Creating a good farmer

Phantom Force

Frost Gate Guardian

Join Date: May 2005

New York

W/Mo

Everyone needs to have atleast one character they can use to farm items and make gold. Although this thread could potentially go under the builds forum I'd prefer to leave it for chat at the Inn . Many people love to say that W/M are great for farming and others say W/N. I created this to find out what people think is most effective. At this point and time I've taken a break from my main character to make a W/M something I haven't even tried in beta.

This is what I'm trying to see how good/bad it is.
W/M

Axe, Strength, Healing, Tactic skills --> Only level 12 atm

Cyclone
Dismember
Executioner Strike
Frenzy
Healing Breeze
Mending
Sprint
Restore Life

*Skills are always subject to change as I play with them and find new ones.

Nothing risk nothing gained. Not looking for moronic comments from flamers. I'm curious to what people think is best, what people are thinking about trying or have tried because they enjoy experiementation.

Zoddo

Ascalonian Squire

Join Date: May 2005

heres a good Mo/W farming video
http://assist-train.com/grindingisfun.wmv

im havent been playing very long but that seems pretty damn good farming

Phantom Force

Frost Gate Guardian

Join Date: May 2005

New York

W/Mo

Nice!! I saw a N/W video that he killed undead mobs pretty well too. I haven't seen any good W/Mo videos yet and how fast they kill. Mo/W killed pretty damn fast which is kewl especially for farming. I'm assuming they built up Smiting 10, Healing 10, Protection 10, and Tactics 5 maybe? Not too bad, I may try that sometime in the future when I'm bored with characters I have now. Gotta love different builds and trying different things Makes the game fun.

Canook

Canook

Frost Gate Guardian

Join Date: Apr 2005

Toronto, Canada

Saints of Sin [SAS]

Mo/Me

any good ways to farm with r/e? i mean i can do hill giants, but def not that fast.

dbgtboy

dbgtboy

Wilds Pathfinder

Join Date: Apr 2005

irl

i quit playing

can somebody post what the build is plz?

NiknudStunod

Frost Gate Guardian

Join Date: Apr 2005

I used a Monk/necro build to farm with. I was like a minion necro in d2. I would use heals on my minions with the poison nova for when they were gonna do. I would usually take the mage henchman with me but in certain instances I didn't need anyone because I literally had 15 minions running around.

HomerG

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Zoddo
heres a good Mo/W farming video
http://assist-train.com/grindingisfun.wmv

im havent been playing very long but that seems pretty damn good farming Wow, I really wish I knew what that build was like.

femto

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by HomerG
Wow, I really wish I knew what that build was like. yeah can someone shed some light on what the build might be like for that char, or at least what skills are being used (all that looks foreign to me being an elementalist )

Madjik

Madjik

Lion's Arch Merchant

Join Date: May 2005

Somewhere, U.S.A.

Gold Pheonix

In order from left to right.

Healing hands (healing prayers) ~Elite~ Monk
Balanced Stance (Tactics) Warrior
Balthazar's Aura (Smiting) Monk
Symbol of Wrath (Smiting) Monk
Healing Touch (healing prayers) Monk
Zealot's Fire (Smiting) Monk
Sprint (Strength) Warrior
Reversal of Fortune (Protection) Monk

These are the skills on his bar, as far as the attributes go its anybodies guess. This is what refund points are for fiddle with it. I'd imagine his healing prayers and his smiting are his two highest attributes; probably a couple sitting in divine favor too, but its anybodies guess.

Looks like he's keeping balthazars aura, zealot's fire, Symbol of Wrath & healing hands active throught the battle.

HomerG

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Madjik
In order from left to right.

Healing hands (healing prayers) ~Elite~ Monk
Balanced Stance (Tactics) Warrior
Balthazar's Aura (Smiting) Monk
Symbol of Wrath (Smiting) Monk
Healing Touch (healing prayers) Monk
Zealot's Fire (Smiting) Monk
Sprint (Strength) Warrior
Reversal of Fortune (Protection) Monk

These are the skills on his bar, as far as the attributes go its anybodies guess. This is what refund points are for fiddle with it. I'd imagine his healing prayers and his smiting are his two highest attributes; probably a couple sitting in divine favor too, but its anybodies guess.

Looks like he's keeping balthazars aura, zealot's fire, Symbol of Wrath & healing hands active throught the battle. Cool, thanks for that, I will fiddle with my build and hopefully post back here with something successful.

Phantom Force

Frost Gate Guardian

Join Date: May 2005

New York

W/Mo

To make a M/W like you saw in the video these are the skills as posted above with additional information.

Healing Prayer - 10 (w/o bonus)
Smiting Prayer - 10 (w/o bonus)
Protection Prayer - 8-10 (w/o bonus)
Tactics - 8 (only if protection wasn't maxed)

If you look at the skills Balanced Stance and Sprint doesn't get better as you add points to tactics. This video you see the character farming, not playing with a group. His skills would switch when he does group play. Knowing that you can probably all together ditch adding points to tactics and strictly add points to monk side I would assume.

Healing hands (healing prayers) ~Elite~ Monk
Balanced Stance (Tactics) Warrior
Balthazar's Aura (Smiting) Monk
Symbol of Wrath (Smiting) Monk
Healing Touch (healing prayers) Monk
Zealot's Fire (Smiting) Monk
Sprint (Strength) Warrior
Reversal of Fortune (Protection) Monk

*On a side note I didn't see a major difference between armor of an Elementalist vs. Monk armor. Depending on the armor you'd choose you would gain bonuses to skills or take monk armor with +energy and +energy regen. If you are just going for the regen it's quite possible to do a Elementalist/Monk if you can handle not having sprint or balanced stance (stance he used only to not get knocked down by the big guys). If you could handle not having both warrior skills you could make a build like this.

E/Mo
Healing Prayers - 10
Smiting Prayers - 10
Protection Prayer - 8
Engergy Storage - around 8

Difference would be more of a mana pool. That guy obviously didn't really need it but it would be useful for group play, and having more mana means you can caste more frequently. It's something to could hypothetically be tried out to see how it works.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

That video rocks LMAO

Eclair

Desert Nomad

Join Date: Apr 2005

Darn it, should have made a Monk instead of a w/mo as my farming character T_T

Freakychakra

Ascalonian Squire

Join Date: May 2005

Copenhagen

Have to try that build, looks fun.

Phantom Force

Frost Gate Guardian

Join Date: May 2005

New York

W/Mo

I wouldn't worry too much about you build and remaking a character. Apparently from what I've heard is they have nerfed some areas that got farmed such as the river and what not. I'm sure you're W/M could farm just as effectively given you find the right spot and right monsters. It is a good video though and I was thinking even if he didn't do skills way I suggested I think my way would be as effective too.

*Keep in mind he is level 20. Idealy to level and quest better you would want to focus on being a main healer/protection spells. Then as you got closer to 20 then max smiting for farming anyway. Most groups wouldn't want a Mo/W to try and do just smite damage. The skills focus on you taking all the damage, returning massive damage, and healing from hits taken. In a reg. group you wouldn't be able to get hit as much and do damage that effectively.

HomerG

Ascalonian Squire

Join Date: May 2005

I was thinking that it would be very possible to do just about the exact same build except for a W/Mo. Just use that enchantment that gives 1 energy for each hit taken, and you are in business.

Mistress Eyahl

Mistress Eyahl

Sir

Join Date: May 2005

The Uk

Burnt Absolution

W/E

I have a W/E which I find very easy to use to farm for.. well, for whatever. But all you need is a class attribute that can withstand the attack (however they do it) and then a class blast attribute that's gonna make things quick and easy.

I think most combo's could manage it, when I was lvl 9 I was blitzing groups of lvl 3 hulking stone elements and obviously now I'm lvl 17 I can managed something a bit harder. A warrior might withstand more damage for longer than a ranger, but that doesn't make farming impossible for a ranger.

What I think you DO need, is a good area attack.. then you're sorted

Phantom Force

Frost Gate Guardian

Join Date: May 2005

New York

W/Mo

I'm sure any build can farm, but the question is how effectively. By effectively I'm considering time spent farming vs. output you get. Many people do not want to spend a whopping 24 horus farming time to only get 1-2 orange, purple, gold items. We want to know we are getting some worthwhile items during the time we put in. If you spend only 2 hours farming and come out with nothing to show for it then might be a time to try a different character. It all comes down to how much time you want to spend and what you get out of it. I personally do not want to spend time farming and get no results best option for me is making a jobs that can kill mobs relatively quick over and over. Not many people want to spend 80 hours of MF or farming time like in D2 and get only a freaking Immortal King Maul and a Shako (*rofl* the horror)

Each person will have to decide on their own what works for them. For me time is precious I only get to play a couple hours a night if I'm lucky. Between questing, missions, leveling, farming, and trying new builds I don't want to waste a lot of time.

JAGeAkurei

Frost Gate Guardian

Join Date: Apr 2005

The Dark Side of The Moon

DEUS

similar build of mine I switch to for farming

e/mo

http://www.twilightaegis.com/farming.wmv

HomerG

Ascalonian Squire

Join Date: May 2005

What's that skill you're using that knocks down the enemies?

JAGeAkurei

Frost Gate Guardian

Join Date: Apr 2005

The Dark Side of The Moon

DEUS

Shield of Judgement {Elite}

Description For 8-18 seconds, anyone striking target ally is knocked down, and suffers 5-41 damage.
Energy Cost 15
Casting Time 1 seconds
Recharge Time 45 seconds
Skill Type Enchantment Spell
Linked Attribute Smiting Prayers

It's all purty when they hit me in unison.

HomerG

Ascalonian Squire

Join Date: May 2005

It sure is.

Lord Malikai

Frost Gate Guardian

Join Date: May 2005

Colorado

Imperial Fist Guild Leader

W/E

Just play the game. Farming is useless. I found that on my journey from the first mission to the last, I managed to pick up everything off of mobs that I will ever need and more.

JAGeAkurei

Frost Gate Guardian

Join Date: Apr 2005

The Dark Side of The Moon

DEUS

Yea cept this post is about how to farm, not playing the game. Go troll elsewhere.

Wyld Kard

Wyld Kard

Frost Gate Guardian

Join Date: Apr 2005

Cantha

The Dirty Devils [TDD]

Mo/Me

Quote:
Originally Posted by JAGeAkurei
Yea cept this post is about how to farm, not playing the game. Go troll elsewhere. LOL, How true.

Drayen

Pre-Searing Cadet

Join Date: May 2005

i might sound like a noob (i'm a noob, so i dont care )
But how can a Monk/Warrior get "Sprint" ?? I thought Sprint was only for Primary Warriors ?? (strengh)

-(Hyper)-

Ascalonian Squire

Join Date: May 2005

You get all the skills and attributes that your second profession has except the primary attribute. So although you might get all the skills that the warrior gets, you won't be able to improve the ones based on strength because you don't have that attribute. You can, of course, still use them on the basic level.

JAGeAkurei

Frost Gate Guardian

Join Date: Apr 2005

The Dark Side of The Moon

DEUS

yea it's nice how those things work out

Howling Wind

Howling Wind

Lion's Arch Merchant

Join Date: May 2005

Down The Road

R/Mo

Hey do you guys think a R/Me would have a decent chance at farming? Atleast better than an R/E ?

Or is it too difficult for a build like that?

KraXed112

Ascalonian Squire

Join Date: May 2005

I know the song is Queens of the Stone Age - Go With The Flow

femto

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by KraXed112
I know the song is Queens of the Stone Age - Go With The Flow awesome thanks

Warlord Teriel

Academy Page

Join Date: May 2005

Chesapeake, VA

W/

Built that build with my W/Mo and it does well. I prefer Healing Hands over Shield of Judgement for energy and health purpose. Shield of Judgement stops you from being hit as fast which stops you from getting energy back as fast from your Balthazar's Spirit not that thats a big deal. When Healing Hands is recharging i use Shielding Hands and spam heal Orison of Healing and Healing Breeze (since Zealot's Fire is on it helps).

Being a Warrior main I cant use runes for Monk skills so I use this setup,

Smiting Prayers 11
Healing Prayers 10
Protection Prayers 10

Healing Hands (Elite)
Shielding Hands
Orison of Healing
Healing Breeze
Symbol of Wrath
Balthazar's Aura
Zealot's Fire
Balthazar's Spirit

Any class should be able to use this if they have monk secondary.

The only difference in the character classes using these skills will be the AL.

I do have a question about this setup though.. is there any other area it can be used that works well like Riverside mission? Was thinking maybe scarab's in the desert. I'll be exploring to find out.

femto

Frost Gate Guardian

Join Date: Apr 2005

pretty nice build but I don't think my armor can withstand 10 white mantle knights pounding on me non-stop, so I'll stick with Shield of Judgement I just wish I had something to keep me from getting interupted though

JAGeAkurei

Frost Gate Guardian

Join Date: Apr 2005

The Dark Side of The Moon

DEUS

Quote:
Originally Posted by femto
nice video, I just changed my E/Me to a E/Mo and am interested in trying out a build similar to yours. a few questions:

1) what song is that? goes really well with your video (foo fighters?)

2) I noticed you had Balthzazar's Spirit(?) on your skill bar but never used it during the video. do you normally use it but just not for this video?

3) very nice farming but i noticed none of the enemies you were fighting had any interupts, unlike the mo/w video where even hill giants were farmed ( ) so do you know of any way to avoid or block being interupted as a e/mo? I didn't really see any skills for this build that could do that, and my character becomes almost useless while fighting a mob of herders or ice golems. =/
1 - Been answered

2 - Answered this in a different post, back at the time, I was testing to see how the return on it was. Compairing the ratio of downtime with it to downtime without it on. Turns out it isn't needed on an E/Mo due to the energy storage. Instead I usually slot in some sort of hex or condition purge.

3 - True the E/Mo has no options for knockdown prevention. However due to having more MP than a Mo/* I can afford to farm entirely different mobs they may have more trouble with. Can spam Remove Hex or Mend Condition till the cows come home. And during such situations you simply have to retool the build to the zone you plan to farm.

3b - Yes there is a way, Only 1 of the spells on that video's hotkey bar can really be interrupted, that being symbol of wrath.

So if fighting a knockdown encounter it might look more like this

-Zealot's Fire Pre Fight
-Run just outside agro radius
-Cast Shield of Judgment
-Run into field, run around, let a couple knockdowns hit, it actually helps them cluster
-Hit Balthazar's Aura
-Glyph of Concentration(Not only a dummy spell that you can afford to have interrupted, it's cast on yourself and counts towards ZF)
-Symbol of Wrath
-Glyph of Sacrifice(Another option if you feel you may be interrupted)
-Whatever healing you need

You could also throw in magnetic aura or any number of ele evade/block buffs. It will never be 100% like the M/Wo vs knockdown, but if the dance is done right, it aint too hard.

I think of farming like this

Mo/W - Need For Speed Underground, you tune it up, it's set, no more tweaking needed damn if you can't do whatever you want. IE less work in the long run.

E/Mo - Gran Tourismo, you tune it up, holy crap why does this rule in 1 spot but suck in another, oh wait, e/mo is like a real car you have to tune it specifically for what you want it to do. IE far more work, same return.

Besides if you're farming, you're a nerd anyway. You might as well dance like one

femto

Frost Gate Guardian

Join Date: Apr 2005

^ great reply, thanks! I especially like your comparisons to driving simulator games lol


So far my new build (E/Mo) is doing very well. Only problem I'm really having so far is finding places to really test it out Great tips though, I'll have to try em out and see how well I do against those Hill Giants

Hand of Shiva

Hand of Shiva

Academy Page

Join Date: May 2005

Phoenix, AZ of the USA

Exalted of the Unconquered Sun

W/Mo

I don't think it's just about picking up items that you need, its also about acquiring the gold in which a guild needs to survive. Especially for a guild doing PvE attempting to get a guild hall farming is the only way to get enough money to pay for that outrageous sum the PvP HoH teams are asking for.

Anariel

Frost Gate Guardian

Join Date: May 2005

Chicago

Left For Dead

Mo/E

Quote:
Originally Posted by Hand of Shiva
I don't think it's just about picking up items that you need, its also about acquiring the gold in which a guild needs to survive. Especially for a guild doing PvE attempting to get a guild hall farming is the only way to get enough money to pay for that outrageous sum the PvP HoH teams are asking for. 100k is what they're regularly asking for now. I have the cash, but I want my guild to actually earn it in the HoH. My guild basically consists of me, my boyfriend, his coworker buddies and a few friends we've met online. Anyway...

Farming is kind of fun. When a gold or purple item drops my eyes light up. I used to farm all the time anyway in every online game I've ever played, and the rarer items never dropped. But here it does, and that makes farming all the funner.

IMO Elementalists can be the best farmers, but the elite skills are key to farming success. Elementalist/monk is certainly an extremely good farming character due to godly amounts of energy and the AOE damage potential. I personally disagree with the choice of shield of judgment (tried it, don't like it) but it's a personal matter. ^^

Lewick

Frost Gate Guardian

Join Date: May 2005

R/Mo

I've been calculating some different combinations and I think I'm going to try this combo tonight with my Ra/Mo combo:

Mending - +3 regen
Essence Bond - +1 energy per physical damage taken
Balthazar's Spirit - +energy per damage taken

This will leave me with 0 energy regen pips, but +2 energy per damage taken. With my base energy with smiter's staff, I have 41 energy, and after the last protection I'll be at 31 energy.

Zealot's Fire - 60 seconds of 37 damage per my cast

Enter Battle at 21 energy

Shield of Judgement - Assume 10 hits for 20 energy on the first knockdown, back up to 26 energy plus 37 damage from zealot's fire
Balthazar's Aura - Start the AE at 22 per second. Down to 1 energy and get hit the 2nd time, back up to 21 energy (37 more damage from zealot's fire)
Healing Breeze - Regen maxed, down to 11 energy (37 more damage from zealot's fire)
Symbol of Wrath - Down to 6 energy, but back up to 26 after the 3rd hit (37 more damage from zealot's fire)

4th hit back up to 41

Prep for healing breeze going out. When it does, cast again for another 37 more damage from zealot's fire.

After the 5th hit, I'm back to max energy. At the 15 second point I cast what is hopefully the final balthazar's aura.

I haven't tested this yet. Going to try to test tonight. The kicker here is surviving the hits. I'm assuming 20 damage per hit, since I have end-game armor on. If it's 20 damage per hit on 10 mobs, I'll take 200 and regen approximately 100 between hits. I'm not completely sure I'd survive the entire fight, but it'll be an interesting test. The +3 regen on mending should enable me to recover a lot of my lost hitpoints while I'm corraling all of the mobs.

I'll probably try on a small group first to test the feasibility of having 0 energy regen without getting hit. The nice thing about "buffs" is you can turn them off between fights to regen your energy and then turn them back on before going on a 2nd round.

If my calculations are correct, I should do 647 damage in the first 10 seconds. I have absolutely no clue how many hitpoints mobs have, but that's the calculation on paper.

I'll post again after testing this out. I might test it with my 8/8 SP/HP attributes as they stand on my regular character. That combo calculates to 501 damage in the first 10 seconds.