Quote:
Originally Posted by Premium Unleaded
Add the flux to pve.
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April Monthly Flux: Everyone's A Winner!
Note: This flux's power source could not be contained in just PvP and now all players gain the flux's effect.
- If you are a Warrior, all adrenaline based skills cost 1 less adrenaline to use. Gain +1 to your Strength attribute.
- If you are a Mesmer, whenever you use a hex spell that costs 10 or less energy, it lasts 6 seconds longer. Gain 3 energy whenever a hex spell ends on an ally, provided you are within spirit range of said ally.
- If you are a Monk, whenever you use a Divine Favor or Smiting Prayers skill, all allies in spirit range gain 16 health. If you are the only Monk on your team, gain +1 to your Divine Favor attribute.
- If you are a Necromancer, all conditions, hexes and time knocked down end 25% faster. If you life steal, steal 17% more health.
- If you are an Assassin, you move 25% faster for 4 seconds whenever you use an attack skill. If you are suffering from a condition, you deal 20% more damage to anyone under the effects of an enchantment or stance.
- If you are a Ritualist, you gain +30 health for each weapon spell on your skill bar. Whenever you take 100 or more damage from a single source, one Spirit of Pain (Level 15) spawns nearby your location under your control. Up to 4 Spirits of Pain can appear.
- If you are a Dervish, whenever an enchantment ends on you, deal 50 holy damage to all nearby foes. Whenever you suffer from Weakness or Cracked Armor, you deal 10% more damage.
- If you are an Elementalist, you now have +20 armor. Whenever you use a skill that costs exactly 15 energy that would target a foe, it deals an extra 20 fire damage, 20 cold damage, 20 lightning damage and 20 chaos damage to target foe and all nearby foes.
- If you are a Paragon, whenever a chant or shout ends on you, allies within earshot gains +5 armor, +50 health and +7 energy for 18 seconds. Whenever you die, any resurrection skills your entire party may have are instantly recharged.
- If you are a Ranger, whenever you use a bow attack, it deals +11 more damage. Whenever you suffer from a condition, gain 1 health regeneration. Whenever a condition ends on you, all allies within earshot also lose a condition.