Why no new races?

HDS

Frost Gate Guardian

Join Date: Dec 2005

PS

Mo/W

Looking forward to playing as an aatxe!

Pwnage easy runs with 1K HP.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by HDS
Looking forward to playing as an aatxe!

Pwnage easy runs with 1K HP.

Naw Glass, Factions IS NOT Chapter 2 (I thought, and was told severeal times over) - If I'm wrong, please correct me.

HDS

Frost Gate Guardian

Join Date: Dec 2005

PS

Mo/W

Quote:
Originally Posted by Neriandal Freit
Naw Glass, Factions IS NOT Chapter 2 (I thought, and was told severeal times over) - If I'm wrong, please correct me.

Um... to my knowledge Factions IS chapter 2.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by HDS
Um... to my knowledge Factions IS chapter 2.
Bah! damanation lol.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Even GWF is chapter 2, it stills a stand alone.
If its a stand alone, then you dont need the core.
If you dont need the core, then the storyline has maybe no link.

The idea is good for another race......

Agree) The story of Faction is a war between 2 nations (see no link with the flame seeker prophecy). You choose one of them and fight against the other side. Is it a human survival like the Prophecies campaign? No! So why not to put another race to save your nation?

......But I see some problems too.

Disagree) Like for Ritualist and Assassin, they will be new. If they put another race in a expansion, alot of people will take it. So we will see Humans, because for those who dont buy the expansion, at the old continent and the other race will be mostly on Cantha. Off course, dont forget the lvl max for a human is 20. I dont want to see an Avicara (for exemple) lvl 23 max to fight against the ''Little Lichy Lord'' or have an undead W/Mo lvl 16 max.

In my opinion, for short, If Anet can make it in a expansion, I will glad to see another race in game. But in the same way, I dont really care. Off course I will use at least one slot to create this new race. But I will still dont care because it will be like a human with the same skills and all.

If you want to play as another race now, create a warrior, take an ascalon helm and say you're a charr or a mesmer (Male or Female) Put the Animal mask to be a dog or cat .... joke.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

There are no new races because they did something right.

(races are annoying, plus in GW they would be just like the humans because giving them a bonus would upset balance...that and races are boring)

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

I have no problem whatsoever with players staying human. In fact I prefer it this way. This is not a MMORPG.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

So stay human. Me, I wouldn't mind seeing new races in Guild Wars, with minor tweaks to performance. The Enchant/Hex thing mentioned by Glasswalker is a prime example. Or, say, a character race with a natural...10% HP boost for being physically bigger and tougher than others, but with an attendant 10% reduction in moving speed. Or other things that would be balanced, but offer some variety in life and may even change up the whole Flavor of the Month thing. I know I'm ready for a paradigm shift, anyways.

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

I wouldn't mind, different nationalities, for instance a ranger in Kyta has different armor than one from Ascalon.

Even with all the different charateristics, go to any town and at least one other person will look the same.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

look for this in future chapters.... I know they played with Charr and Dwarf race options in the past... but it didnt make it into the next chapter. simply because it didnt fit the story line as yet... But I would be surprised if we did not see a race option in the one of the future chapters... Check Galie and froggy logs for this leak of testing info... But as of yet... There is not much reason for a new race to advance the story... So it makes since it has not happened yet.

Tuesg

Frost Gate Guardian

Join Date: Oct 2005

hex

R/Me

Quote:
Originally Posted by fiery
This has been answered, Guild Wars is realistic to its not fantasy. Not a fantasy game.
Yeah tell me about it, I often walk down my street and get sprit blocked when I try to get in to my local shop and god the trek to the Pub is really to hard with all the freaking monsters I have to fight through.

TheOneAndOnlyX

Krytan Explorer

Join Date: Oct 2005

The Last Sacrens

N/Me

leave it to gaile to not answer questions ever?

The reason I never go to LA Internat. 1 because all they do is tell you worthless filler and waste your time to hear one sentence about something new

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

I say, if someone wants to play another race, go for it.

Have fun playing with three or four skills!

SisterMercy

SisterMercy

Krytan Explorer

Join Date: Mar 2005

Sisters of Mercy

Quote:
Originally Posted by Fox Reeveheart
I swear on my life when I saw I remember reading up on one of those interviews with guild wars before it released, one question they asked was about new races.

I do remember the answer was NOT a no. I don't forget what it was exactly...
My recollection was that it was an encouraging "this is something we're taking a good look at," if not a "this is something we're hoping to do." There was no confirmed "yes," but there had been a fairly strong belief that there would be one new playable race with the expansion.

I can only speculate as to why this was decided against (new player meshes, re-balancing skills and health...)

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

I, for one, am against "races". Those of you who have ever played WoW will know and understand that certain "races" are underplayed (and OVERPLAYED). Start playing with "races" and you get all the BS from preconcieved ideas that comes with them. The class system in GW rocks. It avoids all the unnecessary unpleasantness that comes from a "race" system, while including all the things that are good about MMORPGS.
While I enjoy the "race" system in single player rpgs, that is where it should stay unless someone can manage to change society's notions of "typical" fantasy races.

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

Quote:
Originally Posted by Tuesg
Yeah tell me about it, I often walk down my street and get sprit blocked when I try to get in to my local shop and god the trek to the Pub is really to hard with all the freaking monsters I have to fight through.
But the part that really chaps my hide is once you get there, having to wait for favor before getting your ale.

Quote:
Originally Posted by Lady Lozza
While I enjoy the "race" system in single player rpgs, that is where it should stay unless someone can manage to change society's notions of "typical" fantasy races.
I think there are a few factors that would contribute to this.

1. Defying the competition by going with unfamiliar races. (No Freakin' Elves!!)

2. Creating compelling backgrounds and connections with evolving stories without making existing races (Humans) obsolete. (Balance!)

There are probably a few more, but that's my short list. Perhaps ANet are just the lads (and ladies) to pull this off...?

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

If they stayed away from the "typical" races it might work. But IMHO the class system is much better. If you had "races" you would have to give them defining characteristics, things to tempt players to use them, then "classes" would really go out the window. I love TES I really do, but implementing that in an MMORPG would NOT be a good thing. I mean it is bad enough with people going on about how ugly a certain class is etc, etc, put "race" in there and things will get worse.

LF x-race monk, must be prot.
LF warrior, no xx-race.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

People are gonna be fussy regardless. Alternate races would indeed cause some extra friction, but really, it would be a drop in the bucket compared to what's already going on. Using the Rukkha (hope I spelled that right) example from earlier, some would often say that certain classes, such as Monks or Elementalists which often rely on self-Enchantments, should only be of that race. But in this case racial choice is as much up in the air as profession choice is, since the drawback to the class can often be crippling. I don't know about you, but 10% extra duration on Arcane Conundrum would suck. And due to this, said skill would probably gain a popularity boost due to its effectiveness against Rukkha.

In this way race shifts could really spice up the metagame. A race of powerful artificers (pulling example out of thin air here, not really advocating this) which gains a slight bonus to weapo damage due to their expertise with tools would typically be seen as awesome for Rangers and Warriors, or even Conjure Els looking to wand things up...that is, until the increased damage/duration of Conditions is applied, since a race this separated from Nature won't really have much resistance to Nature's bads. Suddenly that Artificer Warrior is looking mighty risky.

Not asking for double weapon damage in return for -30 AL here. Drastic shifts in performance like that are simply tacky. But minor shifts, tweaks really, between different races would be great. That and possibly, perhaps, male Rukkha or Artificer Warriors wouldn't weigh four hundred pounds and resemble a retired linebacker >_<. Nor would Rukkha or Artifcer male Ranger Druid's chest inclue an undyable coat that makes every single dude in the thing appear virtually identical. Walking into town and seeing seven versions of your Guild buddy is just plain annoying.

Hm hm...personal complaints aside, I'm all for minor tweaks and visual shifts. Hell, doesn't even have to be nonhuman races, though such would be nice. Call them 'Nationalities' instead. Could be great fun to see an Amazon nationality that doesn't allow for male character models XD.

But I digress. I suppose all I'm saying is that Anet's done well enough with balancing all the different professions thus far. Maybe they could pull off a racial balancing as well.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by -Loki-
They said it would happen, but not in the first expansion, and unlikely in the second. But we would get new races. I wouldn't expect more classes in those expansions. Creating the art for a new race is going to be enough.
I think Anet will support both - in a future expansion

Gamespy interview
http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
Quote:
Each release will sport two new professions only available to players who own those expansions

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Ninna
I think Anet will support both - in a future expansion

Gamespy interview
http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
Aww! Only 2? So like Ritualist and Assiassian? Well, that make sense tho - One Spellcaster, One Melee. Tho I personally don'tconsider Monks spellcasters - I would Priests but Monks are more solitude and melee (with the bonus of Divine gifts (Thus why I don't considering them Spellcasters)), Clerics are just like Priests, get most of there powers from their god(s).

Mm...thats what we need to see. Divine stuff

Stormfall

Ascalonian Squire

Join Date: Aug 2005

Soviet Canuckistan

Makil Astalder [MAR]

I'm fine with playing a human for now, and I would be fine with it if Anet never decided to add new playable races. I was sort of hoping to be able to choose between a few races when I first started playing the game, but after playing for a little while I saw that it wasn't really necessary.

Some of the other posters in this thread are right, Guild Wars is trying to accomplish something original here - both in terms of content and game mechanics. That's not to say Anet should actively try to differentiate itself from WoW in every aspect possible, but they should feel free to pursue whichever creative path they choose (and not feel beholden to pursue whichever path they choose not to). Almost half of the complaints I read about Guild Wars is that it breaks from MMO "tradition", and that it should conform to certain fantasy standards (even though there's no such thing). Just to point out, by purchasing and continuing to play Guild Wars, you are supporting the gameworld created by the developers - it's like saying "I hate 'House', but I'm going to flip it on and watch it anyway."

....um, back on topic, if Anet decided to add playable races in a future expansion, I'd prefer purely cosmetic races. Anything else will be a nightmare to maintain in terms of game balance.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Last time I checked what they meant by new races were the races of monsters and NPC's.

She didnt specifically say they were going to be playable.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Theus
Last time I checked what they meant by new races were the races of monsters and NPC's.

She didnt specifically say they were going to be playable.
Personallly, I do not want to play another race. I'm happy playing a human spellcaster male because by golly! Thats what I am!

...so least all the tests say

Daithi the wolf

Daithi the wolf

Academy Page

Join Date: Feb 2006

Ireland

Fcuk

W/R

I think new races would add a nice touch to the game.Theres ppl already rpging as elves and such.However i agree they should avoid the Tolkien races like dwarfs and elves.

Daithi the wolf

Daithi the wolf

Academy Page

Join Date: Feb 2006

Ireland

Fcuk

W/R

Also i think that warriors in the game look to much alike.Wearing different armour of different colours is cool,but many still have the same faces and hair.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Daithi the wolf
I think new races would add a nice touch to the game.Theres ppl already rpging as elves and such.However i agree they should avoid the Tolkien races like dwarfs and elves.
Yeah, I don't think we need to be able to play Dwarfs. We know ANET said we'll never see any Elves of any sort in the game. I don't care if people 'pretend' they're a Dark Elf by playing a Ebony Skinned Necromancer with white hair. Fine, pretend.

But, it would be fun for LATER in the game (chapter 3) to throw in a *possiblity* of playing another race. Say maybe like the Murrsatt? I've said this before though, I think we'd have to EARN the right to play as these races (IE: 1,000 Mursatt Tokens, 100,000 Gold, 2 Million XP = Murrsatt Character)

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

Quote:
Originally Posted by Daithi the wolf
Also i think that warriors in the game look to much alike.Wearing different armour of different colours is cool,but many still have the same faces and hair.
Slightly off topic, but I've heard Gaile say that new faces were being added. Once again, no specific date.

And I hate to do this but, Asheron's Call gave a primary and secondary color for dye purposes. Something like that would really allow for more diversity and some truly ugly armor.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Neriandal Freit
(IE: 1,000 Mursatt Tokens, 10,00,000* Gold, 10 Million* XP = Murrsatt Character)
Fixed!

In any case, just no. No new races. I don't want to see legions of soloing mursaat monks with massed xp.

If you want to be 'special', then play a mesmer. What do you think we're for?

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Hm hm...just for the record, I'm not crying out for new races, nor am I gonna whine when they don't show up :-P. I'm just maintaining that it could be done and it'd be nice to see. That said...no Mursaat...>_<

New races, please. Or at least races which haven't been wiped out by Titans.

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

Quote:
Originally Posted by Neriandal Freit
Tho I personally don'tconsider Monks spellcasters - I would Priests but Monks are more solitude and melee (with the bonus of Divine gifts (Thus why I don't considering them Spellcasters))
Uh, they have "spells". Thus, they are spellcasters. Rangers and Warriors do not have "spells". They are not spellcasters.

You can consider a car a lollipop if you want, but it's still a car.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

By that logic, Assassins are Spellcasters too. They have plenty of spells. Hm hm...but by most people's definitions, Assassins are not spellcasters :-P

Admittedly, they aren't a physical class either. Assassins really are hybrid chars, a melding of both. Armor between caster and weaponist (though leaning overmuch towards the caster end >_<...come on Anet, is 75AL really too much to ask?), and a skill set focused on balanced use of a mixture of spells and physical attacks.

And just to stay on topic, they'd be even cooler hybrid characters if you could choose an alternate race to play them as XD.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Quote:
Originally Posted by Neriandal Freit
But, it would be fun for LATER in the game (chapter 3) to throw in a *possiblity* of playing another race. Say maybe like the Murrsatt? I've said this before though, I think we'd have to EARN the right to play as these races (IE: 1,000 Mursatt Tokens, 100,000 Gold, 2 Million XP = Murrsatt Character)
Argggggggh, SWG all over again!

Ugly armour FTW

I could live with purely asthetic races - no bonuses

And yes, mesmer are rather special

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

uh, Avicara, and you just wander outside mineral springs waiting for groups to arrive where you beat them to snot.

On a side not, playing something like the Tengu 'Might' work if you couldn't interact with humans, you'd have your own citys and small quests. Maybe some pvp zones. However I don't think its a good idea.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Lady Lozza
Argggggggh, SWG all over again!

Ugly armour FTW

I could live with purely asthetic races - no bonuses

And yes, mesmer are rather special
Mesmers are special :P I'm currently have one in Pre-Sear and I refuse to bring him Post untill I can get him ran to Citadel and get him sparkly 15k Noble Armor - Tho any suggetsions otherwise?

But yes, I wouldn't mind seeing Asthetic Races. The Murrsatt aren't really bonus worthy once you think about it. In the game, characters aren't effective of them against the Murrsatt before the Infusion because the crafters of the armors aren't knowledged todo this before hand, because the Murr's are not native to this area.

So, in game, you would say that the crafter because intelligent enough now, and found away (This would be in Chapter 3 and up) to prevent their magics, and now longer as effective they once where once before. So, now they're as effective as Human, go them! The only thing said character would have is their floating abilites still, and all that would do is like say add a tiny, tiny, uber bit of armor against earth effect (IE: Earthquake, Aftershock mainly)

Thus giving reason to be able to EARN the ability of creating a character just ONE using the 1,000 Murrsat Token, 500,000 Gold, 5 Million XP (*Ok I had to, 10 Million just sounds like 'OMFG!' worthy lol* and something else (let's say do these three quests by Beegeebeega or someone lol) and you can create the ONE. Your allowed to delete the said character and create a new Murrsatt character, but you aren't allowed to make anymore pass the one unless you earn it again.

This here would give the reason and ability to be able to explain new playable race (may another one, I still say Dwarf) - and have to really earn them. Because you can buy 1,000 Tokens and 500,000 off Ebay, but you can't buy 5 Million XP from it ! So that would be able to prevent anyone from going "OMG LOOK WHAT I EARNED NEWBS!" and stuff.

Edit: You guys gotta admit though, some 15k Memsmer Mursatt armor would be awesome, and their special floating abilities too would be fun!

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Races in GW = Vanguards in M:tG?

A thought.

Also please no races. Professions and skills provide all the differentiation I need.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Lady Lozza
Argggggggh,
I could live with purely asthetic races - no bonuses
Same here.

I don't see the damn problem with adding races. They used all of the same spells that the humans do. IT would be for purely asthetic value, and maybe some extra PvP options in the future.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Omega X
Same here.

I don't see the damn problem with adding races. They used all of the same spells that the humans do. IT would be for purely asthetic value, and maybe some extra PvP options in the future.
But, would you agree to my idea of having to EARN these races? Because, if we don't, you would be flooded with "said new race' and no humans or anything, adn then people would go "OMG I HATE THIS GAME!" and stuff.

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Quote:
Argggggggh,
I could live with purely asthetic races - no bonuses
/signed x infinity

Soflaz

Soflaz

Academy Page

Join Date: Sep 2005

PA, USA

Fissure Death Dealers [FoW]

R/Rt

Heh, well first of all humans, which we are, rule the world so naturally you shouldn't want to be anything else but yourself. Personally, i think the game will get waaaaaaaaaaaaaaay too complex for anyone, but of course, the stupid nerds who sit in their homes writing up 100000page guides to games.

Symbol

Jungle Guide

Join Date: Aug 2005

Do you people realize how much work it would take to add a new race in terms of art assets alone?

Frankly I'd MUCH rather have a new profession rather than wasting time on adding some race that adds nothing to gameplay.