Well just to give a little more info regarding how I played HA when I used to PVP:
1) I hard core grinded ranks 1-4 purely by monking.
2) I went from rank 4-6 in one single double fame weekend by abusing pre nerf vimway
3) When nightfall came out, I looked through all the new skills, saw Searing Flames and simply couldn't believe it. I paid for the skill unlock pack on day one, put together 3x SF ellys (me and 2 heroes), ToF + Angelic Bond paragon, a second human player as a monk, and a tease / cof mesmer hero.
I easily beat just about every top 100 guild I faced for the first week or two who were still using obsolete meta builds from factions, and got up to rank 7, then heroes got removed from HA and I quit.
People complaining about heroes being op in HA only complained because they were completely incapable of countering the initial NF metas. It had nothing to do with the AI being too powerful, it was purely because even the top PVP guilds in the game were too slow to counter a zero day skill pack purchase and the originally OP NF skills being put onto 2 human / 4 hero teams so quickly.
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Quote:
Originally Posted by Konig Des Todes
In just about any game, PvP dies first (unless the PvP is really, really good and far better than the PvE side of it - which I'd say is not the case for GW). I am honestly doubtful *anything* can bring back PvP... except maybe casual PvP.
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I would have never stopped doing HA if I still had access to full hero teams. Even if my only opponents were Daesu and Jeydra and I kept on losing to them, I still wouldn't stop playing and trying to win because I simply enjoyed HA and full hero teams far too much. Hero battles never compared to HA. They were boring, rubbish maps with far too muc capture the flag crap.