Is there a petition for 2 new slots instead of 1?

Ensabah Nur

Ensabah Nur

Frost Gate Guardian

Join Date: Jul 2005

State of Confusion

Army Of Apocalypse (AOA)

R/Mo

I post this here because it is very relevant to the topic of character slots and merging or not of Factions & Prophecies accounts.

Here's another interesting problem I can't believe I just realized about Prophecies, Factions and merging or not the accounts.

Dilemma (A): If we don't merge our Factions accounts(if we buy) with our current Prophecies accounts then we all have to somehow(still not sure how Anet is handling this aspect) re-join our own guild and have a problem with that because at 70+ members currently and the limit of 100 members per guild not everyone will be able to re-join. This would also mean that I'd be an officer in my guild in which I'm already the leader and cause many other problems.

Dilemma (B): Merge the accounts anyway and accept the (potential) loss of character slots which is not favorable for convincing me or many in my guild to purchase Factions.

Dilemma (C): Start a new Guild with a New Hall , Cape , Name etc. which again isn't favorable for convincing us to purchase Factions, we don't mind at all starting new characters(we love the idea) but starting a whole new guild , is assinine. Dividing a single guild into 2 guilds doesn't seem like a great way to help unity and co-op play.

If part of the idea behind Guild Wars is to promote Co-op play(it is a COORPG after all) between Guildmates and/or Allies(Factions) then all of the above dilemma's show issues with the Co-op part by causing problems with current guilds.

So in summation the only true fix not to ruin current guilds and the co-operativness of the current format of Guild Wars is to allow us to link our (potential) Factions accounts with our (current) Prophecies accounts with no loss of character slots for doing so. Thereby letting us keep our 1 guild intact and unchanged.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Quote:
Originally Posted by Ensabah Nur
So in summation the only true fix not to ruin current guilds and the co-operativness of the current format of Guild Wars is to allow us to link our (potential) Factions accounts with our (current) Prophecies accounts with no loss of character slots for doing so. Thereby letting us keep our 1 guild intact and unchanged.
YEAH!!!!

/signed

DJ Josh

DJ Josh

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by Ensabah Nur
So in summation the only true fix not to ruin current guilds and the co-operativness of the current format of Guild Wars is to allow us to link our (potential) Factions accounts with our (current) Prophecies accounts with no loss of character slots for doing so. Thereby letting us keep our 1 guild intact and unchanged.[/B]
/signed for being spot on

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by Ensabah Nur
I post this here because it is very relevant to the topic of character slots and merging or not of Factions & Prophecies accounts.

Here's another interesting problem I can't believe I just realized about Prophecies, Factions and merging or not the accounts.

Dilemma (A): If we don't merge our Factions accounts(if we buy) with our current Prophecies accounts then we all have to somehow(still not sure how Anet is handling this aspect) re-join our own guild and have a problem with that because at 70+ members currently and the limit of 100 members per guild not everyone will be able to re-join. This would also mean that I'd be an officer in my guild in which I'm already the leader and cause many other problems.

Dilemma (B): Merge the accounts anyway and accept the (potential) loss of character slots which is not favorable for convincing me or many in my guild to purchase Factions.

Dilemma (C): Start a new Guild with a New Hall , Cape , Name etc. which again isn't favorable for convincing us to purchase Factions, we don't mind at all starting new characters(we love the idea) but starting a whole new guild , is assinine. Dividing a single guild into 2 guilds doesn't seem like a great way to help unity and co-op play.

If part of the idea behind Guild Wars is to promote Co-op play(it is a COORPG after all) between Guildmates and/or Allies(Factions) then all of the above dilemma's show issues with the Co-op part by causing problems with current guilds.

So in summation the only true fix not to ruin current guilds and the co-operativness of the current format of Guild Wars is to allow us to link our (potential) Factions accounts with our (current) Prophecies accounts with no loss of character slots for doing so. Thereby letting us keep our 1 guild intact and unchanged.
great post, /signed

Altair

Ascalonian Squire

Join Date: Jul 2005

Quote:
Originally Posted by Ensabah Nur
So in summation the only true fix not to ruin current guilds and the co-operativness of the current format of Guild Wars is to allow us to link our (potential) Factions accounts with our (current) Prophecies accounts with no loss of character slots for doing so. Thereby letting us keep our 1 guild intact and unchanged.
/Signed !!!

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

[rant]

I swear. The way you people are going on, Chapter 3 is going to be absolutely nothing but ten or twelve extra character slots. And you people will devour it like ambrosia. Seeing as how, ye know, discerning consumers apparently can't see past the log-in screen to what's beyond.

Hey, Anet! You listening? It seems the Guild Wars community will be perfectly content with nothing but character slots for the next three expansions! Lots and lots of money saved there, guys!

[/rant]

That being said, you have finally produced an argument I can halfway believe in. On this note, I will cease posting in this thread, but does that mean that people can - pretty please? - start thinking of Factions as exciting and full of potential again and not just a hideous imposition being forced down the throats of decent, law-abiding Prophecies players?

Good Lord, you'd think the thing was diseased for all the different complaints about it, and incurable for the near-total lack of excitement. Maybe we shouldn't get any more expansions if this is how they're recieved.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Let me put it to you this way...

Chapter One: $50 CAN
Crapload of content.
4 character slots.

Chapter Two: $50 CAN
Crapload of content.
2 (?) character slots.

Can you spot the difference?
That's a little thing I like to call maths.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Cjlr
Let me put it to you this way...

Chapter One: $50 CAN
Crapload of content.
4 character slots.

Chapter Two: $50 CAN
Crapload of content.
2 (?) character slots.

Can you spot the difference?
That's a little thing I like to call maths.
Chapter Two: $50 CAN
Crapload of content.
2 (?) character slots.

WHICH IS ONE SLOT FOR EACH NEW PROFESSION SO YOU DONT HAVE TO DELETE ANYTHING YOU ALREADY HAVE

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by LaserLight
On this note, I will cease posting in this thread, but does that mean that people can - pretty please? - start thinking of Factions as exciting and full of potential again and not just a hideous imposition being forced down the throats of decent, law-abiding Prophecies players?
How can I be excited if I know I'm not going to be furnished with the resources I will need to enjoy it?

And by the way, the only people who'll be feeling as if they'd had anything at all forced down their throats are the people who're going to be buying GW:F regardless of anything. These will be the people STILL complaining about character slots on these forums, ad infinitum, months after the game is released. We, the discerning consumers, won't have spent a penny and be happily playing a game that does meet our expectations.

Quote:
Originally Posted by LaserLight
Good Lord, you'd think the thing was diseased for all the different complaints about it, and incurable for the near-total lack of excitement. Maybe we shouldn't get any more expansions if this is how they're recieved.
Once they start giving them away, I'll be first in line to get a copy. Until then, I'll decide where I'll spend my money, regardless of your rather obsessed notions that this is some kind of ungrateful blasphemy.

Quote:
Originally Posted by Loviatar
Chapter Two: $50 CAN
Crapload of content.
2 (?) character slots.

WHICH IS ONE SLOT FOR EACH NEW PROFESSION SO YOU DONT HAVE TO DELETE ANYTHING YOU ALREADY HAVE
Please read my previous post for a breakdown of why what you just shouted doesn't work. The essence boils down to this:

Quote:
Originally Posted by Gli
I'll have a whole game's worth of new low level content that won't be suitable for my existing characters, I'll have 8 character classes who'll all offer a different playing experience when played through all this new content, yet I'll only have 2 character slots!
It's not just about two classes. There'll be 8 classes I might want to play through the new game.

(Total possible exerience) equals (number of campaigns) times (number of character classes).

I don't expect to be upgraded to 16 slots, but just 2 will not cut it.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Gli
Please read my previous post for a breakdown of why what you just shouted doesn't work.
if you will add one tiny bit to your bold statements saying this wont work changing it to

*this wont work FOR ME*

i will be tickled to stand by on the sidelines

did i mention that i am an incurable fanboi who enjoys the game and possibly wont even create one of the new characters at all/at first?

note i have never said the game is perfect just that i enjoy it warts and all

DJ Josh

DJ Josh

Krytan Explorer

Join Date: Aug 2005

@loviatar at least your honest mate i'll give you that.

Ensabah Nur

Ensabah Nur

Frost Gate Guardian

Join Date: Jul 2005

State of Confusion

Army Of Apocalypse (AOA)

R/Mo

All I will say is that the majority see my "arguments" have merit and are sound in theory and practability. So in someone else's words "Hey, Anet! You listening?"

For the record, I currently enjoy Guild Wars as well, just trying to let Anet know what I and apparently the majority of potential consumers are looking for in Factions(Besides what they've already officially announced we're getting).

The Fox

The Fox

Lion's Arch Merchant

Join Date: Apr 2005

Suggestion
Change the way player-verse-player characters exist, by allowing players to create a number of templates that can be used on the fly. Storage space would probably have to be removed from these template characters; however, everyone would have a slot for dedicated pvp use.

Then people wouldn't get corned into just role playing when they use all of their slots. This would promote more gvg/pvp and therefore better guild relationships. Anyways, it would also open up a character slot making everyone happier... then players would only have to dislike 2 primaries to be completly satisifed with their number of character slots!

As far as new buyers getting more slots than existing prophecy players... Well, not everyone is paid the same for a given job, yet everyone agrees to their contract. Live with the slots provided, or don't buy the expansion to let consumer demand create equlibrium.

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

fox that is exactly what we are trying to point out.

If the content isn't the same for the buck we pay, I won't consider buying the game seeing as there are going to be a multitude of possible replacements.

I never said other people won't buy it, but I did notice that there are more people then me alone with the same sentiment. And Anet can not ignore something as important as this.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Loviatar
if you will add one tiny bit to your bold statements saying this wont work changing it to

*this wont work FOR ME*

i will be tickled to stand by on the sidelines
If you'd read that earlier post of mine I referred you to, you'll see that I did just that. I just can't be bothered to put that little disclaimer in each and every sentence.

If you're going to be nitpicky, pick a nit that's really there, not an imaginary one.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Gli
If you'd read that earlier post of mine I referred you to, you'll see that I did just that. I just can't be bothered to put that little disclaimer in each and every sentence.

If you're going to be nitpicky, pick a nit that's really there, not an imaginary one.
seriously

please forgive this additional nit.

how much extra work (considering the size of the post) is 2 extra words compared to someone else not knowing those words were said maybe pages earlier?

and looking for something they dont know is there and may have missed?

not every sentence but maybe once in a post?

/end nit

The Fox

Quote:
As far as new buyers getting more slots than existing prophecy players...
that fox is the misconception

if you have chapter 1 now and buy chapter 2 you will have x number of slots or if you install them as separate stand alone games you will have x + an unknown (as yet) number of slots.

if somebody buys chapter 2 now and then goes back later for chapter 1 the total number of slots in each case will be the same for each account.

buying chapter 2 first will not gain you a single slot

the order of purchase has no effect on total slot number

NOTE

if anybody (beta tester maybe) has a confirmation that the above is not true tell me so i can correct the info i give out

CKaz

Jungle Guide

Join Date: Feb 2005

Hey Lovitar you said your last post about 3-4 posts ago

Now with 1 week to go we still don't know
There's rumours of CE might provide more, so even more $ to expand lol

Isn't that nice, pay extra to get (maybe) what those not linking the accounts get. Would be nice if they'd get off their duffs to let their installed base know how they're going to get treated and what the pre-order and ce bring to the table, say before the pre-order box comes out? Or is that too much?

Tourney was cool. Not at all impressed on how they're letting this sit however.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I see it this way:
If you they add 2 slots to this game, it's like four slots. Why?
Well, each slot has access to Ch1 and Ch2 Content, so 2 slots times 2 chapters is 4. ^_^
Fromt that view point: 6 total times 2 chapters = 12 experiences possible. (In ch1, you had 4 slots x 1 chapter= 4 experiences).
If you buy seperately: (4 x 1) + (4 x 1) = 8. So, if you buy both you do get more content.

Maybe I'm just crazy.

Gli

Forge Runner

Join Date: Nov 2005

Each slot, unless you delete a character, will only have access to a single low level area, not both.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Do you really want to go through a pre-searing-esque area twice?
I guess you can, but I found presearin really boring either way, haha.
So, losing a low-level area isn't effecting me all too much. Considering it's what, 1/50th of the actual game?

CKaz

Jungle Guide

Join Date: Feb 2005

Quote:
Originally Posted by TGgold
Do you really want to go through a pre-searing-esque area twice?
I guess you can, but I found presearin really boring either way, haha.
So, losing a low-level area isn't effecting me all too much. Considering it's what, 1/50th of the actual game?

Sure I'd love to go through the new contents version of pre-sear 2 or more times. I'd like to try one or both of the new characters and still don't have a primary ranger (sorry mesmer, I see no way I'll ever have primary room for you, but you're a great secondary!). Why is this even remotely suprising?

If anything Ascalon was a drag, not pre-sear.
And this will be entirely new content, and one would hope, different quests per class. I'm suprised you'd suggest once through only when we've had to endure prophecies 3+ times for most of us.

Plus it's been suggested there will be that much bigger of an area for it (not just the early levels but perhaps 1-15) and experiencing it as a different character class combination would make that much more sense.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

I, for one don't mind revisiting Pre-Searing, and still have one character in that world at the moment. I don't think many of us here are basing our sole decision to buy Factions on the number of character slots alone. There are several considerations I am pondering, including Anets near total lack of info on this new chapter, as part of my decision. I fully believe Anet intended only to give one character slot to upgraders, as the CGW article stated, despite their backtracking now. It's only through our outrage at that fact that they denied the truth of that statement and have remained vague on the subject ever since.

To begin with, simply buying a new game based on its content alone is a little foolish. One of the best CRPGs ever made was Temple of Elemental Evil, yet the game is so riff with bugs and other problems that it's not worth the money to spend on it. I made sure to do some research on the game and had the opportunity to know someone who had the game, so I could get some time in on it. Definately enjoyable, and also disappointing that the dev does not support it, otherwise I would have snatched up a copy in a heartbeat.

The same goes for Factions. I have no dbout that the new content and all will blow Prophecies away, but without some of these lingering problems being taken care of, it will not be worth spending my money and time on it. Anets silence on Factions, especially compared with the hype of Prophecies worries me. They certainly do not need to market Chapter 2 as they did Chap 1 since the game is established, but thus far, they have swung so far to the other end of the spectrum as to make me wonder what they are trying to hide. That's probably the biggest factor weighing on my decision at this point in time.

For me to continue to buy future installments of this game, Anet needs to do the following:

1) Bring the number of character slots in line with the number of primary professions with Factions. From that point on, they need only increase the number of slots when new professions/playable races are added to the game, still keeping the number of slots in line with the number of additions.

2) The amount of account storage needs to be increased dramatically. With the addition of special holiday items, mysterious quest items (tap shred), and the various types of salvage items, and mods for weapons and armor. A single character needs much more holding space than we have now. Selling Fetid Carapaces to make room for another weapon only to find out you can upgrade armor from a collector later on who needs Fetid Carapaces really sucks. That only forces me to grind to get items back, something Anet said they wanted to keep to a minimum with Guild Wars.

3) Explain how the quests and explorable areas will be handled in regards to top level characters brought over from one chapter to another, in comparision with starting characters in each chapter. What good will be doing 500 XP quests for a level 20 who needs thousands of XP to gain that next skill point. Just how much content am I going to miss out on when bringing a character from C1 to C2, and at which level will I be able to bring that character over - must they be level 20, or can I bring a lower level over?

4) What bonuses will I receive by purchasing the Pre-order and CE as opposed to just picking up a normal copy of Factions? Do I have to buy the Pre-order to get the special items, or will current account holders get a bonus of their own if combining chapters on one account?

5) Are there going to be more nerfs and content changes based on the PvP portion of the game or will the PvE portion regain some support. I bought GW because it was a PvE game with some PvP thrown in as extra. The PvPers who mistakenly bought this game have thus far been the ones that have been coddled by the devs. GW was never intended to be a PvP heavy type of game, and if it continues to lean more towards that aspect, then I certainly won't continue to play it.

Make no mistake, I certainly want to get Factions, and would like to upgrade both of my accounts with the new content. However, until Anet's silence is lifted, and the above problems addressed, among others not mentioned here, then I certainly won't be spending any more money on the game. I expect to gain two character slots if upgrading an account, and if that's the case, I certainly won't upgrade more than one account. However, if I get a full eight slots to match all eight primes, then I won't hesitate to buy two copies of Factions, including at least one CE, and continue to upgrade so long as that trend is continued with future chapters.

Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by TGgold
Do you really want to go through a pre-searing-esque area twice?
I guess you can, but I found presearin really boring either way, haha.
So, losing a low-level area isn't effecting me all too much. Considering it's what, 1/50th of the actual game?
Yeah, I kinda like playing through pre-Searing, sue me.

It's not just the pre-Searing equivalent part of the Factions I meant though. Since all my existing characters (in slots I already paid for) are level 20, the whole part of Factions designed for pre-level 20 play will be unsuitable for them. In Prophecies terms, that's all content going from pre-Searing up to the Crystal desert, give or take some depending on your play style. This will probably amount to a sizeable chunk of the game, for which I'll only have 2 character slots? No thanks, 4 slots weren't enough for me to fully enjoy what Prophecies had to offer, and I'm sure not going to get into Factions if I have only half of that to go through what's being said to be a bigger game.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Oh, you were one of the people who was never happy with what we got to begin with. My answer: buy 2 accounts.
That's what I had to do. That's what a lot of people do. How do you think ANET can keep up producing games if you *only* had to buy once to have *everything*. It's not smart from a market standpoint. I'm just glad that we have the game at all ^_^

And the PvE is ridiculously easy anyways, so why would you want to have to use low leveled characters? Does it increase the story value to you? I mean, I can see how most will just form lvl20 groups for early missions, but that's not a real loss in my opinion. It's just reducing grind :P

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by TGgold
And the PvE is ridiculously easy anyways, so why would you want to have to use low leveled characters? Does it increase the story value to you? I mean, I can see how most will just form lvl20 groups for early missions, but that's not a real loss in my opinion. It's just reducing grind :P
Frankly, your posts come across as if you're just arguing for the sake of the argument. First, you appear all psyched about this huge new game, chock full of new and awesome content, a few posts later you sound like you're bored with Fractions already. Using level 20 characters for low level missions? Please...

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

Quote:
Originally Posted by Evil Hypnotist
I'm undecided about the issue of extra character slots. When the first news of Chapter 2 started out I assumed there would be another 4 character slots just like Chapter 1. Word around the campfire suggests that if you only have a Chapter 1 account then you get 4 characters slots, and if you only have a Chapter 2 account you will get 4 character slots but your 4 characters are assigned to their specific chapter.

However, if you have a Chapter 1 account and upgrade it with Chapter 2 then you will only have 5 character slots, not 8. You sacrifice 3 character slots in order for all your characters to be able to cross between the chapters. This strikes me as a little unfair seeing as everyone will be paying the same price for Chapter 2 yet those who want to use their existing characters in Cantha, plus try out the new professions would need another account.

Does this make any sense or am I just exposing you lot to the chaotic jumble from inside my head?
Very well said, this describes my frustration 110%. I have two accounts, my main with 4 PvE characters, all of who have completed the storyline, have all skills, wear 15k armor, etc etc. And then on my second account, I have 2 PvE characters, to complete all 6 professions. They are both near end-game. My point is that I will be adding Factions to my main account, simply because it is the one with all my work, over [censored] hours! So deleting any of my characters is simply not an option. I have heard rumors that they will not add any slots at all if you have both games combined, so I will refrain from complaining too much, 5 is better than 4.

But again...6 is better than 5...right?

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

My mind is made up. Whether I buy Factions right away, or instead wait countless months until the prices drop signicantly, depends on what an upgrade costs and what is offered regarding extra character slots.

My wife and I share 3 accounts, she having 6 characters and I having 5 (I haven't made a warrior yet). We play our various characters quite often, and so would like to have our current characters, all of them, have access to the new chapter's worlds. So our intention would be to buy Chapter 2 as an upgrade or add on to our Chapter 1's (all three of them = three upgrades) rather than just buying one or two full Chapter 2 licenses as stand alones.

But we also want to play the new characters. Both of them, each of us. But we will not want to delete any of our existing characters. So if Anet is only offering 1 extra character slot for the "upgrade" option, how would this even be possible? Will they make it possible and necessary to buy two upgrades for each original Chapter 1 account in order to add 2 new character slots in such a way that the new and old characters can travel to both worlds?

And if the "upgrade" option is anywhere near the price of the full but stand alone Chapter 2 but offering only 1 extra character slot, this would be truely an unfair deal.

So I for one, as well as my wife, will wait out and see what is offered before deciding whether to continue on to Chapter 2.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by coolsti

And if the "upgrade" option is anywhere near the price of the full but stand alone Chapter 2 but offering only 1 extra character slot, this would be truely an unfair deal.

.
there is ZERO price between the merged and stand alone game.

SAME GAME AND THE SAME PRICE

after you buy it you decide which way to install it

IT IS THE SAME FULL GAME/SAME FULL PRICE

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

loviatar but by merging them you are in fract upgrading your gw account.

please reread everything that he said in stead of staring blindly to one snippit...

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Renegade ++RIP++
loviatar but by merging them you are in fract upgrading your gw account.

please reread everything that he said in stead of staring blindly to one snippit...
play fair now.

i was addressing the price issue because he seemed to have the idea that a merged account would be somehow cheaper which is not the case.

indeed he seems to think of it as an expansion at a greatly reduced price as from this quote

Quote:
And if the "upgrade" option is anywhere near the price of the full but stand alone Chapter 2 but offering only 1 extra character slot, this would be truely an unfair deal.

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

Or the way you could interprete it also is that if the 'upgrade' costs as much as using it standalone while not getting the same number of charslots then it would be an unfair deal. Meaning he would only be willing to pay the full price for the ability to use it as an upgrade if he got at least the same number of slots as if it is used standalone.

And i think i have made already a couple posts about why it can be seen as an update/upgrade even though it has new content. (but tell me one upgrade that doesn't involve new content...)

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Renegade ++RIP++
(but tell me one upgrade that doesn't involve new content...)
great big

on the other hand name a single *expansion/upgrade* that had a full game of content AND did not require the original *upgraded* game to be installed to play

if someone who has never heard of GUILDWARS: CHAPTER 1 gets chapter 2 as a gift he/she will have a full, entire, uncut game to play.

if they then get the bug and go back for chapter 1 they will have the treat of a second full, uncut, unexpurgated , unshortened, game to play.

to me that is a new game with the option to carry over characters and not simply an expansion or upgrade

just my opinion

forever

Frost Gate Guardian

Join Date: Jun 2005

No more discussion. Anet, please, listen to us, just tell us you will give us 4 extra slots, and everyone will be happy, including Loviatar. That's the best way to solve this problem.

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

loviatar,

buying chapter 2 and then chapter one will not offer you a full new game.

you will only get acces to more skills of the coreclass and the actuall access to the the worlds. The only difference with a regular expansion is that the expansion isn't necessarilly the next chapter but can also be the previous due to the standalone feature. Don't let yourself be fooled by a mere marketingstunt...

Heck it wouldn't surprise me if chapter 3 would contain the classes of chapter one with their coreskills and the classes of chapter 2 with their coreskills and then the actual new content from chapter 3 which again could be used standalone or in combination. In hte end because of the overlap of the content it is and always will remain just an expansion to the people already owning a previous chapter. It would have been a fully new game if:

a) it contained all new chars
b) it contained a complete new world and quests
c) there is no overlap with a previous chapter

just my opinion.

Gli

Forge Runner

Join Date: Nov 2005

Who cares what they (or anyone for that matter) decide to call it? It doesn't change anything. Semantics have nothing to do with the number of slots on accounts with joined GW and GW:F keys. They can call it whatever they want, it's not going to change anyone's opinions.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Renegade ++RIP++
loviatar,

buying chapter 2 and then chapter one will not offer you a full new game.

you will only get acces to more skills of the coreclass and the actuall access to the the worlds. .
you will get everything that we (or i) have been playing since early release which i consider a full game.

someone buying chapter 1 after chapter 2 will get

every mission

every quest

every square inch of explorable area

every chance to go through the same amount of content that i have

if you get every thing that we have been enjoying so far how can you say that the full chapter 1 we have is not a full game?

honestly curious

the world with everything in it to do along with the characters to do it with are the game to me

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

Sigh,

please reread what i jolted down. You completely ignore it

But I'l try to rephrase it, imagine that the skills to ranger spike weren't available, since they aren't deemed to be coreskills. Lets for the point of illustration use orders for them. How could you say that playing b/p in Tombs is still the same? And you can draw this line on for all the non core skills.

And once more, the point isn't what you get, but the point is what you get extra. If I would sell you a new car for the full price but replace the engine with the one you were using before. Would you still ocnsider that a new car or would you consider it an update/expansion to your old car?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Renegade ++RIP++
Sigh,

please reread what i jolted down. You completely ignore it

But I'l try to rephrase it, imagine that the skills to ranger spike weren't available, since they aren't deemed to be coreskills. Lets for the point of illustration use orders for them. How could you say that playing b/p in Tombs is still the same? And you can draw this line on for all the non core skills.

?
since that is pvp i will answer

FACTION

before scooting for a bit

cheers

CKaz

Jungle Guide

Join Date: Feb 2005

And we still wait for an answer from ANet.

Hopefully they'll listen to those of us who want to play each primary, who want to play pvp, who want to play along with friends/others, who have bought the multiple copies for themselves, who have bought multiple copies for their households, and who won't buy further chapters without some consideration.

Being left with 5 or 6 slots with chapter1&2 linked is without such consideration. 8 isn't a crazy lot here folks, and what the storage requirement is for those without linked accounts paying the same $. So what is the big friggin deal.

We're not complaining about the cost (full standalone price? good for you!)
However there certainly will be a problem if even that won't result in us reaching 8 slots (rumored CE, any other $ option), being nothing less than a slap in the face to a lot of people looking at continuing, and many of those across multiple copies.

That's the gotcha here IMO. A lot of us first saw it and said 'meh, I like the game, expansion shoulda been $30 but I'll do it'. Go GW/ANet, cha-ching.

Now a lot of us are like 'woah, so I'm a returning gamer, I've been dying for character slots to add to my account, and you're going to cough up *1*, maybe *2*? For $50? so I'll have to delete some characters to play how I want too, and pay the premium price for that privellege?'

I bought 2 GW:P @$50. I'd buy 2 GW:F @$50 if it wasn't for the slot BS.
Now I might buy 0 more chapters, like many others have mentioned.

I think its a bigger crossroad than many people get.
Yeah they had 'UAS' but now they've got their million and their niche, and want to set up re-occuring chapters and re-occuring $ (hey monthly model!)

Wouldn't it be silly not to resolve their 'oops' from GW:P and add two slots there so they'll keep those of us trapped on their chapter gravy train?

Or better to ignore it and just pull in new people?
If they do 1 or 2 unlock slots I'd love to see the resulting #s for those NOT returning and how many accounts go on the chopping block. Lots of options out there.

I'd rather continue on into GW:F if given the room to enjoy it. But that excitement has been drained a lot w/o any kind of word. 4 days away and we're still talking about it. Meh.

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by Loviatar
since that is pvp i will answer

FACTION

before scooting for a bit

cheers
That wasn't even an pvp example seeing as barrage pet gets used in pve tombs... to farm for greens quite nicely and effectively. But really even with faction you still wouldn't unlock the skills that aren't coreskills, not to mention that i didn't even understand what that post of yours was going on about... but maybe that is just because I'm no native anglosaxian.

And yeah Ckaz your prolly right.