Quote:
Originally Posted by Elnino
How so? Please enlighten me. Make sure none of them are opinion based because those are just pointless (which is what I'm trying to say).
When I actively played gvg, I almost always played in a full team. Playing against heroes never bored or bothered me and I'm pretty sure it never bothered any of my guildies or the guests that played with us because they would have said something otherwise.
Yes, it may have bothered other people but how can you say that heroes made pvp worse based purely on what people felt? You say that "defensive heroway bull shit would bore someone to death" but forget that it is just one of many possible perceptions towards heroway builds and all I'm saying is that this argument whether heroes made pvp better or worse cannot be based on perception because there are conflictiong views, even in this thread.
If anyone can give a reason why heroes made pvp worse off or better without resorting to just opinionated reasons, I'd like to hear it.
Here is a valid reason, although very poor. Also, almost every hero team would crumble when you split. I wouldn't call that overpowered. Also, I was under the impression that heroes would often interrupt the wrong skills at the wrong time and also waste a lot of energy preprotting someone who was only being auto-attacked. Am I wrong?
Idk what you guys did but my guild could easily handle heroway teams. We would split usually but at one point (and in HA) we would only run the Warriors Endurance dual "ele" spike build and still managed to beat heroway teams in 8v8. I guess that build was kinda strong eh?
For the record, I'm against reintroducing heroes into pvp. Not because they made it worse but because it wouldn't change a thing. Nothing is gonna invigorate pvp other than it going f2p.
And yea, putting heroes into CA would be a very smart move.
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there may not be hard evidence suggesting it did make it worse but if they did a poll back in the days im surely every srs pvper would have ticked the option to remove heroes.
its not about the ability to handle hero teams(any 'experienced' group can) easily its actually about facing the same bull shit over and over. If you faced heroway enough usually in the first couple of maps the teams morale wouldn't get a boost infact the attitude usually goes like this "hmm another one, quick guys lets crush them fast and timer one of them to skip to halls, im sick of this shit alrdy."
infact i'd rather get beaten by a real team and have an interesting match then beat heroway all day.
if its not against dual tease mesmers that interrupt every single of your teams skills every 7 seconds(just tease alone, not including p drain and leech) and extend the match to 5-20 minutes then its teams with 6 eles or even hexway with heros which gets old super fast, if you find this fun to play against or even challenging in any aspect then i don't think this game was the right one for you.
i don't get why people find playing against heroes don't bother them.
1. its not challenging
2. its not even a real player filling that role
3. its repetitive and boring (this is a fact, if you don't find it repetitive & boring then you should stick in pve because thats exactly what you get in this game, repetitiveness and boring.)
4. no skill required since you are relying on heroes so much to win
heroways can definitely dominate lesser experienced teams and i am sure lesser experienced/ranked teams will give up much faster then the more experienced/veteran teams as they can actually beat it, which in turn totally kills the lesser experienced/ranked population faster, hence you see a huge disparity between the high ranked kids and the unranked/low rank people crying all the time about discrimination, by doing that they will probably just quit pvp altogether OR start playing heroway themselves which further fuels the bullshit.
talking from a ha perspective as that was where 90% of the population was.
excuse my crap grammar.