Make Zei Ri available after NM WoC
WarcryOfTruth
I am having tremendous difficulty with WoC, but I don't want it changed. Zei Ri is a Rit hero. Unless he was a 4th mesmer (4th because I think most have put Razah as one) or necromancer, he's the profession most sought after for heroes. When I finally finish it, I want to feel like I accomplished something. That I have something to show off. Nothing of the sort shows that anymore, it's nice to finally have a trophy to be proud of again.
cormac ap dunn
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15 hours of work to get a rit hero? It's not fair and way too much compare to all other heroes.
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I believe there is a special place in hell for whiners, crybabies, and the lazy. I swear some peoples children... OK to sum up, if everything is handed to you in the game, then calling it a game in a misnomer. The word game implies challenge. You however want to play Barbie's dress up. The "its not fair* stomps feet and pouts*" BS is about as annoying as it gets. /endrant
That's a BIG /notsigned btw
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I am having tremendous difficulty with WoC, but I don't want it changed. Zei Ri is a Rit hero. Unless he was a 4th mesmer (4th because I think most have put Razah as one) or necromancer, he's the profession most sought after for heroes. When I finally finish it, I want to feel like I accomplished something. That I have something to show off. Nothing of the sort shows that anymore, it's nice to finally have a trophy to be proud of again.
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Kunder
Guild Wars is supposed to be a grind free game.
Max lvl characters - 3 hours
Max armor - even quicker than max lvl
Max weapons - 5 mins in a lvl 20 area, or basically free buying off someone else.
3rd rit hero - ~25 hours doing 35 quests 2x each.
Its not hard, its just painfully boring and long. People have better things to do than to C-Space for 25 hours straight for every character on their account. Again, Guild Wars is not about grind.
These heroes should really have an alternate way of unlocking them that doesn't require a huge time investment. Keiran should as well, though thankfully WiK isn't nearly as bad as WoC. At the absolute minimum to make this not completely retarded, we shouldn't have to do NM before doing HM, we should be able to just do the 35 HM quests and get both heroes.
Max lvl characters - 3 hours
Max armor - even quicker than max lvl
Max weapons - 5 mins in a lvl 20 area, or basically free buying off someone else.
3rd rit hero - ~25 hours doing 35 quests 2x each.
Its not hard, its just painfully boring and long. People have better things to do than to C-Space for 25 hours straight for every character on their account. Again, Guild Wars is not about grind.
These heroes should really have an alternate way of unlocking them that doesn't require a huge time investment. Keiran should as well, though thankfully WiK isn't nearly as bad as WoC. At the absolute minimum to make this not completely retarded, we shouldn't have to do NM before doing HM, we should be able to just do the 35 HM quests and get both heroes.
Lanier
In my opinion, there shouldn't be any rewards that are exclusive to the HM content. By this, I mean that while HM should have greater rewards than NM, there shouldn't be any tangible reward (like a hero) that can only be obtained by completing the quest line in HM. Just throw rubies and sapphires or like rewards at those who enjoy the "challenge" presented by WoC HM.
??iljo
Again,no1 forces you to have all heroes on all chars. And since this is a new content I really don't see what other things you could beside rl.
Mintha Syl
Sometimes you really see the insults that fly in this community, in threads like this, and you can't believe it's the same community so incredibly nice to newbies in Q&A...
Really, sounds like Dr Jekyll and Mr Hyde.
But on topic, as I already said elsewhere my opinion is this:
It's not whining, it's not a matter of things handled on silver plate, just a matter of basic principles of this game.
Also, if we wanna talk about effort, it takes almost less time to get all of the heroes of nightfall (13, right?) than this single one,,,just sayin'.
Really, sounds like Dr Jekyll and Mr Hyde.
But on topic, as I already said elsewhere my opinion is this:
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In my opinion, there shouldn't be any rewards that are exclusive to the HM content. By this, I mean that while HM should have greater rewards than NM, there shouldn't be any tangible reward (like a hero) that can only be obtained by completing the quest line in HM. Just throw rubies and sapphires or like rewards at those who enjoy the "challenge" presented by WoC HM.
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Also, if we wanna talk about effort, it takes almost less time to get all of the heroes of nightfall (13, right?) than this single one,,,just sayin'.
Kunder
Bright Star Shine
Nice analogy, only that it's completely wrong. You don't need the rit hero to play the game, it's a reward for the people that want it and want to do the effort to get it.
The analogy is flawed because no one is whining at the moment that getting max armor is too difficult.
The analogy is flawed because no one is whining at the moment that getting max armor is too difficult.
Essence Snow
I sorta feel that ppl saying that it's a balanced reward have no intentions to gain the new rit hero on that many characters. Atm I am staring down the barrel of 630 quests (already completed 140), which will take a completely disproportionate amount of time compared to anything else in game aside from title grind.
Dratyan
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Originally Posted by Lanier
In my opinion, there shouldn't be any rewards that are exclusive to the HM content. By this, I mean that while HM should have greater rewards than NM, there shouldn't be any tangible reward (like a hero) that can only be obtained by completing the quest line in HM. Just throw rubies and sapphires or like rewards at those who enjoy the "challenge" presented by WoC HM.
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As the quoted post said, HM rewards should be higher than NM ones, but not exclusive to it. Doing the WoC crap ten times on NM is a much more attractive idea.
/signed
??iljo
I thought ppl complained about the meta cookie cutter builds?
Also I'm pretty sure that one extra rit wouldn't make you faceroll anything faster than without it.
And lol at the max armor post.
Also I'm pretty sure that one extra rit wouldn't make you faceroll anything faster than without it.
And lol at the max armor post.
Yol
Another point to add is that not everyone has all three chapters with EotN on their account. If you don't have NF and EotN on the same account (or even worse, only have Factions), having Zei Ri will be a significant addition to your playing options.
In NF, there are points in the storyline where you can choose between two hero options (Margrid or Whispers, and Goren or Norgu). Maybe they could have used the same mechanic for the WoC end reward (choose which hero you would like)? The other hero would then have been the reward for completing the HM chain (for the completionists out there).
In NF, there are points in the storyline where you can choose between two hero options (Margrid or Whispers, and Goren or Norgu). Maybe they could have used the same mechanic for the WoC end reward (choose which hero you would like)? The other hero would then have been the reward for completing the HM chain (for the completionists out there).
Flameseeker
Absolutely not. Laziness should not be rewarded
I think some quest are ridiculous difficult, especially those with a party size restriction, and mobs should be toned down a LITTLE on those cases (and only those).
I'm actually finding the difficulty quite interesting and it's the only thing that is making me think about finally putting some runes on my heroes (so far i didn't see the need to).
I think some quest are ridiculous difficult, especially those with a party size restriction, and mobs should be toned down a LITTLE on those cases (and only those).
I'm actually finding the difficulty quite interesting and it's the only thing that is making me think about finally putting some runes on my heroes (so far i didn't see the need to).
Haodu
Absolutely not signed, no one is forcing you to have another rit hero, and I agree completely that if the heroes were switched around, no one would care. There is no reason you absolutely need another rit hero, but if you want one, TRY FOR IT.
JONO51
Easiest way would just be to let people follow the HM line from the start, no need to waste time on the NM versions that way. Then they can choose which hero they want and aren't forced to do the irrelevant stuff.
MisterB
WoC HM currently requires all the NM quests as a prerequisite, which is just bad design. I'd like to see that NM prerequisite dropped, but keep Zei Ri as a HM unlock. Players should be able to play WoC in the difficulty they choose, not be forced to slog through double the number of quests if HM is desired.
Skyy High
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Guild Wars is supposed to be a grind free game.
Max lvl characters - 3 hours Max armor - even quicker than max lvl Max weapons - 5 mins in a lvl 20 area, or basically free buying off someone else. 3rd rit hero - ~25 hours doing 35 quests 2x each. |
Even better example: you have to play through all of WiK and HotN in order to get Keiran. That took a long time too, but no one cared because he's a paragon...the issue here really is a) Zei Ri is desirable so people care if they can't get him, and b) you can only get him by doing difficult content, not necessarily long content. It's not the grind that's the problem, it's the difficulty. In other words: don't bring up "grind" in this discussion.
I do think that making HM quests independent of NM completion is a good idea.
I also like this post from Widowmaker:
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The only real complaint I have about it, and this applies to all their new heroes, is that they're slipping back into rewarding people who maintain their focus on one character. I fully support the idea of a second hero reward from hard mode but the idea of doing all that again on more than one character in order to access them? No. Unlocking them for the account, or even a new quest you can only start if your account has completed that hero's "story", to allow access to them on other characters would go a long way to making these new heroes mean something. |
Slowpokeking
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This may be the whiniest thread in recent memory. If you don't want the hero, don't put in the effort. Bellyaching on a forum just makes you sound 1. Immature 2. Lazy
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I think it's not fair compare to how you get other heroes.
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Absolutely not. Laziness should not be rewarded
I think some quest are ridiculous difficult, especially those with a party size restriction, and mobs should be toned down a LITTLE on those cases (and only those). I'm actually finding the difficulty quite interesting and it's the only thing that is making me think about finally putting some runes on my heroes (so far i didn't see the need to). |
Wielder Of Magic
Anet is not going to change it, suck it up.
And they shouldn't.
Everything in this game got dumbed down because of all the crying people that could not c-space something.
Finally there is this one thing that has a bit of meaning, to show you completed some challenging content..
And you want to dumb it down?
Leave Zei Ri alone, the guy is very comfortable with HM.
And they shouldn't.
Everything in this game got dumbed down because of all the crying people that could not c-space something.
Finally there is this one thing that has a bit of meaning, to show you completed some challenging content..
And you want to dumb it down?
Leave Zei Ri alone, the guy is very comfortable with HM.
AndrewSX
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WoC HM currently requires all the NM quests as a prerequisite, which is just bad design. I'd like to see that NM prerequisite dropped, but keep Zei Ri as a HM unlock. Players should be able to play WoC in the difficulty they choose, not be forced to slog through double the number of quests if HM is desired.
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Essence Snow
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No one is complaining about the time it takes to get Miku, and if we're looking at time taken to get a reward as the additional time it takes to get there from the previous award, then Miku and Zei Ri take roughly the same amount of time. If you don't like that definition, well, then you have to count all of Nightfall as the time it takes to get Razah, and I think that that's significantly longer than WoC.
Even better example: you have to play through all of WiK and HotN in order to get Keiran. That took a long time too, but no one cared because he's a paragon...the issue here really is a) Zei Ri is desirable so people care if they can't get him, and b) you can only get him by doing difficult content, not necessarily long content. It's not the grind that's the problem, it's the difficulty. In other words: don't bring up "grind" in this discussion. : |
Until there is a hero ai update a extra sin hero has about as much use as 2 storage slots or a green with horrid mods. Players are not playing through the content multiple times for the story nor for miku, They are playing through it for the rit hero and the added rewards, namely new lock boxes. If there were some repeatable quest I'm sure ppl would only replay through it for the
rit hero. Any who I'm pretty sure slot of ppl have no intent on playing through multiple times thus lending them to assume others are whining
Slowpokeking
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Anet is not going to change it, suck it up.
And they shouldn't. Everything in this game got dumbed down because of all the crying people that could not c-space something. Finally there is this one thing that has a bit of meaning, to show you completed some challenging content.. And you want to dumb it down? Leave Zei Ri alone, the guy is very comfortable with HM. |
Crimson Court
Not signed.
All games should have awesome rewards (non shitty titles) for completing the hardest challenge.
Besides, this is soloable. No reason to complain here.
But...
Have the hero unlocked for the account.
I can see how someone with over 5 main alts be frustrated killing Afflicted/AmFah over and over again.
All games should have awesome rewards (non shitty titles) for completing the hardest challenge.
Besides, this is soloable. No reason to complain here.
But...
Have the hero unlocked for the account.
I can see how someone with over 5 main alts be frustrated killing Afflicted/AmFah over and over again.
Slowpokeking
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Not signed.
All games should have awesome rewards (non shitty titles) for completing the hardest challenge. Besides, this is soloable. No reason to complain here. But... Have the hero unlocked for the account. I can see how someone with over 5 main alts be frustrated killing Afflicted/AmFah over and over again. |
Double money
Double Ministerial Commendation and Imperial Guard Requisition Order
A few more rubies
1 extra Imperial Dragon's Tear
in HM. Awesome enough compare to other campaigns.
It's soloable but require at least 10-15 hours.
??iljo
So we should be satisfied with the money,so the lazy incompetent people wouldnt qq so much?
Slowpokeking
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So we should be satisfied with the money,so the lazy incompetent people wouldnt qq so much?
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I don't see you post about "we should get extra hero in HM of the main campaign!" so yeah.
??iljo
I wouldn't have a problem with that...
The point seems to be,you want the hero on all chars in one day.
In that case everytime i create a char i want to immediately have all 3 last missions in the campaigns without doing anything before....
The point seems to be,you want the hero on all chars in one day.
In that case everytime i create a char i want to immediately have all 3 last missions in the campaigns without doing anything before....
Slowpokeking
NO, I want a useful hero after 35 quests rather than go over the same story with increased difficulty.
Flameseeker
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NO, I want a useful hero after 35 quests rather than go over the same story with increased difficulty.
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My view would be that after playing the 35 NM quest on a char any other char should be able to choose if they want to do the NM or HM version of the quest (this if ANET doesn't allow the HM to be readily available).
What seems to e missing is some kind of repeatable quest.
I probably wont do the missions on every single of my chars (one is enough for now) still i would like to have a shot at the minis (though if i don't get them through box i'll buy them anyway...).
Some kind of repeatable quest that would require at least 2-3 human players should interest the community (instead of the "broken arrow" solo farm of WiK). It would make at least a temporary zone with people to actually play until everyone gets bored.
Slowpokeking
Flameseeker
So let it be the "leet hero" demonstrating the perseverance of doing crazy hard missions since there's no actual need for a 3rd Rt hero (and I would guess that anyone that felt the need for a 3rd Rt already bought mercenaries to play around).
Just to be clear i don't have mercenary heroes nor have I completed the HM quests. I'm completely stuck on the retardly hard "tracking the corruption" and can't seem to stop agroing the whole map before clearing the 2nd group.
Let Zei Ri be an HM reward but just make a few tweeks on some of the quests.
Until now i only had problems with:
1)Rescue (some mobs combinations are tricky to manage with heroes)
2)Tracking (small map and many enemies and every group has a healer+lots of aoe dmg)
3)Angchou (joined a party to see how the quest went and didn't even last 5min before getting overwhelmed)
Any of the other so far is just careful pull and even my unruned and still with starter weapons heroes can handle just fine.
Just to be clear i don't have mercenary heroes nor have I completed the HM quests. I'm completely stuck on the retardly hard "tracking the corruption" and can't seem to stop agroing the whole map before clearing the 2nd group.
Let Zei Ri be an HM reward but just make a few tweeks on some of the quests.
Until now i only had problems with:
1)Rescue (some mobs combinations are tricky to manage with heroes)
2)Tracking (small map and many enemies and every group has a healer+lots of aoe dmg)
3)Angchou (joined a party to see how the quest went and didn't even last 5min before getting overwhelmed)
Any of the other so far is just careful pull and even my unruned and still with starter weapons heroes can handle just fine.
Kunder
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Nice analogy, only that it's completely wrong. You don't need the rit hero to play the game, it's a reward for the people that want it and want to do the effort to get it.
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The analogy is flawed because no one is whining at the moment that getting max armor is too difficult.
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So let it be the "leet hero" demonstrating the perseverance of doing crazy hard missions since there's no actual need for a 3rd Rt hero (and I would guess that anyone that felt the need for a 3rd Rt already bought mercenaries to play around).
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No one is complaining about the time it takes to get Miku, and if we're looking at time taken to get a reward as the additional time it takes to get there from the previous award, then Miku and Zei Ri take roughly the same amount of time. If you don't like that definition, well, then you have to count all of Nightfall as the time it takes to get Razah, and I think that that's significantly longer than WoC.
Even better example: you have to play through all of WiK and HotN in order to get Keiran. That took a long time too, but no one cared because he's a paragon...the issue here really is a) Zei Ri is desirable so people care if they can't get him, and b) you can only get him by doing difficult content, not necessarily long content. It's not the grind that's the problem, it's the difficulty. In other words: don't bring up "grind" in this discussion. |
I'm certainly complaining about the time it takes to get Miku as well as Keiran, though only as a matter of principle because Paragons and Assassins are useless.
WoC is certainly long content. Assuming a lvl 20 character with heroes from EotN I can breeze through nightfall in about 15-20 hours without even trying. WoC, at 20 mins per mission, will take 11 hours to get Miku and 23 hours to get Zei Ri. The difference is even greater when you add in that finishing Nightfall gives you a total of 14 heroes, access to dozens of new areas, skills, etc. Taking 24 hours to WoC gives you absolutely nothing in terms of game content other than the 2 heroes. Even just limiting ourselves to heroes gained, WoC gives you 1 new hero every 12 hours and Nightfall gives you 1 new hero every hour.
Charlie Dayman
I can see where the OP is coming from with the first post. But I look at Zei Ri as a vanity-hero more than anything else. He's just there for variety if you get bored with Xandra or Razah. He's certainly a powerful addition to the hero roster, but not absolutely necessary in terms of team strength. Sure he's way more useful than Miku since he's a Rit, but so are Xandra and Razah. Having three Rits on a team would let you steamroll PVE, but is that even really necessary?
And I say all this as someone who has Merc Heroes, one of whom is a Rit. And even then, I rarely ever use more than one Rit hero. Yes, Zei Ri is useful because of his class, but he's not a Hero that's absolutely needed in order to get through the content. If folks really want a third Rit that badly, then it should be a reward that requires some effort.
And I say all this as someone who has Merc Heroes, one of whom is a Rit. And even then, I rarely ever use more than one Rit hero. Yes, Zei Ri is useful because of his class, but he's not a Hero that's absolutely needed in order to get through the content. If folks really want a third Rit that badly, then it should be a reward that requires some effort.
Slowpokeking
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So let it be the "leet hero" demonstrating the perseverance of doing crazy hard missions since there's no actual need for a 3rd Rt hero (and I would guess that anyone that felt the need for a 3rd Rt already bought mercenaries to play around).
Just to be clear i don't have mercenary heroes nor have I completed the HM quests. I'm completely stuck on the retardly hard "tracking the corruption" and can't seem to stop agroing the whole map before clearing the 2nd group. Let Zei Ri be an HM reward but just make a few tweeks on some of the quests. Until now i only had problems with: 1)Rescue (some mobs combinations are tricky to manage with heroes) 2)Tracking (small map and many enemies and every group has a healer+lots of aoe dmg) 3)Angchou (joined a party to see how the quest went and didn't even last 5min before getting overwhelmed) Any of the other so far is just careful pull and even my unruned and still with starter weapons heroes can handle just fine. |
cormac ap dunn
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It's more useful than a sin and some people may need it since not everybody got all 4 campaigns.
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I really wonder where this "Its too hard! make it easy for me because I am too lazy/lack skill/lack drive/lack the capacity to spend time learning something/lack the ability to read a wiki/am so offensively whiney I can't get into a group/meet friends/stay in a guild willing to help me!" attitude comes from, but I and many others find the Hard Mode challenge to have been worthy of the rewards. That said, even without the reward the content is fun and engaging, and Hard Mode seems appropriately HARD. Getting the 3rd Rit hero is a fitting reward, as it actually feels earned. Huh, maybe if you actually got through it without crying about it, you too might feel like you worked hard and earned it.... then again, you likely won't even try, its far easier to come onto a forum and decry free content with a challenge because you don't want to try.
Hard mode is optional... so is the reward for completing it... Why not ask for the Vanquisher title to be in NM because Hard Mode seems too difficult... Maybe after all the fun is finally drained from the game, the devs could implement Lazy Mode, skills bars are reduced to one slot, permenant IMS of 90 %, you get a maxed title called "logging in", all enemies just fall over because you came into the game at all... seriously where do these people come from?
Flameseeker
Sure a Rt hero is more more useful than a sin or any other melee hero for that matter but it's not vital and in any way.
We already have 3 easy necros tha can steamroll with sab/discordway almost all pve content. We can have 3 mesmers and do the same thing so a 3rd Rit is good but not vital in any way.
I'm not arguing the dps/utility of Rits compared to other professions, they are powerful protectors and damage dealers (SoS, SoGM, ST) while +/- reliable on heroes (some micro might be needed sometimes).
I just wonder people are so lazy. If the content is to easy community cries for harder challenge. Give them a challenge and they want to dumb it down and just c-space everything. (repeat cycle as needed)
WoC still needs a few tweeks in some missions but if new content takes a few hours to get fully enjoyed be grateful for the little spark of new life in the old game and enjoy a break in the routine.
We already have 3 easy necros tha can steamroll with sab/discordway almost all pve content. We can have 3 mesmers and do the same thing so a 3rd Rit is good but not vital in any way.
I'm not arguing the dps/utility of Rits compared to other professions, they are powerful protectors and damage dealers (SoS, SoGM, ST) while +/- reliable on heroes (some micro might be needed sometimes).
I just wonder people are so lazy. If the content is to easy community cries for harder challenge. Give them a challenge and they want to dumb it down and just c-space everything. (repeat cycle as needed)
WoC still needs a few tweeks in some missions but if new content takes a few hours to get fully enjoyed be grateful for the little spark of new life in the old game and enjoy a break in the routine.
Kunder
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Sure a Rt hero is more more useful than a sin or any other melee hero for that matter but it's not vital and in any way.
We already have 3 easy necros tha can steamroll with sab/discordway almost all pve content. We can have 3 mesmers and do the same thing so a 3rd Rit is good but not vital in any way. I'm not arguing the dps/utility of Rits compared to other professions, they are powerful protectors and damage dealers (SoS, SoGM, ST) while +/- reliable on heroes (some micro might be needed sometimes). I just wonder people are so lazy. If the content is to easy community cries for harder challenge. Give them a challenge and they want to dumb it down and just c-space everything. (repeat cycle as needed) WoC still needs a few tweeks in some missions but if new content takes a few hours to get fully enjoyed be grateful for the little spark of new life in the old game and enjoy a break in the routine. |
WoC being long isn't a problem in and of itself. I really liked WoC, even the dreaded first phase. The problem is being forced to grind forever on multiple characters just to have all options available to you as a player who wants to create party builds.
cormac ap dunn
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The problem is that it isn't a challenge, its a grind. Give me HM DoA/UW, I'll kick the shit out of that place if it unlocked heroes. Doing WoC on more than 1 character is unbearably long, and out of all 70 WoC quests there is at most one that I would call "challenging" (Tracking the Corruption HM).
WoC being long isn't a problem in and of itself. I really liked WoC, even the dreaded first phase. The problem is being forced to grind forever on multiple characters just to have all options available to you as a player who wants to create party builds. |
Slowpokeking
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The problem is that it isn't a challenge, its a grind. Give me HM DoA/UW, I'll kick the shit out of those place if it unlocked heroes. Doing WoC on more than 1 character is unbearably long, and out of all 70 WoC quests there is at most one that I would call "challenging" (Tracking the Corruption HM). The other 69 WoC quests could almost universally be C-spaced while I'm typing up this post just as easily.
WoC being long isn't a problem in and of itself. I really liked WoC, even the dreaded first phase. The problem is being forced to grind forever on multiple characters just to have all options available to you as a player who wants to create party builds. |
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A game shouldn't have to be dumbed down to suit the lowest common denominator. If one person in one hundred complains its too much trouble, then guess what? You are out of luck. If it seems challenging, well, thats the point of Hard Mode, If the reward is something you truly want, get into a guild group/group of friends/pug, go do the missions and stop complaining... in the time that you have whined on this thread, you could have been through Hard Mode by now.
I really wonder where this "Its too hard! make it easy for me because I am too lazy/lack skill/lack drive/lack the capacity to spend time learning something/lack the ability to read a wiki/am so offensively whiney I can't get into a group/meet friends/stay in a guild willing to help me!" attitude comes from, but I and many others find the Hard Mode challenge to have been worthy of the rewards. That said, even without the reward the content is fun and engaging, and Hard Mode seems appropriately HARD. Getting the 3rd Rit hero is a fitting reward, as it actually feels earned. Huh, maybe if you actually got through it without crying about it, you too might feel like you worked hard and earned it.... then again, you likely won't even try, its far easier to come onto a forum and decry free content with a challenge because you don't want to try. Hard mode is optional... so is the reward for completing it... Why not ask for the Vanquisher title to be in NM because Hard Mode seems too difficult... Maybe after all the fun is finally drained from the game, the devs could implement Lazy Mode, skills bars are reduced to one slot, permenant IMS of 90 %, you get a maxed title called "logging in", all enemies just fall over because you came into the game at all... seriously where do these people come from? |
Rewards like hero should be available in NM like all others, it's fair to get a rit hero after you beat NM WoC. I don't see a problem here. HM offer double rewards, it's fair, too. Just like it's not cool to spend 4 gems to get Razah.
Kunder
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Being this is likely the last bit of content before GW2 releases, most folks have already been focusing on one character for HoM purposes. Lets be honest here, how many alts do you devote the majority of your time to? 2, maybe 3? Now imagine if you got every bit of content in just normal mode? How much time would you spend playing the game then? Sometimes a bit of grind is whats needed to make the content last, a positive reward for it makes the time spent doing so more enjoyable, and provides just a bit of replay to the game. The timer is ticking down till GW2, I think we should all be grateful we have a reason to play the original for a bit longer and I hope that more content like this is added, so we have a reason to revisit the game again, even after GW2 has released
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I've played nearly all of my characters within the past month, experimenting with various builds.