Creating a good farmer
Yendi
Did they buff the flesh golems? I tried the exact same set up as Raralith and just keep getting my ass kicked...
Cnegurozka
Yep they made them much stronger, but still enough places out there.
Yendi
Well I'm glad I wasn't just sucking at it. I literally tried about 15 times in a row, and even with small groups of 3 I was getting wailed on.
Now I just need to find a good replacement place to farm :P
Now I just need to find a good replacement place to farm :P
J0naTrAn
I am confused about whether to choose W/Mo and Mo/W. I am still fairly new to the game and would be very appreciative if someone could explain the pros and cons of choosing one over the other when it comes to farming.
femto
Quote:
Originally Posted by J0naTrAn
I am confused about whether to choose W/Mo and Mo/W. I am still fairly new to the game and would be very appreciative if someone could explain the pros and cons of choosing one over the other when it comes to farming.
I'm thinking of starting a new farming char as well, and am also debating on which profession combo to choose. as far as I know,
W/mo
-generally have more health
-have better armor
-can take a lot more damage (for the above reasons) and can also dish out more melee damage
Mo/W
-do not have as much health or armor as strong as warriors
-but they have more powerful healing spells (divine favor lets their healing spells heal much more than a character without divine favor)
So it all really evens out in the end I guess. I would choose a monk just because it would be faster to accelerate through all the missions since everybody is always looking for a monk
W/mo
-generally have more health
-have better armor
-can take a lot more damage (for the above reasons) and can also dish out more melee damage
Mo/W
-do not have as much health or armor as strong as warriors
-but they have more powerful healing spells (divine favor lets their healing spells heal much more than a character without divine favor)
So it all really evens out in the end I guess. I would choose a monk just because it would be faster to accelerate through all the missions since everybody is always looking for a monk
Antilles
I notice alot of the Warrios that are farming are using Balthazars Aura..How can you use this as it costs 25 energy, when the Warrior only has 20? Are you using gladiator's armor or an offhand item?
TheBuster
I use a bone staff that gives +10 energy hehe -> you don'tuse a weapon anyway because you dont have strength nor weapon mastery
WNxInterceptor
I use a Mo/W myself for farming, but It's not quite the same as the ones posted previously in this thread.
My attributes are:
12+2 Smiting (Will be +3 once I put my major rune in)
9+2 Protection
3 Divine Favour
Still need to do Attribute quests to get my protection to 12, but it works as is.
My skill setup is as follows:
1) Reversal of Fortune
2) Sheilding Hands
3) Symbol of Wrath
4) Mark of Protection {Elite}
5) Balthazar's Aura
6) Zealot's Fire
7) Retribution
8) Balthazar's Spirit
Mark of Protection pretty much assures that you WILL NOT be killed by almost any mob you are fighting due to the fact that you will kill pretty much any mob in under the 10 second duration of the spell. I find also that this spell is FAR better than Healing Hands simply because of the amount of healing you receive when using it. When I go farming in my spot, I can usually get about 3 Gold, 3 Blue, and 6 Purple (sometimes more) salvage items per run, which takes about 20 minutes.
My attributes are:
12+2 Smiting (Will be +3 once I put my major rune in)
9+2 Protection
3 Divine Favour
Still need to do Attribute quests to get my protection to 12, but it works as is.
My skill setup is as follows:
1) Reversal of Fortune
2) Sheilding Hands
3) Symbol of Wrath
4) Mark of Protection {Elite}
5) Balthazar's Aura
6) Zealot's Fire
7) Retribution
8) Balthazar's Spirit
Mark of Protection pretty much assures that you WILL NOT be killed by almost any mob you are fighting due to the fact that you will kill pretty much any mob in under the 10 second duration of the spell. I find also that this spell is FAR better than Healing Hands simply because of the amount of healing you receive when using it. When I go farming in my spot, I can usually get about 3 Gold, 3 Blue, and 6 Purple (sometimes more) salvage items per run, which takes about 20 minutes.
Yrish
Hey!
Im a level 20 necro/(doesnt matter i can change) and i was wondering if you guys knew any good farmbuild for a necro.
Oh.. and while we're at it.. where do you guys farm? and if its a sensitive issue give me a PM! please
thx!
Im a level 20 necro/(doesnt matter i can change) and i was wondering if you guys knew any good farmbuild for a necro.
Oh.. and while we're at it.. where do you guys farm? and if its a sensitive issue give me a PM! please
thx!
Wyld Kard
Quote:
Originally Posted by Yrish
Hey!
Im a level 20 necro/(doesnt matter i can change) and i was wondering if you guys knew any good farmbuild for a necro.
Oh.. and while we're at it.. where do you guys farm? and if its a sensitive issue give me a PM! please
thx! I don't know much about necro's but myself from seeing necro's pve I would go with a Minion Master Build make sure to get death nova so that when ur minions die they go boom and inflict more pain. only problem I see is getting your minions started w/o sum1 helping u kill a few things to allow you to grab minions. And remember I am a noob when it comes to necros thus If I stated something that was wrong plz plz dont shoot me.
Im a level 20 necro/(doesnt matter i can change) and i was wondering if you guys knew any good farmbuild for a necro.
Oh.. and while we're at it.. where do you guys farm? and if its a sensitive issue give me a PM! please
thx! I don't know much about necro's but myself from seeing necro's pve I would go with a Minion Master Build make sure to get death nova so that when ur minions die they go boom and inflict more pain. only problem I see is getting your minions started w/o sum1 helping u kill a few things to allow you to grab minions. And remember I am a noob when it comes to necros thus If I stated something that was wrong plz plz dont shoot me.
dmxy
is warrior/necro good farmer?
w/ cyclone+bonetti's def and unholy feast+some other stuffs
also can elementalist/necro farm too?
maybe w/ some AOE spells and unholy feast?
pleas tell me some idea on how to farm w/ those :P
w/ cyclone+bonetti's def and unholy feast+some other stuffs
also can elementalist/necro farm too?
maybe w/ some AOE spells and unholy feast?
pleas tell me some idea on how to farm w/ those :P
Pyrthas
Quote:
Originally Posted by KrobJ
Zealot Channeler [Mo/Me]
I decided to give this a try this afternoon with my mesmer. No divine favor. Still works pretty well. I don't have anything to compare it to, but I take down 6-mantle groups pretty quickly. Seems faster than the videos, but I'm not sure. I have no downtime beyond running from one group to the next.
I've found that any two of Shielding Hands, Mark of Protection, and Life Attunement work fine for keeping me alive. Currently I'm using Shielding Hands and Mark of Protection because I hate losing pips (also, those two should be able to keep me alive against way more than 6 if I ever find a decent way to get more than 6 together at a time), but if I ever get around to grabbing Shield of Judgment, I might try replacing Aura with it and replacing Mark with Attunement.
At the moment, I'm running
Smiting 12
Protection 11 (12 if I weren't too lazy to do Hero's Challenge)
Inspiration 4 + 1 (a rune, +2 if I weren't too cheap to buy another mask)
Divine Boon
Mark of Protection
Balthazar's Aura
Shielding Hands
Channeling
Physical Resistance
Zealot's Fire
Balthazar's Spirit
It's been a fun change from my standard PvE domination/inspiration spec. I can only imagine what it would be like with some points in divine favor. I'm just way too lazy to level another character right now.
I've found that any two of Shielding Hands, Mark of Protection, and Life Attunement work fine for keeping me alive. Currently I'm using Shielding Hands and Mark of Protection because I hate losing pips (also, those two should be able to keep me alive against way more than 6 if I ever find a decent way to get more than 6 together at a time), but if I ever get around to grabbing Shield of Judgment, I might try replacing Aura with it and replacing Mark with Attunement.
At the moment, I'm running
Smiting 12
Protection 11 (12 if I weren't too lazy to do Hero's Challenge)
Inspiration 4 + 1 (a rune, +2 if I weren't too cheap to buy another mask)
Divine Boon
Mark of Protection
Balthazar's Aura
Shielding Hands
Channeling
Physical Resistance
Zealot's Fire
Balthazar's Spirit
It's been a fun change from my standard PvE domination/inspiration spec. I can only imagine what it would be like with some points in divine favor. I'm just way too lazy to level another character right now.
dmxy
so a necro/monk would be a good farmer?
w/ necro's energy reg and spiteful spirit+zealot's fire(those can stack can they?)
and massive heal
i also have an elementalist /necro
is it possible for me to farm w/ this character? or i should change the necro to monk w/ elementalist as primary?
thanks
w/ necro's energy reg and spiteful spirit+zealot's fire(those can stack can they?)
and massive heal
i also have an elementalist /necro
is it possible for me to farm w/ this character? or i should change the necro to monk w/ elementalist as primary?
thanks
Pyrthas
Well, Soul Reaping won't do much good, since they should all be dying at once. Balthazar's Spirit should be able to handle any end fixing you need.
Your main concern with the E/N will be survival. I'mm not sure that there are enough defensive skills available to stay alive long enough. There's probably a way to make it work with earth or something, but I'm not intimately familiar with that line and this computer is slow enough that I don't want to look up skills on it.
Your main concern with the E/N will be survival. I'mm not sure that there are enough defensive skills available to stay alive long enough. There's probably a way to make it work with earth or something, but I'm not intimately familiar with that line and this computer is slow enough that I don't want to look up skills on it.
iDissapear
I only see this working for a W/N or Mo/N. Truth is while soul reaping sounds cool, unless you are a minion master, no one should be a necromancer primary. While elementalists have some great DR skills, they are more apt at keeping themselves alive long enough for a monk to heal them rather than keeping themselves alive constantly.
Warrior will give you constant energy gain from your attack (zealous upgrade) and massive energy gain from bonetti's, as well as the ability to heal your self. The monk also can do the exact same using balthazars spirit plus any of their million and one heals.
Warrior will give you constant energy gain from your attack (zealous upgrade) and massive energy gain from bonetti's, as well as the ability to heal your self. The monk also can do the exact same using balthazars spirit plus any of their million and one heals.
dmxy
so an elementalist w/ monk as secondary?
Creston
Great stuff everyone. I can't wait to go home and get my E/Mo ascended so I can start doing some of this stuff, it looks like it will be fun for awhile, and hopefully I can finally get rid of my BLUE flame artifact :|
Creston
Creston
JAGeAkurei
Wow this a first, yall rock.
In 6 years of pwnzoring MMOs, and about 3 years of making videos of my nutty adventures. This is the first time EVER my server has run out of bandwidth due to a video.
Well done on using 500gig of transfer in under a month !!!
If I had to guess, based on my tracking numbers. About 500-700+ people downloaded that video last month.
**Update - I've turned back on the site, and people should be able to download it once again.
In 6 years of pwnzoring MMOs, and about 3 years of making videos of my nutty adventures. This is the first time EVER my server has run out of bandwidth due to a video.
Well done on using 500gig of transfer in under a month !!!
If I had to guess, based on my tracking numbers. About 500-700+ people downloaded that video last month.
**Update - I've turned back on the site, and people should be able to download it once again.
Tru Rider
i scrapped my w/mo and changed the secondary of my elementalist to monk, but im having serious problems, i went to farm some jade scarb in prophets path and when i went up to them i got totally owned, i have a smiting rod 11-22 damage. my attributes are set like this
smiting 10
healing 9
energy storage 10
my skills on the skill bar go as such-
balthazar's aura
symbol of wrath
zealots fire
healing seed
healing touch
orison of healing
reversal of fortune
ressurection signet (i always carry it)
in the battle i lured them in, when they got to me i immediately casted balthazar's aura which didnt seem to do nothing, then i casted symbol of wrath which hit them for 24 dmg each sec but wasnt nearly enough, then i had cast orison of healing on my self to keep me from getting killed which didnt work.
where did i go wrong?
smiting 10
healing 9
energy storage 10
my skills on the skill bar go as such-
balthazar's aura
symbol of wrath
zealots fire
healing seed
healing touch
orison of healing
reversal of fortune
ressurection signet (i always carry it)
in the battle i lured them in, when they got to me i immediately casted balthazar's aura which didnt seem to do nothing, then i casted symbol of wrath which hit them for 24 dmg each sec but wasnt nearly enough, then i had cast orison of healing on my self to keep me from getting killed which didnt work.
where did i go wrong?
termite
You don't need res signet if you're soloing...
As for where you went wrong - you got 0 in protection points, and 10 into energy storage. Try dropping energy to 0, then raising protection to 9. After that max out smiting, and put the rest into energy storage. It works out nicely.
As for where you went wrong - you got 0 in protection points, and 10 into energy storage. Try dropping energy to 0, then raising protection to 9. After that max out smiting, and put the rest into energy storage. It works out nicely.
Sigrun Darkbane
Here's a video I made using my Elementalist/Monk to farm some different spots. In the video I'm using a Smiting Prayers/Healing Prayers/Energy Storage build.
Download video here (Divx format)
Download video here (Divx format)
Jahara Zeppelin
Ok, I'm an Elementalist/Monk, Level 20, Ascended, and I'm up to Droknor's Forge, can anyone recommend me a list of 8 spells (you name them, i'll have them/get them), and where to Farm for some nice amount of cash?
I looked through all these, and they seem ok, but I want to make sure of some good skills/farming places.
Oh and also what to put my Attribute points to.
I looked through all these, and they seem ok, but I want to make sure of some good skills/farming places.
Oh and also what to put my Attribute points to.
NilePenguin
Quote:
Originally Posted by WNxInterceptor
I use a Mo/W myself for farming, but It's not quite the same as the ones posted previously in this thread.
My attributes are:
12+2 Smiting (Will be +3 once I put my major rune in)
9+2 Protection
3 Divine Favour
Still need to do Attribute quests to get my protection to 12, but it works as is.
My skill setup is as follows:
1) Reversal of Fortune
2) Sheilding Hands
3) Symbol of Wrath
4) Mark of Protection {Elite}
5) Balthazar's Aura
6) Zealot's Fire
7) Retribution
8) Balthazar's Spirit
Mark of Protection pretty much assures that you WILL NOT be killed by almost any mob you are fighting due to the fact that you will kill pretty much any mob in under the 10 second duration of the spell. I find also that this spell is FAR better than Healing Hands simply because of the amount of healing you receive when using it. When I go farming in my spot, I can usually get about 3 Gold, 3 Blue, and 6 Purple (sometimes more) salvage items per run, which takes about 20 minutes. Why are you running a scalp and a major for +3, then another major for +2, when you could instead get a superior and a scalp+minor for the same effect with 25 more health?
My attributes are:
12+2 Smiting (Will be +3 once I put my major rune in)
9+2 Protection
3 Divine Favour
Still need to do Attribute quests to get my protection to 12, but it works as is.
My skill setup is as follows:
1) Reversal of Fortune
2) Sheilding Hands
3) Symbol of Wrath
4) Mark of Protection {Elite}
5) Balthazar's Aura
6) Zealot's Fire
7) Retribution
8) Balthazar's Spirit
Mark of Protection pretty much assures that you WILL NOT be killed by almost any mob you are fighting due to the fact that you will kill pretty much any mob in under the 10 second duration of the spell. I find also that this spell is FAR better than Healing Hands simply because of the amount of healing you receive when using it. When I go farming in my spot, I can usually get about 3 Gold, 3 Blue, and 6 Purple (sometimes more) salvage items per run, which takes about 20 minutes. Why are you running a scalp and a major for +3, then another major for +2, when you could instead get a superior and a scalp+minor for the same effect with 25 more health?
Raralith
Runes don't stack, he has a scalp +1 and a +1 minor for a total of +2. Once he gets a major in, he replaces the +2 in his description with a +3 (scalp + major = 3). Hope that clears it up for you.
Lewick
Quote:
Originally Posted by Tru Rider
i scrapped my w/mo and changed the secondary of my elementalist to monk, but im having serious problems, i went to farm some jade scarb in prophets path and when i went up to them i got totally owned, i have a smiting rod 11-22 damage. my attributes are set like this
smiting 10
healing 9
energy storage 10
my skills on the skill bar go as such-
balthazar's aura
symbol of wrath
zealots fire
healing seed
healing touch
orison of healing
reversal of fortune
ressurection signet (i always carry it)
in the battle i lured them in, when they got to me i immediately casted balthazar's aura which didnt seem to do nothing, then i casted symbol of wrath which hit them for 24 dmg each sec but wasnt nearly enough, then i had cast orison of healing on my self to keep me from getting killed which didnt work.
where did i go wrong? First, you have no elite skills on that list, and the 2 skills that make for a very elite soloing run for monks are Shield of Judgement and Mark of Protection. Take your pick which one you should use (damage versus healing).
The objective is to maximize your ability to damage mobs. First buff you should be casting is Zealot's Fire, prior to even gathering the mobs. Keep the target on you. Once you get them collected and they just start beating on you, cast Healing Breeze to bump up your regen. As a side-effect, this will also damage all mobs around you because of Zealot's Fire. Then quickly cast Balthazar's Aura. This, at your smiting prayers level, should do 20 damage per second to all mobs around you. It will also do additional damage to the mobs around you because of Zealot's Fire. Then cast Symbol of Wrath.
Unfortunately the rest of your skills are somewhat weak in order to counter the damage the mobs are doing. Orison can't outheal them, and you have no points in Divine Favor in order to get decent results from Healing Touch. Healing Seed is going to do very little for you in this particular setup as well. Reversal of Fortune is worthless (imho) against gangs of mobs. It negates a single hit when you're getting hit by 4 or 6 mobs.
You really need to capture either Shield of Judgement or Mark of Protection in order to negate the DPS from the mobs. Either that or pull out one of the elementalist protection spells and use it. I haven't played enough with my elementalist to understand what's available at higher levels yet, so I can't answer that for you.
With your setup above, I can't imagine you'd be able to outlast the scarabs and do enough damage to be effective. You could try the Divine Boon trick and take that as your direct heal and just keep spamming it. It's a 3/4 second cast with immediate recharge. You could possibly get enough of those hits in to spam them with Zealot's Fire hits. But you'd probably want to improve your Divine Favor levels in order for that scenario to work well.
smiting 10
healing 9
energy storage 10
my skills on the skill bar go as such-
balthazar's aura
symbol of wrath
zealots fire
healing seed
healing touch
orison of healing
reversal of fortune
ressurection signet (i always carry it)
in the battle i lured them in, when they got to me i immediately casted balthazar's aura which didnt seem to do nothing, then i casted symbol of wrath which hit them for 24 dmg each sec but wasnt nearly enough, then i had cast orison of healing on my self to keep me from getting killed which didnt work.
where did i go wrong? First, you have no elite skills on that list, and the 2 skills that make for a very elite soloing run for monks are Shield of Judgement and Mark of Protection. Take your pick which one you should use (damage versus healing).
The objective is to maximize your ability to damage mobs. First buff you should be casting is Zealot's Fire, prior to even gathering the mobs. Keep the target on you. Once you get them collected and they just start beating on you, cast Healing Breeze to bump up your regen. As a side-effect, this will also damage all mobs around you because of Zealot's Fire. Then quickly cast Balthazar's Aura. This, at your smiting prayers level, should do 20 damage per second to all mobs around you. It will also do additional damage to the mobs around you because of Zealot's Fire. Then cast Symbol of Wrath.
Unfortunately the rest of your skills are somewhat weak in order to counter the damage the mobs are doing. Orison can't outheal them, and you have no points in Divine Favor in order to get decent results from Healing Touch. Healing Seed is going to do very little for you in this particular setup as well. Reversal of Fortune is worthless (imho) against gangs of mobs. It negates a single hit when you're getting hit by 4 or 6 mobs.
You really need to capture either Shield of Judgement or Mark of Protection in order to negate the DPS from the mobs. Either that or pull out one of the elementalist protection spells and use it. I haven't played enough with my elementalist to understand what's available at higher levels yet, so I can't answer that for you.
With your setup above, I can't imagine you'd be able to outlast the scarabs and do enough damage to be effective. You could try the Divine Boon trick and take that as your direct heal and just keep spamming it. It's a 3/4 second cast with immediate recharge. You could possibly get enough of those hits in to spam them with Zealot's Fire hits. But you'd probably want to improve your Divine Favor levels in order for that scenario to work well.
esaka
Any other alternatives to the typical Smiting/healing e/mo builds?
Aegri Somnia
FYI: Roaming mobs (patrols) at Riverside may feature Sycophants (mesmer: Shatter Enchantments) so keep an eye on your upkeep monitor.
The undead Mesmer
Does anybody knw a good farming build for a el/necro?
iDissapear
The Zealot Channeler has been updated.
http://www.guildwarsguru.com/forum/s...ad.php?t=17620
Esaka, this is still a smiter, but it uses my Mo/Me foundation. It's amazing how many Mo/Me's you see out there now, I'd like to think I had something to do with that, lmao. You may find it more to your tastes. Also, if you have an idea for something you think would be cool give me a shout and I can try to make it work ya.
E/Mo farmer. More energy to last longer.
Mo/Me farmer. Energy management to last forever.
Also, if you are wondering why so many farming builds are monks it is 1. because smiting has some great aoe high damage, armor ignoring skills, but the main reason is the ability to heal. Anyone with a aoe skill can kill a mob, but they have to be able to live it. Monks are just the natural pick. I've tried some other combo's, good damage, but they all just end up dying.
http://www.guildwarsguru.com/forum/s...ad.php?t=17620
Esaka, this is still a smiter, but it uses my Mo/Me foundation. It's amazing how many Mo/Me's you see out there now, I'd like to think I had something to do with that, lmao. You may find it more to your tastes. Also, if you have an idea for something you think would be cool give me a shout and I can try to make it work ya.
E/Mo farmer. More energy to last longer.
Mo/Me farmer. Energy management to last forever.
Also, if you are wondering why so many farming builds are monks it is 1. because smiting has some great aoe high damage, armor ignoring skills, but the main reason is the ability to heal. Anyone with a aoe skill can kill a mob, but they have to be able to live it. Monks are just the natural pick. I've tried some other combo's, good damage, but they all just end up dying.
The undead Mesmer
ty for letting me knw but whats a good combi for a MO/ME? i have one hes only level 12 but i think he has almost every skill he can get upto LA.
immolatus
To add to Lewicks post Tru Rider, maybe if you cant get shild of judgment or mark of protection, try getting Ether renewal and divine boon and after casting Ether, spam divine boon. It only last 10 secs but with all the smiting auras each cast should give you a big chunk of health/mana.
theclam
I used this farming Sand Drakes today, NE of Elona's Reach (at the most, I took down 2 lvl21 Drakes, a lvl25 Elementalist Sand Drake boss, and 4-5 of the little bug things that pop out-not the scorpion looking ones). I adapted it from some other builds that I've looked at.
Approximate Attributes:
Divine Favor 15
Smiting 11
Inspiration 8
*Divine Boon
Signet of Judgement (Elite)
Balthazar's Aura
Symbol of Wrath
Divine Spirit
*Zealot's Fire
*Channeling
Balthazar's Spirit
* - Essential Skills
You basically toss on Zealot's Fire and Channeling before battle, then use Divine Boon to heal yourself and cause damage. You can cast it twice a second.
If you do this right, you get 200 health/s, 60 PBAoE DPS (up to 105 with Balthazar's Aura and Symbol of Wrath), for free for up to 11, and cheaply after that. With this, I don't need Shield of Judgement, Mark of Protection, or Healing Hands, although you could replace a non-essential with one of those, if you really needed to. With Protective Spirit, this build should be able to kill high burst damage mobs like Hydras.
AlanD911 - This build works well, albeit a little slower, with Shielding Hands and Protection Prayers, instead of Channeling and Inspiration Magic. Also, Bonetti's Defense instead of Channeling would work very well, assuming that you get enough Adrenaline.
Approximate Attributes:
Divine Favor 15
Smiting 11
Inspiration 8
*Divine Boon
Signet of Judgement (Elite)
Balthazar's Aura
Symbol of Wrath
Divine Spirit
*Zealot's Fire
*Channeling
Balthazar's Spirit
* - Essential Skills
You basically toss on Zealot's Fire and Channeling before battle, then use Divine Boon to heal yourself and cause damage. You can cast it twice a second.
If you do this right, you get 200 health/s, 60 PBAoE DPS (up to 105 with Balthazar's Aura and Symbol of Wrath), for free for up to 11, and cheaply after that. With this, I don't need Shield of Judgement, Mark of Protection, or Healing Hands, although you could replace a non-essential with one of those, if you really needed to. With Protective Spirit, this build should be able to kill high burst damage mobs like Hydras.
AlanD911 - This build works well, albeit a little slower, with Shielding Hands and Protection Prayers, instead of Channeling and Inspiration Magic. Also, Bonetti's Defense instead of Channeling would work very well, assuming that you get enough Adrenaline.
AlanD911
Well the build that I normally use consists of
Balthazar's spirit
Balthazar's Aura
Zealot's fire
Signet of retribution (i think thats what its called it does aoe dmg)
retribution
healing breeze
healing touch
reversal of fortune
but i always die its so gay
Balthazar's spirit
Balthazar's Aura
Zealot's fire
Signet of retribution (i think thats what its called it does aoe dmg)
retribution
healing breeze
healing touch
reversal of fortune
but i always die its so gay
iDissapear
The Clam. That is basically my Zealot Channeler. And no offence, but in the places where it differs from my build is where it falls short. Signet of Judgement? Get rid of that. Shield of Judgement man! It reduces damage and deals damage in one. Get rid of symbol of wrath too. Long casting time, short duration, can't be increased by +enchantment duration. Divine spirit? No way. Just look at my build. It's kinda late since they really are ruining alot of the good farming places. But of the farming builds that are still effective I would rank mine as one of the best. But that's just me, of course I'm going to claim mine is the best. Try it out for yourself.
http://www.guildwarsguru.com/forum/s...ad.php?t=17620
Oh, and there has been a change. Cast zealots fire and channeling before you aggro the monsters. Their duration is quite long so they won't turn off in battle, and it's best not to have to cast too many things other than divine boon while in battle. And btw, after cast is .75 seconds. Hence you cast divine boon once a second, but don't let that get you down, you will be owning everything farmable very quickly.
http://www.guildwarsguru.com/forum/s...ad.php?t=17620
Oh, and there has been a change. Cast zealots fire and channeling before you aggro the monsters. Their duration is quite long so they won't turn off in battle, and it's best not to have to cast too many things other than divine boon while in battle. And btw, after cast is .75 seconds. Hence you cast divine boon once a second, but don't let that get you down, you will be owning everything farmable very quickly.
KuTeBaka
Quote:
Originally Posted by Raralith
Runes don't stack, he has a scalp +1 and a +1 minor for a total of +2. Once he gets a major in, he replaces the +2 in his description with a +3 (scalp + major = 3). Hope that clears it up for you.
12+2 Smiting (Will be +3 once I put my major rune in)
9+2 Protection
say he gets his major rune of smiting. that would mean that 12+scalp+major=15 with a -50 life
protection is 9+major=11 and that also gives a -50 life
so overall you lose 100 life
You could easily change to
12+superior=15 -75 health
9+scalp+minor=11 -0 health
same stats, but 25 more health.
9+2 Protection
say he gets his major rune of smiting. that would mean that 12+scalp+major=15 with a -50 life
protection is 9+major=11 and that also gives a -50 life
so overall you lose 100 life
You could easily change to
12+superior=15 -75 health
9+scalp+minor=11 -0 health
same stats, but 25 more health.
Fengol
Just keep away from mobs that dispel enchantments. Like the Jade Scarabs (chilblains), and those eye things (shatter enchantment). For me at least everything goes to pieces.
justinkim
wow that is some crazy shit goin on..
i have a me/mo..do u think i could use that same build and still farm ?
i have a me/mo..do u think i could use that same build and still farm ?
the geckooo
so i copied the grinding is fun setup exactly (well prety much) all skills. same smiting level- higher healing level. went to exact same spot on map. used skills in exact same order. and got owned. what am i doing wrong? lol
justinkim
so ive read this whole thread a few times and its gets pretty confusing with everyone posting there builds. so my question is wat is a good w/mo build with smiting? and also wat is the casting order you use? AND now with all the updates where is a good place to farm?