Monk Spell
Holy Day {E}
Protection Prayers
Energy Cost: 25
Casting Time: 4 seconds
Recharge Time: 60 seconds
For 25-45 seconds, all nearby allies and foes cannot take damage or be the target of any skills.
I hope I worded that correctly

Wretchman Drake
Kool Pajamas
Originally Posted by Wretchman Drake
Here are the rules. Rate the spell of the person above you (comments, suggestions, etc.), then create a spell. Tell what class it's from and what it's type is. I'll start.
Monk Spell Holy Day {E} Protection Prayers Energy Cost: 25 Casting Time: 4 seconds Recharge Time: 60 seconds For 25-45 seconds, all nearby allies and foes cannot take damage or be the target of any skills. I hope I worded that correctly ![]() |
Seissor
tafy69
lord pun|shment
Chicken Rice Seller
tafy69
Originally Posted by lord pun|shment
I like your's Taffy, it would nerf IWAY & make HoH a friendly place to visit....however with chapter 2 around the corner & the rumours of defendable cities/outposts HoH will probably lose attention, however i still like your skill
Necromancer Skill Unholy Touch (E) Att :: Death Magic Cost :: 15 Energy Recharge :: 120 seconds Touch target corpse to summon a level 1/10/20 zombie (for lack of a better word) Zombie is raised with 3/4 max health of touched foe & gains 1/2/4 of touched foes skills, while you maintain this elite hex spell you suffer energy degen of -3/-2/-1 or Unholy Touch ends i have always wanted a more powerfull undead companion, & i think the summoned creature feeding of your energy instead of its own health is a winning concept. lemmie know what you think |
lord pun|shment
Epinephrine
Seissor
Originally Posted by tafy69
Well IWAY teams dont use any shouts... but yeah it would be a nerf to vimway trap teams
About your skill, i dont know about the touch aspect or a maintainable hex idea But maintainable hexes in general sounds interesting... |
Burakus Lightwing
Originally Posted by Epinephrine
Mesmer
Tabula Rasa(E) Unlinked Signet Energy Cost: 0 Casting Time: 2 Recharge: Never When used, Tabula Rasa is removed from your skill bar, and any non-elite skill from your skill list may be added in its place (subject to normal rules - you cannot duplicate a spell already present). Flexibility at the cost of power. In mission it wouldn't recharge; when travelling, zoning would reset the signet; in PvP it would start as a signet each map, allowing you to atempt to gauge what you are facing before deciding on the skill. |
art_
Originally Posted by tafy69
Silence!
Warrior Skill(Tactics) Cost 5 Energy All nearby foes cannot use shouts for 5..10 Seconds Recharge 15 Seconds |
Elessar Telrúnya
Symeon
Korg The Unfriendly
actionjack
Guardian of the Light
Originally Posted by actionjack
I will jack other's idea with this...
Charm Beast [Elite] Description: Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Beast equipped. Energy Cost: 10. Casting Time: 10 seconds. Recharge Time: None. Linked Attribute: Beast Mastery. No effect. Skill Type: Skill. yes, that mean you can have 2 pet at once.... (saw the idea before in another post) ---------------------------------------------------- And anyone want to incorperate those Conditions into their skill? http://www.guildwarsguru.com/forum/s...ad.php?t=99285 |
art_
Originally Posted by Elessar Telrúnya
I'm loving this skill ideas(Mostly)!
I always thought Water Magic was a bit underpowered: Elementalist: Name: Drown [E] Type: Spell Attribute: Water Energy Cost: 25 Recharge Time: 60 Description: Target and adjacent foes are deluged in a flash flood, have -20 Armor vs. Lightning Damage, and are knocked down for 1-5 seconds. Foes adjacent to target take 15-70 Damage. Target foe's health is reduced by half it's current amount and suffers from energy and health degeneration of 1 for 1-10 seconds. -Elessar |
The Primeval King
Darkpower Alchemist
brybry
art_
Originally Posted by Darkpower Alchemist
I got an Idea for a monk Elite. Also,a skill for W/E(E/W) profession only.
Divinity's Wrath(Monk Elite) Smiting Prayers(Minimum 9 Smiting Prayers to be successfully used) Cost: 25 pts /Casting time:5 sec/Recharge:60 sec Pillars of holy light rain down(Firestorm like),striking foes for 25-60 dmg(Triple dmg against undead),causing exaustion. Warrior's Element(W/E-E/W Elite Skill) Water Req 5/Axe req 8(Needed) Cost: 15 / Casting Time: instantaneous / Recharge: 60 sec Water Ward is cast,making enemies move 33-66% slower,while the caster moves and attacks 25% faster for 45 seconds.Ward stays in play as long as the caster keeps adrenaline and stays within the warding circle or for the duration of the spell.Enemies are also more vulnerable to Lightning attacks and lightning based weapons while in the warding circle.Upon leaving the circle's confines,or the duration of the ward has expired,the caster suffers from exaustion.I'm looking forward to comments,whether of praise or of imbalances(though I see only self made holes to give it vulnerability). ![]() |
Mosgerion
Originally Posted by Darkpower Alchemist
I got an Idea for a monk Elite. Also,a skill for W/E(E/W) profession only.
Divinity's Wrath(Monk Elite) Smiting Prayers(Minimum 9 Smiting Prayers to be successfully used) Cost: 25 pts /Casting time:5 sec/Recharge:60 sec Pillars of holy light rain down(Firestorm like),striking foes for 25-60 dmg(Triple dmg against undead),causing exaustion. Warrior's Element(W/E-E/W Elite Skill) Water Req 5/Axe req 8(Needed) Cost: 15 / Casting Time: instantaneous / Recharge: 60 sec Water Ward is cast,making enemies move 33-66% slower,while the caster moves and attacks 25% faster for 45 seconds.Ward stays in play as long as the caster keeps adrenaline and stays within the warding circle or for the duration of the spell.Enemies are also more vulnerable to Lightning attacks and lightning based weapons while in the warding circle.Upon leaving the circle's confines,or the duration of the ward has expired,the caster suffers from exaustion.I'm looking forward to comments,whether of praise or of imbalances(though I see only self made holes to give it vulnerability). ![]() |
Mr. Squish
Queenie
glountz
Originally Posted by Wretchman Drake
Here are the rules. Rate the spell of the person above you (comments, suggestions, etc.), then create a spell. Tell what class it's from and what it's type is. I'll start.
|
TheLordOfBlah
glountz
lord pun|shment
Epinephrine
Seissor
badazzreddawg
miraaz
Elessar Telrúnya
Originally Posted by miraaz
I was always thinking about a skill like this:
Monk Mirror Image{E} Linked: Protection 15e/2c/60r For 15....45 second's you create a mirror image, copied with the same skills. Mirror image ends, if your health drops below 25%. Basicly it would save monks from being raped by warriors, since it will create a diversion, warriors will get confused by the real monk, and the mirror image. |
perfect
Blessed Winds
Struth
Class: Necromancer Skill: Dance of the Dead Attribute: Death Magic Cast Time: 1/4 Second Recharge: 30 Seconds Elite Spell: Sacrifice 50% Health. Summon bone fiends of level 1...15 from all the dead creatures in the area. |
ColaManiac
The Primeval King
Elessar Telrúnya
Originally Posted by Struth
Necromancer:
Corpse Appocolipse {Elite} (Spell, Death Magic) Cost: 15 cast: 1 Duration: - Recast: 90 Sacrifice 20% max health and additional 1% for each undead ally bound to you, all undead allys explode dealing 30-200 dmg to surrounding foes. Foes suffering from a condition when hit by this spell are knocked down. This spell cuases Exhuastion. |