Character Creation: Body Type
Wortan
/signed
What we need is more body types at least the opposite type to the current ones,
A thin necromancer to a fat necromancer.
A oversized tank warrior to thin warrior.
Bring in the three main body types for all professions, at least as possible variants
Endomorph = Fatter
Mesomorph = Muscled
Ectomorph = Thinner
We should be able to dye our hair and underwear - I want my warrior to have black boxers and why just boxers why not those overly snug ones some other professions wear.
Be allowed to
Dye Hair eyes and underwear
Change hairstyles and underwear
Adjust height more – short as a dwarf or even taller – where’s my 8 foot tall warrior
Change body type or adjust level of fat/muscle – skinny and toned or fat and wobbly
For females adjust breast size a notch up or down – some want smaller others bigger.
For males have beards and moustaches – small goatees to dwarven mega beards. - gimme a beard, big and bushy and be able to dye it.
Make to easy to do at character creation and a couple of platinum to do later.
/signed again
What we need is more body types at least the opposite type to the current ones,
A thin necromancer to a fat necromancer.
A oversized tank warrior to thin warrior.
Bring in the three main body types for all professions, at least as possible variants
Endomorph = Fatter
Mesomorph = Muscled
Ectomorph = Thinner
We should be able to dye our hair and underwear - I want my warrior to have black boxers and why just boxers why not those overly snug ones some other professions wear.
Be allowed to
Dye Hair eyes and underwear
Change hairstyles and underwear
Adjust height more – short as a dwarf or even taller – where’s my 8 foot tall warrior
Change body type or adjust level of fat/muscle – skinny and toned or fat and wobbly
For females adjust breast size a notch up or down – some want smaller others bigger.
For males have beards and moustaches – small goatees to dwarven mega beards. - gimme a beard, big and bushy and be able to dye it.
Make to easy to do at character creation and a couple of platinum to do later.
/signed again
MasterThrawn
/signed
You put so much time into these characters I think you should be able to make them really unique. I'd definitely love this.
You put so much time into these characters I think you should be able to make them really unique. I'd definitely love this.
Mandy Memory
Wortan, why are you so against women having beards?
Itd make for more unique characters. lol
Itd make for more unique characters. lol
Wortan
Dwarf women do have beards you just cant tell the differance
Quid Pro Quo
I wonder how many people have to /sign before this idea will be considered.
Dr Strangelove
As soon as I read this, I imagined a bunch of overweight female mesmers running around. GLF MORE FOR MISSION, NO FAT CHICKS!
Woutsie
So signed!
Stalker Haras
/signed
I hate how alot of the male charicters look due to lack of certain abilities to change certain things that make them look so "disfigured" and tasteless to me.
I hate how alot of the male charicters look due to lack of certain abilities to change certain things that make them look so "disfigured" and tasteless to me.
fashion07
Quote:
Originally Posted by Quid Pro Quo
Maybe it’s just me but am I the only person who doesn't want to be a big hulking warrior stereotype? Is it really too much work to let us choose our body type for each profession?
I think it would be nice if they added this in the new expansion where we would be able to choose from three body types. The first would be the normal body type that rangers and elementalists seem to share. The second would be skinny which necromancers have. The third would be bulky which warriors use and the last would be the monk type I'm not sure about the mesmer body type but I'm assuming its the same as the ranger type. This idea would let people make skinny warriors or bulky necros and expand the way people can create unique characters. If three body types is too many then atleast let us choose between two that would fit the profession the best. (bulky/normal for warriors, skinny/normal for necros, ect) Before anyone says that this would be too difficult to do because they would have to change all the armors remember that there are only about 5-6 armor meshes and they would only have to change it for one body type if they gave us two bodies to choose from for each profession. |
Cjlr
It'd be great to have, but I don't see it happening too soon, if at all. There are more important things to work on.
Quid Pro Quo
Quote:
Originally Posted by Cjlr
It'd be great to have, but I don't see it happening too soon, if at all. There are more important things to work on.
|
Mandy Memory
I think this is more important than most stuff...
I dont really care about pve updates...and balance updates are done by a dedicated team....same with expansions.
If nothing else...hire more people/outsource this part...They should have extra money with factions coming out.
I dont really care about pve updates...and balance updates are done by a dedicated team....same with expansions.
If nothing else...hire more people/outsource this part...They should have extra money with factions coming out.
Juno Onuj
/signed
my necro with the male warrior physique would look way cool
my necro with the male warrior physique would look way cool
Quid Pro Quo
Quote:
Originally Posted by Mandy Memory
I think this is more important than most stuff...
I dont really care about pve updates...and balance updates are done by a dedicated team....same with expansions. If nothing else...hire more people/outsource this part...They should have extra money with factions coming out. |
Meneldil
My thread got locked, here's what it said...
CHANGES TO BODY MASS
OKAY, I'm getting a little upset here. I don't know if this is a suggestion or a complaint, probably both.
I want to make a warrior. I really do. But I don't want to be a huge hunk! I mean CMON why stereotype warriors?
I don't lift weights everyday, I just fight the Charr because I'm defending my nation.
Okay so here is my suggestion:
In the character creation process you can change your body mass to from a scale of bulky to skinny to fat. I mean, why not? It's definately not hard to make.
And here is my complaint:
I'm sick and tired of profession stereotyping. More options are needed when customizing the character. When factions comes out there will be a lot of new Korean faces to choose from. IM NOT KOREAN. I want more caucasion choices! (not being racist or anything.)
So yeah I play a Ranger/Warrior because I cannot stand the way warriors look.
ALSO take a look at this pic of the skill "warriors endurance". WARRIORS DONT LOOK LIKE THAT, Rangers do!
FIX IT!!
CHANGES TO BODY MASS
OKAY, I'm getting a little upset here. I don't know if this is a suggestion or a complaint, probably both.
I want to make a warrior. I really do. But I don't want to be a huge hunk! I mean CMON why stereotype warriors?
I don't lift weights everyday, I just fight the Charr because I'm defending my nation.
Okay so here is my suggestion:
In the character creation process you can change your body mass to from a scale of bulky to skinny to fat. I mean, why not? It's definately not hard to make.
And here is my complaint:
I'm sick and tired of profession stereotyping. More options are needed when customizing the character. When factions comes out there will be a lot of new Korean faces to choose from. IM NOT KOREAN. I want more caucasion choices! (not being racist or anything.)
So yeah I play a Ranger/Warrior because I cannot stand the way warriors look.
ALSO take a look at this pic of the skill "warriors endurance". WARRIORS DONT LOOK LIKE THAT, Rangers do!
FIX IT!!
Mandy Memory
Quote:
Originally Posted by Meneldil
My thread got locked, here's what it said...
CHANGES TO BODY MASS OKAY, I'm getting a little upset here. I don't know if this is a suggestion or a complaint, probably both. I want to make a warrior. I really do. But I don't want to be a huge hunk! I mean CMON why stereotype warriors? I don't lift weights everyday, I just fight the Charr because I'm defending my nation. Okay so here is my suggestion: In the character creation process you can change your body mass to from a scale of bulky to skinny to fat. I mean, why not? It's definately not hard to make. And here is my complaint: I'm sick and tired of profession stereotyping. More options are needed when customizing the character. When factions comes out there will be a lot of new Korean faces to choose from. IM NOT KOREAN. I want more caucasion choices! (not being racist or anything.) So yeah I play a Ranger/Warrior because I cannot stand the way warriors look. ALSO take a look at this pic of the skill "warriors endurance". WARRIORS DONT LOOK LIKE THAT, Rangers do! FIX IT!! |
furiousfunk
/signed
I like the idea but I'd also like to be able to change hair styles or dances as well from a trader in the game. And maybe your character could lose weight and gain muscle as he progresses depending on the action they see.
I like the idea but I'd also like to be able to change hair styles or dances as well from a trader in the game. And maybe your character could lose weight and gain muscle as he progresses depending on the action they see.
Nehsher TalonStrike
I was thinking alon a similar line. When I first bought the game i wanted a toon with a beard fortunatly rangers have one face that is bearded. But it is disapointing that they do not have a larger selection of faces...they r all clean shaven "pretty boys". It should not be hard for Anet to add more faces, its not as if there lips move...Rurik the great Ventrillaqust...
Maby they should put an extra build option like choose your hairstyle but instead choose facial hair (dunno what female equivelant will be ..jewelry maby.
Maby they should put an extra build option like choose your hairstyle but instead choose facial hair (dunno what female equivelant will be ..jewelry maby.
SoloMio
I like the suggestion that some towns may have a "hairstylist" or "barber shop" where you can go in and get your hairstyle changed. This could also include beard style etc.
They have a great start to the game and hopefully they will start to add the little things like this that will really take them to the next level.
Joe
They have a great start to the game and hopefully they will start to add the little things like this that will really take them to the next level.
Joe
Rikimaru
If they just made a scale like they did with the height they wouldn't need to make more models. If professional 3D modelling works anything like the kind I've done, the height scale actually just stretches the model in specific ways.
Rikimaru
Quote:
Originally Posted by Nehsher TalonStrike
I was thinking alon a similar line. When I first bought the game i wanted a toon with a beard fortunatly rangers have one face that is bearded. But it is disapointing that they do not have a larger selection of faces...they r all clean shaven "pretty boys". It should not be hard for Anet to add more faces, its not as if there lips move...Rurik the great Ventrillaqust...
Maby they should put an extra build option like choose your hairstyle but instead choose facial hair (dunno what female equivelant will be ..jewelry maby. |
Mandy Memory
Quote:
Originally Posted by Rikimaru
If they just made a scale like they did with the height they wouldn't need to make more models. If professional 3D modelling works anything like the kind I've done, the height scale actually just stretches the model in specific ways.
|
Quid Pro Quo
Seems like this had been lost. I've been offline for awhile.. obviously there isn't time to put this in the next chapter but maybe they will still consider it for later.
S H I N O B I
The Character Customization options available in the upcoming PS2 jp MMORPG "Phantasy Star Universe" is a great example... If this type of customization would be implemented in GW: Factions, it would be incredible ---->http://sega.jp/asx/pr/psu_pr4_bb.asx
Prefectus
/signed anarexic wammo FTW! lol
BahamutKaiser
I used to think this was a great idea, back when the game came out, now I have reasons to disagree.
First of all if they make several body shapes/types for each gender and class, they will have to program new visuals for every set of armor to fit that new body type, this isn't just a frame change, it will have to be accompanied by a dozen armor visuals to fit that new frame. Would be nice, but it is a tax on resources.
The reason I used to like the idea, but don't any more, is because additional classes (including body structure and looks) will be regularly introduced in expansions, each class should have a different overall physic, and look. As we get more classes we will get more body builds, and although you may want to play as a certain class but look a different way, it is more important for each class to look unique. I am in favor of new classes which have new builds/distinctions, which in the end will provide a large number of body builds and looks for players to enjoy. Even though your particular class might not look the way you want, there will be plenty of good looking classes eventually.
The other reason is, I would rather they made alternate "Race" types available rather then different body types. Under the assumption that a race like tengu or char work with the same stats and skills that humans do, if they are going to make alternate body types, they might as well have body types of other races. If they are going to program an entire line of armors to fit a new body type, and make a new look, why make a slightly alternate version of a human which realy woln't make an impact, wile still costing a great deal of design and programing to make armors custom fit for it. If they are going to make a new body type, as well as all the armors to fit on it, better to be vastly alternate then a slight modification.
Having a Human or Tengu option is better than a Medium Human or Bulky Human option.
First of all if they make several body shapes/types for each gender and class, they will have to program new visuals for every set of armor to fit that new body type, this isn't just a frame change, it will have to be accompanied by a dozen armor visuals to fit that new frame. Would be nice, but it is a tax on resources.
The reason I used to like the idea, but don't any more, is because additional classes (including body structure and looks) will be regularly introduced in expansions, each class should have a different overall physic, and look. As we get more classes we will get more body builds, and although you may want to play as a certain class but look a different way, it is more important for each class to look unique. I am in favor of new classes which have new builds/distinctions, which in the end will provide a large number of body builds and looks for players to enjoy. Even though your particular class might not look the way you want, there will be plenty of good looking classes eventually.
The other reason is, I would rather they made alternate "Race" types available rather then different body types. Under the assumption that a race like tengu or char work with the same stats and skills that humans do, if they are going to make alternate body types, they might as well have body types of other races. If they are going to program an entire line of armors to fit a new body type, and make a new look, why make a slightly alternate version of a human which realy woln't make an impact, wile still costing a great deal of design and programing to make armors custom fit for it. If they are going to make a new body type, as well as all the armors to fit on it, better to be vastly alternate then a slight modification.
Having a Human or Tengu option is better than a Medium Human or Bulky Human option.
xBakox
Well..I had an idea similar to this awhile back. Anyways, my idea was to have 3 different body types. The examples I gave were for warrior, but I will give a few more.
Ok, for warriors the 3 levels would be... 1) The current "tank" look. 2) The skinny, Ascalon Warrior look (or Lionguard/Shining Blade as well). and 3) The Little Thom/Stefan pot belly look. This would prevent having ridiculously fat characters running around ruining the game feel, as well as make re dueing armors a bit easier.
In counter to the post above me saying that each class should have its own unique look, I some-what agree. For instance, I dont think there should be rangers looking as buff as a warrior. I'll give examples for other classes that still keep their unique look to them, but with some levels.
For Ranger, have an Ascalon Ranger skinny look, and a Ranger that doesnt have a 6-pack or anything, but is still pretty thin (pot belly I suppose you oculd call it), and have the current ranger build as the "fit" look. This keeps the unique ranger look but with some degrees.
For Assassin, you could have the same as the ranger, only have an assassin with more arm muscles (not shoulder width increase or anything, because that would take away their unique assassin look of being sneaky).
For all the other classes you could do the same almost, with slight variations. They would all still look like their typical look, for instance there wont be any necros running around looking as buff as a warrior, but it still adds uniqueness, and with uniqueness comes more fun playing with your character, and mroe attachment to it.
Ok, for warriors the 3 levels would be... 1) The current "tank" look. 2) The skinny, Ascalon Warrior look (or Lionguard/Shining Blade as well). and 3) The Little Thom/Stefan pot belly look. This would prevent having ridiculously fat characters running around ruining the game feel, as well as make re dueing armors a bit easier.
In counter to the post above me saying that each class should have its own unique look, I some-what agree. For instance, I dont think there should be rangers looking as buff as a warrior. I'll give examples for other classes that still keep their unique look to them, but with some levels.
For Ranger, have an Ascalon Ranger skinny look, and a Ranger that doesnt have a 6-pack or anything, but is still pretty thin (pot belly I suppose you oculd call it), and have the current ranger build as the "fit" look. This keeps the unique ranger look but with some degrees.
For Assassin, you could have the same as the ranger, only have an assassin with more arm muscles (not shoulder width increase or anything, because that would take away their unique assassin look of being sneaky).
For all the other classes you could do the same almost, with slight variations. They would all still look like their typical look, for instance there wont be any necros running around looking as buff as a warrior, but it still adds uniqueness, and with uniqueness comes more fun playing with your character, and mroe attachment to it.
Tarun
/signed
Nevin
Quote:
Originally Posted by S H I N O B I
The Character Customization options available in the upcoming PS2 jp MMORPG "Phantasy Star Universe" is a great example... If this type of customization would be implemented in GW: Factions, it would be incredible ---->http://sega.jp/asx/pr/psu_pr4_bb.asx
|
Glitched
Although it would be fun to have, character customization like this is not needed. It would take away too much of Anet's time to recreate all of the armor models for various sizes. Unlike height, this wouldn't be a matter of just "blowing up" or "shrinking" the models. Right now, their time needs to be spent in fine-tuning factions and creating chapter three, due in six months.
Most of you probably hate me, but /not signed
Most of you probably hate me, but /not signed
xBakox
Character customization is just as nessicary as having different types of armor, or guild storage, or adding merchants to Guild Halls. Im sure they will do a very good job fine tuning Factions, as well as adding these un-nessicary features.
Quid Pro Quo
Quote:
Originally Posted by Glitched
Although it would be fun to have, character customization like this is not needed. It would take away too much of Anet's time to recreate all of the armor models for various sizes. Unlike height, this wouldn't be a matter of just "blowing up" or "shrinking" the models. Right now, their time needs to be spent in fine-tuning factions and creating chapter three, due in six months.
Most of you probably hate me, but /not signed |
Lady Lozza
Not signed, I'm sorry. I'm afraid this would become another exercise of ingame descrimination, it's bad enough as it is and it certainly doesn't encourage diversity. The majority of the population will go with super-thin, big chested, rounded hiped, female characters (no matter the class). IMHO this is just asking for MORE clones rather than less.
On a side note - there are times that customisation can become ridiculous. I like being able to create a decent looking character in less than an hour (guild wars), it took me nearly 3 hours to make my character in Oblivion.
On a side note - there are times that customisation can become ridiculous. I like being able to create a decent looking character in less than an hour (guild wars), it took me nearly 3 hours to make my character in Oblivion.
keldean rainmaker
i hate my bulky whammo ..i want an anorexic one..he would look awsome with a body a like a ranger.
/signage
/signage
xBakox
Quote:
IMHO this is just asking for MORE clones rather than less. |
Sure the thin females will be most popular, but there will still be a decent amount of more muscular ones Im sure. Maybe not fat ones, but still, better then it is now.
And for males...some people like skinnier warriors, I myself like muscular ones. It wont make more clones..
Mandy Memory
Quote:
Originally Posted by Lady Lozza
Not signed, I'm sorry. I'm afraid this would become another exercise of ingame descrimination, it's bad enough as it is and it certainly doesn't encourage diversity. The majority of the population will go with super-thin, big chested, rounded hiped, female characters (no matter the class). IMHO this is just asking for MORE clones rather than less.
On a side note - there are times that customisation can become ridiculous. I like being able to create a decent looking character in less than an hour (guild wars), it took me nearly 3 hours to make my character in Oblivion. |
R A C
sounds good to me.
/signed
As long as there aren't any blubbery fatties running around in nothing but tats/scars, I'm fine.
/signed
As long as there aren't any blubbery fatties running around in nothing but tats/scars, I'm fine.
NinjaKai
It would be nice to make a necro that doesn't look like he's about to form a hump. As for size, personally I always make my characters larger. When I buy armor I want to be able to see it.
Quid Pro Quo
I always make my character taller too so I can see my armor better.
Darksun
Quote:
Originally Posted by Lady Lozza
Not signed, I'm sorry. I'm afraid this would become another exercise of ingame descrimination, it's bad enough as it is and it certainly doesn't encourage diversity. The majority of the population will go with super-thin, big chested, rounded hiped, female characters (no matter the class). IMHO this is just asking for MORE clones rather than less.
On a side note - there are times that customisation can become ridiculous. I like being able to create a decent looking character in less than an hour (guild wars), it took me nearly 3 hours to make my character in Oblivion. |
I noticed you didn't say anything about the Males, hmmm.
As for speed, you can do with default if it's not important. Personally, I found GW too quick in the customization process.
\signed