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I think people here are missing the point. You can name counters all day long that does not change the fact that its overpowered and will warp the game.
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Factions is to be a viable package unto itself, and as such is going to need new, effective, interesting skills of its own, and not rehashes of existing ones. As such, the play styles of the game are inevitably going to change for awhile, and the balance will seem to change for awhile, until players learn to go with it.
The fact is, the counters are what we should be looking at. Perhaps some tweaking will be necessary, but innovation will be more crucial to game balance. The existing professions are also going to be getting 20-25 new skills... your specially-designed counter or interrupt may already have been thought of.
Be patient. And have fun with it.
Keep in mind that if the assassin keeps Recall-ing himself to the hiding monk, it's just begging to draw the team onto their hiding monk. Or stripping Recall may be a way of teleporting him out of the battlefield before he's ready.
We've only had it in the game for two days.
