Why Don't More Rangers Care About Their Pets

Vipr

Ascalonian Squire

Join Date: Feb 2006

Warriors Of Fenrir

R/W

i feel your pain Kurt :P *moans madly on teamspeak when his pet xander dies , just ask my guildies lol , i was heartbroken after i gave it to the tamer :P but luckily hes back and even better in the form of a dire spider lol stupid really but its so much more fun soloin with a good old pet whos always there for u when stupid PuG monks arent lol

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Bring Comfort animal along side of charm animal. Nooblets may die but just res him again and again.

floplag

floplag

Lion's Arch Merchant

Join Date: Feb 2006

SoCal

Gamerz United

Me/N

heres the reaason i dont bring mine along more ....well, 2 reasons

#1 lack of control. it would be nice to have the option to tell the darn thing to sit and not go run off and agro the whole world. and if that means taking up another spot on the skill bar ... thats not great either. but the ability to have some control over where he goes and what he does would be nice. maybe click on him then the target you want him to attack.. or click where you want him to move ? the randomness is troublesome at times

#2 there are times when i need to do more damage, and he gets left behind

the first is the larger issue... any chance of that being adjusted ?

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

2 words: Pet Armors

Teklord

Teklord

Krytan Explorer

Join Date: Jun 2005

Lloyd.ab.ca

Lords of All

R/Mo

Have to respond to the Final Fantasy comment above. It is quite indeed not over. Final Fantasy XII (12) is quite well and on it's way, going back to the roots of a Single Player RPG. I much look forward to it personally.

And on Topic. Tess loves her kitty, Bast. And Brother Skywalker (my monk) is friendly to animals of all shapes and sizes, and attempts to keep them healthy as often as he can spare energy. The more fighting characters alive and well fighting for your team the better.

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

Quote:
Originally Posted by Keyote
I dislike my pet with a passion because she takes up 2 slots on my skill bar.

Cant remember the last time I used it in pve, it's just a waste of slots. Unless you're in one of those b/p tombs teams.
being a beast master is more than just having charm animal and comfort animal on your skill bar.

having a pet is like investing in a weapon line as a warrior. you may swing around an axe, but if you have 0 in axe mastery and only 1-2 axe skills, it's not really doing you much good. thus, having your pet be effective involves investing points into beast mastery and taking more than just charm + comfort.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Quote:
Originally Posted by fiery
Bring Comfort animal along side of charm animal. Nooblets may die but just res him again and again.
yea, you can heal your pet too using Comfort Animal.

or if he dies, release the fury using "I Will Avenge You". ack youre a ranger. but its 10 seconds of 33% attack speed and 3 hp regen can help too ..

peace

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Quote:
Originally Posted by striderkaaru
having a pet is like investing in a weapon line as a warrior. you may swing around an axe, but if you have 0 in axe mastery and only 1-2 axe skills, it's not really doing you much good.
Exactly!

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by floplag
#1 lack of control. it would be nice to have the option to tell the darn thing to sit and not go run off and agro the whole world. and if that means taking up another spot on the skill bar ... thats not great either. but the ability to have some control over where he goes and what he does would be nice. maybe click on him then the target you want him to attack.. or click where you want him to move ? the randomness is troublesome at times
While I would absolutely love better pet controls, I find that your pet will not cause aggro issues if you pay a little attention to how the pets work. There is a sadly mistaken opinion out there that pets are unusable because they aggro things unneccessarily. However, I find that pets causing poor aggro is usually the fault of their masters who simply don't understand how the pet responds to their own actions, rather than a problem with the pet.

There are only two ways I know of for a pet to aggro extra enemies.

The first is that you attacked something without a direct path to the enemy, and in an effort to get there, your pet took a side route and collected some friends along the way. You usually won't have a problem with this unless you're trying to play the sniper in a team full of rangers. Even then the problem can be avoided by the skill Call of Haste, as your pet will outpace anything that would like to follow it and thus won't drag enemies around.

The second is when the enemy you're attacking gets its AOE-flee response triggered and runs away straight into another group of enemies. This isn't a problem exclusive to pets, but also one of henchmen and inattentive warriors. There's nothing to be done about it except to avoid forcing your enemies to flee into other mobs.

Pet aggro myths I'm happy to shatter:

1) You can't pull with a pet. Wrong. As of the time your first arrow lands on an enemy, your pet will decide if it should attack based on whether you yourself are still attacking. If you fire and retreat, such that you're moving away when your arrow lands, the pet remains obediently at your side.

2) Pets will cause more aggro because they've run over a spot where <insert enemy here> will pop up. Again this is wrong. Unlike players, when a pet runs over a spot where hidden enemies will pop up (ie: devourers or scarabs), nothing happens. It isn't until you follow it in there that the additional enemies come up.


With that said, I would still love better pet controls. A means to easily command the pet rather than studying their AI habits would be great (and lessen the number of pets being blamed for their master's blunders).

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

pets will never trigger aggro by themselves. that much i know. also, if you want your pet to NOT run up and attack a group, stand just far enough so that you don't have to run to hit the baddies. as soon as you shoot, run away, and your pet will follow you.

and yes, i would love to have the ability to make my pet constantly attack one monster while i deal with the others. pet armors would be a nice addition, but we better increase the difference between hearty and dire pets as soon as we do that.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Konrow
well thats a little unaccrate in a way since it seems your necro is the shortest size possible. My ranger is medium size and the dire strider is only a little taller than her. Oh and I do not use my pet anymore sinced my skillbar is used for better degen and damge dealing skills.
How is it inaccurate to show a comparison between two sizes of pet with a small necro there? Thpets will be those sizes for ANY character - only the character's height will vary. Sure, they'll look different next to the character, but the relative size of a Dire and normal pet will be maintained.

romO

romO

Wilds Pathfinder

Join Date: Jun 2005

Chicago

Idiot Savants [iQ]

Mo/

omg kurt. good show. that gave be a good genuine laugh that i havent gotten from these forums in a while. i appreciate it. keep up the good work.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I have 2 char. with pets on 2 accounts.My R/N has wolf that I got around Yaks it is now at level 16 and I have W/R no it is not Iway with wolf all the way from presearing level 9.I care about my pet but I hardly use it form time to time maybe soloing and someone is right it takes up 2 slots on my bar.

Inureface

Inureface

Banned

Join Date: Nov 2005

Asian in Lousiana

The Endbringers

R/Me

I have my melandru's stalker all the way from pre-searing ^_^. He was neglected until the dwayna vs grenth thing where I trained him from lvl 13 to 20 just to own poor guys with crappy armor =)

Son of Urza

Son of Urza

Frost Gate Guardian

Join Date: Dec 2005

I'm the guy right behind you staring through your head . . . .

W/

Oh yeah, I remember that. Really irritating, pets could deal so much damage there, and they could get around the 4 people party size limit . . .

From the pet guide by Epinephrine and *someone else, forgot name*
There are several questions you should be asking yourself when taking a pet:
Is your BM above 10?
Do you have at least one pet attack on your skill bar?
Do you have at least one pet defensive skill on your skill bar? (Call of Protection, Otyugh's Cry, possibly Symbiotic Bond)
If you said no to one or more of these questions, you should probably leave the pet behind.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Quote:
Originally Posted by Diabloâ„¢
2 words: Pet Armors
3 words

Call of Protection.

It is totally feasable to solo with a pet in some pretty high level areas. The only problem is they don't really do a ton of damage, so you can keep them alive indefinately (even against giants) but it takes forever unless you spam Ferocious Strike, then you are basically not doing anything but pressing buttons and avoiding aggro.

Pets could be improved upon no doubt, but then people would scream "overpowered" and want them to be balanced off, and they would end up worse than they are now.

People just get too smart to play them. When people built their ranger they thought having that extra help was the coolest, now that they "know better" they don't think it is.

But if you are going to beast master and solo with pet alone he basically has to do it all, whichis asking a lot. But against lev 20's monsters and under they do planty of dmg, just when you get against the 24 and 28's is when the dmgs goes down drastically.

Reks

Reks

Krytan Explorer

Join Date: Nov 2005

R/P

My Dire Black Widow, Smiley, is so loyal to me. I should feel guilty of "using" him in my B/P groups for Tombs, but he's a damn good tank. The moment he dies, I get him back up to half health. Even though he'll die again in three hits down there on the front lines(enemies always target him first T_T), that's three hits of a Grasping Darkness not killing a party member. :O I hope that doesn't count as animal abuse... When in theory its just protecting its master. Um, yeah.

Heh I always brought my pet along when Symbiotic Bond was "broken." Heck, with that skill and Call of Protection, my pet(I had a bear back then) could tank all day. I would just sit back and spam Barrage. Good times.

Evil Hypnotist

Evil Hypnotist

Frost Gate Guardian

Join Date: Jul 2005

I Dragon I [PAIN]

My pet is a warthog I have had from presearing called Sausage...any idea what I will be doing with him once he outlives his usefulness? Get the frying pan on love! I'm sorry to say but if you aren't 100% Beastmaster or IWAY then pets aren't worth the space for 'Charm Animal' and 'Comfort Animal' on your skill bar once you are past Ascalon...

Rilder

Rilder

Frost Gate Guardian

Join Date: Feb 2006

Mystic Shadow Soldiers (MSS)

R/

My pet Ajax is just as much a warrior as any wammo, and when i got symbiotic bond set up hes damn near invincible, hes new though... i had the spider but there so damn common that who cares about them any more so i got a pet dune lizard... not many people have them... its been rough training but Ajax is gonna be a great warrior....

and with ferocius strike... you got enough energy to spam 10 energy bow attacks

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Son of Urza
From the pet guide by Epinephrine and *someone else, forgot name*
*cough*

Quote:
Originally Posted by wiz12268
3 words

Call of Protection.

It is totally feasable to solo with a pet in some pretty high level areas. The only problem is they don't really do a ton of damage, so you can keep them alive indefinately (even against giants) but it takes forever unless you spam Ferocious Strike, then you are basically not doing anything but pressing buttons and avoiding aggro.

Pets could be improved upon no doubt, but then people would scream "overpowered" and want them to be balanced off, and they would end up worse than they are now.

People just get too smart to play them. When people built their ranger they thought having that extra help was the coolest, now that they "know better" they don't think it is.

But if you are going to beast master and solo with pet alone he basically has to do it all, whichis asking a lot. But against lev 20's monsters and under they do planty of dmg, just when you get against the 24 and 28's is when the dmgs goes down drastically.
I'm with you in that pets can tank incredibly well under Call of Protection (and better than most warriors under Call of Protection + Otyugh's Cry). However, I disagree that they do poor damage.

A level 20 Elder pet's damage range vs. a 60AL target is approximately 17-41 including the critical hits which we haven't yet been able to sift out (waiting expectantly for intra-guild 1vs1!). When you look at the bow in a similar manner, at the total range from the minimum hit to the full critical damage, you get the damage range of 15-40. So here we have pets having around a 2 point lead on the bow at the minimum end, and a point or so at the maximum end.

Add onto that the fact that the Dire pet's bonus to damage is +15%, and you can easily have a pet that rivals a max damage bow with a +15% mod on it. The only advantage the bow gives you damage wise is the option of strings/grips and customization. As of yet we can't get vampiric pets.

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

Hmm, kinda reminds me of a role-play only district petition...wouldn't mind that one bit. But it would actually require much more PvE content (and moderators) then. Ah, whadda hell...

It would be kind of kewl to introduce elementalist familiars....it is known that every eccentric sorcerer of any value keeps one as a trusted companion (including myself and my hellkitty Shavo - guess where that name came from ) . They are able to deliver touch attacks and perform various actions, which could, thought out properly, improve ele's usefullness. IF ele was not intended as a damage dealer class...either that or I'm daydreaming in Toril once more

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

I still have my Melandru's Stalker from Pre-Searing. Purely for her own safety, I rarely let her see the day of light and usually leave her behind. It pains me when I do that, but I think it's best. Being the curious cat she is, she always end up being hurt. I've lost count of the number of times when a Charr sparked her interest, and upon taking a closer look, she ended up being the target for their own amusement. Axes, blades, arrows, you name it, it was not a pretty sight. Countless Charrs were slaughtered in the long and necessary lessons that followed, yet they continuously failed to understand one simple concept, never mess with a ranger's pet!

Caged Fury

Caged Fury

Krytan Explorer

Join Date: Dec 2005

Hearts Of Fury [HoF]

I used to see my pet Dune Lizard "Newt" as just cannon-fodder, but after a dramatic spell in ToPK as a barrage/Pet ranger, I see Newt in a new light. A bad aggro of Banished Dream Riders resulted with the death of the entire team except Newt and myself. Went to res party members but when I got to casting range a rider came at me, I was hit by a Power Spike. While we exchanged hits, I got Empathy on me and stopped my attack. Rider continued to wand me. I went for a heal but CoF interrupted me. I was in bad shape and ran to make sure I didn't die and end the run for all of us. I ran behind a wall trying to heal while the rider tried to wand me through the wall. While this was happening, Newt was attacking the rider - doing little hits of 7-10. I held position as the rider ignored Newt's poor attempt to kill him, and remained focused on me. Big mistake on the rider's part because Newt kill him, and we got the party up and running again...HURRAY!

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Evil Hypnotist
...I'm sorry to say but if you aren't 100% Beastmaster or IWAY then pets aren't worth the space for 'Charm Animal' and 'Comfort Animal' on your skill bar once you are past Ascalon...
That's just an opinion. People are free to play the game however they like. Buying FoW armor is a waste of money (or 15K armor for that matter) yet people do it all the time. Pets are not the most efficient weapons in the game - minion masters (for example) simply outclass any pet ranger (actually outclass just about every profession dmg wise) no matter what evolution or level, or how many attrib points you have in BM. But that doesn't stop rangers from bringing their pets on missions, or use them as triggers for IWAY. A ranger with barrage, apply poison, kindle arrow, savage shot can output more damage than a Beast Master no matter what skills he brings.

But that doesn't stop rangers from bringing their pets.

Irrational? Sure. Inefficient? Sure. Does it matter? Nope.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

The problem with pets is that beast mastery aint that useful.. only IWAY uses them. If there are any beast masters out there try making a solo build ive been thinking that you could do a five man solo for SF like keg farming but with pets.

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Beast Mastery is quite capable, but it lacks healing and other means of letting you survive should the monster target you instead, which they do often enough to be fatal.
Skills that Factions will bring should solve this problem, though.

Rilder

Rilder

Frost Gate Guardian

Join Date: Feb 2006

Mystic Shadow Soldiers (MSS)

R/

Quote:
Originally Posted by Count to Potato
The problem with pets is that beast mastery aint that useful.. only IWAY uses them. If there are any beast masters out there try making a solo build ive been thinking that you could do a five man solo for SF like keg farming but with pets.
speak for yourself but i'm developing a GvG, HA build based entirely on pets and it doesnt use IWAY

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

I can hardly count the times i've been griefed by guildies for screaming "Mittens, nooooooooooo!!!!!" on vent when my pet dies

People who don't understand their usefulness need to have an experience like I had in RA yesterday: I was surreptiously "PWNT" by a R/Mo beastmaster using balths aura on the pet that was chasing me down ... I barely got a cripple off on the pet before I died, all the while being pet-attacked for high damage ... I was highly impressed. o_O

... and of course since it was random arena, I was not res'ed.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Well I am not sure what my pet's classification is. My ranger was the first toon I made back in late April early May, and "training" my cat wasn't something I understood. Still not sure how you get from playful, to hearty to dire. But I think mine was hearty when I switched names. Not sure if that evolves or not, but I solo a lot with him and he is definately tanking. But not sure what it takes to make a pet a "dire" versus one of the other classes. And I am noy switching him out now, I have had him forever, which sort of goes along with the whole point of the O.P.

I mostly see low 30's with with F.S. When I take barrage against similar monsters I get 35-45, plus life stealing (which is another issue, as you allude to) plus barrage hits more opponents. Maybe I didn't word it correctly. But switching one elite for the other even with 16 BM Barrage at "only" 12 causes more overall dmg than ferocious strike.

I never get into the math element. I have used the calculator, but not sure if damage is rounded up or down. I just go by how long it takes me to kill something and go from there. If one way is faster, then to me it is "better".

But needless to say, rangers are the most diverse class (for now) in the game. They can do pretty much what every other class can do, just not quite as good. They are defiantely jack of all trades, and the best "counter" class there is in the game, simply because they can counter every other class, while the other classes have their "favorite" counter class.

Most people just never look at the BM tree and see exactly what it can do. While everyone is looking for tanks, you can get a ranger with a high BM and a couple interupts and you have a warrior and a mesmer all in one, and one with a lot better armor, and who can stay further out of the fray. People need to look at that tree alittle more IMO. I still discover stuff just by fooling aorund, and I have had the game for 9 months now.

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Ferocious strike nets you a goodly amount of energy however; even with zealous you're going to get 5 energy less than a FS, at best.

Raif

Raif

Academy Page

Join Date: Feb 2006

Ireland

N/W

there is only one true pet - OINK!
sigh if only he could be tamed
warthogs are the most fun, dune lizards next, then the icky spiders. the worst is wolf simply because the constant howling is so irritating

however, i would agree with the wish that once you charmed the animal you shouldnt always have to carry charm to keep that animal, surely it is a bond with one of melandru's creation and the ranger - buuuut i could see all the whining from the other classes over that one.

a BM with a candy cane bow is quite interesting too

KurtTheBehemoth

Banned

Join Date: Dec 2005

tubbyville

Kurt's Royal Guardians

Mo/E

I think Nooblets has a girlfriend. I was outside Beetletun the other day and Nooblets kept following this cute little lynx around. Then when i dropped a gruesome ribcage for Nooblets he shared it with the lynx. It was so sweet. He has been sneaking out of the Village at night to see his new friend I think. I was conscerned at first but then I realized that Nooblets is a grown cat and is probably just lonely because of all the quests I take him on. So now I just pretend to be asleep when he sneeks in the tent at nights. Oh, I hope Nooblets doesn't leave me I would miss him.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Gimme pet commands and a way to say "Nibbles fetch" and I would probably play with my pet more.
As it is, he just seems to block me, get in the way and generaly die too much... yea, I'm a bad BM, but I could be better if I had a way to actually use him and control him.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by wiz12268
Well I am not sure what my pet's classification is. My ranger was the first toon I made back in late April early May, and "training" my cat wasn't something I understood. Still not sure how you get from playful, to hearty to dire. But I think mine was hearty when I switched names. Not sure if that evolves or not, but I solo a lot with him and he is definately tanking. But not sure what it takes to make a pet a "dire" versus one of the other classes. And I am noy switching him out now, I have had him forever, which sort of goes along with the whole point of the O.P.

I mostly see low 30's with with F.S. When I take barrage against similar monsters I get 35-45, plus life stealing (which is another issue, as you allude to) plus barrage hits more opponents. Maybe I didn't word it correctly. But switching one elite for the other even with 16 BM Barrage at "only" 12 causes more overall dmg than ferocious strike.
This would clear up your question about how the evolutions works. In short, though, Dire is the opposite evolution of Hearty, so if your pet is currently Hearty it has no chance of becoming Dire. The fact that it's Hearty is the reason you're not seeing much damage from it. Hearty pets trade in 15% of their damage for 60 extra hp. I can understand why you wouldn't want to give up your pet though. When I first had to let my precious level 20 Hearty Stalker, Forest Child, go free it was terribly painful. In the end though, I've made a lot of new animal friends, and I'm glad I decided to try switching.

SilentAssassin

SilentAssassin

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Remnants of Ascalon, KT alliance

R/N

Quote:
Originally Posted by Son of Urza
Oh yeah, I remember that. Really irritating, pets could deal so much damage there, and they could get around the 4 people party size limit . . .

From the pet guide by Epinephrine and *someone else, forgot name*
There are several questions you should be asking yourself when taking a pet:
Is your BM above 10?
Do you have at least one pet attack on your skill bar?
Do you have at least one pet defensive skill on your skill bar? (Call of Protection, Otyugh's Cry, possibly Symbiotic Bond)
If you said no to one or more of these questions, you should probably leave the pet behind.
you are so darn wrong... what about barrage groups...
using pets as a defens is darn strong, you only need charm animal and comfort animal nothing more.

Dazzen

Dazzen

Academy Page

Join Date: Jan 2006

Quote:
Originally Posted by SilentAssassin
you are so darn wrong... what about barrage groups...
using pets as a defens is darn strong, you only need charm animal and comfort animal nothing more.
Well, in that case it must be uber (never seen it in action yet ) but appart from a barrage group ? Seems very situational for me.

The tweak that could be nice is to have to ability to rez your pet using charm animal so it would merge with comfort and gives you an extra skill slot.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Quote:
Originally Posted by Teufel Eldritch
Because GW doesn't have a strong RP element & is geared towards PvP.
GW is supposed to be both PVE and PVP but it seems updates change PVP related skills

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Quote:
Originally Posted by Rilder
speak for yourself but i'm developing a GvG, HA build based entirely on pets and it doesnt use IWAY
Plz message me when u get it im very interested

IGN Count to Potato or Potato to Count

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Well I did a test last night to see what I was getting for damage.

Maxed out BM with "regular" attack no buffs at all I was getting 13-19 against griffens. With F.S. I was getting mid 40's with a peak of 47. So slightly more than I remember I guess. With the other general attacks I get mid 30's to 41 sometimes. So spamming those it does add up, but even so with a vamp and barrage it is slightly faster (for obvious reasons). The only thing is I do hae to switch to the Zealous on occasion to recoup energy, with the no barrage build I pump Expertise, so not only do I have FS, I am paying next to nothing in mana.

I have tried to get a balance but the skills just don't work. The toughest part of soloing is getting the aggro to stay on the pet, and hope nothing else comes in. He can take a griffon or two and a couple minos at once, but when one dies he breaks attack even when he is still getting hit. I think that is a change because he always got back in when he was hit before. Now I have to reengage for him to continue, before he runs back to me and gets me in the mix.

In any case it is something to do to break up the day. If I really want to go easy I will take Lina and go and I can do any map on the board. The drops are significantly lower, but it isn't a constant running around in circles trying to get my pet to get every monster on him.

But the new tombs run has defiantely brought a lot of pets out of the skill box. I have seen more level 5 and 6 pets this past week than I saw in playing with PUG teams for 6 months. But they level up fast, they just do not last long.

Actually I want to edit my above post. I got a couple low 50s tonight against the frosty griffons. Not sure if they have different AL or not? Also got some mid 60s against the heretics with FS, but as casters I would expect numbers like that. Even got in the mid to upper 30s against the boss griff that was there, Mesmer spawned that run.

Lowly Peasant

Lowly Peasant

Frost Gate Guardian

Join Date: Dec 2005

I've noticed that when I run a pure BM build, the enemy hoards come after me as if I was holding a gear. It's as if the enemies are repelled by my pet and decide to kill me for even thinking about using BM...

I'd probably use BM more if they were to combine Charm animal with comfort animal or make it so if you carry Comfort animal you bring your pet and charm is only needed to capture a pet. Because as it is, I have to dedicate at least 4 slots to buffing my pet so it lives longer.