Nerf Green Drops!

RaabTheGuru

RaabTheGuru

Frost Gate Guardian

Join Date: Feb 2006

Southern California

Wizards Anomyous [WoA]

N/Me

I know I'm not the only one here that remembers back a couple months ago when green items used to actually be worth something. With the new updates introducing TOPK, everyone has easy access to green drops now. Not only that, but people are farming them like crazy 24/7. I have several high end green items that I simply cannot sell at all because the supply now exceeds the demand.
I'm not saying green items should be removed from the game, but the drops rates need to be decreased.

It takes a mere 30 minutes or less in Sorrow's Furnace to kill all the bosses and aquire green items. It takes about an hour for a team of 8 to complete TOPK and obtain 6 or so green drops. Every single major outpost in the game is now flooded with people desperately trying to sell their once-prized green items. Even when turning off the Trade Chat channel, people still feel the need to sell in the All Chat channel, making it almost impossible to find groups to do anything anymore.

Maybe I am the only one that feels this way, but I think the game is really taking a turn for the worse. The PvE aspect of the game has been frozen for some time now, and the new Factions update will fix that, I'm fully aware of that. But for the time being, everyone is bored, and therefore farming the hell out of SF and TOPK.

The reason I see this ruining the game is the fact that there will be millions of green items available to players now. All post-searing warriors will all be using Green axes, swords, hammers and shields. All the characters are going to look like clones. It sounds to me like the game is evolving from a skill based MMORPG with TONS of variety in characters, to a skill based MMORPG/Marketplace with little or no variety between characters.

I still love the game, but I don't want to see it turn into another Diablo 2 type game where every single character looks the same and the only reason 99% of the community is playing the game is to farm for items.

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

Nerf collector's items too?

X of Thulcandra

X of Thulcandra

Krytan Explorer

Join Date: Sep 2005

Sector 001

N/A

W/

I actually agree with you. I personally think green items should be one step in rarity above "gold" items. This is one nerf I DO support, for a change.

yomom1919

Academy Page

Join Date: Jan 2006

i have to agree with you. these green items are WAY underpriced. Compre some of them to 15^50's which price for 50k or more and id think youd want the green. green items are very good, and deserve recgonition. koles gauntlet gives +30hp, a mod that sells very high on a non green, for only 5-10k just because it is. however, half of it is the peoples fault, because they choose the sundering and 15^50s over greens because of rarity. sorry guys, your 15^50 sundering bow doesnt say that you have one every 10 seconds, so nobody really gives a %$#@. leme give you an example of what rare items are: candy canes and other holiday collectables. cause yur rare items dont talk for themselves; they look the same as non rares (preety much)

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

i half agree and half dont. Rare items should remain rare along with the stats for players who put forth the effort to get them. On the other hand it is for people that do not care for design because IMO they are ugly looking and it is for people that dont have 24/7 to farm and get money to purchase them or wait for it drop for them.

Apple

Apple

Desert Nomad

Join Date: Dec 2005

N/Mo

Green Items should not be rare, as the reason they are IN the game, is so that PvE players can play PvP and not be imbalanced... I think they should be made LESS rare, if anything.

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

Quote:
Originally Posted by [Apple]
Green Items should not be rare, as the reason they are IN the game, is so that PvE players can play PvP and not be imbalanced... I think they should be made LESS rare, if anything.
Bingo. ANet plays with the goal of bridging PvE<->PvP, and green items help, as do collector items I'm sure. Lowering the drop rates disrupts any sort of harmony. PvP chars get perfect mods right away (after unlocking, of course), PvE players still have to find/buy them.

So...

/not signed

RaabTheGuru

RaabTheGuru

Frost Gate Guardian

Join Date: Feb 2006

Southern California

Wizards Anomyous [WoA]

N/Me

Quote:
Originally Posted by MMSDome
i half agree and half dont. Rare items should remain rare along with the stats for players who put forth the effort to get them. On the other hand it is for people that do not care for design because IMO they are ugly looking and it is for people that dont have 24/7 to farm and get money to purchase them or wait for it drop for them.
True, the thing is though, that there are tons of people that play the game 12+ hours a day! I bet 10 out of the 12 hours are spend either soloing, farming SF or farming TOPK. I spent a day farming and managed to obtain 12 green weapons, some new, some old in only 5 hours. That's 5 perfect items that were easier for me to get than any halfway descent gold item.

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

/not signed

CartmanPT

Academy Page

Join Date: Oct 2005

W/Mo

Agree too many greens out there.
One thing that makes so many ppl farm for them its the area restriction where they drop. I know that if i do a complete TOPK run probably ill get 1 green so ppl farm the place over and over again.
IMO greens should be able to drop from any boss in high level areas. Im sure that green farm will not end, but it will end that non stop farm in that 2 places reducing the greens out there.

RaabTheGuru

RaabTheGuru

Frost Gate Guardian

Join Date: Feb 2006

Southern California

Wizards Anomyous [WoA]

N/Me

Quote:
Originally Posted by calamitykell
Bingo. ANet plays with the goal of bridging PvE<->PvP, and green items help, as do collector items I'm sure. Lowering the drop rates disrupts any sort of harmony. PvP chars get perfect mods right away (after unlocking, of course), PvE players still have to find/buy them.

Yeah, and that's a good thing and a bad thing. It only takes an hour or so of PvP play to have enough faction to unlock a couple weapon mods and runes. The PvP part of the game is completely different from the PvE part, and therefore there shouldn't be any type of handicap for those who are new at it, ie the people that farm greens so they can stand a chance in PvP.

Also, if people are struggling to gain faction in PvP, they can always go to the PvE arenas. Everyone knows those things are a breeding ground for the underskilled, overarmored players.

PhrozenFetus

Ascalonian Squire

Join Date: Oct 2005

The fun in PvE for me is trying to put together that perfect item.

I love hoping the next item that I ID will have the perfect mod. Item hunting is fun. I enjoy it. I enjoy the economy that developes from the differences in rarity, supply and demand, etc.

What I dislike is the gaming company trying to regulate the economy in anyway. I don't recall any game I have played so far (too many mmorpgs to count) try and regulate the economy like anet does. Traders, collectors, greens... these all have an effect on the economy.

Lets face it, PvE is EASY. There are only a few things to do in it: explore, quest, make your character look how you want them too look with items, modding weapons for your own preference.

Saying that a collector item is just as good as the "uber-leet-super-rare-skinned-weapon-of-omg-that-looks-sweet" is in so many ways the absolutely most incorrect statement one can make with regards to PvE. PvE is simply about enjoying ones character in anyway that you enjoy. Usually in a PvE setting this is looks.
(PvP however is effectiveness)


Personally I wish greens were ultra rare. To me, that would make them worth it. But now, everyone has any green they want. They are common. I personally don't enjoy using a green as much as a slightly worse gold item. It just doesnt have that feel too it. It feels like i cheated the game and "hacked" myself a perfect weapon without earning it. *SIGH*

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Sorry, greens were not meant to be super rare or incredibly valuable. I don't believe they were meant for PvP either, but I do know they were meant as a way for losers like myself to obtain perfect items WITHOUT wasting half my life raising the 500k necessary to buy a stupid item from someone else.

Find a different color to rant about. Greens are for us who need them, and they are working just like ANet intended, I actually believe they made ToPK like they did so that greens were MORE accessible, because of how they are being farmed to death in SF and yet some of those were still staying in the high end prices.

Keep working on finding your cool rares, greens obviously weren't meant for you.

Epik Tig3r

Epik Tig3r

Pre-Searing Cadet

Join Date: Jan 2006

D/Mo

Yea yo... I thought the green items were supposed to be rare in the first place. Making teh RARE items frickin easy to find kinda makes the game less exciting...wen the greens were rare, u had something to really look forward to wen u killed bosses and teh satisfaction wen u finally obtained one. I think that having ultra rare classes of items is a part of why World of Warcraft is such a popular game, above GW. In WoW, there are such rare items that wen u accually see someone with that Ultra Rare item (like certain "Epics"), u are accually amazed that teh fact that sumone accually has that certain item. In WoW there are such wide varieties and rarities of armor and weapons that everyone doesnt look the same...therefore making teh game alot more exciting.....

oh yea.... uh my last reply wus meant to agree with PhrozenFetus, not Vilaptca. yea.....Vilaptca jus happened to post a reply while i was typing............. -_______-

RaabTheGuru

RaabTheGuru

Frost Gate Guardian

Join Date: Feb 2006

Southern California

Wizards Anomyous [WoA]

N/Me

Quote:
Originally Posted by Vilaptca
Sorry, greens were not meant to be super rare or incredibly valuable. I don't believe they were meant for PvP either, but I do know they were meant as a way for losers like myself to obtain perfect items WITHOUT wasting half my life raising the 500k necessary to buy a stupid item from someone else.

Find a different color to rant about. Greens are for us who need them, and they are working just like ANet intended, I actually believe they made ToPK like they did so that greens were MORE accessible, because of how they are being farmed to death in SF and yet some of those were still staying in the high end prices.

Keep working on finding your cool rares, greens obviously weren't meant for you.
Actually, they were meant to be rare. They're meant to be the best weapon in the game, found in the hardest areas, with the most difficult bosses. This being true, the drop rate should not be as high as it is now. I would be satisfied playing TOPK knowing only 1 green would drop at the end for 1 of the 8 players.

The point where you stop playing the game for >>FUN<< and start playing it to increase your net worth; be it gold or items, that point is where you should look into a different game. You can't honestly tell me that farming the same area over and over and over again endlessly constitutes as fun. If so, then maybe it's time to get outside.

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Greens were never a good idea, they are the result of much whining and complaining about drops. When I first completed the story line as a ranger I never even had a max damage bow until hells precipice and that still had no bonus mod!, let alone a gold item. Scenareos like that caused an uproar. Greens have always been common and when big money was involved everyone loved them. They tanked the gold item market ,cost us the HOD weapons and contrubuted to run away inflation. So I guess everyone is happy now.

Klmpee

Klmpee

Lion's Arch Merchant

Join Date: Jul 2005

Florida USA :)

[Anti]

W/E

i think they added greens just for the fact that they would be max dam with max mods so that people would want to farm them..
farming greens= more in game(unlike golds which can be very random)= prices on these high end items that are similar to golds will go down= people that do not like to farm will not have to accumilate tons of money to buy them.= prices of golds 15^50 SHOULD go down because of the greens..

thus making everything less money? i think thats what im trying to say..

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by [Apple]
Green Items should not be rare, as the reason they are IN the game, is so that PvE players can play PvP and not be imbalanced... I think they should be made LESS rare, if anything.
agreed.
however, i think anet needs to continue the path of staying away from highly-rare skins...if they have green items that cover the best of the best items in terms of skin and rarity, why even have golds in the game, in fact why have anything else...just allow green items to drop from every creature from presearing onwards...
the green droprate has to be increased in my opinion, and anet needs to keep them limited to craptacular skins.

Quote:
Originally Posted by RaabTheGuru
Actually, they were meant to be rare. They're meant to be the best weapon in the game, found in the hardest areas, with the most difficult bosses. This being true, the drop rate should not be as high as it is now. I would be satisfied playing TOPK knowing only 1 green would drop at the end for 1 of the 8 players.
this outlook is the outlook of so many of the green fans, and its albeit an incorrect one.
greens were not meant to be rare at all they are meant for the average player to be able to obtain max damage weapons with perfect stats, for a low cost and high drop-rate. the tradeoff was that the mods could not be altered, giving the player a slightly limited ability with item combinations, and that they would only have certain skins used. anet was sick of people having to resort to spending ridiculous amounts of money to obtain perfect weapons (collector items too, since the prices of weapon mods at the time were rather absurd) so they made greens.
what killed golds FAR more than greens, was the massivly raised drop-rates of items in general. it used to take nearly a week to find an 8 15>50 gold weapon with a specific skin (and i mean a more common one, like longsword for example), and now it takes half an hour. this is why the middle-ground gold market dropped from an average price of 450k, to 200k.
greens did not touch the top-end gold market at all, but anet has once again increased droprates, flooding the market with more sought skins.
while gold items as a whole may be more common than greens, perfect gold items were (and still are) FAR less common than greens. and the reason for this is anet wanted to keep the collectors happy.


i think the most correct prediction of where guildwars is headed was the reference to diablo 2.
the EAXCT same thing happened in d2; items of the most sought rarity and value became so common-place that the rich players and middle-income players were deprived of any ascetic or otherwise advantage over the casual players, and thus they jumped ship, leaving diablo 2 an empty shell soon to be filled with nothing but skill-less players who care nothing for the game or the skill involved, and ultimatly leave after only playing for a month; essentially blizzard cut out the heart of the game, and with it died one of the greatest mmorpgs in history.
guild-wars is fast approaching this same diagnosis if they do not get off their asses and start nerfing drops in general as soon as anyone who plays more than half an hour a week can obtain perfect gold crystallines, fellblades, dwarven axes and eternal shields, you will find that not only the rich will leave, but so will most of the middle-class players; and the only thing that will be left is a mass of idiots whose vocabulary is limited to "noob" and "chuck norris."

-Akh

/not signed.

My Sweet Revenga

Krytan Explorer

Join Date: Nov 2005

R/

Nah green doesn't necessarily mean ultra rare. You pick up a gold item, you get "whatshisname picked up the rare thingy". You pick up a green item you get "whatshisname picked up victo's shoe" or whatever. Until monsters start dropping unidentified green items, we'll never know their true level of rareness. That and green items are NOT the best you can get in the game. They're close, but off just enough that you can still fabricate something slightly better, whatever the fad of the week turns out to be. Therefore, I like to think that rather than green representing "ultra rare", I think green most likely means "GO OUT AND GET ONE YOURSELF YOU LAZY GORED ENGINE GORED ENGINE GO AL GORE RODE A RED ENGINE GORED A COW REDENGINE GO AL GORE"

Lord Sabir

Lord Sabir

Frost Gate Guardian

Join Date: Jan 2006

Legions of Twilight

W/Mo

I think I'll wait until I get a single Green drop to agree. = /

prodigy ming

prodigy ming

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Vilaptca
Sorry, greens were not meant to be super rare or incredibly valuable. I don't believe they were meant for PvP either, but I do know they were meant as a way for losers like myself to obtain perfect items WITHOUT wasting half my life raising the 500k necessary to buy a stupid item from someone else.

Find a different color to rant about. Greens are for us who need them, and they are working just like ANet intended, I actually believe they made ToPK like they did so that greens were MORE accessible, because of how they are being farmed to death in SF and yet some of those were still staying in the high end prices.

Keep working on finding your cool rares, greens obviously weren't meant for you.
agree!
i bet most people who are whinning to nerf green here are excatly those that farmed the hell out of it and can't sell them as high as they wanted now.

PhrozenFetus

Ascalonian Squire

Join Date: Oct 2005

Quote:
Originally Posted by prodigy ming
agree!
i bet most people who are whinning to nerf green here are excatly those that farmed the hell out of it and can't sell them as high as they wanted now.
This couldn't be more wrong IMO.

I have a FoW set. I almost have enough to buy a set of FoW for another character.

Guess how many greens I have sold?
1
Thats it. ONE.
(and no i didnt manage to exploit the trader reset either)

Rare items makes PvE in any game. It is something to strive for, something to long for, something to work for.

Green items are like using a gameshark or any cheat code on a console game. Sure you got all the items and the best there is, sure you beat the game.... but was it fun? No. God mode, enable all weapons etc etc.... absolutely BORING.

The successful games (mmorpg or that type of genre) are the ones that take time to get the cool items. People love to hunt for that 1% drop rate item. I know I do. Does it piss me off that I don't get the drop? Not at all. It means I still have more fun playing the game trying to do all that I have set on doing.

Playing the game is the fun part, getting that ultra rare drop is the reward, the icing on the cake if you will.

Whats the point of playing the game if everything is handed to you on a silver platter? Might as well get someone else to play for you while you watch. Oh joy.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Eh looking like another Diablo 2 LOD? Yup, i got this sweet uber weapon that no one else cant perfect green mods. Look at PVP everyone has access to all perfect mods. Green items has perfect mods so what, go farm. This isn't Diablo 2 when you can have an item worth so much and can kill things with one shot.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Apparently a large group of people missed the memo. GREENS ARE NOT SUPPOSED TO BE ULTRA RARE! Never were.

If you want something rarer than rare, then go to Sardelac, and propose something, otherwise you're just going to have to get over the fact that greens were never meant to be uber rare godly items.

RaabTheGuru

RaabTheGuru

Frost Gate Guardian

Join Date: Feb 2006

Southern California

Wizards Anomyous [WoA]

N/Me

Quote:
Originally Posted by Akhilleus
agreed. the green droprate has to be increased in my opinion, and anet needs to keep them limited to craptacular skins.


this outlook is the outlook of so many of the green fans, and its albeit an incorrect one.
greens were not meant to be rare at all they are meant for the average player to be able to obtain max damage weapons with perfect stats, for a low cost and high drop-rate. the tradeoff was that the mods could not be altered, giving the player a slightly limited ability with item combinations, and that they would only have certain skins used........while gold items as a whole may be more common than greens, perfect gold items were (and still are) FAR less common than greens. and the reason for this is anet wanted to keep the collectors happy.
guild-wars is fast approaching this same diagnosis if they do not get off their asses and start nerfing drops in general as soon as anyone who plays more than half an hour a week can obtain perfect gold crystallines, fellblades, dwarven axes and eternal shields, you will find that not only the rich will leave, but so will most of the middle-class players; and the only thing that will be left is a mass of idiots whose vocabulary is limited to "noob" and "chuck norris."

-Akh

Now that I think about it, YOU are right. Although greens are somewhat rare, (they can only be found in certain locations and dropped from certain bosses), they are quite essential to gameplay. I recall starting the game for the very first time, getting my first character into post searing, and having about 1.5k worth of gold. This was about 3 months ago, and 1.5k gold couldnt buy you half of what you can buy now.

I'm guessing with the release of Factions, the green item farming base is going to be almost non existant. Everyone's main focus will be the new areas and quests, so I guess for me this is just a temporary annoyance that I will simply have to tolerate.

This raises a question of mine, a rhetorical one if you say so; What do you think the major craze of Factions is gonna be? Do you think after a month or so, people will go back to farming the UW and FoW again? Do you think people will actually return to SF and grind it out? Do you think there will be tons of other places which will be overfarmed, then nerfed?

PhrozenFetus

Ascalonian Squire

Join Date: Oct 2005

Quote:
Originally Posted by Vilaptca
Apparently a large group of people missed the memo. GREENS ARE NOT SUPPOSED TO BE ULTRA RARE! Never were.

If you want something rarer than rare, then go to Sardelac, and propose something, otherwise you're just going to have to get over the fact that greens were never meant to be uber rare godly items.
I don't think anyone missed the memo.

We all know greens are not supposed to be ultra rare. The point is that they are NOT ultra rare. The fact that they are max mod items should make them ultra rare. Whats the point of rare(gold) items in the game if the same thing can be achieved with a common item.

Oh thats right, there is no point in a rare if the commons are just as good.

Actually the only point is that the have-nots complained so much that anet wanted to please these lazy people. Come on folks, everyone in this game has the exact same opportunity as the rest of the player base does. If you choose not to try and get the best, then you have forfeited your right to have the best.

Same thing goes for real life. If you choose not to get a good job, then don't be whining to me that your neighbor has a Porsche and you have a Dodge. Does your neighbor need that Porsche? No they don't, they wanted it so they did what the needed to to get it.

coleslawdressin

Krytan Explorer

Join Date: May 2005

Victory on Demand [VoD]

Me/Mo

Why should I have to work 5 times as hard as you just to get some common item. Go play everquest or something. This game is supposed to be focused on skill, not time spent. Stop trying to nerf real life. (WTB Bulwark 30K)

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by PhrozenFetus
Oh thats right, there is no point in a rare if the commons are just as good.

Same thing goes for real life. If you choose not to get a good job, then don't be whining to me that your neighbor has a Porsche and you have a Dodge. Does your neighbor need that Porsche? No they don't, they wanted it so they did what the needed to to get it.
Nope. The best can actually be had is usually from a collector or crafter. If you are talking about 'I got this perfect weapon by a drop/earned it/didn't craft it' well then you still have that. If someone shows me a perfect godly longsword beside a grognar's blade, well I'm going to appreciate the longsword much much more because I know it's rare.

People need to make up their minds about what is 'the best'. If it's purely skin, well then I can get a max dmg longsword without much effort at all. If it's about usability, well then I can buy a perfect sword from the crafter/collector and throw on other perfect mods bought from players. If it's RARITY that you seek to show off, then the GOLD weapons have no competition because everyone knows you either got a very lucky drop or paid high dollars for it. In any of those cases, the green items play absolutely no factor in that. A perfect gold sickle (if there are any) would still be uber-uber expensive on the various online auctions, regardless that there is a max green sickle. That's like comparing a high-dollar sports car to a low-cost kit car.

Just accept that the greens are so that the non-uber-hardcore gamers have something neat that will drop for them that's decent to use when they are playing 'casually'. Unless you're a green-specific collector, it should not affect you one bit. If you nerf the green drops, the same thing will happen. There will still be 24/7 farmers and they will STILL be the ones with the most greens.

I suppose you want to nerf the crafter/collector perfect wpns as well because it makes the commons as good as the rares?

A casual player gets the opportunity to get a neat drop that is really useful. A collector knows that the greens are like the rare 'Unglued' card in the Magic:TG game and not like the rare 'Beta Black Lotus'.

When the IDS' came out, people shunned them because they were perfect and BLUE. They immediately thought that they were a crappy crafter/collector item, even though they had a perfect mod. It wasn't until it was widespread knowledge that they were new drops that the price skyrocketed. The same goes for the greens. A collector (COLLECTOR, not rpg'er/pvp'er) would have to be really dumb to not recognize a perfect gold is worth more than a green. This, of course applies AFTER greens have been in circulation for a while and their newness wears off (read: they are common).

This thread should be titled: I want an arena to whine in because some other people are getting a reward for playing the game casually. Nerfing drops does NOT fix full-time farmers, never has, never will. They will still end up with a larger percentage of the items, however the overall number of items will decrease.

PhrozenFetus

Ascalonian Squire

Join Date: Oct 2005

Quote:
Originally Posted by coleslawdressin
Why should I have to work 5 times as hard as you just to get some common item. Go play everquest or something. This game is supposed to be focused on skill, not time spent. Stop trying to nerf real life. (WTB Bulwark 30K)
LOL. Not sure if you were replying to me or not.

The point of what I have been saying in this thread is that you don't have to work 5 times harder than anyone to get anything.

Everyone has the same opportunity in this game.

The only obstacle that someone may face is the choice, to get the item or not.

Nerf real life. Love it. That's not the point. The point of the real life example was to (hopefully) shed some light, or a different perspective to a person that keeps thinking the game is against them.

Funk_Styles

Funk_Styles

Banned

Join Date: Dec 2005

Dayton Ohio

W/N

whats with this need for you people to cry about something, you dont like how greens drop for people, dont farm them and go hide in some international district of some boondock outpost and pout about how unfair this game is to you

Ju_Smurph

Ju_Smurph

Frost Gate Guardian

Join Date: Jun 2005

In a house

[TaB]

Me/N

OMGZ0R gR33n5 aR3 s0 0P... omg...

*SARCASM*


I would have loved to have posted somethig mature and sensible with a statement and backed with evidence... but this is the funniest thing i have seen all day.

Star Alfur

Star Alfur

Wilds Pathfinder

Join Date: Jan 2006

WoW. :3

PM if you need me.

W/

Quote:
Originally Posted by Akhilleus
agreed.
however, i think anet needs to continue the path of staying away from highly-rare skins...if they have green items that cover the best of the best items in terms of skin and rarity, why even have golds in the game, in fact why have anything else...just allow green items to drop from every creature from presearing onwards...
the green droprate has to be increased in my opinion, and anet needs to keep them limited to craptacular skins.
I agree with you so much on that point. Want to give the average players perfect weapons? Go ahead ... but stay away from the rare skin types so the richer players still have something to strive for. Know why I like Fellblades? Because there is no green Fellblade. Know why I dislike Shadow Shields now? Because there is a green Shadow Shield. -_-; Etc etc.

Hockster

Hockster

Banned

Join Date: Jul 2005

Nerf the whiners please.

wah wah wah boo hoo I can't sell my precious green item anymore.

Get over it. You could find some other way to make money.

jciardha

jciardha

Krytan Explorer

Join Date: Sep 2005

International Districts

The Labyrinth of Night [LoN]

Me/

I have some green items, but they rarely have the stats I want on them. They're far from "perfect" in my book (Korvald's Chakram is about as perfect as it gets). But I must credit greens for apparently bringing down the price of "perfect" mods: it didn't cost me my life savings to build that perfect 20/20 Illusion staff, with +5 energy and +30hp from a basic desert collector staff.

For the record, there is NO mesmer Illusion green staff that fits that critera. Custom weapons FTW. Keep greens common.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Next green items should be:

Hammer with Ascalon Maul skin
Horn Bow with fleshy skin
Axe with dwarven axe skin
Sword with crystalline skin

prodigy ming

prodigy ming

Lion's Arch Merchant

Join Date: May 2005

You can bet I had lots of fun playing this game. But as a university student I barely have time to play GW even during weekends... my chance of getting anything good is next to null. I have been playing this game since it first came out last year. For god sake I havne't even had a black dye drop yet for almost 9 months. I run a boon protect monk and every single drop i ever got or collector item i came across was smiting. wtf up with that...
The game advertise to offer the same competive edge regardless of time spent. Green items are simply fullling that statment by giving people who can't dedicated their lives to the game the same competive edge as those farmers.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by PhrozenFetus
I don't think anyone missed the memo.

We all know greens are not supposed to be ultra rare. The point is that they are NOT ultra rare. The fact that they are max mod items should make them ultra rare. Whats the point of rare(gold) items in the game if the same thing can be achieved with a common item.

Oh thats right, there is no point in a rare if the commons are just as good.

Actually the only point is that the have-nots complained so much that anet wanted to please these lazy people. Come on folks, everyone in this game has the exact same opportunity as the rest of the player base does. If you choose not to try and get the best, then you have forfeited your right to have the best.

Same thing goes for real life. If you choose not to get a good job, then don't be whining to me that your neighbor has a Porsche and you have a Dodge. Does your neighbor need that Porsche? No they don't, they wanted it so they did what the needed to to get it.
did you pull this criteria out of your ass or something...A.net wants to REDUCE GRIND

and as people keep telling me GW isn't real life

The point is if you want braging rights go win HoH 50+ times in a row...if you really have to have it in PvE go get a perfect req. 7 dwarven axe with +15%^50 and go show it in trade to everyone who's dumb enough to care.

Quote:
Originally Posted by My Sweet Revenga
Nah green doesn't necessarily mean ultra rare. You pick up a gold item, you get "whatshisname picked up the rare thingy". You pick up a green item you get "whatshisname picked up victo's shoe" or whatever. Until monsters start dropping unidentified green items, we'll never know their true level of rareness. That and green items are NOT the best you can get in the game. They're close, but off just enough that you can still fabricate something slightly better"...
Hehe...*cough* Bortak's Bone Cesta *cough*

but yea most greens are somewhat off in function imo

Quote:
Originally Posted by lyra_song
Horn Bow with fleshy skin
boulder beard's zealous bow or some such


Frankly if all the "rich" and moderately "rich" players leave simply because their FoW amor isn't "Leet" or that perfect sword can be gotten in a few SF runs good riddence. I mean really how petty is that to decide it's no longer fun because you can't be "better" then someone else at playing the lottery. What skill is there to anything in PvE any longer...not to bash anyone PvE focused...I am as well but lets be honest, I can watch T.V., talk to my girl, read forums and still finish FoW/UW/SF/Tombs/DD Poppins Chest Run/Griffins/Trolls/Mursat...can't quite with spiders in UW yet but haven't done it enough... Until there are monsters that take real skill and a tiny bit of luck to beat so that 98% of players can't beat it then I say STFU. All your showing off does is show you have way too much free time...enough to first spend grinding the lottery then the rest sitting around showing off and generally being annoying...and how pathetic you are. I mean I spend as much time in game as the next person...I'll put my in game time/gear/money/skill up againts anyone but you don't see me making others feel bad to enjoy it. Grow up people...be you 12 or 55 it's just sad. FYI I left D2 because of all the stupid hacks, griefers and immature morons...tears for a great game ruined by petty people

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

/anti-signed.

Green drop rates are not spectacular anyway and really I don't see any need to nerf them any further. If the prices continue to drop, the farming will decline, too. So what?

Green items are not meant for traders to get a constant income. They are there for casual gamers to get nice items while not having to shell out 100k for a "perfect" gold item. They do this job quite nicely.

Linsys

Linsys

Banned

Join Date: Dec 2005

Afk Mac N Cheeze Dun [LOOL]

Mo/N

Quote:
Originally Posted by RaabTheGuru
Actually, they were meant to be rare. They're meant to be the best weapon in the game, found in the hardest areas, with the most difficult bosses. This being true, the drop rate should not be as high as it is now. I would be satisfied playing TOPK knowing only 1 green would drop at the end for 1 of the 8 players.
I don't know where you get this idea from? Tombs and SF are not the hardest ares in the game, with the most difficult bosses. These areas are setup for mid level players who want to get perfect items without the hassle of farming a truly difficult area such as UW or FoW.

If green items droped in the most difficult areas of the game it would be the chaos planes in UW or the burning forrest in FoW.. not Tombs or SF... LOL..

Tombs is sooo easy, it does take a while.. but nothing compared to clearing UW or FoW... these areas don't even compare and don't get me started on how easy SF is...

This is why Fellbaldes, Chaos Axes, Eternal Shields, Shadow Shields, Eternal Bows and the like will always go at a premimum because they are found in the depeth of the hardest areas of the game.. which is NOT Tombs or SF

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Manic Smile
boulder beard's zealous bow or some such
His is a shortbow with a hornbow skin. >.>;; <--nitpicking. Dont mind me...