Make Zei Ri available is not going to affect the challenge.
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Its a worthwhile reward for the time and effort involved. All they have to change is to let you do HM from the start, then its all fine.
JONO51
konshie
Konig Des Todes
Its a worthwhile reward for the time and effort involved. All they have to change is to let you do HM from the start, then its all fine.
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Markaedw
i finally completed HM and got zei ri. i managed to solo the majority of it, though on 2 quests i grouped with others. i didn't use any consets. (i used it once but, party wiped still :/) the process of repeating the whole quest chain was the most excruciating and painful ever.
i painstakingly completed pre-nerf "tracking the corruption". i spent several hours tinkering with builds and positioning, even went in with a full "balanced' pick up group of players, yet the attempts still failed. just when i thought cleansing minister cho's, cleansing hajiu lagoon... that tracking quest was beyond annoying. i'm a casual player, and part of finishing some woc hm quests were pure luck. i've sat in outposts trying to advertise to look for parties. i've seen other players advertise looking for parties for hours too. i can sympathize with the other players who are struggling and having difficulty to reap the benefits. yes, HM is supposed to be challenging, but when one has to spend several hours to successfully complete one quest when they have tried every build, strategy they can come up with using their own resources, then it doesn't feel fun and rewarding as much anymore. when i actually got zei ri, it was a relief. however, surprisingly i was getting more excited about turning in the minsterial commendations and requisition orders for the lockboxes to see what i could get. (and with luck i got a mini from one of them). doing hm alone had a lot of rewards other than zei ri, it gave a lot of money, orders, lockpicks. tl/dr; /signed @markaedw- people are probably not willing to help because they are too busy soloing woc again on their other characters |
Rod Adams
MithranArkanere
Showtime
Gli
As I mentioned before, it isn't rare for ANet to have high difficulty at the start and then have it reduced after some time (with things like consumables, heroes, enemy rebalances, skill rebalances...), so those that are able to do things get to show off for some time, and then everyone gets to do it.
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tenderpoison
Konig Des Todes
So what I'm getting from this thread is that people want Zei Ri with no effort or just do one quest HM and get the rit. Beside that, everyone apparently wants to go through WoC NM or HM or whatever really easy - just wand them all to death.
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I was thinking outloud [...] - if it wasn't for the rit hero as a reward for completing WoC HM, what else would have pushed me to finish it? Nothing, really...
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drkn
Chthon
drkn
Flameseeker
Wielder Of Magic
Completed yesterday WoC HM for the first time and to me it wasn't that hard, just time consuming.
There around 3 quests that can give trouble: 1) Rescue at minister cho. Hard but doable with heroes, depends a lot on the enemies team but nothing a few dp removers can't handle. 2) Tracking the corruption. Easier since the nerf but minor mistakes on taking care of agro can still lead to disaster. (half a brain required) 3) Warning the angchu. Dumb luck required on enemy team setup and if the bug strikes making the 2nd group not appear. Other than this three quests there's not much to worry about, and i see no reason why people can't at least make everything on one character. Having said that i still don't think that we should do all that on every single character, GW has always been marketed as non grind required game. So, after Zei Ri is unlocked in a character, the game should do one of the following: 1) Have a new quest to unlock him (no need to complete the whole quest chain, just give him or make some kind of solo mission showing how he got to the last battle to aid the player against Reiko) 2) Automatically unlock HM WoC on every other char (still need to complete the quest chain) I think any of those two options would be welcome to those who would like to enjoy the new hero but don't want to go through all the hassle every time, while still making everyone experience the whole content at least once. |
Rod Adams
Warning the Angchu can be done with a dedicated resto, sos channeling, and an ST with spirits gift and some other goodies.
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Wielder Of Magic
Flameseeker
Cuilan
3 Rits are in no way needed for anything. They may be optimal for some setups but not required.
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Flameseeker
People know hard mode ranges in how hard it is, but players come to expect that they're at least decent in hard mode after years
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tummlykins
Eevee11
Markaedw
i feel like the way they did it...NM/HM...was a kinda dumb way to make it seem like there's much more content than there actually is. to get the heros should just be two quest chains seperate from the main one. or...reverse them...give the rit for NM so he can help with the slog through HM to get Miku, lol. >.> |
Wandering Hades
Wielder Of Magic
tenderpoison
Veldan
Missing HB
Ayuhmii Shanbwa
/notsigned
HM having a special reward is perfectly fine. Nobody *needs* the new Rt hero, since the whole game is heroable without it. Therefore, it's perfectly fine if not everyone gets him. People who think they are entitled to every reward in the game by facerolling through the NM content have the wrong mentality imo. |
Veldan
love that bolded part, as thats all what some people do
as alot of people have said (and not just here) WoC is NOT easy, especially HM people i know who have done like everything in HM pretty easily found WoC HM too hard |
HM gained its own titles, now must have its own hero too? why?
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drkn
I agree he should be available after NM, not because I think it's "too much work" (anything in a game which is defined by the word work should be purged as bad game design) but because HM is a niche offering. It pushes people into specific builds and play styles and a lot of people simply don't want anything to do with it - not because it's too hard, but because it changes the game from something they enjoy playing into something that's a chore and they despise because they can't play how they want to play. |
Wandering Hades
Ayuhmii Shanbwa
For the same reason that NM got it. The general reason that content gives a reward at the end, in online games.
i wasnt asking why HM should have rewards i asked why HM (which should be an extra to let people have their challenges) should also have a hero as reward, especially a better one than NM hero Try it with heroes, I found it that easier sometimes because you can manage them all yourself, as in skill usage and position flagging. If you play with other players you need to make sure the teamplay is really good, because if two people do different things it can easily mean wiping. like i never tried anything, i cant do much on my own at all, due to some handicaps which really get in my way, and i said this several times here |
Lanier
Wielder Of Magic
what i see here is: some can do it, so everyone can
too bad, but we're not the same, noone is i have seen people who completed it on HM and still say: its way too hard for its own good yet here people say: i can, so you can do it too that kinda let people feel being bad at GW only cuz the challenges get harder and harder, and many people cant do it (like myself) thx to that kinda community, i dont join GW2 (as i said before), as its only : you can do it if you want to you cant let someone really use his legs if he doesnt have any (example) not everyone can do everything others can, it just doesnt work that way, otherwise this world would have had too many "stronger" people i've tried HM many many times, and i just cant get through much, still..... i had millions (not litterally) of hero builds, and didnt work out at all me using builds i cant use, means i fail from the start (which is why i got sick of the non-helping part of this community in GW) "use this, use that" or "you can do it, just keep trying" they have no idea who i am, and what i can do.... and what i cannot do, which is why i'm struggling to stay in GW anyway, i'm not just talking about myself as i said: challenges are fine, but shouldnt always get harder and harder, especially not like this i also know failure is part of learning, even though it works the other way around in my case, but we should have fun doing something as hard as WoC on HM, thats no fun for most, as i've seen (even to those who made it in 1 run) GW is no longer for fun (community wise) its more about competing and get everything harder and harder i dont think i can make myself clear enough here, so i keep it like this i'll just have to find help for my other 2 chars somehow.... and people i know dont bother doing it again.... so gl to me have fun in your hard mode game.... |
AmoebaInfectionTechnique
Flameseeker
Kunder
Flameseeker
The number of people unable to realize the difference between difficult content and grindy content is truly baffling. I suppose the old GW mantra of skill > time spent was actually DOA, it just took this long to for me to realize that.
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Kunder
If you took the time to read my previous posts you would know I don't support the idea of having to grind WoC in NM+HM with all chars to get the hero.
I just won't tolerate the laziness of not going for that once to unlock him and then get an easier (in the sense of taking less time not actual "brainless easy") for the remaining chars. That way it would be a challenge to unlock and not require any further grind whatsoever. |