A Collection of Ranger Suggestions
NOTICE: PLEASE post a comment when you view this thread, the more feedback we receive, the better we can evaluate the suggestions, and the better Guild Wars can see what the people want in their game.
This thread is dedicated to any ideas concerning the Ranger profession. These may include but are not strictly limited to
-Skills
-Weapons/Armor
-Appearance
-Any bugs/annoyances you find
-and etcétera.
Do not put down anyone's ideas, instead tell us why you like or dislike the idea.
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These are the suggestions I have received, some ideas were conceived by myself and some from friends.
-Rangers need quivers. Quivers don't have to be an item in the game, in fact, this suggestions does not want it to be. This suggestion requests that
1)Rangers always have a quiver on their back. When they are not wielding a bow, however, they can toggle the quiver on/off like a cape or a helmet/mask/eye/tatoo. In Towns they may always toggle on or off.
2)When other classes wield a bow, they get a quiver on their back automatically, and when they store the bow in their bag, the quiver disappears. [One must realize that in order to do this, the cape's engine must be altered so that the cape does not flow through the quiver.]
-When firing Dual Shot, two arrows should be seen fired, not just one.
-(also applies to other professions) correct hair so that it does not go through an avatar's head. (When Rangers shoot their bows, their hair does just this, and many players see it as a bug that needs to be fixed)
-Fix druid's armor so that you are not wearing so much wood and leaves.
-Correct some hairstyles so that their hair is more realistic. For example, the first ranger hair shown when making a ranger has a hairline that is way too low in front, and the hair in back "magically" hovers in air behind your back. The headband in one hair style is too large, and should be decreased in size. [basically, new hairstyles are wanted.]
-Spirits should not all look the same, each one should have a unique avatar.
-When firing fiery arrows/icy arrows/etcétera, this should affect the arrows appearance accordingly.
-More Pets: Hawks/birds that rest on your shoulder when they are not attacking. And more pets in general (ok first of all why can I charm a freaking spider in UW, but I cant charm a moss spider? Spiders are not animals, why should you be allowed to have one as a pet?)
-Bows should have strings!
-When you shoot an arrow, your bow bends, but if you are hit before you shoot, you shoot with your bow looking like you never bent it (if you dont get what i mean, go get hit by an attack while shooting, you will see the bent bow go back to default). Not a big deal, just more suggestions to help the ranger profession out.
-The 'Healing Spring' spell should have a visible area; perhaps like a light-blue version of a Necromancer 'well'. Most people don't know that Rangers have an area heal spell, and when it's cast it's not readily apparent. Unless you tell people, or they know, most people won't know to move into, or not move out of, the area of effect.
-NEW SKILL:Etherial shot
--Energy 10. Speed - normal shot. Recharge 10
--Bow Attack skill. Your arrow passes through solid objects, unable to get target obscurred. Attack has 25% reduced range.
--No attribute based.
-Modify Charm Animal and Comfort Animal skills by moving pet res to charm animal - then if you weant to heal your pet take comfort otherwise let a monk heal or alternatively let monk resurects and res sig's be usuable on pets too.
-A Stealthy Skill, so the ranger can scout ahead like a ranger should.
Ranger cannot be seen by foes, but moves 75% slower.
something like that.
-I remember a suggestion in an earlier thread about the option to have the pets as mounts, (perhaps after they have evolved to their large form) - depending on the skill of beastmastery
-LOOK AT actionjack 's post on page 1 for more PET suggestions
-the cost of skills in the skillbar updated to show the new energy cost due to assignment of points into Expertise. Maybe it's just me but sometimes when my energy is low, I tend to look at the cost of skills and use what I think I can without taking into account that they actually cost less than stated.
-CROSSBOWS WE NEED EM

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-Ability to change your character's appearance (skin color, height, hair style and color, face...) after you made your character. An NPC in each major city could help you do this, and you could have a price, like 500 gold to change your appearance.

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Feel free to send suggestions of your own, some may be posted in this first post. Feedback is greatly appreciated. Please, no putting down of anyone's suggestions.