Ok I think I've come to the conclusion Loviatar is a plant for GW and wants us to take it however GW wants to give it to us
And we have some people posting 'hissy fit, infantile, blah blah' if you want more than one or two slots. Why?
It's a topic
about character slots in a game and some objections to only getting one or two. And yes that will impact how many of us can play and enjoy the game. And lo and behold it thus can impact if we chose to buy it. Reasons not to allow more than a slot or two seem pretty weak.
Meanwhile resistance to the idea of getting a full complement of character slots (as everyone likes to thump their chest and say we're getting a standalone product, not an expansion) to continue on with meets strong resistance. Where continuing on means you've likely got most if not all your current spots spoken for, yet it's supposed to be 'a whole new game' and even more hooks to explore different ways to play the game.
A lot of you like to say 'you'll get the game anyways, the user base won't be hit, etc'. To the former that's why WE keep posting, it's not a fun game to play hamstrung or play roulette with your long-standing characters you spent hundreds of hours with and enjoy, to enjoy the new classes, content, and methods of play. A lot of us already jammed in 3 characters just for unlocks, do we
really need to once again work within such fashion with even less choices - do we have to be happy with
play a Ri/A or A/Ri?
It's just so odd a game with such rich and so many choices would box you up in such a fashion, look to sell you a new box, and box you in even more. Already feeling a bit boxed-in, is it any surprise slots are a hot topic and might have some of us consider looking elsewhere if we can pay another entrance fee to be short slots right out of the gate?
I felt the sting when chosing between continuing in with a PvP guild and playing with my wife pre-sear and beyond with her character. I chose the latter - I have 4 classes fully unlocked and 25 skills left total on my account.
I can't use any of it, and even double/triple possibly quadruple gather skills at times, as your acquistions don't effect your other PvE characters.
I felt the sting PvP weekend, where I couldn't play a Ritualist or Assassin on my main account as I'd have to nuke one of my very long standing characters or my mid-way monk working with my wife. Why am I unable to play these new characters on my main account with such a choice, gathering faction and their unlocks for it now? Because of poor design and decisions on Anets part, IMO. And now I have the option to pay more into that design.
So I could just let the chips fall where they may.
Or say something about it and hope it changes so I'm more likely to continue to enjoy it.
Once again I'll have that experience PvE weekend, I'll use my wife's account or set up a temporary one if she wants to give it a go (she's not a PvP fan but this weekend might interest her). Once again faction/unlocks would be available but I won't be doing so on my main account or be as identifiable to friends/guild/etc. Yay.
One thing these weekends did is bring the issue home in a big way. Several of us are already making hard gaming choices. Why? It's a
game.
As such its a
very poor experience to suggest you allow for PvE, PvP, all these terrific ways to play, build, explore, etc - and make you delete say your 150hr character play through with a new class, or enjoy that kind of content (PvP). So here's this long thread, most people don't read it, who knows if GW will care or if there was much point.
But it's better to give it a shot here and make some noise than go afterwards 'hey you didn't give me enough slots, I'm leaving
'.
These aren't threats - they're 'hey this is a problem, can you help us out??'
If they can't, some of us will have to 'help ourselves out' of GW, true.
If you read this as hissy fit, infantile, bad mojo, sun stroke, be my guest.
GW is a fun game. GW:F will likely be a fun game.
Deleting long-standing characters and/or being stuck unable to play content as a primary class you'd like to try or gameplay you'd like to dip into or get back to (pvp) isn't fun.
End Of Line.