Nerf Green Drops!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Greens are perfect as they are. This isn't a game about items/levels/etc. It's a game of skills and how you use them when all things are equal. Let WoW have their uber-rare uber-items... it needs them. GW doesn't. Greens = balance with excessive time wasted farming.

They are, in a word, brilliant.

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Draracle
Get some elite collectors in the game: 250 Mursaat tokens for a sweet skinned, rare, weapon.

I would support something like this, I think it would be awesome. Elite collectors in hard locations that trade rare skin perfect weapons for 250 of a certain hard to get item. Interesting...

anonymous

Wilds Pathfinder

Join Date: Jan 2006

and what is bad about there being lots of greens? You cant sell yours for 5000000k? You dont feel uber 1337 because everyone else can afford the same stuff as you and spend a fraction of the time you spent to get there?

anonymous

Wilds Pathfinder

Join Date: Jan 2006

sry double post

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Quote:
I have several high end green items that I simply cannot sell at all because the supply now exceeds the demand.
Hm, that means I can buy a green items for a decent price. Score!

If you want to nerfed green drops, go with a party of 7 henchmen, then you'll really think that the green drops in Sorrows have been nerfed.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

To the OP, so u prolly farmed and have a number of the high level greens. Now you want the greens to be nerfed so you can make a killing selling the 5 Razorestones you have.

No, green items are for everyone, just move on to something different.
I did SF and NUW farming a few times and they gotten old.

Toll Booth Willie

Toll Booth Willie

Frost Gate Guardian

Join Date: Aug 2005

tn, usa

E/Mo

The state of PvE is sad, Mark (friend from CoV) started playing last week. I plvled him to 20, ran him to drok for armor and then to sanctum. he ascended then we went to TOPK. He got Victo sword on his first run. In one day he was pretty much done with the game. He is max lvl, has the best weapon, and all skills are available at ROF except the elites. In fact I have logged 1k hours and he has played 3 days now and he has the same weapon and shield as me. Sorry but this makes the old players feel no different from the noobs and gives the noobs nothing to shoot for in the long run.

I remember back when I thought my gold 14>50, +5 armor, zealous long sword was amazing. Before SF and TOPK we had to work a little and there was rareish weapons/skins/mods. Why Don't you just delete the PvE side and make it purely PvP game. That way you would stop wasting the time of the PvE players who thought this game was going somewhere.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Toll Booth Willie
The state of PvE is sad, Mark (friend from CoV) started playing last week. I plvled him to 20, ran him to drok for armor and then to sanctum. he ascended then we went to TOPK. He got Victo sword on his first run. In one day he was pretty much done with the game. He is max lvl, has the best weapon, and all skills are available at ROF except the elites. In fact I have logged 1k hours and he has played 3 days now and he has the same weapon and shield as me. Sorry but this makes the old players feel no different from the noobs and gives the noobs nothing to shoot for in the long run.
Heh, sorry. Maybe it's just me. But that is completely, 100% YOUR fault, not the game's, not the new player's (he doesn't know any better). You are the one that power leveled him instead of advising him instead of do other things (like trying the missions and stuff). You are the one that ran him to Droknar's Forge for the armour. You are the one that took him into the TOPK (and probably helped him do the ascension missions). It's like the old argument a wife has about making her husband change his ways then complaining that he's not the guy she married.

Of course I can't tell tone from text messages as a recent study indicates. So, if your message was meant to be sarcasm, I deeply apologize. Otherwise, the next time you meet up with a newbie player, guide him through the game, don't play it for him.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Quote:
Originally Posted by Toll Booth Willie
The state of PvE is sad, Mark (friend from CoV) started playing last week. I plvled him to 20, ran him to drok for armor and then to sanctum. he ascended then we went to TOPK. He got Victo sword on his first run. In one day he was pretty much done with the game. He is max lvl, has the best weapon, and all skills are available at ROF except the elites. In fact I have logged 1k hours and he has played 3 days now and he has the same weapon and shield as me. Sorry but this makes the old players feel no different from the noobs and gives the noobs nothing to shoot for in the long run.

I remember back when I thought my gold 14>50, +5 armor, zealous long sword was amazing. Before SF and TOPK we had to work a little and there was rareish weapons/skins/mods. Why Don't you just delete the PvE side and make it purely PvP game. That way you would stop wasting the time of the PvE players who thought this game was going somewhere.
Why did you powerlevel him? That seems to be going against what you are trying to say. You don't like new people to be the same level as you and have the same things, yet YOU just helped someone do it! I just don't understand your logic at all.

Then you say delete PvE? How bout they delete PvP! "I don't pvp so they should just delete it." That is the dumbest thing I have heard

On the matter of Greens, Meh! I could care less if I have a green or not. My ele uses the collectors fire staff and I worked my butt off to get the items to trade him for it. I think the biggest problem is people who have farmed them are now crying because they can't sell them for uber amounts of gold. Big whoop. Cry me a river. Why do you need such excessive amounts of gold? For FoW armor? Bah!

I loved GW because when I started playing everyone seemed to have a different weapon. They modded them to fit what they needed and everyone was happy. Did Joe Blow have THE best weapon in the game? Maybe in his eyes and for his character he did. But my weapon was the best for me.

When a game like this introduces a item the appears to be THE best in the game, then you are just beggin people to farm it, sell it, hoard it, want it, do anything for it and so on, just like the greens. If you want to see how a game can be ruined by items just look at Diablo 2. One example would be the Enigma armor. The entire community became sooo obsessed by having this armor that of course people were hacking the game to duplicate the runes needed to make it. Those ruins became the "new" currency and it totally ruined a good game. Not that it was always perfect. D2 is so "perfect" item based that the playing the game through came secondary to Magic Finding and such for the uber items.

So I say get rid of the greens and PLEASE Anet please don't release any new "green" or uber perfect weapons in factions!!1 Let us make our own weapons again and everyone can be truly unique and original. To all you Green sellers. Go find something else to sell and make gold off of!

The_Janitor

The_Janitor

Frost Gate Guardian

Join Date: Oct 2005

New Jersey

The Adventurer's Society [TAS]

Me/N

/not sign.

eternal_paladin

Academy Page

Join Date: Nov 2005

RoA (requiem of antaeus

Quote:
Originally Posted by yomom1919
i have to agree with you. these green items are WAY underpriced. Compre some of them to 15^50's which price for 50k or more and id think youd want the green. green items are very good, and deserve recgonition. koles gauntlet gives +30hp, a mod that sells very high on a non green, for only 5-10k just because it is. however, half of it is the peoples fault, because they choose the sundering and 15^50s over greens because of rarity. sorry guys, your 15^50 sundering bow doesnt say that you have one every 10 seconds, so nobody really gives a %$#@. leme give you an example of what rare items are: candy canes and other holiday collectables. cause yur rare items dont talk for themselves; they look the same as non rares (preety much)

lol koles gauntlet is teh suck, soulreaping req and reduced poison length?


anyway, i do agree that greens are way to abundant, but i can still sell mine and find groups for things without any problems, so yea idk which way to go on this one

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

/not signed

Game is hard enough for some people who think that pve chars can be the best in pvp. They they learn that pvp chars start with uber-items, and it takes pve char tons and tons of money to be able to compete with that. Know a few who have left the because of this.

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

/notsigned

Green items are ment, in my mind, to be items that have perfect mods and are easily obtainable. No one is stopping you from using a rare gold sword and modding it yourself, with better mods than most of the greens, but that costs more moeny than simply finding a green sword. So would modding a collectors sword.

Moreover, some mods do not appear on green items. Things like +20% vs skeletons, or +15% -10 armor while attacking, are reserved for drops only. If striving for that +15% damage -5 energy gold fellblade is not your cup of tea, making greens rarer won't change this, besides pouring money into the pockets of people stashing green items. In fact, you will just force players to grind gold so they can afford mods.

So the real topic is "Add more grind!" and I say no.

SilentAssassin

SilentAssassin

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Remnants of Ascalon, KT alliance

R/N

/not signed

greens are ment to be available for everyone, not only for rich farmers

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

/absolutely not signed

The game was designed so that a 1 month novice can compete with a 1 year veteran.

Captain Krompdown

Captain Krompdown

Desert Nomad

Join Date: Aug 2005

The furious fist of Kromp is upon you.

[PhD]; Brave and Manly Leader

Quote:
Originally Posted by Toll Booth Willie
He got Victo sword on his first run. ... He... has the best weapon

I remember back when I thought my gold 14>50, +5 armor, zealous long sword was amazing.
LOL...Victo's sword = junk. Vamp is good for nothing except as a secondary sword to be whipped out in very specific situations.

Your 14>50 longsword can very easily be better, depending on req and mods. FFS, get that zealous crap off it.

And whoever told you to stop power-lvling people and then complaining about PvE being dead was right. That's one of the most idiotic things I've ever heard.


ON A DIFFERENT NOTE: I agree with whoever said that greens should be one step above golds in rarity. When I heard that they were coming out with UNIQUE items, I thought that meant UNIQUE. That means ONE OF A KIND. Rarer than rare.

So, what I think should happen is that once a boss drops a weapon for a person, that boss should not be able to drop that weapon again in the presence of that person again. Also, I think the green should be dropped CUSTOMIZED for the person who gets it. If Captain Krompdown gets an axe from Tanzit Razorstone, Tanzit Razorstone won't be dropping any more axes when the Captain's around.

That way, it's not actually that there would only be one of each green in all of existence, but there would only be one of each green in the world that is inhabited by each character. If I'm in a group where someone has a razorstone in their inventory, then there will not be another razorstone on the ground when I kill the boss. That item is UNIQUE, and my teammate owns it.

This would make the drop not only rare, but only possible to happen in instanced worlds where that item is not already in circulation. In other words, it would make the item "unique," at least in some sense.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

Quote:
Originally Posted by Draracle
Get some elite collectors in the game: 250 Mursaat tokens for a sweet skinned, rare, weapon.
I would support this great idea as well.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by lyra_song
Next green items should be:

Hammer with Ascalon Maul skin
Horn Bow with fleshy skin
Axe with dwarven axe skin
Sword with crystalline skin
Trust me, A-Net is making greens based on rare skins now a day. I won't be surprise if they added another areas where you can farm for green Dwarven Axe, or Crystalline sword, or other rare items. I have to agree, greens generally messed up the pricing for GW. Remember when the green Victo Battle Axe were out. People brought and sold those or 100k+ or more. And the price for regular sickle.. (white max any req) drop to depths of hell.

The more greens that is made for different rare skins, the more likely, the price for those rares to drop down. I know gold items is still worth alot of golds but if a-net continue to make new greens, people will keep getting them.

purebad

purebad

Frost Gate Guardian

Join Date: Jan 2006

Kentucky

Du Vrangr Gatas [MAGE]

Quote:
Originally Posted by Captain Krompdown
LOL...Victo's sword = junk. Vamp is good for nothing except as a secondary sword to be whipped out in very specific situations.

Your 14>50 longsword can very easily be better, depending on req and mods. FFS, get that zealous crap off it.

And whoever told you to stop power-lvling people and then complaining about PvE being dead was right. That's one of the most idiotic things I've ever heard.


ON A DIFFERENT NOTE: I agree with whoever said that greens should be one step above golds in rarity. When I heard that they were coming out with UNIQUE items, I thought that meant UNIQUE. That means ONE OF A KIND. Rarer than rare.

So, what I think should happen is that once a boss drops a weapon for a person, that boss should not be able to drop that weapon again in the presence of that person again. Also, I think the green should be dropped CUSTOMIZED for the person who gets it. If Captain Krompdown gets an axe from Tanzit Razorstone, Tanzit Razorstone won't be dropping any more axes when the Captain's around.

That way, it's not actually that there would only be one of each green in all of existence, but there would only be one of each green in the world that is inhabited by each character. If I'm in a group where someone has a razorstone in their inventory, then there will not be another razorstone on the ground when I kill the boss. That item is UNIQUE, and my teammate owns it.

This would make the drop not only rare, but only possible to happen in instanced worlds where that item is not already in circulation. In other words, it would make the item "unique," at least in some sense.
Intriguing idea, I feel like it would never be implemented for a number of reasons, mainly player outrage, then people wouldnt want to team up with other people who have it, because peope would want a chance at the drop themselves(how would you know for sure or not if a party member had ever had it), how would it work if someone had gotten the drop, and no long had the item, would it effect him only as far as the drop, or the whole team. What about players who buy the item, does that count as recieving the item, so they will never get that drop either....many factors to consider, but it is a possibly I would like to see pursued.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by Captain Krompdown
LOL...Victo's sword = junk. Vamp is good for nothing except as a secondary sword to be whipped out in very specific situations.

Your 14>50 longsword can very easily be better, depending on req and mods. FFS, get that zealous crap off it.

And whoever told you to stop power-lvling people and then complaining about PvE being dead was right. That's one of the most idiotic things I've ever heard.


ON A DIFFERENT NOTE: I agree with whoever said that greens should be one step above golds in rarity. When I heard that they were coming out with UNIQUE items, I thought that meant UNIQUE. That means ONE OF A KIND. Rarer than rare.

So, what I think should happen is that once a boss drops a weapon for a person, that boss should not be able to drop that weapon again in the presence of that person again. Also, I think the green should be dropped CUSTOMIZED for the person who gets it. If Captain Krompdown gets an axe from Tanzit Razorstone, Tanzit Razorstone won't be dropping any more axes when the Captain's around.

That way, it's not actually that there would only be one of each green in all of existence, but there would only be one of each green in the world that is inhabited by each character. If I'm in a group where someone has a razorstone in their inventory, then there will not be another razorstone on the ground when I kill the boss. That item is UNIQUE, and my teammate owns it.

This would make the drop not only rare, but only possible to happen in instanced worlds where that item is not already in circulation. In other words, it would make the item "unique," at least in some sense.
Totally agree with you but there is slight problem with this solution. The peoples (aka the GW community) You see there are those who enjoy the game based on getting new items and armors and those who love the game by experience and playing with friends. If you made the weapons (all the greens out there) to drop once in a player's life. It would give us a good chance to get at least all the green out there once. And since its customized to that character, you can get it once and can't trade it or sell it. The problem is that once peoples get his or her greens. There is basically no needs to go back to that areas anymore. I mean who the hell want to do orozar quest or High Priest Alkar quest when their already at level 20? You don't need that much experience (granted some low level might need it or for getting skills point) It would defeat the purpose for putting the new area out there. Once you get your greens, your done and won't come back.

A-Net probably made SF and the new tomb like this so that it give us a reason to come back. To get those greens. Not for experience but to get these unique and rare weapons and sell or keep them. Lets hope for Chapter 2's green items, A-Net can find a better system for it.

On a side note. Is it me or SF is getting harder to get greens from bosses. I see different bosses wielding different weapons and they rarely drop anything.

The New Guy

The New Guy

Krytan Explorer

Join Date: Sep 2005

Southern CALI

Eraserheads

N/Me

/Not Signed!

The way I understood it when "Greens" first came to this game, it's actually supposedly for some people who cannot afford a good lookin 15>50 weapon with perfect upgrades on it. I mean so what if everyone else in this game would like to be rich? They're probably farming for greens so they can sell it and buy their dream gold weapon right?

kazujin

Ascalonian Squire

Join Date: Jan 2006

E/Mo

Oh boo-hoo...

To the original poster:

You're precious Victo's Axe that you worked an hour for is now selling for 30k as opposed to 60k because alot more people are farming for the greens. As well as some of the cheaper greens that you farmed can't be sold because there is an over abundance of them and people don't want them. In the end, you're just greedy. I see the greens as a good thing because it allows more casual players to acquire certain attributes of weapons that would otherwise be harder to obtain. Thus, making the economy shift lower in terms of the money being spent on acquiring such items.

PrincessKyra

Frost Gate Guardian

Join Date: Jun 2005

Crystal Mansion [CM]

W/

Quote:
Originally Posted by Vilaptca
Sorry, greens were not meant to be super rare or incredibly valuable. I don't believe they were meant for PvP either, but I do know they were meant as a way for losers like myself to obtain perfect items WITHOUT wasting half my life raising the 500k necessary to buy a stupid item from someone else.

Find a different color to rant about. Greens are for us who need them, and they are working just like ANet intended, I actually believe they made ToPK like they did so that greens were MORE accessible, because of how they are being farmed to death in SF and yet some of those were still staying in the high end prices.

Keep working on finding your cool rares, greens obviously weren't meant for you.
I totally agree with Vilaptca.

/not signed

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by kazujin
Oh boo-hoo...

To the original poster:

You're precious Victo's Axe that you worked an hour for is now selling for 30k as opposed to 60k because alot more people are farming for the greens. As well as some of the cheaper greens that you farmed can't be sold because there is an over abundance of them and people don't want them. In the end, you're just greedy. I see the greens as a good thing because it allows more casual players to acquire certain attributes of weapons that would otherwise be harder to obtain. Thus, making the economy shift lower in terms of the money being spent on acquiring such items.
Amen to that brother! I never have a perfect stats weapons or something to suit my different builds. Than when greens came out (both SF and new tomb) i got razorstone and victo battle axe. And i used different builds for these weapons. I have to admit, i probably will never get perfect gold weapons but with these greens, at least i got something to help me out.

Hiryu

Hiryu

Frost Gate Guardian

Join Date: Sep 2005

Moa Birds

W/R

Very simply, greens will never have their drop rates decreased. That would totally go against Arena.net's mission statement of allowing the average player (who only has about 15k in total) to be able to afford "rare" (ie: perfect mod) items.

Don't like that whole idea? Just quit farming, quit grinding PvE, and play some PvP (where you can roll out characters with perfect items in seconds) -- which is what Guild Wars: Prophecies was primarily designed for in the first place. Still stubborn and want to do some PvE grinds? Then go play World of Warcraft or wait until Guild Wars: Factions comes out.

Like you said, when you're only grinding to increase your virtual character's virtual "net worth" then just stop playing the game and do something else with your life that's more fun and rewarding. According to A.net's mission statement for Guild Wars: Prophecies, it obviously isn't catering to the type of player who looks forward spending most of their day farming for that "cool rare item", so just quit playing!

Captain Krompdown

Captain Krompdown

Desert Nomad

Join Date: Aug 2005

The furious fist of Kromp is upon you.

[PhD]; Brave and Manly Leader

Quote:
Originally Posted by sir skulkcrasher
Totally agree with you but there is slight problem with this solution.

The problem is that once peoples get his or her greens. There is basically no needs to go back to that areas anymore.
There is no point in repeatedly playing SF as it is, except to farm. I, myself, haven't been to SF in months.

Going back to an area for items = farming, which is part of the problem. Customized items and one available per character (4 per account, all customized) => no farming. If you want the green that is destined to be available for your character, work until you get it AND MOVE ON. No one else can give it to you (they're all customized).

The item you want is out there. A boss has it. You have to kill him to get it. Eventually, you will succeed. Go, kill him, get your item, AND MOVE ON.

This would basically make SF (and areas like it) a side-quest for people who need it...which is all it really is, anyway. For those of you who can't make the $$ to buy the items you want, here is an area with some monsters to kill that can give you what you need to be competitive. Get it AND MOVE ON with your character. The items would be made available for you to use, but not for you to make $$ with.

The idea of elite collectors has been posted (again). It's a fine idea, but it's basically what SF already is. The proposed idea has you doing something monotonous/difficult in a part of the game that you would otherwise only play once. For example, get 250 mursaat tokens. That's hard, but if you do it, you'll be able to trade the tokens in for a sweet item. All ANet did was take the effort that you'd have to expend going back over and over again for more mursaat tokens and give you a new area to go spend your energy in. It's not a straightforward trade-off between effort and reward because some people get more greens than others, but, generally speaking, if you put the time in, you'll get the item you want.

The problem is that there are too many greens available and they're not customized. That's why the market exists. Make the items truly unique (or as close as possible, given the constraints of the game) and ANet will accomplish its goal of distributing good items while not creating a new economic disaster.

Fyre Brand

Krytan Explorer

Join Date: Sep 2005

Shadowlight Order [SoR]

OP~
The game is about skills and cooperative gameplay. Play an MMO if you want farm rare items. Rare items in any game are about stats and the skins they come with not just pretty looks.

definitely NOT signed.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

/Not signed

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

Well I do agree they are gettin over farmed like crazy...
All greens have, I can goto SF and ask for some green I wanted for whichever build I'm making and ppl spam me to sell them...
I'll reply how much?
People are really desperate to sell these items; some "30K staffs" months ago I can offer 2-3K and find several sellers...

I did that ToPK once, very boring did it in like ~45min and man I have never seen so much white drops... then the last guys drops a ton of greens however many, I gave away the one that droped for me, all of them are pretty usless for me...

the only reason i think they are sought after is because of the rarity of the skins.... not alot of ppl demand rarity skins...

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Quote:
Originally Posted by Vilaptca
Sorry, greens were not meant to be super rare or incredibly valuable. I don't believe they were meant for PvP either, but I do know they were meant as a way for losers like myself to obtain perfect items WITHOUT wasting half my life raising the 500k necessary to buy a stupid item from someone else.

Find a different color to rant about. Greens are for us who need them, and they are working just like ANet intended, I actually believe they made ToPK like they did so that greens were MORE accessible, because of how they are being farmed to death in SF and yet some of those were still staying in the high end prices.

Keep working on finding your cool rares, greens obviously weren't meant for you.
Agree!



Well let me see the options...

I can play all my live normal areas and the best i can find will be trash itens...

I can play elite areas all my live and the best i will find will be medium itens...

I can play all my life to get 500k and buy a trash gold iten... from a expert farmer...

I can no live and enter same area and enter and enter and enter to get a meduin trash iten and sell for someone that wast u game live to get 200k to buy...

Or go to furnace and get fast a good iten and use it or sell it...

Well i think that this game is for personal fun... not to u work 1 year to make happy ta loser that wast hours farming to make money to sell in ebay, or sell a trash iten for 100k because in normal game only trash drop...

I see lots of people blaming farmers, now just i can make is farming, i make all i can do in the game, i get lots of money and dont whant a fow armor, dont need special weapows... now i will rest and wait for expansion... well this is a good farm u make money save to future... and i say to all if u can farm money farm and save... is cool have money to wast... this is the good of farm...

U find in this game people trying to make virtual money in real money, vampire money that try seal real trash by lots of money from no exp players.. scanners... and people saying... hey nerf this good itens that everybody can take and now are sold by cheap because are lots of peoples selling this and i cant thirst for money! This is the bad of farm!

HDS

Frost Gate Guardian

Join Date: Dec 2005

PS

Mo/W

/NOT SIGNED


Wow.

I have 10K gold in my storage. Thats it. I'm an average player, possibly a bit below average so lets say an average player is running at 15K-30K... They aren't able to afford too many things, cause of people who drives prices up by calling for nerfs of drop rates and etc.


Items need to be made LESS rare in order for rare stuff to be accessible to normal players.

Leave the few critallines and dwarven axes alone, they are ok as it is, there needs to be something to compensate those who e-bay their gold / those who farm their brain out. So leave the uber-high end alone, but make the rest more accessible.

MadOnion

MadOnion

Lion's Arch Merchant

Join Date: May 2005

I think Akhilleus has a very good idea, in making green items have "craptacular" skins. This way, the whole "equal stats with less grief" idea is solved, and leaves the collectors happy with the cool, rare weapons (though they are statistically no better off than green-holders).

As a quick example, the rarity of max sephis axes are being driven way down with the addition of the green sephis axe (Razorstone). I urge everyone to read Akhilleus' post on the first page.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

/not Signed

Papi Chulo

Ascalonian Squire

Join Date: Jan 2006

Legends Of The Hidden Temple

W/R

Well what I think Anet did was they created greens because they wanted those who couldent afford perfect gold weapons and for those who use pvp.
Anet didnt want these green items to start off overly priced but since everyone wanted them at the time the prices started off high and then plunged deeply down. I agree with this but i still think that greens were not meant for those who wanted to be different and have a rare skinned gold weapon but for those who wanted to have a perfected modded weapons to have a chance without ever having to spend 100k+45 ectos for one.

HDS

Frost Gate Guardian

Join Date: Dec 2005

PS

Mo/W

Quote:
Originally Posted by MadOnion
I think Akhilleus has a very good idea, in making green items have "craptacular" skins. This way, the whole "equal stats with less grief" idea is solved, and leaves the collectors happy with the cool, rare weapons (though they are statistically no better off than green-holders).

As a quick example, the rarity of max sephis axes are being driven way down with the addition of the green sephis axe (Razorstone). I urge everyone to read Akhilleus' post on the first page.

They would be work 2K then.

No greens are good as they are, otherwise again you are screwing up the gam ebecause of a few skins.

So what if the rarity of sephis axes is being driven down? thats GOOD.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

/Not Signed

To OP, Anet created the green items to allow high quality items to those that can't afford Gold "uber" items with insane costs. Gold item merchants were crying when greens where released too.

The cost of items is supply and demand. Anet put in greens to make the game more skill vs grind. Greens made it easier to get high quality items and not have to farm for gold or really grind to get them.

There are the collector (and argument that there can be just as good) but the majority of the players never bothered with them / knew of there existence to really make a dent. Greens are like collectors but highly visibile.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Toll Booth Willie
The state of PvE is sad, Mark (friend from CoV) started playing last week. I plvled him to 20, ran him to drok for armor and then to sanctum. he ascended then we went to TOPK. He got Victo sword on his first run. In one day he was pretty much done with the game. He is max lvl, has the best weapon, and all skills are available at ROF except the elites. In fact I have logged 1k hours and he has played 3 days now and he has the same weapon and shield as me. Sorry but this makes the old players feel no different from the noobs and gives the noobs nothing to shoot for in the long run.
So you completely screwed Mark out of the gaming experience and basically ruined it for him. Perhaps it's not the drops that need be blamed.

jciardha

jciardha

Krytan Explorer

Join Date: Sep 2005

International Districts

The Labyrinth of Night [LoN]

Me/

Quote:
Originally Posted by HDS
They would be work 2K then.

No greens are good as they are, otherwise again you are screwing up the gam ebecause of a few skins.

So what if the rarity of sephis axes is being driven down? thats GOOD.
I sold a clean, max Sephis axe picked up at Hell's Precipice for 6K the other day. Why the guy wanted it, I have no idea, when it was just as good as any other max white axe. Not my problem if he wanted to part with his money.

Anyway, the idea of bosses or creatures dropping a unique green for one person, and customized for that one person only is a bad idea, in my opinion. It'd only encourage soloing even more and, as I understand it, this is supposed to be a cooperative game.

(Yeah, sometimes I solo, but I find that unfullfilling. More fun when there's people around. Even henchies give you something to laugh at.)

As it is, I'm already opposed to making greens rare.

bam23

Lion's Arch Merchant

Join Date: Feb 2006

I haven't been able to get a single green drop yet, not signed.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

since green items are Non-modable, they are still never going to be as good as perfect golds items with req 7, and 15% -5 energy dmg mod.

Greens will never be as good as golds. Greens are the cheap alternative to having perfect mods on items.

My Blue Fiery Sickle of Fortitude 10<50% 6-20 i will treasure more than my Victo's Battle Axe because i knew that i would get the battle axe EVENTUALLY.