Update - Thursday, June 21, 2012
zwei2stein
HigherMinion
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Leech signet was an odd nerf. Only good that comes of it is UW is a bit easier. |
@Zwei; For mesmers, since the update to Fast Casting, Leech Signet has been inferior to any mesmer spell because signets aren't affected by the recharge reduction. For other heroes of other professions, it was never really necessary, just a filler skill which is better filled with "Fall Back!", SYG or prots, etc.
It is funny how Anet have systematically destroyed a whole build's skillset without identifying the real problem. Leech Sig, both of the DMS hexes and IoP. Hummm... Illusion of Haste next?
keli
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just when i wanted to use that avatar..... sigh, just my luck
i mean, it still let you lose a hex, but using derv enchants is/was the goal of derv overhaul, wasnt it? at least a big part of it whats wrong with leech signet? heroes use it on any action anyway man, kinda stupid changes and why did they change kisu? that was a symbol of the event the way it was.... |
Daesu
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Let me rephrase: It would be a waste of time to split because it was never used anyway.
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Then do the split. There is no reason for pve to be nerfed solely because of pvp.
HigherMinion
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If nobody uses it then they should fix it to get people to use it, not nerf it. Nerfing an already unpopular skill would just decrease build variety.
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If you want build variety, you should bring up ranger's nerfs to Sundering attacks being slapped with aftercast and no SoH-equivalent for ranged attacks or all the paragon nerfs and how they are in the same boat as mesmers were before their update; setup for PvP but heavily nerfed because the original concept was OP.
Daesu
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Mesmers have plenty of build variety and skill choices. It feels like only five minutes we were bickering about optional skills on a mesmer build............
If you want build variety, you should bring up ranger's nerfs to Sundering attacks being slapped with aftercast and no SoH-equivalent for ranged attacks or all the paragon nerfs and how they are in the same boat as mesmers were before their update; setup for PvP but heavily nerfed because the original concept was OP. |
And yes most of us are aware of the problems with those classes.
Falq
So split mesmers are even worse now.. not that bad.
but..
Y U NO NERF SHOCKWAVE?!
but..
Y U NO NERF SHOCKWAVE?!
Coast
because nobody on high end gvg made complaint about shockwave.
They only nerf stuff relevant to gvg anymore, take that into consideration.
They only nerf stuff relevant to gvg anymore, take that into consideration.
Kunder
Umm no, AoD healer had ridiculously powerful heals. About triple that of an E/Mo spamming HP on recharge, and working on all allies (minions/pets/npcs etc). However, the healing still remains on enchantments, not attack skills, so that isn't changed. All that has changed is that you get less/no hex immunity on the build.
Andemius
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Imperial Supply Master Kagno now exchanges Imperial Mask Tokens for festival masks from years past. |
Snograt
I sorta knew this thread would be split 50/50 from eliteists annoyed at newbies getting hold of new hats to newbies being ecstatic at getting their hands on new hats
Better take that tengu mask off of my permanent-pre....
Oh, skill nerfs? Meh.
Better take that tengu mask off of my permanent-pre....
Oh, skill nerfs? Meh.
zwei2stein
Well, I was kinda proud of having every hat. Glad that I stopped caring about that before this update :-)
drkn
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I sorta knew this thread would be split 50/50 from eliteists annoyed at newbies getting hold of new hats to newbies being ecstatic at getting their hands on new hats |
HigherMinion
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Umm no, AoD healer had ridiculously powerful heals. About triple that of an E/Mo spamming HP on recharge, and working on all allies (minions/pets/npcs etc). However, the healing still remains on enchantments, not attack skills, so that isn't changed. All that has changed is that you get less/no hex immunity on the build.
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Skyy High
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Then do the split. There is no reason for pve to be nerfed solely because of pvp.
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I can't even say that the AoD change was a nerf in PvE. It'll certainly make it better for builds with lots of 5-10 second recharge attack skills in hex-heavy areas. Oh, it's a nerf for the AoD party-healing build...but I can honestly say I've never seen anyone actually using that. Is it actually popular?
And nobody should be using leech signet anyway. If there's a skill you want to interrupt, there are better mesmer interrupts, and they take advantage of Fast Casting. If there's a spell you want to interrupt for the energy, Power Leech does it better, and heroes won't waste it on a non-spell skill. I don't think this change should affect PvE at all.
Whatway
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Much as I shall be getting the 3 hats I've missed, this makes me kinda sad. Why make something which was a reward for being there at the time (id first year or two) available to people who weren't
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It's a mask people. It is not a reward for skill, dedication, or creativity. It's a reward for timing and noting more.
Elitism runs in strange ways at times.
Sharkinu
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It's a mask people. It is not a reward for skill, dedication, or creativity. It's a reward for timing and noting more.
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They are the best way to show your "age" in game. A good example is the Tengu Hat which is(was) actually the only way to prove "Hey, I preordered this campaign". Sure, there are preorder weapons, but they are not visible in town, they are not moddable, they can be acquired even now with a preorder key from ebay. The tengu hat was only available during 3 days headstart for factions. Giving it away now for doing some quests would destroy its value.
But is not like this is the first time when an update lowers the prestige value of an item/achievements, like there is no way to show that you got drunkard title, LDoA, survivor titles before the title update last year.
Xiaquin
Daesu
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I can't even say that the AoD change was a nerf in PvE. It'll certainly make it better for builds with lots of 5-10 second recharge attack skills in hex-heavy areas. Oh, it's a nerf for the AoD party-healing build...but I can honestly say I've never seen anyone actually using that. Is it actually popular?
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And nobody should be using leech signet anyway. If there's a skill you want to interrupt, there are better mesmer interrupts, and they take advantage of Fast Casting. If there's a spell you want to interrupt for the energy, Power Leech does it better, and heroes won't waste it on a non-spell skill. I don't think this change should affect PvE at all. |
This affects PvE by narrowing the skill choices for mesmers (primary or secondary) energy management to the meta skills even more.
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It's a cosmetic thing, so there is no problem keeping them exclusive.
They are the best way to show your "age" in game. A good example is the Tengu Hat which is(was) actually the only way to prove "Hey, I preordered this campaign". Sure, there are preorder weapons, but they are not visible in town, they are not moddable, they can be acquired even now with a preorder key from ebay. The tengu hat was only available during 3 days headstart for factions. Giving it away now for doing some quests would destroy its value. But is not like this is the first time when an update lowers the prestige value of an item/achievements, like there is no way to show that you got drunkard title, LDoA, survivor titles before the title update last year. |
Gill Halendt
I believe Kagno will only distribute hats from the previous Dragon Festivals. Which is fine anyway, likely every event from now on will get a collector distributing old hats.
Sinny survivor
Eurgh, kinda annoyed. The hats were pretty much the only thing in guild wars that couldn't be bought. I know it selfish but i liked having my yule hat, and having something that other people couldn't simply buy/trade for. It was the only thing that gave me a feeling of being a special snowflake. oh well, i'm glad people will be able to get some of the hats they wanted i guess.
tagus
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I sorta knew this thread would be split 50/50 from eliteists annoyed at newbies getting hold of new hats to newbies being ecstatic at getting their hands on new hats
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lol... allow me to be the first newbie to say I don't like it either. The only value those hats had was that they weren't available anymore. It was cool to see people running around with those things because you knew they were old school players... now it will be like a kid in a Led Zeppelin shirt with a 1971 tour schedule on the back. It might be a hand-me-down from his dad, but odds are better he bought it at Old Navy for 10 bucks.
Whatway
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It's a cosmetic thing, so there is no problem keeping them exclusive.
They are the best way to show your "age" in game. A good example is the Tengu Hat which is(was) actually the only way to prove "Hey, I preordered this campaign". Sure, there are preorder weapons, but they are not visible in town, they are not moddable, they can be acquired even now with a preorder key from ebay. The tengu hat was only available during 3 days headstart for factions. Giving it away now for doing some quests would destroy its value. |
For many other old players who have some masks but not others, it's a cool way to finish the collection. For players like me, who've been around since before there were titles but whose real life obligations pull me away from the game for long periods at a time, it's a cool way to see what I've missed. To new people who don't know about the masks, it's a cool way to experience them for the first time.
Devaluing prestige? C'mon.
MithranArkanere
Hats are for the players themselves. So they can have a little bit more of customization options. They do NOT shot who 'was there'.
There's people that was there, yet they don't have some of them for various reasons.
There's also people that was involved with the game since 2005 or before, yet don't have them, for various reaons too, like having to be away or sick or whatever.
And there's people that was not there for some of the events, yet have some of the hats, since they could just buy tokens and get the hat some days after the event was done.
Since they do not show who was there, they do not have that value.
Since people could have missed them, they also do not show account age.
All that's left is personal value. Having it for the sake of having it, and using it because of mere taste.
There's people that was there, yet they don't have some of them for various reasons.
There's also people that was involved with the game since 2005 or before, yet don't have them, for various reaons too, like having to be away or sick or whatever.
And there's people that was not there for some of the events, yet have some of the hats, since they could just buy tokens and get the hat some days after the event was done.
Since they do not show who was there, they do not have that value.
Since people could have missed them, they also do not show account age.
All that's left is personal value. Having it for the sake of having it, and using it because of mere taste.
jazilla
even though i still only rock my OG Dragon Mask, I was looking through the lists of hats I didn't have for whatever reason and there are a few I am missing because I probably threw them away to conserve space. It will be nice to keep the collection full for whenever I log in to reminisce after GW2 is out. I am also writing some of the bitter betsy responses in this thread down in my care book so that they can be cherished.
Daesu
Almost all my casters have the witch hat and I even have the first hat (pumpkin crown) ever given out in this game. Also the 2005 yule cap/horns of Grenth which I proudly wear every christmas.
This christmas, I would see lots of people having the same 2005 yule cap as I have been wearing. That special feeling of being an old timer is gone and everybody is the same. I remember that my friend was so proud of his tengu mask because he pre-ordered Factions and I didn't. He was wearing it and showing it off to me. With this update, I would be able to get that mask so it doesn't matter anymore whether I pre-ordered or not.
Bah...I am sure glad right now that I didn't intend to buy GW2 until years later because it wouldn't have made any difference in the end. Plus I get all the major bugs worked out and improvements added since release.
This christmas, I would see lots of people having the same 2005 yule cap as I have been wearing. That special feeling of being an old timer is gone and everybody is the same. I remember that my friend was so proud of his tengu mask because he pre-ordered Factions and I didn't. He was wearing it and showing it off to me. With this update, I would be able to get that mask so it doesn't matter anymore whether I pre-ordered or not.
Bah...I am sure glad right now that I didn't intend to buy GW2 until years later because it wouldn't have made any difference in the end. Plus I get all the major bugs worked out and improvements added since release.
Sasultra
Yep..nothing will seperates new from old a lot of post in this forum about the hats are the exact thing I was saying in my forum post...I'm sad
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Well from how some people see it if u weren't on you didn't get and you won't get again.......guess not now.
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Hats are for the players themselves. So they can have a little bit more of customization options. They do NOT shot who 'was there'.
There's people that was there, yet they don't have some of them for various reasons. There's also people that was involved with the game since 2005 or before, yet don't have them, for various reaons too, like having to be away or sick or whatever. And there's people that was not there for some of the events, yet have some of the hats, since they could just buy tokens and get the hat some days after the event was done. Since they do not show who was there, they do not have that value. Since people could have missed them, they also do not show account age. All that's left is personal value. Having it for the sake of having it, and using it because of mere taste. |
Premium Unleaded
Have you people qqing about AoD even read what was changed and actually thought about it? As someone had reiterated, the only thing that's changed was the hex removal mechanic; the aoe healing component for the pve version is still there and has the same numbers.
As for why the changes were mirrored rather than split, you lot should know more than others how RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing lazy ANet are.
As for why the changes were mirrored rather than split, you lot should know more than others how RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing lazy ANet are.
Daesu
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As for why the changes were mirrored rather than split, you lot should know more than others how RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing lazy ANet are.
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Sure, they are working on GW2 but that doesn't release them from their obligations to continue supporting GW1 well since they are still acquiring income from it. Otherwise if they are always working on GWX+1, they can always use that excuse to not support their current game well.
Kunder
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ER eles still heal better single-target and UA monks still relieve party-pressure better than AoD. Even more, Rit Lord provides better relief than AoD.
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Rit Lord is prot while AoD is healing, but AoD dervs can sacrifice about half their healing to run SY at the same time, and those two (SY and Shelter) are arguably at about the same place in the hierarchy of insanely powerful protection abilities.
And again, keep in mind the other benefits of AoD dervs over other prot/healing. AoD heals all allies (ridiculously imba with MMs). AoD was immune to hexes (not anymore). Dervs with 98 base armor are significantly less squishy than casters. Most AoD builds can still auto attack with a spear or a scythe (if you spare a few points of healing for a weapon attribute), dishing out a decent amount of damage (physicals are 90% about buffs anyway...).
Really, the only reason you don't see them is because people who play derv don't like to or don't think of playing healer bot. AoD was (and still is) one of the most imba builds in the game if abused properly.
lemming
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PvE is the game. Without it, PvP has no world to exist in. Old attitudes die hard, I see.
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The playerbase argument doesn't even make sense in this context anymore. Even with the GvG population being as small as it is, I'm willing to bet that there's still more people affected by the nerf there than the corresponding change in PvE.
DiogoSilva
Am I the only one who see AoD's changes for PvE a buff instead of a nerf? Devishes wills now be able to pump party heals while spamming never-ending adrenaline skills.
Kunder
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Am I the only one who see AoD's changes for PvE a buff instead of a nerf? Devishes wills now be able to pump party heals while spamming never-ending adrenaline skills.
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It's a buff if all you want from the ability is hex immunity while spamming attacks and don't care about enchants or healing (kind of a waste of an elite). For anyone who is using enchants to heal with it, it's a nerf. You now need to bring attack skills to remove the hexes, unlike before where you could spam enchants every second and hexes disappeared as soon as they landed.
Not that it's really that much of a nerf for PvE, honestly. They could remove the hex removal all together, the heal is the imba part. This obviously wasn't Anet trying to nerf the skill for PvE, it was Anet trying to nerf the skill for PvP and not wanting players to get constantly annoyed by easily overlooked differences in PvE/PvP split skills, so they made the same change for PvE. Keeping the PvE/PvP differences in skills to a minimum is important for the sake of not confusing the heck out of people who do both.
Daesu
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Keeping the PvE/PvP differences in skills to a minimum is important for the sake of not confusing the heck out of people who do both.
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Besides, most people just use a pvp build from gwpvx nowadays so they don't need to come up with their own builds. Only the more experienced PvPers who create the pvp builds would need to look out for splits but they are suppose to be experienced anyway so this shouldnt be a problem for them.
drkn
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Yeah, that obviously means that they should do something just to appease the half-dozen people who are going to be whining about it, even though it has no appreciable impact on gameplay. |
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Keeping the PvE/PvP differences in skills to a minimum is important for the sake of not confusing the heck out of people who do both. |
cosyfiep
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Sure, they are working on GW2 but that doesn't release them from their obligations to continue supporting GW1 well since they are still acquiring income from it. Otherwise if they are always working on GWX+1, they can always use that excuse to not support their current game well. |
St??phane Lo Presti
Hi everyone,
Following some questions here and from other sites, we've got some details for you about the festival hat changes, which will debut with the upcoming Dragon Festival: https://forum.guildwars.com/forum/fo...ge/1#post11864
Thanks.
Following some questions here and from other sites, we've got some details for you about the festival hat changes, which will debut with the upcoming Dragon Festival: https://forum.guildwars.com/forum/fo...ge/1#post11864
Thanks.
Markaedw
hmm 1 per account good thing I have 2 accounts to work with.
I wonder about the Chinese New Year mini.
I wonder about the Chinese New Year mini.
Pyrthas
This sounds about right to me:
Everyone knows it sucks that they can't do as much as they have in the past, or as much as they'd like to now. But there's no realistic fix for that, and grace and consideration seem like about all that's left.
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I’m not sure that there’s really a right answer when it comes to having to present players a ramp down in the game – the best that we can do is try to be as graceful and considerate in it as we can be. |
Kunder
1 Hat per year, a solid decision to give players an opportunity to get something missed without giving them everything. Good move.
Any hints on
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inb4 people start whining about not getting this item that they don't even know about yet.
Any hints on
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Kagno will also offer an item for those who already have all the hats he carries. |
inb4 people start whining about not getting this item that they don't even know about yet.