's already a way.

Buy as many consumables as you can. Resurrecting scrolls, consets, powerstones, summoning stones...

No matter how bad you are in HM, at the end you shouldn't have spent more than the cost of 15 ZCoins in consumables.

What can't change is having to do advance in a story with your character to unlock a hero.

Even with MOX you need to advance and get to the outpost where you'll meet him.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by MithranArkanere View Post
What can't change is having to do advance in a story with your character to unlock a hero.
We never had to go through the same story twice before.

Veldan

Veldan

Academy Page

Join Date: Nov 2010

R/D

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
that kinda let people feel being bad at GW only cuz the challenges get harder and harder, and many people cant do it (like myself)
and the problem is? It's good that not everyone can complete all the HM content.

If 100% of the players can complete 100% of the content, the game is way too easy for the more skilled players. This is the reason there's multiple difficulty levels.

And like I said before, nobody *needs* Zei Ri. So there's no problem if you can't complete it.

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

/Signed

But only for the "HM once unlock for whole acct"

It is just to monotonous for multiple chars, and I ran 22 chars through the CNY quests, 132 total, which is monotony defined. Just 2 chars in WOC NM/HM is 140 quests which are much longer also...Yikes!

Oni-Claire

Oni-Claire

Lion's Arch Merchant

Join Date: Jun 2006

Italy

Demoni Creatori ONI

W/

yes then why don't make Duke Barradin in presearing giving everyone a q 7 max dmg 15^50 crystalline?

lol notsignet!

work for it
i know woc hm quest are very hard but meh it's the game
and if u don't like doing hm quest u don't need the 3 rit hero

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by Veldan View Post
and the problem is? It's good that not everyone can complete all the HM content.

If 100% of the players can complete 100% of the content, the game is way too easy for the more skilled players. This is the reason there's multiple difficulty levels.

And like I said before, nobody *needs* Zei Ri. So there's no problem if you can't complete it.
well, the game seems to be dying... at least the social side, there are just a few who will help if they have the time, not to mention the timezone problems

like: hey, i can help you now
other: yea, but i have to sleep now
and thats only IF someone is willing to help in HM, which i havent seen yet
people are like: HM for me done, no more HM WoC for me

so everyone who's not capable should just be left in a corner? what a nice way to attract customers /sarcasm

noone needs that hero, sure... i said i dont mind not having that one, but to have fun, people DO want it

HM was made cuz people were bored of doing NM all time, as they thought it was too easy
HM was NOT made so that the "good" players can have more than the "not-so-good" players

besides, as people pointed out, HM has bigger rewards from just the quests
and i said it a few times: there's lack of help in the community as far as i've seen

also, i dont mind HM having bigger rewards, but not a whole hero, i was thinking about more z coins, money, xp etc

heroes are to make teams with, making builds and trying out heroes combined
and nothing will get hurt if they give both heroes as NM reward
why not? 2 words "mercenary heroes" that would make 1 more hero of each

i'm NOT talking about the fact that they gain money from it, i'm talking about the fact that the gameplay wont get hurt by giving the rit hero as NM reward
thats the truth, otherwise they wouldnt choose money over good gameplay, meaning that IF the gameplay would be damaged/hurt by doing that 1 small favor, then merc. heroes would do worse to the gameplay itself (except for anet's wallets, but bad gameplay would hurt their wallets over time)

gimme now 1 good reason to NOT do this
i have 1 more good one to DO it: make people happy (happy people in MMO's = more money)

also: rare weapon skins can be obtained by doing NM, so thats useless to mention

cormac ap dunn

cormac ap dunn

Krytan Explorer

Join Date: Jul 2007

Mystic Empires III [xMEx]

Me/

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
well, the game seems to be dying... at least the social side, there are just a few who will help if they have the time, not to mention the timezone problems

like: hey, i can help you now
other: yea, but i have to sleep now
and thats only IF someone is willing to help in HM, which i havent seen yet
people are like: HM for me done, no more HM WoC for me

so everyone who's not capable should just be left in a corner? what a nice way to attract customers /sarcasm

noone needs that hero, sure... i said i dont mind not having that one, but to have fun, people DO want it

HM was made cuz people were bored of doing NM all time, as they thought it was too easy
HM was NOT made so that the "good" players can have more than the "not-so-good" players

besides, as people pointed out, HM has bigger rewards from just the quests
and i said it a few times: there's lack of help in the community as far as i've seen

also, i dont mind HM having bigger rewards, but not a whole hero, i was thinking about more z coins, money, xp etc

heroes are to make teams with, making builds and trying out heroes combined
and nothing will get hurt if they give both heroes as NM reward
why not? 2 words "mercenary heroes" that would make 1 more hero of each

i'm NOT talking about the fact that they gain money from it, i'm talking about the fact that the gameplay wont get hurt by giving the rit hero as NM reward
thats the truth, otherwise they wouldnt choose money over good gameplay, meaning that IF the gameplay would be damaged/hurt by doing that 1 small favor, then merc. heroes would do worse to the gameplay itself (except for anet's wallets, but bad gameplay would hurt their wallets over time)

gimme now 1 good reason to NOT do this
i have 1 more good one to DO it: make people happy (happy people in MMO's = more money)

also: rare weapon skins can be obtained by doing NM, so thats useless to mention
Plenty of people have offered to help you on this forum alone. At this rate your a broken record. As with most threads, you ignore everyone , and for some odd reason believe no one has offered a solution. Either you have a serious problem understanding the language or a serious problem with not getting your way. Want 1 good reason NOT to do it? does it matter what ANYONE says? we all know you will attempt to invalidate it, my request give me one GOOD reason this should be done? Seeing as plenty of people have gotten him so far give me just one GOOD reason this should be done, no 'because it doesn't hurt anyone', it doesn't hurt anyone as it is. Leaving him as a HM reward hurts nothing in the game as much as changing him, so I say why not leave it the way it is? It makes lots of people happy that he IS a HM reward, so guess your reasoning there must be invalid.

HanSolo

HanSolo

Academy Page

Join Date: Aug 2011

Tyria

Mighty Is Our Name[MioN]

If you want the hero, do the quests. If you can't do em, figure out how. I don't understand why this is such an issue lol. I guess I agree with the thing about having it unlocked account-wide after the first completion(through another, shorter quest line or something), but I don't know really. It's about time there was something actually difficult to get in the game.

Flameseeker

Academy Page

Join Date: Dec 2008

N/Me

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
well, the game seems to be dying... at least the social side, there are just a few who will help if they have the time, not to mention the timezone problems

like: hey, i can help you now
other: yea, but i have to sleep now
and thats only IF someone is willing to help in HM, which i havent seen yet
people are like: HM for me done, no more HM WoC for me
People don't play much with each other people because of the few that are complete morons. I usually never fail a campaign mission and in the one time i though of helping a guy getting rid of abaddon HM (back on the 3 hero limit days) I got an utter and complete failure (and that wasn't the 2nd or 3rd time doing it).
There are other well explained examples where the 1 moron on your team screws up the fun for everyone else so most of us prefer to avoid people as much as we can regardless of timezone.

Still, for the two mosts problematic quests quests (cho and angchu) it's not that hard to find some help, if you wait a bit you can find people at the outpost to do either of those.

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
HM was made cuz people were bored of doing NM all time, as they thought it was too easy
HM was NOT made so that the "good" players can have more than the "not-so-good" players

besides, as people pointed out, HM has bigger rewards from just the quests
and i said it a few times: there's lack of help in the community as far as i've seen

also, i dont mind HM having bigger rewards, but not a whole hero, i was thinking about more z coins, money, xp etc
Yes HM quests were made because people are bored but unless the reward and challenge are good no-one will do them (unless they're good lorewise).
Look at AB, its empty not because it isn't fun or challenging but because of the rewards suck and has a huge waiting time.
And what lack of help by the community? We might not group much but the wiki is full of tips on how to do them. Read, learn and overcome the difficulties.
And the hero reward is not suitable?
Exp? It's useless i got 80M exp on a 8 month char so if i would need cons i would be set for life.
Zcoins? If needed them i would do Zquests/bounty/vanquish with my 14 chars.
Money? The money anyone would lose in the time they were doing WoC HM instead of farming or doing SCs would be at least 10x the reward money.
Also as stated many times, another Rit hero gives no actual advantage to any player. So even if a few of the players can't get him they're in no way penalized for that.

Summing everything in few words:
If you want him rise up to the challenge.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by Flameseeker View Post
another Rit hero gives no actual advantage to any player. So even if a few of the players can't get him they're in no way penalized for that.
I beg to differ...Another "usefull" hero gives one an advatage that they have more options. Notably since Razah can change profs...having 2 rits w/o razah opens up a significant amount of team compositions that are very effective. In the same way that merch heros are an advantage so is another "usefull" hero.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by cormac ap dunn View Post
It makes lots of people happy that he IS a HM reward, so guess your reasoning there must be invalid.
ehm..... change that into "It makes lots of people happy that there is a HM reward, so guess your reasoning there must be invalid."

my reasoning invalid? why are so many people NOT playing it on HM then?
and only cuz a few here know how to do, doesnt mean there's lots of people who still play GW these days that do it

you only look at your friends (maybe) and on forums, but there's enough people who already quit the game again (maybe continue their new games), cuz HM is impossible, and not talking about people who are as bad as i am (for my own reasons), but those who did lots of dungeons HM even with 1 or 2 afk-ers, even slavers HM and other hard places HM

even people i seen who done it HM with their chars say its too hard
dont tell me you didnt see people who made it through, and still say its hard

enough people who might come back for something less hard than insane WoC HM = enough reasons to make heroes being "Normal"

tenderpoison

tenderpoison

Frost Gate Guardian

Join Date: Jul 2010

Omnipresent

A/

@Ayuhmii Shanbwa

"cuz HM is impossible" - wtf? How and since when is HM impossible? Where do you come up with this? More people finished WoC HM - I repeat - MORE people (I don't know how many finished it HM and how many started, but didn't finish it HM, so I won't start with all kind of crappy numbers) - so how's that impossible then? I think you don't wanna read or don't know the meaning of HM, so lemme say that again for you : HM means Hard Mode, as in HARD MODE - as in - it's supposed to be harder than NM. You CAN'T say IMPOSSIBLE just because you can't do it. As long as other people can do it, then it's not impossible. Do it or don't! It's as easy as that.

"ehm..... change that into "It makes lots of people happy that there is a HM reward, so guess your reasoning there must be invalid."" - as in I should be happy that there's any HM reward, meaning it doesn't matter which reward would that be? So I should be happy if after finishing WoC HM I would be rewarded with 2 greens I suppose? Or maybe 5k would do it? Zei Ri as an HM reward is just fine. If I or anyone else wants it, go for it. Anything you need is at your disposal. And as I stated before, if you're playing just for fun, you don't need Zei Ri.

"even people i seen who done it HM with their chars say its too hard
dont tell me you didnt see people who made it through, and still say its hard" - I'm one of them. Finished it now on my sin and mesmer. Yeah, it's hard. Harder then NM (sometimes easier than NM - I thought Raid on SJM was easier on HM than on NM, but that's just me maybe). So? Isn't that what HM means - HARD Mode?

How about they make Zei Ri available for anyone after doing a quest which asks you to kill a level 0 foe? Would that make you happy? You know, get out of SJM, spit at something and poof - Zei Ri unlocked! I wish I would be the one who makes that decision - I would unlock everything for everyone just for one day. And everyone would have 1 billion unded Kanaxais and Pandas and billions of ecto and at least 175.352 heroes that could help them through any campaign. I bet everyone would be happy.

Wielder Of Magic

Lion's Arch Merchant

Join Date: May 2008

Netherlands

The Saviors Of [EviL]

D/

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
ehm..... change that into "It makes lots of people happy that there is a HM reward, so guess your reasoning there must be invalid."

my reasoning invalid? why are so many people NOT playing it on HM then?
and only cuz a few here know how to do, doesnt mean there's lots of people who still play GW these days that do it

you only look at your friends (maybe) and on forums, but there's enough people who already quit the game again (maybe continue their new games), cuz HM is impossible, and not talking about people who are as bad as i am (for my own reasons), but those who did lots of dungeons HM even with 1 or 2 afk-ers, even slavers HM and other hard places HM

even people i seen who done it HM with their chars say its too hard
dont tell me you didnt see people who made it through, and still say its hard

enough people who might come back for something less hard than insane WoC HM = enough reasons to make heroes being "Normal"
It is because of people like you this game has degenerated into the skill-less buttonbashing that it is today.
You have ignored everyone who wanted to help you or give you advice in this thread, everyone disagreeing with you showing valid points you label as elite and also ignore them, just to shout your own lazy ass opinion into the open.

Either accept the multiple offers to help you in this thread, or just stop posting here. You are unable to contribute anything meaningful.
At least the other people that want to dumb the way of acquiring Zei Ri down were willing to discuss and had valid arguments/took a close look at the arguments of the people that do not want any changes to Zei Ri.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

i thought people wouldnt be this litterally, but the "impossible" means for most people i've seen, as in "way too hard for regular players"

and be honest, most used meta builds
i mean, using own builds (NOT own versions of a certain build, which you just pvx-ed and changed a bit) is really something people should try, and THEN see how it works out

90% of the "own" builds i've seen were copies of pvx modified a bit

anyway, not here to discuss that too, just pointing out

i prolly have missed the posts which said "i help you" as i was mostly reading the other opinions and thoughts about WoC
i'll check them soon, then

weird that people keep hammering on my opinions and what i've seen
i said millions of times "i've seen most people quit cuz it was too hard, and those who made it through, still think its too hard"

i never said "noone has ever made it through" so i thought you'd understand.... but not i see

Flameseeker

Academy Page

Join Date: Dec 2008

N/Me

HM is supposed to be HARD not a walk in the park. Don't confuse WoC HM with the regular HM you're used to since it's just a clump of mobs with more hp and level but the same crappy bars.
I still think WoC HM is hard but not impossible, and last time i check impossible doesn't mean some can't do something it means none can do it. When some people can't do it we call it hard, when depends on dumb luck we call it ridiculous (hard).
"way to hard for regular players" i read as "i'm to lazy to learn and get better, dumb this down and give me the reward"

And in terms of using meta builds, what do you expect we would run? Eliteless bars with the most unused skills?
We'll use the builds that display the best advantage to a given situation and it will usually lead to some some kind of pvx modified skill set. There's a load of builds based on discord, panic, WoH, UA (want me to continue) and they will all fall under meta just because of their respective elite skill.
Besides if you don't like running meta builds why do you need the 3rd rit hero. And don't answer that it's useful just because it will enable more build diversity. 3 rits are in no way gamebreaking, you already have 3 easy necros and 2 mesmers to turn on easy mode.

tenderpoison

tenderpoison

Frost Gate Guardian

Join Date: Jul 2010

Omnipresent

A/

Quote:
Originally Posted by Flameseeker View Post
HM is supposed to be HARD not a walk in the park. Don't confuse WoC HM with the regular HM you're used to since it's just a clump of mobs with more hp and level but the same crappy bars.
I still think WoC HM is hard but not impossible, and last time i check impossible doesn't mean some can't do something it means none can do it. When some people can't do it we call it hard, when depends on dumb luck we call it ridiculous (hard).
"way to hard for regular players" i read as "i'm to lazy to learn and get better, dumb this down and give me the reward"

And in terms of using meta builds, what do you expect we would run? Eliteless bars with the most unused skills?
We'll use the builds that display the best advantage to a given situation and it will usually lead to some some kind of pvx modified skill set. There's a load of builds based on discord, panic, WoH, UA (want me to continue) and they will all fall under meta just because of their respective elite skill.
Besides if you don't like running meta builds why do you need the 3rd rit hero. And don't answer that it's useful just because it will enable more build diversity. 3 rits are in no way gamebreaking, you already have 3 easy necros and 2 mesmers to turn on easy mode.
This. Lol. Just what I wanted to say, but thought a little bit about it, since I thought it would be too harsh. xD How about pm'ing some of the posters here and asking for their help? Did u also try that? Or...*revelation* - how about reading some of the wiki suggestions? I found some of them really useful - like protecting the kurz/lux diplomats using an MM and luring them to a certain location or like in Haiju Lagoon, when I BiP-ed the heck out of me and so on. Happy reading, happy pm'ing & happy hunting!

P.S. You don't have to come up with some breaking builds or use pvx builds, just something in between that you find suitable for you and your team composition.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
i thought people wouldnt be this litterally, but the "impossible" means for most people i've seen, as in "way too hard for regular players"
Hard Mode in Guild Wars is not for "regular players", just as Nightmare in Doom wasn't for regular players, just as Titan Mode in God of War is not for regular players. It's for enthusiasts who want a challenge and who enjoy learning the game's mechanics and then beating it, on its own rules.

Quote:
and be honest, most used meta builds
i mean, using own builds (NOT own versions of a certain build, which you just pvx-ed and changed a bit) is really something people should try, and THEN see how it works out
While builds are 90% of the success during most tasks in GW, it's not true for a really hard encounter, like HM DoA, or, as it seems, HM WoC.
Besides mindlessly copying builds from PvX, one needs a certain understanding of that build; a level of fluency and ability with any build is required, some experience in less requiring locations. It's not enough to load a meta build and then go in, playing just as you would with your own, regular build.
More so, understanding and carefully using, or even exploiting, the mechanics of the game is at least as important as the builds when it comes to the hard stuff. If you struggle to achieve something despite going in with working builds (as proven by those who managed to beat the same task), and you even understand and can properly manage those builds, the problem might be much more fundamental. Are you pulling properly? Do you even attempt to corner-block mobs, to render most rangers and projectile-based spells useless? Do you micromanage your heroes, flagging them and using their skills when it's needed? Maybe your overall tactics is not working against that task - and i'm not saying it's generally wrong, just not working when it comes to this specific quest/mission/dungeon. Maybe if you changed your approach, tried something completely new, you'd be better off.
And you don't need to always rely on the meta builds. I remember having troubles in HM Rragar's, long before i started using Discordway, running always with what i had come up with. So i tried trapping - i brought a ranger hero, for the first time ever outside of Margrid-required missions, and used traps on corners, to render melee mobs useless this way, and to block all projectiles using walls. Is it meta? No. Is it fast or strong? No. Did it work? Yes, even though i wiped occassionally.

[offtopic]
Quote:
i prolly have missed the posts which said "i help you" as i was mostly reading the other opinions and thoughts about WoC
I, for one, would never offer help to someone whining that something is too hard, without putting enough input on their own side, and then coming with specific problems, like "i'm running this and this and this on my heroes, as you can see in this very nicely taken screenshot, and i'm using those consumables, this is my tactic, but whatever i do, i keep wiping at this or that point". Just saying "it's too hard for us, non-hardcore players" is being ridiculous, and nothing more.
[/offtopic]

Quote:
i said millions of times "i've seen most people quit cuz it was too hard, and those who made it through, still think its too hard"
It's not too hard, in my opinion. It is hard, and thus challenging, but this is why i like it. The first part of WoC is horridly boring, and this is the biggest reason why people quit it. Even later it's not superb immersing and captivating, especially for someone who have already played for several years.
As Flameseeker noted, if something is breaking the natural game's mechanics in order to create artificial, luck-based difficulty, we say it's too hard, or simply ridiculous and stupid. If you had to resign 50 times before a specific spawn of monsters occurs, letting you to complete the quest, then it would be dumb and too hard. If you had to use all your cosmic luck in order to even be able to beat a challenge, it wouldn't be a challenge, but a broken design. It's not the case with WoC. Sure, some spawns are harder than others, and a weak player might substantially notice it, but you don't have to retry over and over, or be lucky not to aggro that next group and wipe.
So no, it's not too hard and it's not a broken design, difficulty-wise. WoC has other problems - the first part being tedious, the need to beat whole NM and HM lines in order to get a hero, and on every character you want... But being 'too hard' is not one of them.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by tenderpoison View Post
Or...*revelation* - how about reading some of the wiki suggestions? I found some of them really useful - like protecting the kurz/lux diplomats using an MM and luring them to a certain location or like in Haiju Lagoon, when I BiP-ed the heck out of me and so on.
That's the advice people get when they think WoC HM is too hard? Teach them ridiculous exploits? Really?

I guess the difficulty is just fine then, as long as there are moronic AI exploits around to avoid the actual point of the quests. Game on!

tenderpoison

tenderpoison

Frost Gate Guardian

Join Date: Jul 2010

Omnipresent

A/

"Teach them ridiculous exploits? Really?" - yeah, really. That's an advice, among many other advices people on this thread gave. It's a suggestion I didn't come up with, they have it on wiki; I just used it, it worked for me, as I know for sure it worked for a lot of people, so... Your point being that if u go beyond the exploits, those are really hard quests? I didn't say that's not true and never stated that. I merely said that all the information to complete WoC HM is available for everyone. One way or another. If you can beat those without using the exploits, then I bow before you and nothing much. They are hard quests, especially if someone isn't exploiting, but as long as you can exploit...what the heck? Still...we're only talking about 3-4 quests in a VERY long quest chain. Wiki has suggestions for most quests I think. And if not wiki, u can always search around guru. I'm pretty sure anyone will find some good information about the quest they're stuck on. If you have a better idea for someone who can't finish WoC HM using different builds with help and everything, oh mighty one, then please do tell. "Game on!"

Brega

Brega

Ascalonian Squire

Join Date: Jun 2006

The Hidden Nexus [ESP]

Quote:
The issue with this is that it contradicts the very essence of the Hard mode only quests - which WoC's HM quests are obviously a part of - which is to provide additional content for those who wish to complete it.

While no one is forcing folks to get Zei, having Zei available only to those who do the HM quests is enticing to the point of indirectly forcing folks to do those quests. Which is a bad move based on the original design of HM quests.

The original design was to be "top of the top" - something that only the best players, who always complain things are too easy, would be able to enjoy doing. This is what the Test Krewe were told when testing the Titan quests' HM versions. And they were optional 100% of the way without ever giving rewards that couldn't be obtained elsewhere.

Until part 3 of WoC, where they nerfed the HM quests, this was true.

Whether or not Zei is available in NM is irrelevant at this point, imo. The fact was that they made him available only in HM, and in turn was forced to do the same thing that they were forced to do for the Battle of Lion's Arch so as to make new content available to players.

I just hope they revert to the original thought of the HM quests - giving no unique rewards, but more of the better side of pre-existing rewards. And in turn, making them challenges and keeping them challenges. Even if 80% of the playerbase can't beat them - it won't matter because they wouldn't have to, unless they're completionists to the point of being unable to live without completing something (and no one is that).
Since Konig said it so well ill just let him say it for me too.

I do think that it is worth saying that given Anet's history of caving in to those who cry loudest, that sooner or later this will likely get changed.

/don't care

Flameseeker

Academy Page

Join Date: Dec 2008

N/Me

You can find some guys who posted how they did without that kind of AI exploit. If i'm not mistaken there's at least one that explains how they did the cleansing of haiju lagoon (i think it's that one) while actually protecting him.
Other than those protect quests there's not much to exploit from the AI except what we currently do normally.

"Use EVAS to blow up those annoying jade brotherhood bombers, go to the (insert place here) and you'll get some tactical advantage. A certain team setup composed of double panic, aoe eles, (insert whatever here) is advised for this quest."
This is the kind of useful information that you can find in the discussion page. And some even have the trouble of posting pics on their team/placement setup to give additional intel.
Usual tips:
I learned while doing LDoA years ago (before the vanguard quests) of taking full advantage of the terrain. Use it to block projectiles and diminish the incoming damage.
Heroes/Henchs are idiots. They stay in the damage area of chaos storm/sandstorm. Flag them away. They will also run aimlessly towards other groups, keep track on this and force them back as necessary.
Know how to pull, who to target first and when to quit. Pulling groups away makes things safer. Knowing who to kill first makes things easier. Knowing when to quit and run away might save the you from wiping. Sometimes all 3 are done together. You pull mobs away, kill the annoying/overextended guy run away. And repeat if the group is still to big or too difficult.

We already exploit the AI for anything possible and imaginary.
Just look at what types of e-management we use on heroes. Most are interrupts (leech signet) or skills that need to track a monster in a specific condition (waste not want not).
Human players usually don't rely on them because they're too stressful. Besides tracking what you are doing, your heroes position and sometimes microing their skills, you would have to check monsters to see if they're casting or not, if they're attacking or not how much hp they have...
Same reasoning why heroes were removed from pvp.
Bot rupters are just too overpowered since they can easily interrupt 1/4sec skills. Besides they don't have to "scroll" between players so they don't loose effectiveness like a human player with the same build.

Moving the NPC out of the way or purposely bugging a spawn are just added bonus. If they are corrected we'll just find a way to adapt and overcome.

Eimai Paok

Ascalonian Squire

Join Date: Sep 2011

why ppl need everything free and easy and don't give some effort to achieve something, prob most ppl of them that qq with that kind of stuff they are rly big scrubs
and WoC: HM is not hard as Olle said, and they nerfed tracking the corruption that was kinda hard

ofc
/not singed

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

i dont even think everything should be easy, just not as hard as WoC HM
then again, on forums named "guru" and called "elite fansite" you can expect it being an elitist fansite (forums)

NOT calling everyone an elitists, as i did mention people who have done it with their heroes only, think its too hard for others (even think i saw a few here, too)

anyway, i have faith in Anet, as they think more about regular and casual players (and dont tell me everyone here is such player, cuz its not... no offense)

what i tried to say is that alot of people who DID WoC HM for 100% think its too hard after all, even after they got all their chars through and got everything they wanted

i dont ask for HM to be easy/NM, i'm asking for this hero to be normal (funny word joke, "Normal" Mode)
let HM rewards be doubled or tripled for all i care, except for this hero

i repeat in case: i dont care about the hero itself, and find it an ugly one
i just wanna make more builds

also: all other heroes only require..... NM (keiran requires solo, but i dont care about him at all, lol)

i just leave this topic with these points, as i think they are enough reasons to make it N(ormal)M hero
just my opinions and thoughts

Riot Narita

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Gli View Post
That's the advice people get when they think WoC HM is too hard? Teach them ridiculous exploits? Really?
Well, my advice would be: play with other people.

It's a bit like Battle for Lion's Arch (the original, before it was toned down, and before we got seven heroes). Nigh-on impossible H/H, but having just one extra human made it a cakewalk. Well, maybe not a cakewalk - still challenging but not frustratingly hard. I joined PUGs for that mission dozens of times just for the fun of it - and failures were rare.

If you MUST play with heroes only, then yeah - look up the gimmicks, or you're in for a hard ride.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Riot Narita View Post
If you MUST play with heroes only, then yeah - look up the gimmicks, or you're in for a hard ride.
Sure, I look up and use gimmicks if that's what it takes. But you won't see me claiming that the quests are fine as they are when I need to use ridiculous AI exploits to complete them. That's the point I was making.

Admittedly, I never even tried the lagoon/diplomat NPC protection quests legitimately on HM, because I was bored every step of the way repeating everything on HM just for the rewards, and wanted to get it over with as soon as I could.

luin_gunners

luin_gunners

Academy Page

Join Date: Apr 2007

Australia Land

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
let HM rewards be doubled or tripled for all i care, except for this hero
What if, what if we have TWO heroes for hm? I want that peasant in my party, although a tengu is fine too.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by luin_gunners View Post
What if, what if we have TWO heroes for hm? I want that peasant in my party, although a tengu is fine too.
i think you get my point, you know, NOT a HM-only hero
i meant (sigh, do i have to explain this?) to say that HM should then have normal rewards, but then 3-5 times more than NM gets, that'd be way more fair than something like a hero, which is made to have fun with and to try to make your own team with

sure, there are merc. heroes, but those are more for roleplaying (at least thats what alot of people do) and for some its a 7 necro (or other prof) team, but since we have only 1 real rit hero you can get on NM, we deserve at least 1 more on NM if looking at other heroes
we have 2 NM mesmer heroes, and razah is optional

let us have at least 2 or 3 real heroes from each prof (and i think they'll give us another mesmer hero someday)

hope i made a better point now

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

I still want a hero that you can change to look like a monster. I want the Black Pimp of Arrgh following me 24/7, rolling around like it's nobody's business.

Flameseeker

Academy Page

Join Date: Dec 2008

N/Me

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
i dont even think everything should be easy, just not as hard as WoC HM
then again, on forums named "guru" and called "elite fansite" you can expect it being an elitist fansite (forums)

NOT calling everyone an elitists, as i did mention people who have done it with their heroes only, think its too hard for others (even think i saw a few here, too)

anyway, i have faith in Anet, as they think more about regular and casual players (and dont tell me everyone here is such player, cuz its not... no offense)

what i tried to say is that alot of people who DID WoC HM for 100% think its too hard after all, even after they got all their chars through and got everything they wanted

i dont ask for HM to be easy/NM, i'm asking for this hero to be normal (funny word joke, "Normal" Mode)
let HM rewards be doubled or tripled for all i care, except for this hero

i repeat in case: i dont care about the hero itself, and find it an ugly one
i just wanna make more builds

also: all other heroes only require..... NM (keiran requires solo, but i dont care about him at all, lol)

i just leave this topic with these points, as i think they are enough reasons to make it N(ormal)M hero
just my opinions and thoughts
I can't stop looking at the irony here.
You can have Keiran rather easily in NM but as you clearly state you don't care about him since he's "useless". Now for Zei Ri since he's a Rit there's this huge ruckus about how hard WoC HM is.

HM is supposed to be HARD and most isn't. WoC HM is supposed to be and it is (finally ANET got it right). On the other-hand it's not too hard, it's challenging and with a little effort anyone can get it done (and that's the view of most people here that made WoC HM).
Cho's as been toned down as well as corruption. The next one to get hit by the nerf bat will probably be angchu but there's not actual need for it.
There's also people giving enough information about each quest to help those who are still trying and some even try to pug.

People cried about BLA but since i've only done it once back on the 3H+hench, and done it quite easily (1 wipe though), I still can't understand the problem it had.
Now tracking the corruption was a bit insane (i couldn't do it even if meant my life) but got fixed, so no need for more nerfs. And you still "have faith in ANET" for more dumbing down?
The problem with the community is boredom due to the game getting stalled in difficulty. If "discord can't do it nothing can", "the ST can't keep us alive, it's impossible". Think outside the box and retrain yourself, just don't ask to dumb down the game since it's already broken with OP pve skills and hero setups.

And quest rewards will never be good enough. WoC part 1 is boring enough and most of us wouldn't attempt if it wasn't for the lockboxes.
Even so it's way faster to just farm 100e and buy the minis then relying on chance to get them.

So no, i hope ANET won't dumb down WoC neither will make Zei Ri available for the lazy who don't want to have trouble to go through the content at least once.
Build diversity is not an excuse. There's nothing in-game that requires 3 rits to be done.
If you don't want to beat WoC HM you don't deserve him.
If you can't beat WoC HM you should train your skills since it was the broken hero setups and pve skills that probably rusted you (or you're new and never learned some of the basics).

Wielder Of Magic

Lion's Arch Merchant

Join Date: May 2008

Netherlands

The Saviors Of [EviL]

D/

Its all because of lazy people not willing to try or take advice.
if it would have been Miku as a HM reward and Zei Ri for NM nobody would cry about it.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Tbh I only see a few ppl saying it's too hard...not the mass that ya'll are implying. Most merely point out that the grind for multiple characters is very tedious. Ya'll are crying more about the few that say it is hard then anything. Lends me to believe there is a bit of "mine mine mine" going about.

After getting about 2/3 through woc hm on my 5th toon..I simply gave in...I simply wasnt willing to go through it anymore. It was too redundant. Maybe that'll change in time, but with open beta sign ups....I really don't see that happening.

tl;dr crying about ppl complaining....or complaining about ppl crying is ironic to say the least

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
i dont even think everything should be easy, just not as hard as WoC HM
I totally agree with you. But, thanks gods!, only WoC HM is as hard as WoC HM, so this part is sorted out.
Quote:
then again, on forums named "guru" and called "elite fansite" you can expect it being an elitist fansite (forums)
You have just failed at pulling off a semantics-based accusation there.
Quote:
anyway, i have faith in Anet, as they think more about regular and casual players
Hard Mode of GW Beyond is NOT designed for regular and casual players. I'm not saying that you have to be a hardcore gamer, but you can't really be a casual either if you want to complete it. It is meant to be hard and it is meant to be for those who want a challenge, for players who treat it more seriously. It is Hard Mode, after all.
And just as i can't beat Castlevania: Lords of Shadow on the hardest settings (still working on it, but i'm pretty much getting owned all the time out there), it's totally alright that not everyone can beat HM WoC. Especially if they spend too much time whining rather than learning from their mistakes, what sometimes happens to me with aforementioned game.
Quote:
what i tried to say is that alot of people who DID WoC HM for 100% think its too hard after all
There are also assloads of people who did WoC HM and think that it is hard, but nowhere being too hard, or broken, or ridiculous. Boring? Yes, at times. Challenging? Sure. Too hard? Nah.
Unless you conduct a very specific research on that matter, pinpointing exactly how many people think that HM WoC is too hard, and why, arguments like that are simply demagogic.
Quote:
i dont ask for HM to be easy/NM, i'm asking for this hero to be normal
[...]
also: all other heroes only require..... NM
So? All other missions require being beaten in xx time for masters in Factions, so following your way of thinking, The Eternal Grove and Gyala Hatchery missions should also require beating the clock for masters.
GW's mechanics is not common law, where previous verdicts influence the contemporary courts. It just doesn't work like that in GW, and in games in general. To say more, i am actually glad that ANet introduced a new way of getting a hero, despite what it is (i'd love to see a new hero after getting X points at Y challenge mission - doable with heroes, but challenging nonetheless).
Quote:
i just wanna make more builds
(keiran requires solo, but i dont care about him at all, lol)
Go get Keiran and make new triple para builds. Why a third rit hero is so wanted if not for his game-breaking sheer power, making the whole game even easier to beat?
Also, if that's really not the case, as an old MtG player, i totally understand the wish to create more builds for fun of developing them, even if they're not particularly useful. But as with MtG, in GW you have to earn the right to make new builds - by unlocking skills, getting tomes, beating campaigns to get heroes... or beating WoC HM.


Quote:
Sure, I look up and use gimmicks if that's what it takes. But you won't see me claiming that the quests are fine as they are when I need to use ridiculous AI exploits to complete them. That's the point I was making.
Trust me, you don't have to break the game's system in order to beat WoC HM. AI exploits are not necessery.
Does playing with other people make it easier? Certainly, especially when they know what they're doing. Does bringing correct, working for this specific occassion builds help? Vastly.
And the latter is probably the biggest problem. Those who can't beat WoC HM usually either (a) fail at some really basic things that one should keep in mind when attempting any HM activity (proper and careful pulling, pre-protting, overall team composition, fleeing when necessery, etc), or (b) bring their typical builds rather then finding out something that'd really work there.
I mean, sure, you may be reluctant to bring properly adjusted Discordway or ST ritualist if it's not what you normally run, but that's just conciously hampering yourself. If you don't use everything that the game offers you in order to ease your pain, it's only your fault you still can't do it.
So, have you tried any meta PvX team build for WoC? Have you tried adjusting any of them, because perhaps WoC requires some special treatment, like more protection than in the common form of the build? Have you brought and used consumables, including DP removals and personal cons? Sure, people might say "using cons is for lame noobs, i won't pop bu", but what if HM WoC is designed so that not-so-hardcore players should buff themselves with consumables of any kind? And, mind you, it would be totally fine, as it is Hard Mode and we're talking about going with heroes only.


WoC HM is not broken by design. It is hard, requiring and challenging, sometimes boring, but far from broken. It may require everything you can amass in order to beat it, including not only your personal player skill and awareness, but also proper builds and the use of cons. And again, that's completely fine.
The only thing to whine about, apart of repetitive first part, might be the length of the whole questline, and being forced to complete such a lengthy trail twice, in NM and HM, to get Zei Ri. And that on each character. But then it's not a problem of difficulty or being awarded with a hero after beating HM.

cormac ap dunn

cormac ap dunn

Krytan Explorer

Join Date: Jul 2007

Mystic Empires III [xMEx]

Me/

OK folks, this should make everyone in this thread laugh, its from another thread and its just what I think we all needed to see in order to make someones arguements completely voided...


Quote:
Originally Posted by Ayuhmii Shanbwa View Post
i havent done WoC with any chars yet, but seen the weapons.... and like always, end greenies arent much to me

i'd rather trade it for a lockbox, i love gifts and such (no, not buying )
just to open and see what i got, even less useful things (like green rock candies) are fun

anyway, yes, this would do alot good to those endgame items, either being able to sell em, or trade em at some collector for 1 lockbox or such

i'll keep those tears only in case they change em, if i know for 100% sure they wont, i'll delete them
Thats right, the biggest decry to change this reward hasn't even tried it yet... seriously, from now on anyone who even argues with this person might as well just laugh him off as a joke... that was posted today... unbelievable... This troll actually claims something is hard and has NEVER tried it...

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by cormac ap dunn View Post
OK folks, this should make everyone in this thread laugh, its from another thread and its just what I think we all needed to see in order to make someones arguements completely voided...



Thats right, the biggest decry to change this reward hasn't even tried it yet... seriously, from now on anyone who even argues with this person might as well just laugh him off as a joke... that was posted today... unbelievable... This troll actually claims something is hard and has NEVER tried it...
1 more post then, cuz this is the reason i wont buy GW2, the community

to you i say: i havent tried it for 100%, cuz i need lots of help, and i only can do hard stuff with help, which has a reason

look at GWO to my blog for more info about that reason, i made it so i wont waste topic space

with this kind of attitude i know why it always was so hard to get help with easier stuff
"do it yourself, its easy"and such, yet people have no idea how angry i can get when my handicaps stop me from even easier things in GW.... even in NM

and not just GW, also RL

i wonder why guru still is an elite fansite, with elitists

am i angry, kinda, but way more disappointed by this community... and its not even against the rules to bully on 1 person with practically the same posts, from so many different people????

ok, i only get here for price checks from now on (and trading), bye......

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Oh lawd, someone dun goofd.

Wielder Of Magic

Lion's Arch Merchant

Join Date: May 2008

Netherlands

The Saviors Of [EviL]

D/

Oh dear, someone got caught trolling and then leaves us because we are such an elitist community..

good riddance.

Flameseeker

Academy Page

Join Date: Dec 2008

N/Me

We're not elitists, we just don't like people to be rewarded without putting effort into the game.
I don't know your situation but your attitude of asking to dumb down the game just because you can't win isn't the answer.

-how long do you play is the most determinant factor here (and i don't mean how long have you bough the game)
Most people you call elitists may just have way more experience then you and have thousands of hours more invested in GW.
Personally i'm nowhere near elite. My char with most hours played is the one that did ldoa the old way and was months almost without disconnecting just from death lvling.
I have the game for 6 and some years, with some lengthy breaks, and i still don't know left from right in UW. To me it's an achievement not to get lost in my way for smite crawlers much less clearing it even in NM (i think i don't set my feet there in years now, only seen Dhuum from pics).

Also guru isn't an elite site made from/for elitists.
It has elite people that give plenty contributions to new guys and a good bunch of douches that only troll around.
The same is valid for the new guys around here: some ask question about mechanics of the game or common practice tips and some just come to cry about how hard/boring/unfair the game is for the "xyz" reason and to make things easier/faster.

About the community most is just bored for doing the same thing for years.
We like challenges so when we get one we expect that it will be fair but at the same time able to differentiate the players.
Lots of people have a huge amount of wealth due to SCs and powertrading so the "all bow before me i have an obby armor", "look how cool my sup vigor rune is" or "check my ultra rare skin weapon" just doesn't matter so much now (and some like me don't care about that at all).
This kinds of challenges is the only thing that can differentiate the skill level of us players that have been around here for ages.
We expect complete noobs to not be able to get WoC HM done. New players shouldn't get it done right now but come back when they have a bit more experience to test them-selfs. Casual players should find it hard but quickly adapt and overcome with more ease than the new guys. Old time players should use it to clean the rust that has been accumulating. Elite players should break a bit of sweat, probably do some adapting like everyone else, but quickly overcome the difficulties and have no major trouble.

This is how I see WoC HM, a way to make new guys and casual players better and keep the old and elite players sharp.
Zei Ri is just a motivational reward. Without him none would probably tackle the challenge unless other unique rewards were also as good as Zei Ri.

If you personally can't handle it it's not your right to have the game adapt to you, we all have different problems. Some have time constraints, some have the advantage to play several hours while others don't. Some may have technical difficulties (pc just broke/bugged bad internet connection). The worst kind is physical impairment but there's nothing we can do about them. The world isn't fair for any of us so we must adapt to it not the other way around.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Tbh, there are a lot of elitist douchebags on these forums. Just saying...

Then again, there are a lot of them ingame too, so i guess the guru community is indicative of what you would find in the overall GW community (which is pretty indicative of what you would find in many gaming communities). Being a douchebag seems to be pretty common on the internet, and it is pretty pathetic.

/endrant

thedukesd

Frost Gate Guardian

Join Date: Nov 2009

This topic made me aware that woc hm rewards another hero. Decided to do woc in hm, due to the lack of players I had to do everything with hero.

After first 4 missions in hm it was clear that my hero team is just way way to weak. Spent ~20k on items and runes for 3 of my heroes (i decided to use http://www.gwpvx.com/Build:Team_-_7_Hero_Player_Support (i was the sos and i was using razah as st (basicaly i was micro him cause else he don't do it right)) ). Things clearly improved. Until Raid on Kaineng Center I only used party dp removal and summon stones. Failed Raid on Kaineng Center without cons, did it with cons. Decided to do Raid on Shing Jea Monastery with cons from first try and did it. Failed The Final Confrontation without cons, did it with cons (without Grail of Might, didn't had anymore).

It took me under 30 hours to do it (and in those 30 hours I count the time I was sleeping, without the time I sleeped i think it was ~20-24 hours)

Regarding the optional quests in hm:

Cantha Courier Crisis - forced me to make a new armor set and also I was forced to use every cons that work there (i used a caster and his based armor was a problem)

When Kappa Attack - failed it fast without cons (first coruption location second wave), failed with cons (but i decided to change my build a bit the team setup anyway my decisions proved to be wrong), did it with cons (same setup as in the first attempt without cons)

It's not imposible to do it in HM. But it's not easy and probably will require cons in some cases. Also in some cases you will have to micro 1-3 hero and it will be a good idea to avoid as much as posible fighting 2 mob groups in same time.

Regarding Zei Rei I would actually want to see an alternative way of geting him.

I have no motivation on doing WoC in HM with another char (I did it with only one), also I have no motivation on doing WoC in NM with other chars that I have (I can do it with 5 more). Miku atm is almost useless and I doubt I will use 3 assasin hero in future and regarding Zei Rei atm I use max 1 Rt hero and max 2 Me so in my case I don't really need it. Because the gold imperial weapons don't count for gw2 atm (and I think they won't add them to hom) I don't care about them (if they will add them to hom i will just get one and that's it). The only think I'm interested from WoC is Imperial Panda License but based on how low the drop rate is I will have to buy it.

My personal opinion is that for the average player WoC HM is to hard to do it (one of the reason is cause he will be force to do it with hero and will fail). Basicaly I want to say that it's just to hard for the average player to get Zei Rei.

The only solutions I see to unlock him in other ways:
- unlock him with gold, zcoins or something similar
- new quest that will allow to unlock him (i say new quest cause if u would unlock after one of the already existing nm woc quests then u will have to unlock it to the players that already finished to quests and i think it will be just to hard to do it)

cormac ap dunn

cormac ap dunn

Krytan Explorer

Join Date: Jul 2007

Mystic Empires III [xMEx]

Me/

Quote:
Originally Posted by Lanier View Post
Tbh, there are a lot of elitist douchebags on these forums. Just saying...

Then again, there are a lot of them ingame too, so i guess the guru community is indicative of what you would find in the overall GW community (which is pretty indicative of what you would find in many gaming communities). Being a douchebag seems to be pretty common on the internet, and it is pretty pathetic.

/endrant
The poster that was referring to elitism was claiming it was too hard, note, they also never tried it, NM or HM. I feel if you want to voice an opinion about changing something in the game, you must at least try it first. How can one give an opinion about something they have no idea about? That very same poster was not only offered advice, but outright help, and refused it. Then claimed they needed help because of a disability... Disability or not, when you are offered in game help, and refuse it, for whatever reason, but then expect the game to be adjusted around you, that's overwhelmingly foolish. Sorry if that seems elitist, but if you cannot do something,and someone (many people in this case) offers to help you through it, and you ignore it, then expect the world to change for you, I have no pity or sympathy for you.