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Originally Posted by PhrozenFetus
Oh thats right, there is no point in a rare if the commons are just as good.
Same thing goes for real life. If you choose not to get a good job, then don't be whining to me that your neighbor has a Porsche and you have a Dodge. Does your neighbor need that Porsche? No they don't, they wanted it so they did what the needed to to get it.
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Nope. The best can actually be had is usually from a collector or crafter. If you are talking about 'I got this perfect weapon by a drop/earned it/didn't craft it' well then you still have that. If someone shows me a perfect godly longsword beside a grognar's blade, well I'm going to appreciate the longsword much much more because I know it's rare.
People need to make up their minds about what is 'the best'. If it's purely skin, well then I can get a max dmg longsword without much effort at all. If it's about usability, well then I can buy a perfect sword from the crafter/collector and throw on other perfect mods bought from players. If it's RARITY that you seek to show off, then the GOLD weapons have no competition because everyone knows you either got a very lucky drop or paid high dollars for it. In any of those cases, the green items play absolutely no factor in that. A perfect gold sickle (if there are any) would still be uber-uber expensive on the various online auctions, regardless that there is a max green sickle. That's like comparing a high-dollar sports car to a low-cost kit car.
Just accept that the greens are so that the non-uber-hardcore gamers have something neat that will drop for them that's decent to use when they are playing 'casually'. Unless you're a green-specific collector, it should not affect you one bit. If you nerf the green drops, the same thing will happen. There will still be 24/7 farmers and they will STILL be the ones with the most greens.
I suppose you want to nerf the crafter/collector perfect wpns as well because it makes the commons as good as the rares?
A casual player gets the opportunity to get a neat drop that is really useful. A collector knows that the greens are like the rare 'Unglued' card in the Magic:TG game and not like the rare 'Beta Black Lotus'.
When the IDS' came out, people shunned them because they were perfect and BLUE. They immediately thought that they were a crappy crafter/collector item, even though they had a perfect mod. It wasn't until it was widespread knowledge that they were new drops that the price skyrocketed. The same goes for the greens. A collector (COLLECTOR, not rpg'er/pvp'er) would have to be really dumb to not recognize a perfect gold is worth more than a green. This, of course applies AFTER greens have been in circulation for a while and their newness wears off (read: they are common).
This thread should be titled: I want an arena to whine in because some other people are getting a reward for playing the game casually. Nerfing drops does NOT fix full-time farmers, never has, never will. They will still end up with a larger percentage of the items, however the overall number of items will decrease.