Why no new races?
HDS
Looking forward to playing as an aatxe!
Pwnage easy runs with 1K HP.
Pwnage easy runs with 1K HP.
Neriandal Freit
Quote:
Originally Posted by HDS
Looking forward to playing as an aatxe!
Pwnage easy runs with 1K HP. |
Naw Glass, Factions IS NOT Chapter 2 (I thought, and was told severeal times over) - If I'm wrong, please correct me.
HDS
Quote:
Originally Posted by Neriandal Freit
Naw Glass, Factions IS NOT Chapter 2 (I thought, and was told severeal times over) - If I'm wrong, please correct me.
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Um... to my knowledge Factions IS chapter 2.
Neriandal Freit
Quote:
Originally Posted by HDS
Um... to my knowledge Factions IS chapter 2.
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Francis Demeules
Even GWF is chapter 2, it stills a stand alone.
If its a stand alone, then you dont need the core.
If you dont need the core, then the storyline has maybe no link.
The idea is good for another race......
Agree) The story of Faction is a war between 2 nations (see no link with the flame seeker prophecy). You choose one of them and fight against the other side. Is it a human survival like the Prophecies campaign? No! So why not to put another race to save your nation?
......But I see some problems too.
Disagree) Like for Ritualist and Assassin, they will be new. If they put another race in a expansion, alot of people will take it. So we will see Humans, because for those who dont buy the expansion, at the old continent and the other race will be mostly on Cantha. Off course, dont forget the lvl max for a human is 20. I dont want to see an Avicara (for exemple) lvl 23 max to fight against the ''Little Lichy Lord'' or have an undead W/Mo lvl 16 max.
In my opinion, for short, If Anet can make it in a expansion, I will glad to see another race in game. But in the same way, I dont really care. Off course I will use at least one slot to create this new race. But I will still dont care because it will be like a human with the same skills and all.
If you want to play as another race now, create a warrior, take an ascalon helm and say you're a charr or a mesmer (Male or Female) Put the Animal mask to be a dog or cat .... joke.
If its a stand alone, then you dont need the core.
If you dont need the core, then the storyline has maybe no link.
The idea is good for another race......
Agree) The story of Faction is a war between 2 nations (see no link with the flame seeker prophecy). You choose one of them and fight against the other side. Is it a human survival like the Prophecies campaign? No! So why not to put another race to save your nation?
......But I see some problems too.
Disagree) Like for Ritualist and Assassin, they will be new. If they put another race in a expansion, alot of people will take it. So we will see Humans, because for those who dont buy the expansion, at the old continent and the other race will be mostly on Cantha. Off course, dont forget the lvl max for a human is 20. I dont want to see an Avicara (for exemple) lvl 23 max to fight against the ''Little Lichy Lord'' or have an undead W/Mo lvl 16 max.
In my opinion, for short, If Anet can make it in a expansion, I will glad to see another race in game. But in the same way, I dont really care. Off course I will use at least one slot to create this new race. But I will still dont care because it will be like a human with the same skills and all.
If you want to play as another race now, create a warrior, take an ascalon helm and say you're a charr or a mesmer (Male or Female) Put the Animal mask to be a dog or cat .... joke.
Mandy Memory
There are no new races because they did something right.
(races are annoying, plus in GW they would be just like the humans because giving them a bonus would upset balance...that and races are boring)
(races are annoying, plus in GW they would be just like the humans because giving them a bonus would upset balance...that and races are boring)
Grimm
I have no problem whatsoever with players staying human. In fact I prefer it this way. This is not a MMORPG.
LaserLight
So stay human. Me, I wouldn't mind seeing new races in Guild Wars, with minor tweaks to performance. The Enchant/Hex thing mentioned by Glasswalker is a prime example. Or, say, a character race with a natural...10% HP boost for being physically bigger and tougher than others, but with an attendant 10% reduction in moving speed. Or other things that would be balanced, but offer some variety in life and may even change up the whole Flavor of the Month thing. I know I'm ready for a paradigm shift, anyways.
Markaedw
I wouldn't mind, different nationalities, for instance a ranger in Kyta has different armor than one from Ascalon.
Even with all the different charateristics, go to any town and at least one other person will look the same.
Even with all the different charateristics, go to any town and at least one other person will look the same.
=HT=Ingram
look for this in future chapters.... I know they played with Charr and Dwarf race options in the past... but it didnt make it into the next chapter. simply because it didnt fit the story line as yet... But I would be surprised if we did not see a race option in the one of the future chapters... Check Galie and froggy logs for this leak of testing info... But as of yet... There is not much reason for a new race to advance the story... So it makes since it has not happened yet.
Tuesg
Quote:
Originally Posted by fiery
This has been answered, Guild Wars is realistic to its not fantasy. Not a fantasy game.
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TheOneAndOnlyX
leave it to gaile to not answer questions ever?
The reason I never go to LA Internat. 1 because all they do is tell you worthless filler and waste your time to hear one sentence about something new
The reason I never go to LA Internat. 1 because all they do is tell you worthless filler and waste your time to hear one sentence about something new
Cjlr
I say, if someone wants to play another race, go for it.
Have fun playing with three or four skills!
Have fun playing with three or four skills!
SisterMercy
Quote:
Originally Posted by Fox Reeveheart
I swear on my life when I saw I remember reading up on one of those interviews with guild wars before it released, one question they asked was about new races.
I do remember the answer was NOT a no. I don't forget what it was exactly... |
I can only speculate as to why this was decided against (new player meshes, re-balancing skills and health...)
Lady Lozza
I, for one, am against "races". Those of you who have ever played WoW will know and understand that certain "races" are underplayed (and OVERPLAYED). Start playing with "races" and you get all the BS from preconcieved ideas that comes with them. The class system in GW rocks. It avoids all the unnecessary unpleasantness that comes from a "race" system, while including all the things that are good about MMORPGS.
While I enjoy the "race" system in single player rpgs, that is where it should stay unless someone can manage to change society's notions of "typical" fantasy races.
While I enjoy the "race" system in single player rpgs, that is where it should stay unless someone can manage to change society's notions of "typical" fantasy races.
Glasswalker
Quote:
Originally Posted by Tuesg
Yeah tell me about it, I often walk down my street and get sprit blocked when I try to get in to my local shop and god the trek to the Pub is really to hard with all the freaking monsters I have to fight through.
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Quote:
Originally Posted by Lady Lozza
While I enjoy the "race" system in single player rpgs, that is where it should stay unless someone can manage to change society's notions of "typical" fantasy races.
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1. Defying the competition by going with unfamiliar races. (No Freakin' Elves!!)
2. Creating compelling backgrounds and connections with evolving stories without making existing races (Humans) obsolete. (Balance!)
There are probably a few more, but that's my short list. Perhaps ANet are just the lads (and ladies) to pull this off...?
Lady Lozza
If they stayed away from the "typical" races it might work. But IMHO the class system is much better. If you had "races" you would have to give them defining characteristics, things to tempt players to use them, then "classes" would really go out the window. I love TES I really do, but implementing that in an MMORPG would NOT be a good thing. I mean it is bad enough with people going on about how ugly a certain class is etc, etc, put "race" in there and things will get worse.
LF x-race monk, must be prot.
LF warrior, no xx-race.
LF x-race monk, must be prot.
LF warrior, no xx-race.
LaserLight
People are gonna be fussy regardless. Alternate races would indeed cause some extra friction, but really, it would be a drop in the bucket compared to what's already going on. Using the Rukkha (hope I spelled that right) example from earlier, some would often say that certain classes, such as Monks or Elementalists which often rely on self-Enchantments, should only be of that race. But in this case racial choice is as much up in the air as profession choice is, since the drawback to the class can often be crippling. I don't know about you, but 10% extra duration on Arcane Conundrum would suck. And due to this, said skill would probably gain a popularity boost due to its effectiveness against Rukkha.
In this way race shifts could really spice up the metagame. A race of powerful artificers (pulling example out of thin air here, not really advocating this) which gains a slight bonus to weapo damage due to their expertise with tools would typically be seen as awesome for Rangers and Warriors, or even Conjure Els looking to wand things up...that is, until the increased damage/duration of Conditions is applied, since a race this separated from Nature won't really have much resistance to Nature's bads. Suddenly that Artificer Warrior is looking mighty risky.
Not asking for double weapon damage in return for -30 AL here. Drastic shifts in performance like that are simply tacky. But minor shifts, tweaks really, between different races would be great. That and possibly, perhaps, male Rukkha or Artificer Warriors wouldn't weigh four hundred pounds and resemble a retired linebacker >_<. Nor would Rukkha or Artifcer male Ranger Druid's chest inclue an undyable coat that makes every single dude in the thing appear virtually identical. Walking into town and seeing seven versions of your Guild buddy is just plain annoying.
Hm hm...personal complaints aside, I'm all for minor tweaks and visual shifts. Hell, doesn't even have to be nonhuman races, though such would be nice. Call them 'Nationalities' instead. Could be great fun to see an Amazon nationality that doesn't allow for male character models XD.
But I digress. I suppose all I'm saying is that Anet's done well enough with balancing all the different professions thus far. Maybe they could pull off a racial balancing as well.
In this way race shifts could really spice up the metagame. A race of powerful artificers (pulling example out of thin air here, not really advocating this) which gains a slight bonus to weapo damage due to their expertise with tools would typically be seen as awesome for Rangers and Warriors, or even Conjure Els looking to wand things up...that is, until the increased damage/duration of Conditions is applied, since a race this separated from Nature won't really have much resistance to Nature's bads. Suddenly that Artificer Warrior is looking mighty risky.
Not asking for double weapon damage in return for -30 AL here. Drastic shifts in performance like that are simply tacky. But minor shifts, tweaks really, between different races would be great. That and possibly, perhaps, male Rukkha or Artificer Warriors wouldn't weigh four hundred pounds and resemble a retired linebacker >_<. Nor would Rukkha or Artifcer male Ranger Druid's chest inclue an undyable coat that makes every single dude in the thing appear virtually identical. Walking into town and seeing seven versions of your Guild buddy is just plain annoying.
Hm hm...personal complaints aside, I'm all for minor tweaks and visual shifts. Hell, doesn't even have to be nonhuman races, though such would be nice. Call them 'Nationalities' instead. Could be great fun to see an Amazon nationality that doesn't allow for male character models XD.
But I digress. I suppose all I'm saying is that Anet's done well enough with balancing all the different professions thus far. Maybe they could pull off a racial balancing as well.
Ninna
Quote:
Originally Posted by -Loki-
They said it would happen, but not in the first expansion, and unlikely in the second. But we would get new races. I wouldn't expect more classes in those expansions. Creating the art for a new race is going to be enough.
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Gamespy interview
http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
Quote:
Each release will sport two new professions only available to players who own those expansions |
Neriandal Freit
Quote:
Originally Posted by Ninna
I think Anet will support both - in a future expansion
Gamespy interview http://pc.gamespy.com/pc/guild-wars-.../680914p1.html |
Mm...thats what we need to see. Divine stuff
Stormfall
I'm fine with playing a human for now, and I would be fine with it if Anet never decided to add new playable races. I was sort of hoping to be able to choose between a few races when I first started playing the game, but after playing for a little while I saw that it wasn't really necessary.
Some of the other posters in this thread are right, Guild Wars is trying to accomplish something original here - both in terms of content and game mechanics. That's not to say Anet should actively try to differentiate itself from WoW in every aspect possible, but they should feel free to pursue whichever creative path they choose (and not feel beholden to pursue whichever path they choose not to). Almost half of the complaints I read about Guild Wars is that it breaks from MMO "tradition", and that it should conform to certain fantasy standards (even though there's no such thing). Just to point out, by purchasing and continuing to play Guild Wars, you are supporting the gameworld created by the developers - it's like saying "I hate 'House', but I'm going to flip it on and watch it anyway."
....um, back on topic, if Anet decided to add playable races in a future expansion, I'd prefer purely cosmetic races. Anything else will be a nightmare to maintain in terms of game balance.
Some of the other posters in this thread are right, Guild Wars is trying to accomplish something original here - both in terms of content and game mechanics. That's not to say Anet should actively try to differentiate itself from WoW in every aspect possible, but they should feel free to pursue whichever creative path they choose (and not feel beholden to pursue whichever path they choose not to). Almost half of the complaints I read about Guild Wars is that it breaks from MMO "tradition", and that it should conform to certain fantasy standards (even though there's no such thing). Just to point out, by purchasing and continuing to play Guild Wars, you are supporting the gameworld created by the developers - it's like saying "I hate 'House', but I'm going to flip it on and watch it anyway."
....um, back on topic, if Anet decided to add playable races in a future expansion, I'd prefer purely cosmetic races. Anything else will be a nightmare to maintain in terms of game balance.
Theus
Last time I checked what they meant by new races were the races of monsters and NPC's.
She didnt specifically say they were going to be playable.
She didnt specifically say they were going to be playable.
Neriandal Freit
Quote:
Originally Posted by Theus
Last time I checked what they meant by new races were the races of monsters and NPC's.
She didnt specifically say they were going to be playable. |
...so least all the tests say
Daithi the wolf
I think new races would add a nice touch to the game.Theres ppl already rpging as elves and such.However i agree they should avoid the Tolkien races like dwarfs and elves.
Daithi the wolf
Also i think that warriors in the game look to much alike.Wearing different armour of different colours is cool,but many still have the same faces and hair.
Neriandal Freit
Quote:
Originally Posted by Daithi the wolf
I think new races would add a nice touch to the game.Theres ppl already rpging as elves and such.However i agree they should avoid the Tolkien races like dwarfs and elves.
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But, it would be fun for LATER in the game (chapter 3) to throw in a *possiblity* of playing another race. Say maybe like the Murrsatt? I've said this before though, I think we'd have to EARN the right to play as these races (IE: 1,000 Mursatt Tokens, 100,000 Gold, 2 Million XP = Murrsatt Character)
Glasswalker
Quote:
Originally Posted by Daithi the wolf
Also i think that warriors in the game look to much alike.Wearing different armour of different colours is cool,but many still have the same faces and hair.
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And I hate to do this but, Asheron's Call gave a primary and secondary color for dye purposes. Something like that would really allow for more diversity and some truly ugly armor.
Avarre
Quote:
Originally Posted by Neriandal Freit
(IE: 1,000 Mursatt Tokens, 10,00,000* Gold, 10 Million* XP = Murrsatt Character)
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In any case, just no. No new races. I don't want to see legions of soloing mursaat monks with massed xp.
If you want to be 'special', then play a mesmer. What do you think we're for?
LaserLight
Hm hm...just for the record, I'm not crying out for new races, nor am I gonna whine when they don't show up :-P. I'm just maintaining that it could be done and it'd be nice to see. That said...no Mursaat...>_<
New races, please. Or at least races which haven't been wiped out by Titans.
New races, please. Or at least races which haven't been wiped out by Titans.
Grimm
Quote:
Originally Posted by Neriandal Freit
Tho I personally don'tconsider Monks spellcasters - I would Priests but Monks are more solitude and melee (with the bonus of Divine gifts (Thus why I don't considering them Spellcasters))
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You can consider a car a lollipop if you want, but it's still a car.
LaserLight
By that logic, Assassins are Spellcasters too. They have plenty of spells. Hm hm...but by most people's definitions, Assassins are not spellcasters :-P
Admittedly, they aren't a physical class either. Assassins really are hybrid chars, a melding of both. Armor between caster and weaponist (though leaning overmuch towards the caster end >_<...come on Anet, is 75AL really too much to ask?), and a skill set focused on balanced use of a mixture of spells and physical attacks.
And just to stay on topic, they'd be even cooler hybrid characters if you could choose an alternate race to play them as XD.
Admittedly, they aren't a physical class either. Assassins really are hybrid chars, a melding of both. Armor between caster and weaponist (though leaning overmuch towards the caster end >_<...come on Anet, is 75AL really too much to ask?), and a skill set focused on balanced use of a mixture of spells and physical attacks.
And just to stay on topic, they'd be even cooler hybrid characters if you could choose an alternate race to play them as XD.
Lady Lozza
Quote:
Originally Posted by Neriandal Freit
But, it would be fun for LATER in the game (chapter 3) to throw in a *possiblity* of playing another race. Say maybe like the Murrsatt? I've said this before though, I think we'd have to EARN the right to play as these races (IE: 1,000 Mursatt Tokens, 100,000 Gold, 2 Million XP = Murrsatt Character)
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Ugly armour FTW
I could live with purely asthetic races - no bonuses
And yes, mesmer are rather special
Raxxman
uh, Avicara, and you just wander outside mineral springs waiting for groups to arrive where you beat them to snot.
On a side not, playing something like the Tengu 'Might' work if you couldn't interact with humans, you'd have your own citys and small quests. Maybe some pvp zones. However I don't think its a good idea.
On a side not, playing something like the Tengu 'Might' work if you couldn't interact with humans, you'd have your own citys and small quests. Maybe some pvp zones. However I don't think its a good idea.
Neriandal Freit
Quote:
Originally Posted by Lady Lozza
Argggggggh, SWG all over again!
Ugly armour FTW I could live with purely asthetic races - no bonuses And yes, mesmer are rather special |
But yes, I wouldn't mind seeing Asthetic Races. The Murrsatt aren't really bonus worthy once you think about it. In the game, characters aren't effective of them against the Murrsatt before the Infusion because the crafters of the armors aren't knowledged todo this before hand, because the Murr's are not native to this area.
So, in game, you would say that the crafter because intelligent enough now, and found away (This would be in Chapter 3 and up) to prevent their magics, and now longer as effective they once where once before. So, now they're as effective as Human, go them! The only thing said character would have is their floating abilites still, and all that would do is like say add a tiny, tiny, uber bit of armor against earth effect (IE: Earthquake, Aftershock mainly)
Thus giving reason to be able to EARN the ability of creating a character just ONE using the 1,000 Murrsat Token, 500,000 Gold, 5 Million XP (*Ok I had to, 10 Million just sounds like 'OMFG!' worthy lol* and something else (let's say do these three quests by Beegeebeega or someone lol) and you can create the ONE. Your allowed to delete the said character and create a new Murrsatt character, but you aren't allowed to make anymore pass the one unless you earn it again.
This here would give the reason and ability to be able to explain new playable race (may another one, I still say Dwarf) - and have to really earn them. Because you can buy 1,000 Tokens and 500,000 off Ebay, but you can't buy 5 Million XP from it ! So that would be able to prevent anyone from going "OMG LOOK WHAT I EARNED NEWBS!" and stuff.
Edit: You guys gotta admit though, some 15k Memsmer Mursatt armor would be awesome, and their special floating abilities too would be fun!
Kakumei
Races in GW = Vanguards in M:tG?
A thought.
Also please no races. Professions and skills provide all the differentiation I need.
A thought.
Also please no races. Professions and skills provide all the differentiation I need.
Omega X
Quote:
Originally Posted by Lady Lozza
Argggggggh,
I could live with purely asthetic races - no bonuses |
I don't see the damn problem with adding races. They used all of the same spells that the humans do. IT would be for purely asthetic value, and maybe some extra PvP options in the future.
Neriandal Freit
Quote:
Originally Posted by Omega X
Same here.
I don't see the damn problem with adding races. They used all of the same spells that the humans do. IT would be for purely asthetic value, and maybe some extra PvP options in the future. |
Ristaron
Quote:
Argggggggh, I could live with purely asthetic races - no bonuses |
Soflaz
Heh, well first of all humans, which we are, rule the world so naturally you shouldn't want to be anything else but yourself. Personally, i think the game will get waaaaaaaaaaaaaaay too complex for anyone, but of course, the stupid nerds who sit in their homes writing up 100000page guides to games.
Symbol
Do you people realize how much work it would take to add a new race in terms of art assets alone?
Frankly I'd MUCH rather have a new profession rather than wasting time on adding some race that adds nothing to gameplay.
Frankly I'd MUCH rather have a new profession rather than wasting time on adding some race that adds nothing to gameplay.