Why are there so few mesmers around in PvE?
bulletsmile
WHY is there so few mesmers around in PVE, compared to the other profesions like warriors???
I just recently made a male mesmer PVE char and then i thought, man......there must be like only 3% of all characters in the game that is male mesmers, and male warrior is like 25%.....
mesmer is very powerful if you ask me, so why are there so few of them????
Any comments guys....
I just recently made a male mesmer PVE char and then i thought, man......there must be like only 3% of all characters in the game that is male mesmers, and male warrior is like 25%.....
mesmer is very powerful if you ask me, so why are there so few of them????
Any comments guys....
CartmanPT
Yup, mesmers are very powerful, buts lots of ppl dont know that, and that makes mesmers have really hard work to find groups for high lv areas, like Furnace FoW ou UW. Maybe that´s the reason, dont know.....
Starsky-sama
most ppl use mesm as secondary.
alot mesms in pvp.
most pve characs ppl build are content w/ the "norm" solo viable ones. (wa/x. mo/x. x/x etc)
ppl may have the notion that mesms are more team complimentary. (so they make em after theyve tried the rest.)
community trend/mindset on class.
/depends.
alot mesms in pvp.
most pve characs ppl build are content w/ the "norm" solo viable ones. (wa/x. mo/x. x/x etc)
ppl may have the notion that mesms are more team complimentary. (so they make em after theyve tried the rest.)
community trend/mindset on class.
/depends.
antialias02
This discussion is age-old. The heart of it is, though, that Mesmers are simply misunderstood and unappreciated by the community at large.
The_Janitor
I play a PvE mesmer and I couldn't be happier. Bullet, I think it would be cool if we played sometime. IGN-Janitor Of Illusion
Xonic
reminds me of bards in everquest... very power class in skilled hands. but for every one skilled bard, there are 20 unskilled ones. thus giving the bards the bad reputition.
and also, both what mesmer and bard do are not very "visable". warriors tank mobs, monks heal warriors, elementalist drop big firing rocks from the sky... everyone can see what they are doing.
but not many people see/aware of what mesmers do. maybe once in a while people notice, hey, that monk boss's healing spells keep on getting interrupted. or hey, those mobs die real fast. then, maybe they'll related that to the otherwise forgotten mesmer in group.
and also, both what mesmer and bard do are not very "visable". warriors tank mobs, monks heal warriors, elementalist drop big firing rocks from the sky... everyone can see what they are doing.
but not many people see/aware of what mesmers do. maybe once in a while people notice, hey, that monk boss's healing spells keep on getting interrupted. or hey, those mobs die real fast. then, maybe they'll related that to the otherwise forgotten mesmer in group.
antialias02
Xonic, you couldn't be more right. Heck, when I play my E-Denial build in PvP, *I* don't even see what my Mesmer is doing. I can only estimate my enemy's energy and hope that I'm really keeping him down. It's frustrating, but rewarding when you can feel your team creeping in on the other guy.
In PvE, and with a more robust shutdown/interrupt build, your team still might not notice, but the Mesmer definitely knows if he's doing his job. The best compliments I ever get in PvE are people telling me I'm doing a good job keeping the mobs ineffective. Or, simply, "Gj Mesmer." All I need to hear to make my day.
In PvE, and with a more robust shutdown/interrupt build, your team still might not notice, but the Mesmer definitely knows if he's doing his job. The best compliments I ever get in PvE are people telling me I'm doing a good job keeping the mobs ineffective. Or, simply, "Gj Mesmer." All I need to hear to make my day.
jciardha
Quote:
Originally Posted by bulletsmile
WHY is there so few mesmers around in PVE, compared to the other profesions like warriors???
I just recently made a male mesmer PVE char and then i thought, man......there must be like only 3% of all characters in the game that is male mesmers, and male wariror is like 25%..... mesmer is very powerful if you ask me, so why are there so few of them???? Any comments guys.... |
Harmony
As a female mesmer, I can share your pain. People do tend to discount the importance of them in groups. Of course, the same thing could be said of smiting monks, death necros who choose NOT to be minion masters, and geomancers.
MinaDrakul
Don't forget hydromancers!! But really, if you are not a healing/protecting monk, tank, fire ele, trapper and/or interrupt ranger, why are your playing the game!?! :rolls eyes:
(disclaimer: the above is meant to be funny, please do NOT take it as my opinion! thank you )
(disclaimer: the above is meant to be funny, please do NOT take it as my opinion! thank you )
Griff Mon
It is one of the frustrating things of this game.
I built a monk and got into every mission in a flash. With my ranger and necro I had a tougher time. I am just getting a mesmer started and know how powerful they are. But unfortunately, people in lower levels of PvE are ignorant of this fact and can't see past their misconception that you need healing, slashing, and nuking to succeed. Other skills are ignored. I just did Iron Mines with henchies and my ranger because no one wants a ranger. I actually found it easier with henchies.
Also, female mesmers are cuter-- and there is a misconception out there that anyone that plays a male mesmer is gay and is teased by the other players in the game. Unfortunately, that is what you get with the thirteen year olds that populate this game.
Fortunately, once you get to the more advanced areas of the game all they want is mesmers, rangers, and necros and warriors and ele's are begging for groups to join.
I built a monk and got into every mission in a flash. With my ranger and necro I had a tougher time. I am just getting a mesmer started and know how powerful they are. But unfortunately, people in lower levels of PvE are ignorant of this fact and can't see past their misconception that you need healing, slashing, and nuking to succeed. Other skills are ignored. I just did Iron Mines with henchies and my ranger because no one wants a ranger. I actually found it easier with henchies.
Also, female mesmers are cuter-- and there is a misconception out there that anyone that plays a male mesmer is gay and is teased by the other players in the game. Unfortunately, that is what you get with the thirteen year olds that populate this game.
Fortunately, once you get to the more advanced areas of the game all they want is mesmers, rangers, and necros and warriors and ele's are begging for groups to join.
Jetdoc
Quote:
Originally Posted by Griff Mon
there is a misconception out there that anyone that plays a male mesmer is gay and is teased by the other players in the game.
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Mavrik
There is a lack of mesmers because ppl can't take the time to fully understand the builds and skills. I play a mesmer and when I get into a group, I do my best to present why Mesmers are valuable.
People want an easy hack and slash build which mesmers are not
and the male ones do look gay... LOL so I play a female one.
People want an easy hack and slash build which mesmers are not
and the male ones do look gay... LOL so I play a female one.
MinaDrakul
I don't think the male mesmers look gay. They look like 19th century genltemen or something to me, to be honest.
Back on topic, people like the "flash". A sword or axe is much flashier then a hammer. Fire is much more noticable then water. Mesmers, necros, and rangers are not extremely flashy and so are much easier ignored.
Back on topic, people like the "flash". A sword or axe is much flashier then a hammer. Fire is much more noticable then water. Mesmers, necros, and rangers are not extremely flashy and so are much easier ignored.
Ayres_Spellbinder
Mesmers are why underrated. My Mes was my second character, but my favorite. I very rarely use my W anymore. My Mes has completed everything. Everyone once in a while, I'll run into a team cpt that knows the importance of a Mes. Eventually, word will be spread, Mesmers Unite!
Harmony
Very good observation, Mina, and I agree. People tend to like 'bells and whistles' and if you don't have those, then shame on you.
BTW...I like the male mesmers; they look like nobility.
BTW...I like the male mesmers; they look like nobility.
Ultimate_Gaara
My guess is they think they are too weak because they can not tank, and everyone knows if you can't tank your useless.
Hmm too bad typing does not pick up sarcasm too well.
Hmm too bad typing does not pick up sarcasm too well.
Kai Nui
I'm probably in the smallest minority of guild wars. I'm not gay, I've played through the entire game except for 1 dwarf of SF and one Titan quest, and I used a Mesmer male character with a monk secondary. I don't have 15k armor, because I don't see any need for it, but I think it'd be nice to have some day, because I'd be one of the few male mesmers with 15k armor. Right now though I'm just collecting all the green mesmer items, because those have a real effect. Getting money is a bitch though.
bulletsmile
Quote:
Originally Posted by The_Janitor
I play a PvE mesmer and I couldn't be happier. Bullet, I think it would be cool if we played sometime. IGN-Janitor Of Illusion
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Btw, i'm in pre-searing for the moment, please wait a day or 2
and yes, male mesmer doesn't have to look "gay" as people claims, it's just the starter and some other armors that gives them a bad reputation.
Katari
With four char slots, and six primary classes, something's gotta give. Not only is it true that mesmers are not popular for farming, but additionaly, most people don't even have room for a mesmer. Monk, Tank, Necro, those are all common choices these days. Rangers are picking up some steam, while eles are loosing it, but mesmers have always been left out. Not just left behind, but left out entirely. The only way I could even make one right now would be to buy another account, or delete a current level 20.
Lack of char slots isn't the only problem, and adding more slots wouldn't solve the problem, but it sure would help. Mesmers are fun, and I'm dissapointed that I can't play one at all without deleting some char.
Lack of char slots isn't the only problem, and adding more slots wouldn't solve the problem, but it sure would help. Mesmers are fun, and I'm dissapointed that I can't play one at all without deleting some char.
Ruvaen
For the fire island chain missions, I resorted to changing my Me secondary to Ele and created a 16 fast casting nuker in order to squeeze my way into groups. XD *cries*
Warskull
There are a number of reasons mesmers are unpopular in PvE.
First off, they are weak with henchmen. If you take an all henchmen group when you can't get a part it is a real pain in the rear. A mesmer is best off target hopping, shutting down multiple targets, spreading degen, ect. The henchman AI goes berserk if you don't baby sit it and they all have such poor damage output that they can't kill anything without focus firing it very heavily. So when you hench you can only function at 10% of your potention, or function at 100% while the henchmen do nothing.
Second, PvE players do not understand mesmers at all. There are very few memser enemies in the game. The most they run into is conjur spammers. A.net knows how a well designed mob with a mesmer would absolutely decimate most groups. Thus when the AI plays mesmer they do it extremely inefficiently. They have never felt what a mesmer can really do. When one of my guild mates plays a mesmer and a spike is incoming. He can use cry of frustration to interrupt 2-3 characters and then swap over to another guy and nail him with powerleak before the spike goes off. He has single handedly diffused entire spikes. Most PvE players don't understand anything other than damage or healing.
Third, PvE mob design is very poor and against mesmers for the most part. For a large portion of the game mixed mobs are rare and you are usually just thrown against 10 monsters of the same type trying to kill you. Brute force works very well vs these styles of mobs. Mobs that cater to something other than brute force don't even begin to appear until the desert missions.
Fourth, Mesmers never get credit for their work. A mesmer can solo many of those impossible to kill mursaat bosses (the ones your warriors spend forever wailing on fruitlessly.) There are some great examples of this, I used to echo shatter hex (back before it got the nerf and GoR got buffed) in Fissure. I would churn out a large 300 damage armor ignoring spike before the fire ele's meteors ever landed. The fire ele got the credit. In ascension missions I will run a glyph dom memser. The casters fall over without doing much and the last group (with the monk boss) is easy because I prevent the monk boss from doing anything (divert orison and word on that guy and everything suddenly becomes really easy.) The warriors get all the credit for killing everything. This further leads to the belief that mesmers don't do much and discourages people from playing them.
Most PvE players are ignorant and suck pretty bad. They run cookie cutter builds because that is all they can run.
First off, they are weak with henchmen. If you take an all henchmen group when you can't get a part it is a real pain in the rear. A mesmer is best off target hopping, shutting down multiple targets, spreading degen, ect. The henchman AI goes berserk if you don't baby sit it and they all have such poor damage output that they can't kill anything without focus firing it very heavily. So when you hench you can only function at 10% of your potention, or function at 100% while the henchmen do nothing.
Second, PvE players do not understand mesmers at all. There are very few memser enemies in the game. The most they run into is conjur spammers. A.net knows how a well designed mob with a mesmer would absolutely decimate most groups. Thus when the AI plays mesmer they do it extremely inefficiently. They have never felt what a mesmer can really do. When one of my guild mates plays a mesmer and a spike is incoming. He can use cry of frustration to interrupt 2-3 characters and then swap over to another guy and nail him with powerleak before the spike goes off. He has single handedly diffused entire spikes. Most PvE players don't understand anything other than damage or healing.
Third, PvE mob design is very poor and against mesmers for the most part. For a large portion of the game mixed mobs are rare and you are usually just thrown against 10 monsters of the same type trying to kill you. Brute force works very well vs these styles of mobs. Mobs that cater to something other than brute force don't even begin to appear until the desert missions.
Fourth, Mesmers never get credit for their work. A mesmer can solo many of those impossible to kill mursaat bosses (the ones your warriors spend forever wailing on fruitlessly.) There are some great examples of this, I used to echo shatter hex (back before it got the nerf and GoR got buffed) in Fissure. I would churn out a large 300 damage armor ignoring spike before the fire ele's meteors ever landed. The fire ele got the credit. In ascension missions I will run a glyph dom memser. The casters fall over without doing much and the last group (with the monk boss) is easy because I prevent the monk boss from doing anything (divert orison and word on that guy and everything suddenly becomes really easy.) The warriors get all the credit for killing everything. This further leads to the belief that mesmers don't do much and discourages people from playing them.
Most PvE players are ignorant and suck pretty bad. They run cookie cutter builds because that is all they can run.
Keyote
Mesmers are very situational, and most situations just dont require one. You cant blame groups for picking the best damage dealing classes, tanks and monks when that is the most efficient set up to mow through AI.
They're not as bad as most people think, but you never need one either. Rangers can interrupt and bring a lot more to the team.
They're not as bad as most people think, but you never need one either. Rangers can interrupt and bring a lot more to the team.
Mandy Memory
W/ N/ and Mo/ are the main pve classes
W/ Mo/ Me/ and R/ are the pvp classes
W/ Mo/ Me/ and R/ are the pvp classes
Retribution X
IW mes tanks in PvE FTW!
Although it's not looked upon with favor, it's fun...
Although it's not looked upon with favor, it's fun...
Rhedd
I play two characters. One's a Ranger and the other's a Mesmer, and I use both in PvE AND PvP.
All I've got to say to the "Rangers bring more to the team" statement is... Bull. Any more explanation of something so obvious would probably just be a waste of space.
I will say that Warskull is right; You CANNOT play a Mesmer with a party full of henchmen. It's just sad.
All I've got to say to the "Rangers bring more to the team" statement is... Bull. Any more explanation of something so obvious would probably just be a waste of space.
I will say that Warskull is right; You CANNOT play a Mesmer with a party full of henchmen. It's just sad.
Keyote
Quote:
Originally Posted by Retribution X
IW mes tanks in PvE FTW!
Although it's not looked upon with favor, it's fun... |
Zakarr
I respect every high level PvE primary mesmer because it probably requires the most skill to play properly from all professions. Newbie mesmers just use Empathy, Backfire and Conjure Phantasm all the time, get bored and delete it. However, in my opinion mesmers are very useful against level +20 monsters because they can produce so much armor ignoring damage and drain energy from annoying bosses or casters. Typical strategy against casters is heavy healing and damage output. Mesmers just disable them and you don't have to be so offensive or defensive. It needs more attention to disable opponents and therefore offers more challenge.
PvE has usually more opponents against your party than in PvP but one mesmer cannot control them all just like one monk can't keep whole party alive.
PvE has usually more opponents against your party than in PvP but one mesmer cannot control them all just like one monk can't keep whole party alive.
sledgeunderhill
My 3rd character was a mesmer and I played most of PvE as degen, but stopped once the frag/virulence nerf came about.
Going away from the profession and playing the other classes in the meantime has allowed me to better appreciate the role of the mesmer in the game ecosystem as I return.
However, it is not helping much with getting the rust out of my hinges.
I've only played my Mesmer in PvE, as I know that I'm only 30% capable of the skill level required for this class in PvP. Yet, at the same time, I know that the unique challenge of PvE vs PvP is that the sheer number of targets in PvE makes the use of quick, spammable spells more useful than full, heavy hitting spells. The fact that the two arenas are so completely different keeps me from bridging that gap.
To the OP comment, look at the population of mesmers in pre-searing. There's quite a few. Then look again in LA. Somewhere they disappear. My guess is that about the time that Conjure Phantasm fails to kill a monster outright, that's where the majority of mesmers "retire".
Going away from the profession and playing the other classes in the meantime has allowed me to better appreciate the role of the mesmer in the game ecosystem as I return.
However, it is not helping much with getting the rust out of my hinges.
I've only played my Mesmer in PvE, as I know that I'm only 30% capable of the skill level required for this class in PvP. Yet, at the same time, I know that the unique challenge of PvE vs PvP is that the sheer number of targets in PvE makes the use of quick, spammable spells more useful than full, heavy hitting spells. The fact that the two arenas are so completely different keeps me from bridging that gap.
To the OP comment, look at the population of mesmers in pre-searing. There's quite a few. Then look again in LA. Somewhere they disappear. My guess is that about the time that Conjure Phantasm fails to kill a monster outright, that's where the majority of mesmers "retire".
Teufel Eldritch
Quote:
Originally Posted by Warskull
There are a number of reasons mesmers are unpopular in PvE.
First off, they are weak with henchmen. <snip> |
Quote:
Originally Posted by Warskull
Second, PvE players do not understand mesmers at all. <snip>
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Quote:
Originally Posted by Warskull
Third, PvE mob design is very poor and against mesmers for the most part. For a large portion of the game mixed mobs are rare and you are usually just thrown against 10 monsters of the same type trying to kill you. Brute force works very well vs these styles of mobs. Mobs that cater to something other than brute force don't even begin to appear until the desert missions.
|
Quote:
Originally Posted by Warskull
Fourth, Mesmers never get credit for their work. <snip>
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Quote:
Originally Posted by Warskull
Most PvE players are ignorant and suck pretty bad. They run cookie cutter builds because that is all they can run.
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Keyote
Quote:
Originally Posted by Rhedd
I play two characters. One's a Ranger and the other's a Mesmer, and I use both in PvE AND PvP.
All I've got to say to the "Rangers bring more to the team" statement is... Bull. Any more explanation of something so obvious would probably just be a waste of space. |
I also have a ranger and mesmer, and I've played all 6 classes through the game. My ranger is my favourite PvE character, mesmer my least favourite but I've kept it for PvP. Even if you play your mesmer very well, I dont see how you can say they bring more to a group than rangers.
Chev of Hardass
Quote:
Originally Posted by Teufel Eldritch
While the cycling thru targets can present some probs working with hench is usually better than working with humans. I had far less probs(playing my Mez) using hench than playing with ppl that's for sure. I actually prefer hench. I think it's just a matter of skill at hench control.
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I will admit, that Abadon's mouth presented a problem with Hench, but I got the skills I needed for that character to PvP with and moved into PvP with that character.
Ensign
I've said this sort of thing before, so here it goes.
When you are picking up players for a group, you are not looking for, nor should you expect, to get top-notch players. The chances of any given pickup understanding his skillbar, or what he's supposed to do in a mission, is arbitrarily close to zero. If you aren't looking for a well-known and commonly understood archtype, good or not, odds are a random pickup is going to be a random player with a random assortment of skills and equipment that very likely will not make any sense whatsoever.
Your goal when picking up players is to find people who will perform better than the henchman he would be replacing. That is not trivial. That's why people look for the established, well-known character archtypes, because people who make cookie-cutters have a minimal understanding of what they're doing.
I generally will not touch a random mesmer pickup. Why? Because mesmers require the most skill in PvE. That does not mean that an average mesmer player has more skill than a player of any other profession by any stretch of the imagination. In fact because there's no cookie-cutter role he is very likely to be worse than an average player of a given profession. Bad players plus complex characters make for trainwrecks. Invite only if you enjoy watching them.
Peace,
-CxE
When you are picking up players for a group, you are not looking for, nor should you expect, to get top-notch players. The chances of any given pickup understanding his skillbar, or what he's supposed to do in a mission, is arbitrarily close to zero. If you aren't looking for a well-known and commonly understood archtype, good or not, odds are a random pickup is going to be a random player with a random assortment of skills and equipment that very likely will not make any sense whatsoever.
Your goal when picking up players is to find people who will perform better than the henchman he would be replacing. That is not trivial. That's why people look for the established, well-known character archtypes, because people who make cookie-cutters have a minimal understanding of what they're doing.
I generally will not touch a random mesmer pickup. Why? Because mesmers require the most skill in PvE. That does not mean that an average mesmer player has more skill than a player of any other profession by any stretch of the imagination. In fact because there's no cookie-cutter role he is very likely to be worse than an average player of a given profession. Bad players plus complex characters make for trainwrecks. Invite only if you enjoy watching them.
Peace,
-CxE
Rhedd
Quote:
Originally Posted by Keyote
Really, for PvE?
I also have a ranger and mesmer, and I've played all 6 classes through the game. My ranger is my favourite PvE character, mesmer my least favourite but I've kept it for PvP. Even if you play your mesmer very well, I dont see how you can say they bring more to a group than rangers. |
But yeah, with my Mesmer(/N) and a guild buddy as hammer warrior, the two of us can handle most of Snake Dance. Trying the same thing with my Ranger is pretty ugly.
Sadly, Ensign is probably right. I'll admit that any opinions I might have are based entirely on non-pickup groups. That would be because I never have, and never intend to, play with a group of random strangers. Bleah!
seut
In my opinion Mesmer is the most complicated caster class in the game (i have completed the game with the 4 caster professions). You have to cycle through enemies and cast an occasional hex remove/sv on your allies, but your effectiveness is mostly behind the scenes. Oh look, cute butterflies around that warrior
Moreover it's lacking passive energy management like Divine Favor, Soul Reaping or the Elemental Attunements, thus forcing you to spend points and skill slots into Inspiration. Domination-Illusion combinations use up energy pretty fast and are better used with Elementalist primary (can we pretty pls have domination/illusion-attunement?).
Finally some skills that should be in Domination ended up in Curses:
-Spiteful Spirit is the Elite Empathy
-Desecrate Enchantments outdamages the Elite Energy Surge in most cases
And why is Mantra of Persistence for illusion hexes only?
For me Mesmer is the ultimate swiss army knife secondary profession, but has some design flaws while being played as primary.
Moreover it's lacking passive energy management like Divine Favor, Soul Reaping or the Elemental Attunements, thus forcing you to spend points and skill slots into Inspiration. Domination-Illusion combinations use up energy pretty fast and are better used with Elementalist primary (can we pretty pls have domination/illusion-attunement?).
Finally some skills that should be in Domination ended up in Curses:
-Spiteful Spirit is the Elite Empathy
-Desecrate Enchantments outdamages the Elite Energy Surge in most cases
And why is Mantra of Persistence for illusion hexes only?
For me Mesmer is the ultimate swiss army knife secondary profession, but has some design flaws while being played as primary.
BBoy_Manchild
i think its cause mesmers are the hardest class to play well, too many people only using skills like backfire and empathy and conjure phantasm and not enough interupts or dibilitators
i llove having GOOD mesmers in my group, but the chances that the mesmer wont be horrid is minimal
i llove having GOOD mesmers in my group, but the chances that the mesmer wont be horrid is minimal
Crevic
Quote:
Originally Posted by seut
-Desecrate Enchantments outdamages the Elite Energy Surge in most cases
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seut
Quote:
Originally Posted by Crevic
Desecrate Enchantments does no damage to the target, but rather the caster takes damage for each monk enchantment removed.
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Quote:
Originally Posted by Desecrate Enchantments
Spell
Target foe and all nearby foes take 6-49 shadow damage and 4-17 shadow damage for each enchantment on them. |
Hockster
Mesmers take a brain to play well and most of the GW community is not all that intelligent. Groups of dancing warriors anyone? 'Nuff said.
MMSDome
i personally love playing mesmer pve thats why shes my main character and i beat game and all that blah blah blah. Mesmers dont get the pve respect they deserve.