Final Straw On Secondary
Kai Nui
This is the final straw on changing your secondary profession. It's completely ridiculous with the addition of these new battle islands. I have to now map 4 times if I want to change my secondary, and it's a big waste of my time. I mean I am a dedicated player that earned all the secondary classes and every skill from the mesmer, monk, and necromancer professions, but I can only change them in 3 places in the entire game? I say that they give us the ability to change our secondary profession via the Hero [H] screen. I don't see any problem in that, it would allow me to advertise: Me/Mo or Me/N with every skill LFG! I personally think this change would be second only to the taking away of Attribute Refund points because everyone was stuck with using one build for a long time.
This is what happens when I am in PvP. I get in a team, then for some reason I need to swap from Me/Mo to Me/N or vice versa, so I have to do this: PvP Team Arenas > Lion's Arch > Seekers Pass > Great Temple of Balthazar > PvP Teams Arenas of the same dist and hope they haven't found someone else, decided to enter or disbanded.
The current system of changing secondary professions is a pain, and there's no point in it. You can already change secondary, I don't see why they make you move around so many times just to swap it.
So... the suggestion is:
Let us change our secondary profession on the Hero [H] screen or give the skill trainers the ability to swap your secondary as long as you've earned it. If there isn't a skill trainer in the town, make a new NPC. This job could also be done by Priest of Balthazar in PVP areas. As long as there is a person in EVERY town or at least every town and outpost after ascension and ones that you go back to later.
/signed
EDIT: Also allow PVP characters to do this. It's already a pain to recreate the entire character just to change secondary. I know when I play Mo I am almost always boon/prot. But the problem is that I like to run a Mo/N and a Mo/E variation, but if one doesn't appeal to me at the time, I have to completely reroll. I think you should have to reroll if you want to change your primary, because that involves weapons, clothes, runes, etc, but not for a secondary change.
I say we make it so that PVP AND PVE characters can change their secondary professions from the [H]ero screen.
This is what happens when I am in PvP. I get in a team, then for some reason I need to swap from Me/Mo to Me/N or vice versa, so I have to do this: PvP Team Arenas > Lion's Arch > Seekers Pass > Great Temple of Balthazar > PvP Teams Arenas of the same dist and hope they haven't found someone else, decided to enter or disbanded.
The current system of changing secondary professions is a pain, and there's no point in it. You can already change secondary, I don't see why they make you move around so many times just to swap it.
So... the suggestion is:
Let us change our secondary profession on the Hero [H] screen or give the skill trainers the ability to swap your secondary as long as you've earned it. If there isn't a skill trainer in the town, make a new NPC. This job could also be done by Priest of Balthazar in PVP areas. As long as there is a person in EVERY town or at least every town and outpost after ascension and ones that you go back to later.
/signed
EDIT: Also allow PVP characters to do this. It's already a pain to recreate the entire character just to change secondary. I know when I play Mo I am almost always boon/prot. But the problem is that I like to run a Mo/N and a Mo/E variation, but if one doesn't appeal to me at the time, I have to completely reroll. I think you should have to reroll if you want to change your primary, because that involves weapons, clothes, runes, etc, but not for a secondary change.
I say we make it so that PVP AND PVE characters can change their secondary professions from the [H]ero screen.
Reflex Dragonfire
Yup, very good idea, it would save a lot of trouble and u can switch anyway ones u have done the profesion quests.It would be great if u can do it in the hero screen instead of having to travel to seekers all the time
/signed
/signed
awesome sauce
/signed
Also, I wish they would make it so if you unlock skills with one pve char, you can get those skills when you switch secondaries with another pve char.
Also, I wish they would make it so if you unlock skills with one pve char, you can get those skills when you switch secondaries with another pve char.
Fallen_Angel_Crimson
/signed
yes that would be very helpful indeed
yes that would be very helpful indeed
Kai Nui
I'm glad to see some support. I know my friend Deviance has unlocked EVERY skill with his Monk. Crazy, but true.
brybry
/sign
even though i dont do any of that...
i have a pvp slot, and i have to re-roll everything
even though i dont do any of that...
i have a pvp slot, and i have to re-roll everything
Nevin
Personally, I think the map is enough.. I come from a long line of MMO's (L2, RYL, FF Online) That required you to RUN from town to town.. I'm talking 10-15 minute transitions. I think map changing is quick enough.
Although the secondary profession swapper in every town is a good idea.
Although the secondary profession swapper in every town is a good idea.
Hockster
Just fix the retarded map travel they have from there now. What genius decided to make it so you can only travel to LA from there, or from your guild hall? Form a Tombs/Hero's Ascent group in your hall, but 2 members have to leave because only 6 are allowed in LA. Absolutely retarded. Hopefully someone loses their job over that lunacy.
Carinae
/signed....on one condition:
You can only change secondaries from the [H]ero dialog, if you have finished the game.
You can only change secondaries from the [H]ero dialog, if you have finished the game.
actionjack
/unsign
this would devalue the "customization". Every one would advertise them self as " I am a Wa/ and anything you want me to be"
I am from the old school, with the thinking of the game should not be too easy (I am already frown upon that free attribute point distrubtion... where are the refund points?) In any case, it would add on more confusion in finding team than it already is.
this would devalue the "customization". Every one would advertise them self as " I am a Wa/ and anything you want me to be"
I am from the old school, with the thinking of the game should not be too easy (I am already frown upon that free attribute point distrubtion... where are the refund points?) In any case, it would add on more confusion in finding team than it already is.
Kaguya
Quote:
Originally Posted by actionjack
this would devalue the "customization". Every one would advertise them self as " I am a Wa/ and anything you want me to be"
|
IMO, it would make "customization" much more easier, as you could change your skillset with relative ease to what is needed.
Retro Knight
/signed
Tuoba Hturt Eht
/signed
Shoujo
/signed
No problem spending an extra 10-15 min as long as it's fun or challenging, but having to click and teleport through extra areas is neither in my book.
No problem spending an extra 10-15 min as long as it's fun or challenging, but having to click and teleport through extra areas is neither in my book.
BigTru
Quote:
Originally Posted by actionjack
I am from the old school, with the thinking of the game should not be too easy
|
Nater
/signed
Put one in the Guild Hall at the very least.
Put one in the Guild Hall at the very least.
=HT=Ingram
maybe for PvP builds. but not for PvE. its messes up the story line too much. And just cause you don't like mapping around and doing a short quest for each doesn't mean your not lazy... cause its still rather simple to do this. and you will still be able to go secondaries with Rituralists and assassins at Chapter 2 release...
derrtyboy69
/signed
Some people might say to be glad its there in the first place, but this is getting out of hand. ITs there and we should ahve the ebst situation possible
also /signed for pvp characters to have the ability to switch secondaries, im sick of signing off constantly.
Some people might say to be glad its there in the first place, but this is getting out of hand. ITs there and we should ahve the ebst situation possible
also /signed for pvp characters to have the ability to switch secondaries, im sick of signing off constantly.
striderkaaru
Quote:
Originally Posted by =HT=Ingram
maybe for PvP builds. but not for PvE. its messes up the story line too much. And just cause you don't like mapping around and doing a short quest for each doesn't mean your not lazy... cause its still rather simple to do this. and you will still be able to go secondaries with Rituralists and assassins at Chapter 2 release...
|
this definitely is very annoying from a pvp standpoint. being able to change your build to suit the needs of your team is a lot more important for pvp. it is also annoying for pvp-only characters to have to be re-rolled every single time a build needs changing. provided that one can already do it anyway, there should be an easier way to change secondaries to allow for faster flexibility.
with that said:
/signed
dawnrain
I think being able to change secondaries from the [H]ero screen takes something away from the role-playing portion of the game. Additionally, if your TEAM can't wait 2 min for you to change secondaries to complement the TEAM build... you may have been better off without them.
Guardian of the Light
I honestly don't care if Anet wants to try to make this happen ok.
If Anet wants to do this: /signed
If this is too much of a headache for Anet: /unsigned
If Anet wants to do this: /signed
If this is too much of a headache for Anet: /unsigned
Esprit
It takes very little time to map and change to the correct profession. It sort of keeps the feel of the RPG effect, where you have to travel to a certain town to become a different profession.
If you want to be in the military, you won't go to Hollywood, but rather go look at a place like Westpoint.
It's already convenient that you can change secondary professions, it's not necessary to be able to change it to whatever you want, in every town, at a whim.
If you want to be in the military, you won't go to Hollywood, but rather go look at a place like Westpoint.
It's already convenient that you can change secondary professions, it's not necessary to be able to change it to whatever you want, in every town, at a whim.
Phades
Quote:
Originally Posted by Esprit
It takes very little time to map and change to the correct profession. It sort of keeps the feel of the RPG effect, where you have to travel to a certain town to become a different profession.
If you want to be in the military, you won't go to Hollywood, but rather go look at a place like Westpoint. It's already convenient that you can change secondary professions, it's not necessary to be able to change it to whatever you want, in every town, at a whim. |
PrincessKyra
/signed
dargon
Quote:
Originally Posted by Hockster
Just fix the retarded map travel they have from there now. What genius decided to make it so you can only travel to LA from there, or from your guild hall? Form a Tombs/Hero's Ascent group in your hall, but 2 members have to leave because only 6 are allowed in LA. Absolutely retarded. Hopefully someone loses their job over that lunacy.
|
viper008
Quote:
Originally Posted by awesome sauce
/signed
Also, I wish they would make it so if you unlock skills with one pve char, you can get those skills when you switch secondaries with another pve char. |
I agree with this PVE needs a better way than what we have now.
Note* I did make a thread about this not long ago but it just turned into a flame fest.
Mosgerion
Quote:
Originally Posted by awesome sauce
/signed
Also, I wish they would make it so if you unlock skills with one pve char, you can get those skills when you switch secondaries with another pve char. |
I say plonk a class changer in major cities (Lions Arch, and so on as well) as well as the Temple of Balthazar, where it is a hassle to run back and forth.
For what it's worth, by the way, the removal of attribute points were great. People can experiment with builds without being penalized and have to rebuild XP to change back to their old builds.
Kai Nui
Quote:
Originally Posted by actionjack
/unsign
this would devalue the "customization". Every one would advertise them self as " I am a Wa/ and anything you want me to be" I am from the old school, with the thinking of the game should not be too easy (I am already frown upon that free attribute point distrubtion... where are the refund points?) In any case, it would add on more confusion in finding team than it already is. |
EternalTempest
/signed but one one condition
For PvE make the option show up in the hero screen after you have the ability to do so from the npc as you would normally. I would be against them being in southern shiver peaks due to being able to skip Crystal.
For PvP only character, I think it should be at will.
For PvE make the option show up in the hero screen after you have the ability to do so from the npc as you would normally. I would be against them being in southern shiver peaks due to being able to skip Crystal.
For PvP only character, I think it should be at will.
Manic Smile
Quote:
Originally Posted by actionjack
/unsign
this would devalue the "customization". Every one would advertise them self as " I am a Wa/ and anything you want me to be" I am from the old school, with the thinking of the game should not be too easy (I am already frown upon that free attribute point distrubtion... where are the refund points?) In any case, it would add on more confusion in finding team than it already is. |
/unsigned
just fix the damn only mapping to LA thing from battle isle
Kai Nui
Ok, I don't think you realize this:
You can already do it!
It's not introducing anything new into the game, it's only making it more convenient.
I really don't understand why people think this would ruin the game at all.
Here's how it went today in PvP arenas:
"Hey guys I'm a Me/Mo, but I can swap to Me/N in the desert if you want."
"Sure, do that could you for Life Transfer, ok?"
"Sure, but now with the addition of the islands I have to map 4 times, but I'll be back, ok?"
"Nah, we'll get someone else. By the time you get back here, set your skills, armor, attributes, and weapons we'd have gotten some faction by then."
"Shit. Why am I punished, when I've worked so hard to get all mesmer, monk and necromancer skills on this character? Why Anet, WHY?"
Here's how it SHOULD HAVE went today in PvP arenas:
"Hey guys I'm a Me/Mo, but I can swap to Me/N."
"Sure, do that could you for Life Transfer, ok?"
"Sure, one second please."
"You almost done setting your skills, armor, attributes, and weapons?"
"Yeah, I just finished, and I'm ready to go, lets get some FACTION!"
As you can see, option B is much more preferable to option A.
You can already do it!
It's not introducing anything new into the game, it's only making it more convenient.
I really don't understand why people think this would ruin the game at all.
Here's how it went today in PvP arenas:
"Hey guys I'm a Me/Mo, but I can swap to Me/N in the desert if you want."
"Sure, do that could you for Life Transfer, ok?"
"Sure, but now with the addition of the islands I have to map 4 times, but I'll be back, ok?"
"Nah, we'll get someone else. By the time you get back here, set your skills, armor, attributes, and weapons we'd have gotten some faction by then."
"Shit. Why am I punished, when I've worked so hard to get all mesmer, monk and necromancer skills on this character? Why Anet, WHY?"
Here's how it SHOULD HAVE went today in PvP arenas:
"Hey guys I'm a Me/Mo, but I can swap to Me/N."
"Sure, do that could you for Life Transfer, ok?"
"Sure, one second please."
"You almost done setting your skills, armor, attributes, and weapons?"
"Yeah, I just finished, and I'm ready to go, lets get some FACTION!"
As you can see, option B is much more preferable to option A.
Kai Nui
That was VERY odd. I was the last person to post, but it didn't put my post at the bottom, so I posted it again.
Katari
It would only devalue rping as much as atribute refunds already do.
Besides, everyone knows that all warriors are /Mo, all monks are /W or /N, etc. The majority of people don't frenquently change thier secondary, and the rest very rarely do so after forming a group. It would only devalue rping on a personal level imho.
At the very least, there needs to be a npc for this on the battle islands. The current amount of mapping needed is exceisve.
Besides, everyone knows that all warriors are /Mo, all monks are /W or /N, etc. The majority of people don't frenquently change thier secondary, and the rest very rarely do so after forming a group. It would only devalue rping on a personal level imho.
At the very least, there needs to be a npc for this on the battle islands. The current amount of mapping needed is exceisve.
Nevin
Quote:
Originally Posted by actionjack
this would devalue the "customization". Every one would advertise them self as " I am a Wa/ and anything you want me to be"
|
chris_nin00
True; It would ruin the rpg in PvE.
And I also agree with actionjack's statement. Right on man.
Only in PvP please
/never ever in all my postings signed.
And I also agree with actionjack's statement. Right on man.
Only in PvP please
/never ever in all my postings signed.
Y.T.
Quote:
Originally Posted by actionjack
/unsign
this would devalue the "customization". Every one would advertise them self as " I am a Wa/ and anything you want me to be" I am from the old school, with the thinking of the game should not be too easy (I am already frown upon that free attribute point distrubtion... where are the refund points?) In any case, it would add on more confusion in finding team than it already is. |
/signed - great idea
Kai Nui
I'd like to post this again because when I originally posted it in response to chris nin00, but it didn't add it to the bottom of the list. So here goes, I hope it isn't bugged.
Ok, I don't think you realize this:
You can already do it!
It's not introducing anything new into the game, it's only making it more convenient.
I really don't understand why people think this would ruin the game at all.
Here's how it went today in PvP arenas:
"Hey guys I'm a Me/Mo, but I can swap to Me/N in the desert if you want."
"Sure, do that could you for Life Transfer, ok?"
"Sure, but now with the addition of the islands I have to map 4 times, but I'll be back, ok?"
"Nah, we'll get someone else. By the time you get back here, set your skills, armor, attributes, and weapons we'd have gotten some faction by then."
"Shit. Why am I punished, when I've worked so hard to get all mesmer, monk and necromancer skills on this character? Why Anet, WHY?"
Here's how it SHOULD HAVE went today in PvP arenas:
"Hey guys I'm a Me/Mo, but I can swap to Me/N."
"Sure, do that could you for Life Transfer, ok?"
"Sure, one second please."
"You almost done setting your skills, armor, attributes, and weapons?"
"Yeah, I just finished, and I'm ready to go, lets get some FACTION!"
As you can see, option B is much more preferable to option A.
Ok, I don't think you realize this:
You can already do it!
It's not introducing anything new into the game, it's only making it more convenient.
I really don't understand why people think this would ruin the game at all.
Here's how it went today in PvP arenas:
"Hey guys I'm a Me/Mo, but I can swap to Me/N in the desert if you want."
"Sure, do that could you for Life Transfer, ok?"
"Sure, but now with the addition of the islands I have to map 4 times, but I'll be back, ok?"
"Nah, we'll get someone else. By the time you get back here, set your skills, armor, attributes, and weapons we'd have gotten some faction by then."
"Shit. Why am I punished, when I've worked so hard to get all mesmer, monk and necromancer skills on this character? Why Anet, WHY?"
Here's how it SHOULD HAVE went today in PvP arenas:
"Hey guys I'm a Me/Mo, but I can swap to Me/N."
"Sure, do that could you for Life Transfer, ok?"
"Sure, one second please."
"You almost done setting your skills, armor, attributes, and weapons?"
"Yeah, I just finished, and I'm ready to go, lets get some FACTION!"
As you can see, option B is much more preferable to option A.
Kaguya
How does this change 'ruin' the ROLEPLAYING part of the game?
You are roleplaying the 4 map changes and clicking off at the profession change NPC to make your secondary to whatever?
You can already do stuff that has been suggested. It just is very inconvenient at the time.
You are roleplaying the 4 map changes and clicking off at the profession change NPC to make your secondary to whatever?
You can already do stuff that has been suggested. It just is very inconvenient at the time.
Kai Nui
Exactly Kaguya, which is why I fail to see how it is even possible for anyone to type '/unsigned' in the first place. This is already in the game, I'm suggesting they make it easier, it's not like I'm suggesting that you should be able to type '/jesus emote' or anything.
actionjack
surprise actually people agree with the unsign...
Not saying anything wrong with this suggestion, and I am sure it would make lots people's life lot easier... however, try imagin what the arena team finding would be like.
"I am a Tanker, but can also be a nuker or healer!"
"Me/MO or Me/N LFG"
"So which one are you?"
"Anything you want me to be, big boy"
And so on. Added it 100x, it certainly would add some confusion, might amost make team finding and change your skill time lot longer than actual playing time.
Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun)
However, I would say just change the mapping (Battle isle is of couse still as a temp area). Possibly adding such 2ndary changing NPC in guild hall or Arena zone (with a small fee?) but won't count on it be done any time too soon.
(and I want a /jesus emot too, as well as /marry and /mohammad)
Not saying anything wrong with this suggestion, and I am sure it would make lots people's life lot easier... however, try imagin what the arena team finding would be like.
"I am a Tanker, but can also be a nuker or healer!"
"Me/MO or Me/N LFG"
"So which one are you?"
"Anything you want me to be, big boy"
And so on. Added it 100x, it certainly would add some confusion, might amost make team finding and change your skill time lot longer than actual playing time.
Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun)
However, I would say just change the mapping (Battle isle is of couse still as a temp area). Possibly adding such 2ndary changing NPC in guild hall or Arena zone (with a small fee?) but won't count on it be done any time too soon.
(and I want a /jesus emot too, as well as /marry and /mohammad)