Devs and Guild Wars 1

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

...and remember by the time gw was 7 months old (november 2005) we already had sorrow's furnace--by far the best expansion they have made to date, what does gw2 have......gee, still working on things they PROMISED when it was released!

yeah, we have a fat chance of them doing more than adding a few items for holidays and such....wouldnt count on any profession updates. (even though they have mentioned that adding quests to gw would only take a few minutes to create--so where are these new quests??????????)

Razer.blue

Frost Gate Guardian

Join Date: Aug 2009

[King]

Quote:
Originally Posted by ectogasm View Post
$1 million would be a believable figure for me.
I guess a million cannot be realized...

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by ectogasm View Post
$1 million would be a believable figure for me.
How do you figure 1 mill?

Don't forget about the Monk updarte as it hasn't come yet as annouced.

ectogasm

Frost Gate Guardian

Join Date: Aug 2012

It's just a guess based on a mix of industry averages tailored to what we know from actual GW development. By "believable", I mean that it would be very hard to believe that a significant amount of new content and features could be produced for less and still meet quality requirements, so that figure is a minimum. There is of course no hard ceiling, as it depends on how much more they would want to do.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

It wouldn't cost 1 mill as a Pagnati Zonda costs 1 million a piece.I would bring the figues under 10K-.Third party contractors can do it for far cheaper.

ectogasm

Frost Gate Guardian

Join Date: Aug 2012

The article linked in lemming's post was written for you.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by cosyfiep View Post
more likely most of those who had worked on the original have left the company, so all we are left with is people who are clueless...(and the janitor ).
I'm not sure about the magnitude of people lost, but that's still a pretty good point. Do we know where these people went after they left ANet? The only thing I can recall was a report a long time ago about one of the original three leaving to start work on a zombie MMO of which I have since heard very little.

At this point, I would have to wonder how successful such a game could be with competition from DayZ.

ectogasm

Frost Gate Guardian

Join Date: Aug 2012

Mike O'Brien is still at Anet, he was the one who made comments about GW1 being stagnant and limiting.

The other two went their separate ways - Jeff Strain is the one who started a new company to make a zombie sandbox, and Patrick Wyatt went to work on TERA.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by ectogasm View Post
The article linked in lemming's post was written for you.
It is way off and written for another game.

ectogasm

Frost Gate Guardian

Join Date: Aug 2012

As opposed to estimates based on passenger vehicles.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I would think yes as it is a high end exotic car which cost 1 mill+.I would say any car is worth more than a video game after 6 month the game is worth nothing.

http://www.pagani.com/zonda/zonda_R/default.aspx

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by ectogasm View Post
Mike O'Brien is still at Anet, he was the one who made comments about GW1 being stagnant and limiting.

The other two went their separate ways - Jeff Strain is the one who started a new company to make a zombie sandbox, and Patrick Wyatt went to work on TERA.
James Phinney left Anet to work with Jeff Strain. Seems like all the good devs are working on the zombie mmo.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by Elnino View Post
James Phinney left Anet to work with Jeff Strain. Seems like all the good devs are working on the zombie mmo.
Which makes me think we should all jump on the zombie mmo when it comes out (it's not out yet, right?)

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

zombies....sounds better than gw2!!! (and they are very popular right now too--)

ectogasm

Frost Gate Guardian

Join Date: Aug 2012

Quote:
Originally Posted by Mintha Syl View Post
Which makes me think we should all jump on the zombie mmo when it comes out (it's not out yet, right?)
At this stage it's still vaporware. The game they're working on right now is an offline zombie shooter being published by Microsoft and will most likely be Xbox-oriented. It will however lay the groundwork for the client software that will be used for the MMO.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I was just checking out the update notes---ah, the 'official forum' notes (since the update notes on the guildwars site havent been updated since.....september!), and aside from the notes about the upcoming april fools day (which I will assssume is going to be the same [email protected] from last year, sigh) I also ran across people having restore issues to which gaile replied:
Quote:
The ART (Account Restoration Tool) is not functional in Guild Wars, and we do not have the ability to “roll-back” an account any longer.
so they will no longer going doing roll backs on guildwars accounts....gee would have been nice if they had told that to us (since it was a rather new addtion).

(link: https://forum.guildwars.com/forum/fo...ccout-s-Hacked)

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

It would be nice if they reenabled it.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

well, my assumption was correct it seems.....and I think the decline message from the 2nd quest says it best:

"No thanks, I liked the original better."

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

So...not even the fake update notes this year?:/
I could care less about an idiotic quest, what I liked was the funny fake...

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

no, they would not do a fake update since they barely tell us what the 'real' ones are (heck, have you checked out the guildwars.com update notes??? the last ones were noted in SEPTEMBER of last year--THAT should tell you how much they really care), the only place they do update notes now is on the 'official' forum, and I dont think stephaneeeee has time for such any more (heck gaile and regina never even visit here anymore, let alone post )
I guess we know where we stand.

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

My guess is there was no fake update for April Fools because all the holidays are being automated. What I mean is the current dev team is making the "final" versions of each holiday event so that there's no more need to alter the code. Since new holiday items won't be introduced, the various "turn this in for previous years' rewards" quests will work regardless of what year it is.

Leot

Ascalonian Squire

Join Date: Feb 2012

Ahmtur Arena

[Rare]

W/

Yep, they've made everything automated which implies that they don't intend to do any updates from now on.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

So, Massively just published this.
Flameseeker Chronicles: Returning to a simpler time in Guild Wars
I still have to read it, but wanted to point it out since at least someone is still talking about our beloved game, out there in the massive mmo industry network.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

well that's something even if its possible a half truth. Remember they said they couldnt revert accounts? (they have, though its no longer working), they couldnt do cosmetic changes like hair and face? .....see a pattern here?

sooooo I would say that as long as people are playing (and bugging them about the game) we stand a pretty good chance of it still being online.

jayson

jayson

Lion's Arch Merchant

Join Date: May 2007

Quote:
Originally Posted by Mintha Syl View Post
So, Massively just published this.
Flameseeker Chronicles: Returning to a simpler time in Guild Wars
I still have to read it, but wanted to point it out since at least someone is still talking about our beloved game, out there in the massive mmo industry network.
They're not just talking about it. They're playing through it.

http://www.twitch.tv/massivelytv/c/2120950

It was actually nice to watch it. Makes me want to make yet anoter Pre toon.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by cosyfiep View Post
well that's something even if its possible a half truth. Remember they said they couldnt revert accounts? (they have, though its no longer working), they couldnt do cosmetic changes like hair and face? .....see a pattern here?
Oh yes, I remember they were adamant about not raising the hero limit to seven, then they did. Felt good.

Although when I look at the state of the game today I've actually come to feel that heroes were ultimately bad for the game. Not because of letting people play alone, that was their redeeming quality.

I feel they were bad because players could choose their builds, because we came to a point in the meta where people had simply refined hero teams enough that players became superfluous, PvX's scale became distorted to treat only the most utterly powerful builds as good and disregard everything else, etc, because if a build wasn't the most utterly powerful, it didn't matter - three optimized heroes and a few decent henchmen could handle everything anyways, once the necro-exploiting builds like Sabway and Discordway showed up.

It was too easy to coordinate a team. Too easy to test out team builds and run them "just so". In retrospect, heroes should never have been added. Henchman AI should have been improved, perhaps henchman builds should have been improved (not copied right from the meta, but made with a bit of thought put into them), and the ability to micro their skills by hand implemented as it was with heroes, so people could still play alone, but actually letting players do the heroes' builds themselves was a problem. Really, the only problem, I think, and the main reason GW became such a cakewalk.

Anyways, my rambling aside, yes, Anet goes back on things all the time, hence I still keep up hope that some time they'll cave and unban me :P Despite that, I think they'll keep to the "we'll leave GW running" claim, because with such a low number of players it's unlikely GW's really costing them much to keep running. For all we know the game is running on the same physical servers as GW2.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by jayson View Post
They're not just talking about it. They're playing through it.

http://www.twitch.tv/massivelytv/c/2120950

It was actually nice to watch it. Makes me want to make yet anoter Pre toon.
Even better then! I hope many watch it and feel a push to return/come to the game!

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I read the article, (didnt watch the vid--dont do that on this computer).....its interesting the points they bring up of the inconsistencies between the 2 games--the lack of plat, the extinction of the gargoyles (and probably other species)...etc.
Hope it brings more people back to the bett---original game!

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

ANet said themselves (not GMs, not support, but devs) that they plan to keep GW servers up as long as people still play the game. So if we have a healthy, even if small community we should be fine... just don't ever expect new stuff.

The quote is floating around out there somewhere.

We all know how ANet loves to go back on their word, though. *shudder*

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

They could add heros to Prophecies and Factions camps.

fadekill

Lion's Arch Merchant

Join Date: Jul 2012

The article is very nice. On the gargoyles: I have a feeling that they will release the matter of that someday in the feature. Maybe about 10 years from now considering the actual pace of the...uhm...so called "story".

Quote:
Originally Posted by Age View Post
They could add heros to Prophecies and Factions camps.
Ugh, no.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by fadekill View Post
The article is very nice. On the gargoyles: I have a feeling that they will release the matter of that someday in the feature. Maybe about 10 years from now considering the actual pace of the...uhm...so called "story".



Ugh, no.
Ugh Yes.There are still some making new accounts to this day.These were two campaigns that don't have heros.

It also helps with PvP by unlocking them which you can use in the Zaishen arena.