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Originally Posted by DiogoSilva
I advocate against a healer class the same way I would go against a DPS-only class or a tank-only class. Why artificially limit a profession? Just because it became a tradition in other mmos? To note that even GW1's monks were supposed to be more than healers, with their smiting skills. It just kind of didn't work.
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Here's where I agree with you. One of the problems I have with GW1 is that you can't be successful in every area of the game without certain professions, in essence the Holy Trinity. After Factions and Nightfall, that sort of eased with the additional of other support professions that could become effective healers. I think they just took that one step further with GW2, in part by making each profession more self-sufficient than the profs were in GW1. However, while I think the Trinity is less necessary in GW2 overall, they certainly did not eliminate the need for the Trinity. I think, as time goes on, you will still need to see the Trinity in order to be the most effective in areas of the game. Sure you might be taking 5 Warriors into a dungeon, which would be nigh impossible in GW1, but within that group will you most certainly see the need for the Tank-DPS-Support/Heal to effectively complete the dungeon.
So it's those little things that helped to turn me off to the game. Anet spouting high ideals such as destroying the Trinity, having a better server backbone, or removing the traditional quest/grouping system, when in all reality all they did was modify the looks of each. In some aspects, it is an improvement, but in others it is not.
I don't recall a day in the last 7 years where GW servers had to be taken down for maintenance (i.e. the game was taken down so you could not play it). Now, GW2 servers are coming down for maintenance - just like every other MMO does. Professions have been changed to limit the choice of build you have and to have less of a reliance on the Trinity, but I would be very surprised if you do not eventually see the need to Trinity like groups and the rise of CC builds and a metagame despite the changes - just like there is in every other MMO. They removed the ! from NPCs but still replaced them with Hearts and Dynamic Quests (which essentially are just the repeatable missions a la Eye of the North), and your actions in each still just boil down to the "fetch this", "escort that", or "kill them" quest goal - just like in every other game in RPG history pretty much.
So in the end, like many other games: SWTOR; Tabula Rasa; Aion; The Secret World; Lord of the Rings On-line; Star Trek On-line; Age of Conan; Vanguard - there were many ideals and hyperbole spouted out about each, and theyvhad brought some unique takes and mechanics to their worlds, but in the end, they all ended up the same. If you look at things, the two MMOs that have truly stood the test of time have been Guild Wars and World of Warcraft. Two very different games that appeal to a different, but vast, audience. In the end, I don't think GW2 will be able to escape that fate either - it will succeed and continue much like Eve, but in the end GW1 will be the one to stand the test of time of out both offerings. When GW2 hits its peak, I think you will find at most 2-3 million copies sold and perhaps at most 750k-800k active players - still shy I think of GW1's best numbers.
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Originally Posted by Lavans
You're right, a lot of us did disregard it, and for valid reason. If you're going to name a game as a sequel, somewhere people are going to EXPECT it to have some of the same qualities and mechanics as the predecessor. Considering that GW2 is a whole new game, personally, it should have been named something other than Guild Wars 2. This is first and foremost a video game. Calling GW2 a sequel simply because it's set in the same universe will do nothing but cause misguided expectations from those who are looking for a successor to GW1.
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Exactly - just like the big disappointment in SWTOR's space game despite the fact that BioWare said
time and time again, that space would not be a focus of the game at launch and would be updated at a later time. Just like the Elder Scrolls On-line will have nothing to do with the single-player games other than names in the game world and on the box. There is nothing being built into the game right now to truly make it an Elder Scrolls game and keep it from being anything else but being Generic Fantasy MMO 12473.
Anet had a tremendous opportunity to capitalize on the success of the design and mechanics of GW1 and really take the genre into a new direction. They chose however, (in essence) to take the Civilization series and make an FPS with Civ VI as the title.
Hanok