Luxons or Kurzicks

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g
gangguard
Frost Gate Guardian
#1
For GW Factions there are two sides which will you be?

The Kurzicks are an ultra-conservative and highly religious culture whose socially frozen society worships the status quo. In fact, the world of the Kurzicks is a mirror of the petrified forest in which they carve their beautiful homes.

The Luxons, on the other hand, are a wild nation of seafaring nomads who have traded in their ships for magical walking machines that traverse the jade ocean. As a group, the Luxons are a walking advertisement for the Darwinian social order -- only the strong survive.

In Roleplaying terms i suppose Monks, Necs (maybe) and maybe some Ritualists (although im not) should go for Kurzicks. Very religious

Rangers, Warriors, Assassins Ritualists (kinda wild) should go for Luxons. Cuz they are war-hearted and wild.

Havent decided for Mes and Ele

But my Fave class is Ritualists and i decide to go for Luxons. Wat do u think
Mentalmdc
Mentalmdc
Lion's Arch Merchant
#2
I will make a Rit/Ra and go luxons
V
Vermilion Okeanos
Forge Runner
#3
Well, in role playing term, that won't work at all... Because then, your character won't have personalities. Aidan sure wasn't a wild one (personality wise) while ranger also are ritualist.

This basically mean both side can have all 8 classes without much problem in role playing.

Anyway, I need to see their town first, before I decide. The classy, pretty, cool, awesome looking (to my personal liking) will win my vote.
Turbo Wombat
Turbo Wombat
Lion's Arch Merchant
#4
I've never been a fan of religious or conservative groups. You'll probably end up seeing me in the Luxon camps more often than not.
H
Hell Marauder
Krytan Explorer
#5
Well, maybe this sounds a little too materialistic, but the side with the best, coolest looking armors wins my vote, regardless what their religious/political views are.
Mordakai
Mordakai
Grotto Attendant
#6
I'm personally leaning towards Luxons... "seafaring nomads who have traded in their ships for magical walking machines that traverse the jade ocean."

I mean, how cool is that?

Does anyone else think the deck is stacked against Kurzicks? I mean, who wants to play the conservative, frozen-in-time element?

(not to mention, they sound like Cossacks http://www.cossacks.kiev.ua/)
f
fallot
I'm the king
#7
Its going to be a Kurzick Assassin for me. I like to compare that faction to the "Lawful Neutral" alignment in D&D. I'm not sure if thats how it will turn out to be but I'm hoping it will.
T
Theus
Jungle Guide
#8
Well, if your in a guild(Like most people are) I'd say you faction will come down to a vote between your GuildLeader/Guildies.

Considering having a guild consisting of all of one faction would be alot more effective.
Mandy Memory
Mandy Memory
Desert Nomad
#9
only guild leaders get to choose for their guild...its been stated before
Nevin
Nevin
Furnace Stoker
#10
Ranger and Kurzicks.
Ensign
Ensign
Just Plain Fluffy
#11
Early indications point towards Luxons = Alliance and Kurzicks = Horde.

Just sayin.

Peace,
-CxE
LaserLight
LaserLight
Wilds Pathfinder
#12
Luxons = Rebellion

Kurzick = Empire

So. You want to be a Jedi or a Stormtrooper? Far as I'm concerned, no choice involved XP
Covenant
Covenant
Academy Page
#13
Notttttt really, Ensign.

Anyway, in the website kit on the GW website, they have pics of both of the sides.

Here is my opinion on the Luxons:
Costume looks pretty sweet, they look very Chinese or Japanese.

Here is my opinion on the Kurzicks:
They look a little weird. They look a lot like Necros in grey tormentor armor.
Mordakai
Mordakai
Grotto Attendant
#14
Quote:
Originally Posted by Ensign
Early indications point towards Luxons = Alliance and Kurzicks = Horde.

Just sayin.

Peace,
-CxE
Not up on the current state of WoW, but is the Alliance kicking the Horde's butt?

If that's what your saying, I agree.

It'll be interesting to see how Anet implements this so people don't just join the winning Faction... after all it's not like WoW, because any profession can join any Faction!
LaserLight
LaserLight
Wilds Pathfinder
#15
That could be done by charging people a rather exorbitant amount of money to switch factions. Switch, not join. That way ye can change up if you find out you made the wrong choice, but flipping it every other day to match current trends would be financial suicide.
Turbo Wombat
Turbo Wombat
Lion's Arch Merchant
#16
Quote:
Originally Posted by Mordakai
I'm personally leaning towards Luxons... "seafaring nomads who have traded in their ships for magical walking machines that traverse the jade ocean."

I mean, how cool is that?
I thought that sounded pretty cool too. It kind of reminded me of BattleTech (MechWarrior), and personally I'd love to be a mesmer in a 'Mech. Warrior won't get off your butt?

***SRM-120 BARRAGE IN THE FACE!!!!***

I wanna see them try and tank that $#@%




I will now go on to continue to enjoy my dream...
Lady Lozza
Lady Lozza
Forge Runner
#17
My guild has had a small discussion on this, and I think the majority of us wanted to go for Luxon.
Ensign
Ensign
Just Plain Fluffy
#18
I'm saying that all the carebears zerg the faction with the most mass-market appeal, all the assholes end up in the other faction to kill the carebears, and the 'winner' depends on whether or not the game rewards player skill or sheer numbers.

As of right now it appears that the Luxons are the carebears and the Kurzicks are the assholes.

I'll play for whichever side provides me with the most fresh meat.

Peace,
-CxE
K
Kaguya
Desert Nomad
#19
Or possibly, 'omg side X is doing better than my side, quick let's change sides to X so we can be ubahhh!!1'-side zerging.

I don't really find either of the factions very appealing, religious nutters or warmongering nutters.. Guess I'll make my decision once there's beta weekend with the factions in play, or when the final product ships.
RBK
RBK
Ascalonian Squire
#20
I think giant killer robots far out ways the religious cult lol.

Luxons for me I think.