So,
"All is Mine!" Is basically an Insanely powerful IWAY? Interesting... Although, whats the point of gaining adrenaline if you can't use an attack skill?
Necromancer
Soul Gathering {E}
Attribute: Soul Reaping
Enchantment Spell
10e;2c;60r;
For [10...40] Seconds, whenever a creature near you dies, you are healed for [10...30] Health.
I thought this up a while ago, a way in which Soul reaping also heals you when stuff dies.
Gravekeeper's Vengance
Attribute: Death Magic
Enchantment Spell
15e;2c;20r;
Whilst Enchanted with this spell, you suffer from -1 Helath regeneration. When you die, the creature that kills you is enchanted with it, and a further -2 Health regeneration is added. Whenever the creature enchanted with this dies, it is passed to the creature that killed it, and a further -2 Health regeneration is added.
This one is more for PvP. I guess it's pretty situational as a PvE move, but could be pretty useful if you're about to die.
Monk
Hex Shield {E}
Attribute: Protection Magic
Enchantment Spell
15e;1c;30r;
for [5...10] Seconds, the next time you are the target of a hex spell, that hex fails and the caster is hexed with that spell.
Signet of Dwayana
No Attribute
Signet
1/4c;15r;
You are healed for 15 health for each 'healthy' ally in the area. A 'healthy' ally is an ally with health above 50%.
A nice self-heal skill to reward good healers
Maybe a bit overpowered in large teams though.
Mesmer
Illusion of Mana
Attribute: Illusion Magic
Enchantment Spell
For [10...30] Seconds, you benefit from +2 Energy Regeneration. When this spell ends, you suffer from -1 Energy Regeneration and Exhaustion for [5...15] Seconds.
Power Shock {E}
Attribute: Domination Magic
Spell
10e;2c;30r;
Target foe takes [20...60] Damage, and loses [3...15] Energy. If target foe is suffering from a Mesmer hex, They are Interupted.
And finally, a skill for any class to use (Like Rez sig)
Signet of Recharge
Signet
1s;(Once per adventure: Like Rez sig)
Remove all D.P
^That should stop people from selling Candy Canes for loads