an editorial by Mickey C.
guild wars: is it really all skill?
you may recall opening the flap of the guild wars box and reading the sentence “You’ll prove your worth with every battle as skill, not hours played, decides your fate.” you may also recall feeling ecstatic about finally getting into a mmo-style game that doesn’t require you to spend countless hours fighting meaningless monsters all by yourself and being bored to tears while you search for one rare item. some of you still feel that guild wars has lived up to its promise. however, there are countless others who disagree.
at approximately 3:30pm, est, on monday afternoon, i logged onto gw and toured all of tyria asking everyone this very question: “all in favor of reducing the grind, say ‘yea!’ all opposed, say ‘nay!’” while most players felt no need to respond, i did get a clear picture of the feelings of the majority within about 5 minutes. the “nay” vote was a whopping 5 people, while the “yea” vote was put to shame at only 22. of course, there are several intelligent people who stand up for the game the way it is and claim the grind, if there is such a thing, isn’t all that bad. around the time i conducted my little poll, i interviewed the leader of the team that had just won in the hoh, Marquis De J. he had this to say: “it’s a lot more based on skill then other rpgs, and beside, even fps need some skills… i mean… even fps need some grind.” well said, marquis. why, i remember wasting several months of my life trying to find the right gun in counterstrike while attempting to avoid awps people were able to use within 5 minutes of gameplay.
some of you may at this point be asking yourselves “what is this raving lunatic talking about? there is no grind.” while i do agree that the grind involved in gw is rather small in comparison to other games, such as swg, daoc, and lineage 2, there is still an ominous grind that is inescapably present. (those of you nay-sayers who don’t know what big words like “ominous” mean can find a dictionary and look them up.) yes, you can enjoy the game by playing through the pve missions a time or two and be done with it all in a week. yes, you can attempt to play some pvp without looking for runes or skills and keep yourself entertained for another few days. but, for most gamers, the entertainment value of the game is related to both sides being on a level playing field as well as being capable of winning. it is painfully obvious (“painful” means “it hurts”) that it is virtually impossible to win a pvp match against teams that have had the chance to grind if your team hasn’t. it also clearly does not put the two sides on a level playing field.
in addition, you may protest by saying that it takes little time to unlock most of the skills you would need for one or two different pvp characters. however, some of the more serious players like variety, which involves playing different professions. yes, you can switch your secondary profession once you ascend, but if you’re going for the large variety most hardcore pvpers are going for, you won’t have the skill points to buy the skills for your new secondary. yes, you can get those skill points by leveling past 20, but that, again, requires grind time.
the bugs inside the game the devs are failing to do anything about just make the grind that much more excruciating. it took me three days to unlock one skill i needed for a spiking ele build because every time i went into the zone and died, my henchmen would respawn underground. then, when i died again due to a lack of healing or tanking from the missing henchmen, i couldn’t respawn because i had henchies still living far away from anything threatening deep beneath the surface of the ground. upon complaining about this grind to my guild leader, sama, he simply responded with “what do you expect? it’s grind wars.” further into the conversation, he said “a lot of people claim you can do well in this game without unlocking stuff if you have the skills. but, if you go up against a team that has all the runes unlocked, you’re at a huge disadvantage.” and how can you argue with that? but, in order to get those runes, rare items, and elite skills, you have to spend months on tedious pve. so, i ask you, is it really a skill based game?
my british friend, Eternal, says it is. when i asked him this question, he told me, “it is skill based. whoever grinds the best wins.” as we sulked to one another a while longer, he reiterated his feelings: “i believe the pve-ers are happy the way things are, so i don’t see why the devs can’t just leave the pve intact exactly the way it is and allow the pvpers to unlock what they need more freely.”
while i can’t argue that there is some need for a grind and that the “unlock all skills” button from the betas may be a little ludicrous, i do believe firmly that something must be done to reduce the grind from its current state; especially since the reduction of rare drops they implemented last patch. it now takes a solid three hours to get a single rare item, which is absolutely absurd.
i do feel a bit on the dumb side for posting this on the public forums, because i know it will get flamed to death, but keep in mind that i’m not arguing that anything be changed to impair the pve aspect of the game. i just want my pvp skills and my runes to come a little easier. is that really so much to ask?
-Mickey C.
K A R M A [ZEN]
M

according to a pvp person you dont just play your way to pvp success it takes hours/day of hard practice to be actually good.