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Maybe, or maybe they think that some of the new tactics are simply not fun. Especially the Ritualist spirit spam. What about the Ranger spirit spam era was so incredibly fun that they though it would be a great idea to introduce it as a standard game mechanic? I'd sure like to know, because personally I'd much rather be attacking real people who are in turn trying to attack me rather than hacking at stationary spirits that the enemy is spamming as fast as they can cast them.
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One thing I do agree is that spirits need to be INCORPORAL. You should be able to walk through them. No one should be creating a wall of spirits or "bodyblocK" the hero, because they are GHOSTS.
That being said, the ritaulists' role is to control the pace and battlefield, as well as provide some mild protection for his members. Spirits are NOT that tough to take down (highest level is 10..SCARY) and I believe there is Spirit Walk and a ritualist spell that instantly destroys a spirit and heals those party members in the area.
If you can't handle the what factions is going to bring, in terms of change of tactics and how PvP will work, then maybe you should quit when the expansions come out. Otherwise, get used to it.
I for one like the new content with open arms. I really enjoy the assassin, he is like the new warrior except without being complete crap and the ritualist can really turn hte tides of battle.
Now only if the land take over would be good. Because Heroes' Ascent, thanks ot IWAY and other FOTM, is stopping me from enjoying the game. If they can make the PvE area very accessible with no "rank check" or IWAY bullshit, I would pre-order the expansions right now.