Why Don't More Rangers Care About Their Pets
Vipr
i feel your pain Kurt :P *moans madly on teamspeak when his pet xander dies , just ask my guildies lol , i was heartbroken after i gave it to the tamer :P but luckily hes back and even better in the form of a dire spider lol stupid really but its so much more fun soloin with a good old pet whos always there for u when stupid PuG monks arent lol
fiery
Bring Comfort animal along side of charm animal. Nooblets may die but just res him again and again.
floplag
heres the reaason i dont bring mine along more ....well, 2 reasons
#1 lack of control. it would be nice to have the option to tell the darn thing to sit and not go run off and agro the whole world. and if that means taking up another spot on the skill bar ... thats not great either. but the ability to have some control over where he goes and what he does would be nice. maybe click on him then the target you want him to attack.. or click where you want him to move ? the randomness is troublesome at times
#2 there are times when i need to do more damage, and he gets left behind
the first is the larger issue... any chance of that being adjusted ?
#1 lack of control. it would be nice to have the option to tell the darn thing to sit and not go run off and agro the whole world. and if that means taking up another spot on the skill bar ... thats not great either. but the ability to have some control over where he goes and what he does would be nice. maybe click on him then the target you want him to attack.. or click where you want him to move ? the randomness is troublesome at times
#2 there are times when i need to do more damage, and he gets left behind
the first is the larger issue... any chance of that being adjusted ?
Diablo???
2 words: Pet Armors
Teklord
Have to respond to the Final Fantasy comment above. It is quite indeed not over. Final Fantasy XII (12) is quite well and on it's way, going back to the roots of a Single Player RPG. I much look forward to it personally.
And on Topic. Tess loves her kitty, Bast. And Brother Skywalker (my monk) is friendly to animals of all shapes and sizes, and attempts to keep them healthy as often as he can spare energy. The more fighting characters alive and well fighting for your team the better.
And on Topic. Tess loves her kitty, Bast. And Brother Skywalker (my monk) is friendly to animals of all shapes and sizes, and attempts to keep them healthy as often as he can spare energy. The more fighting characters alive and well fighting for your team the better.
striderkaaru
Quote:
Originally Posted by Keyote
I dislike my pet with a passion because she takes up 2 slots on my skill bar.
Cant remember the last time I used it in pve, it's just a waste of slots. Unless you're in one of those b/p tombs teams. |
having a pet is like investing in a weapon line as a warrior. you may swing around an axe, but if you have 0 in axe mastery and only 1-2 axe skills, it's not really doing you much good. thus, having your pet be effective involves investing points into beast mastery and taking more than just charm + comfort.
tomcruisejr
Quote:
Originally Posted by fiery
Bring Comfort animal along side of charm animal. Nooblets may die but just res him again and again.
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or if he dies, release the fury using "I Will Avenge You". ack youre a ranger. but its 10 seconds of 33% attack speed and 3 hp regen can help too ..
peace
Align
Quote:
Originally Posted by striderkaaru
having a pet is like investing in a weapon line as a warrior. you may swing around an axe, but if you have 0 in axe mastery and only 1-2 axe skills, it's not really doing you much good.
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Jenosavel
Quote:
Originally Posted by floplag
#1 lack of control. it would be nice to have the option to tell the darn thing to sit and not go run off and agro the whole world. and if that means taking up another spot on the skill bar ... thats not great either. but the ability to have some control over where he goes and what he does would be nice. maybe click on him then the target you want him to attack.. or click where you want him to move ? the randomness is troublesome at times
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There are only two ways I know of for a pet to aggro extra enemies.
The first is that you attacked something without a direct path to the enemy, and in an effort to get there, your pet took a side route and collected some friends along the way. You usually won't have a problem with this unless you're trying to play the sniper in a team full of rangers. Even then the problem can be avoided by the skill Call of Haste, as your pet will outpace anything that would like to follow it and thus won't drag enemies around.
The second is when the enemy you're attacking gets its AOE-flee response triggered and runs away straight into another group of enemies. This isn't a problem exclusive to pets, but also one of henchmen and inattentive warriors. There's nothing to be done about it except to avoid forcing your enemies to flee into other mobs.
Pet aggro myths I'm happy to shatter:
1) You can't pull with a pet. Wrong. As of the time your first arrow lands on an enemy, your pet will decide if it should attack based on whether you yourself are still attacking. If you fire and retreat, such that you're moving away when your arrow lands, the pet remains obediently at your side.
2) Pets will cause more aggro because they've run over a spot where <insert enemy here> will pop up. Again this is wrong. Unlike players, when a pet runs over a spot where hidden enemies will pop up (ie: devourers or scarabs), nothing happens. It isn't until you follow it in there that the additional enemies come up.
With that said, I would still love better pet controls. A means to easily command the pet rather than studying their AI habits would be great (and lessen the number of pets being blamed for their master's blunders).
moriz
pets will never trigger aggro by themselves. that much i know. also, if you want your pet to NOT run up and attack a group, stand just far enough so that you don't have to run to hit the baddies. as soon as you shoot, run away, and your pet will follow you.
and yes, i would love to have the ability to make my pet constantly attack one monster while i deal with the others. pet armors would be a nice addition, but we better increase the difference between hearty and dire pets as soon as we do that.
and yes, i would love to have the ability to make my pet constantly attack one monster while i deal with the others. pet armors would be a nice addition, but we better increase the difference between hearty and dire pets as soon as we do that.
Epinephrine
Quote:
Originally Posted by Konrow
well thats a little unaccrate in a way since it seems your necro is the shortest size possible. My ranger is medium size and the dire strider is only a little taller than her. Oh and I do not use my pet anymore sinced my skillbar is used for better degen and damge dealing skills.
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romO
omg kurt. good show. that gave be a good genuine laugh that i havent gotten from these forums in a while. i appreciate it. keep up the good work.
Age
I have 2 char. with pets on 2 accounts.My R/N has wolf that I got around Yaks it is now at level 16 and I have W/R no it is not Iway with wolf all the way from presearing level 9.I care about my pet but I hardly use it form time to time maybe soloing and someone is right it takes up 2 slots on my bar.
Inureface
I have my melandru's stalker all the way from pre-searing ^_^. He was neglected until the dwayna vs grenth thing where I trained him from lvl 13 to 20 just to own poor guys with crappy armor =)
Son of Urza
Oh yeah, I remember that. Really irritating, pets could deal so much damage there, and they could get around the 4 people party size limit . . .
From the pet guide by Epinephrine and *someone else, forgot name*
There are several questions you should be asking yourself when taking a pet:
Is your BM above 10?
Do you have at least one pet attack on your skill bar?
Do you have at least one pet defensive skill on your skill bar? (Call of Protection, Otyugh's Cry, possibly Symbiotic Bond)
If you said no to one or more of these questions, you should probably leave the pet behind.
From the pet guide by Epinephrine and *someone else, forgot name*
There are several questions you should be asking yourself when taking a pet:
Is your BM above 10?
Do you have at least one pet attack on your skill bar?
Do you have at least one pet defensive skill on your skill bar? (Call of Protection, Otyugh's Cry, possibly Symbiotic Bond)
If you said no to one or more of these questions, you should probably leave the pet behind.
wiz12268
Quote:
Originally Posted by Diabloâ„¢
2 words: Pet Armors
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Call of Protection.
It is totally feasable to solo with a pet in some pretty high level areas. The only problem is they don't really do a ton of damage, so you can keep them alive indefinately (even against giants) but it takes forever unless you spam Ferocious Strike, then you are basically not doing anything but pressing buttons and avoiding aggro.
Pets could be improved upon no doubt, but then people would scream "overpowered" and want them to be balanced off, and they would end up worse than they are now.
People just get too smart to play them. When people built their ranger they thought having that extra help was the coolest, now that they "know better" they don't think it is.
But if you are going to beast master and solo with pet alone he basically has to do it all, whichis asking a lot. But against lev 20's monsters and under they do planty of dmg, just when you get against the 24 and 28's is when the dmgs goes down drastically.
Reks
My Dire Black Widow, Smiley, is so loyal to me. I should feel guilty of "using" him in my B/P groups for Tombs, but he's a damn good tank. The moment he dies, I get him back up to half health. Even though he'll die again in three hits down there on the front lines(enemies always target him first T_T), that's three hits of a Grasping Darkness not killing a party member. :O I hope that doesn't count as animal abuse... When in theory its just protecting its master. Um, yeah.
Heh I always brought my pet along when Symbiotic Bond was "broken." Heck, with that skill and Call of Protection, my pet(I had a bear back then) could tank all day. I would just sit back and spam Barrage. Good times.
Heh I always brought my pet along when Symbiotic Bond was "broken." Heck, with that skill and Call of Protection, my pet(I had a bear back then) could tank all day. I would just sit back and spam Barrage. Good times.
Evil Hypnotist
My pet is a warthog I have had from presearing called Sausage...any idea what I will be doing with him once he outlives his usefulness? Get the frying pan on love! I'm sorry to say but if you aren't 100% Beastmaster or IWAY then pets aren't worth the space for 'Charm Animal' and 'Comfort Animal' on your skill bar once you are past Ascalon...
Rilder
My pet Ajax is just as much a warrior as any wammo, and when i got symbiotic bond set up hes damn near invincible, hes new though... i had the spider but there so damn common that who cares about them any more so i got a pet dune lizard... not many people have them... its been rough training but Ajax is gonna be a great warrior....
and with ferocius strike... you got enough energy to spam 10 energy bow attacks
and with ferocius strike... you got enough energy to spam 10 energy bow attacks
Jenosavel
Quote:
Originally Posted by Son of Urza
From the pet guide by Epinephrine and *someone else, forgot name*
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Quote:
Originally Posted by wiz12268
3 words
Call of Protection. It is totally feasable to solo with a pet in some pretty high level areas. The only problem is they don't really do a ton of damage, so you can keep them alive indefinately (even against giants) but it takes forever unless you spam Ferocious Strike, then you are basically not doing anything but pressing buttons and avoiding aggro. Pets could be improved upon no doubt, but then people would scream "overpowered" and want them to be balanced off, and they would end up worse than they are now. People just get too smart to play them. When people built their ranger they thought having that extra help was the coolest, now that they "know better" they don't think it is. But if you are going to beast master and solo with pet alone he basically has to do it all, whichis asking a lot. But against lev 20's monsters and under they do planty of dmg, just when you get against the 24 and 28's is when the dmgs goes down drastically. |
A level 20 Elder pet's damage range vs. a 60AL target is approximately 17-41 including the critical hits which we haven't yet been able to sift out (waiting expectantly for intra-guild 1vs1!). When you look at the bow in a similar manner, at the total range from the minimum hit to the full critical damage, you get the damage range of 15-40. So here we have pets having around a 2 point lead on the bow at the minimum end, and a point or so at the maximum end.
Add onto that the fact that the Dire pet's bonus to damage is +15%, and you can easily have a pet that rivals a max damage bow with a +15% mod on it. The only advantage the bow gives you damage wise is the option of strings/grips and customization. As of yet we can't get vampiric pets.
torquemada
Hmm, kinda reminds me of a role-play only district petition...wouldn't mind that one bit. But it would actually require much more PvE content (and moderators) then. Ah, whadda hell...
It would be kind of kewl to introduce elementalist familiars....it is known that every eccentric sorcerer of any value keeps one as a trusted companion (including myself and my hellkitty Shavo - guess where that name came from ) . They are able to deliver touch attacks and perform various actions, which could, thought out properly, improve ele's usefullness. IF ele was not intended as a damage dealer class...either that or I'm daydreaming in Toril once more
It would be kind of kewl to introduce elementalist familiars....it is known that every eccentric sorcerer of any value keeps one as a trusted companion (including myself and my hellkitty Shavo - guess where that name came from ) . They are able to deliver touch attacks and perform various actions, which could, thought out properly, improve ele's usefullness. IF ele was not intended as a damage dealer class...either that or I'm daydreaming in Toril once more
Yakumo
I still have my Melandru's Stalker from Pre-Searing. Purely for her own safety, I rarely let her see the day of light and usually leave her behind. It pains me when I do that, but I think it's best. Being the curious cat she is, she always end up being hurt. I've lost count of the number of times when a Charr sparked her interest, and upon taking a closer look, she ended up being the target for their own amusement. Axes, blades, arrows, you name it, it was not a pretty sight. Countless Charrs were slaughtered in the long and necessary lessons that followed, yet they continuously failed to understand one simple concept, never mess with a ranger's pet!
Caged Fury
I used to see my pet Dune Lizard "Newt" as just cannon-fodder, but after a dramatic spell in ToPK as a barrage/Pet ranger, I see Newt in a new light. A bad aggro of Banished Dream Riders resulted with the death of the entire team except Newt and myself. Went to res party members but when I got to casting range a rider came at me, I was hit by a Power Spike. While we exchanged hits, I got Empathy on me and stopped my attack. Rider continued to wand me. I went for a heal but CoF interrupted me. I was in bad shape and ran to make sure I didn't die and end the run for all of us. I ran behind a wall trying to heal while the rider tried to wand me through the wall. While this was happening, Newt was attacking the rider - doing little hits of 7-10. I held position as the rider ignored Newt's poor attempt to kill him, and remained focused on me. Big mistake on the rider's part because Newt kill him, and we got the party up and running again...HURRAY!
Mimi Miyagi
Quote:
Originally Posted by Evil Hypnotist
...I'm sorry to say but if you aren't 100% Beastmaster or IWAY then pets aren't worth the space for 'Charm Animal' and 'Comfort Animal' on your skill bar once you are past Ascalon...
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But that doesn't stop rangers from bringing their pets.
Irrational? Sure. Inefficient? Sure. Does it matter? Nope.
Count to Potato
The problem with pets is that beast mastery aint that useful.. only IWAY uses them. If there are any beast masters out there try making a solo build ive been thinking that you could do a five man solo for SF like keg farming but with pets.
Align
Beast Mastery is quite capable, but it lacks healing and other means of letting you survive should the monster target you instead, which they do often enough to be fatal.
Skills that Factions will bring should solve this problem, though.
Skills that Factions will bring should solve this problem, though.
Rilder
Quote:
Originally Posted by Count to Potato
The problem with pets is that beast mastery aint that useful.. only IWAY uses them. If there are any beast masters out there try making a solo build ive been thinking that you could do a five man solo for SF like keg farming but with pets.
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Lord Iowerth
I can hardly count the times i've been griefed by guildies for screaming "Mittens, nooooooooooo!!!!!" on vent when my pet dies
People who don't understand their usefulness need to have an experience like I had in RA yesterday: I was surreptiously "PWNT" by a R/Mo beastmaster using balths aura on the pet that was chasing me down ... I barely got a cripple off on the pet before I died, all the while being pet-attacked for high damage ... I was highly impressed. o_O
... and of course since it was random arena, I was not res'ed.
People who don't understand their usefulness need to have an experience like I had in RA yesterday: I was surreptiously "PWNT" by a R/Mo beastmaster using balths aura on the pet that was chasing me down ... I barely got a cripple off on the pet before I died, all the while being pet-attacked for high damage ... I was highly impressed. o_O
... and of course since it was random arena, I was not res'ed.
wiz12268
Well I am not sure what my pet's classification is. My ranger was the first toon I made back in late April early May, and "training" my cat wasn't something I understood. Still not sure how you get from playful, to hearty to dire. But I think mine was hearty when I switched names. Not sure if that evolves or not, but I solo a lot with him and he is definately tanking. But not sure what it takes to make a pet a "dire" versus one of the other classes. And I am noy switching him out now, I have had him forever, which sort of goes along with the whole point of the O.P.
I mostly see low 30's with with F.S. When I take barrage against similar monsters I get 35-45, plus life stealing (which is another issue, as you allude to) plus barrage hits more opponents. Maybe I didn't word it correctly. But switching one elite for the other even with 16 BM Barrage at "only" 12 causes more overall dmg than ferocious strike.
I never get into the math element. I have used the calculator, but not sure if damage is rounded up or down. I just go by how long it takes me to kill something and go from there. If one way is faster, then to me it is "better".
But needless to say, rangers are the most diverse class (for now) in the game. They can do pretty much what every other class can do, just not quite as good. They are defiantely jack of all trades, and the best "counter" class there is in the game, simply because they can counter every other class, while the other classes have their "favorite" counter class.
Most people just never look at the BM tree and see exactly what it can do. While everyone is looking for tanks, you can get a ranger with a high BM and a couple interupts and you have a warrior and a mesmer all in one, and one with a lot better armor, and who can stay further out of the fray. People need to look at that tree alittle more IMO. I still discover stuff just by fooling aorund, and I have had the game for 9 months now.
I mostly see low 30's with with F.S. When I take barrage against similar monsters I get 35-45, plus life stealing (which is another issue, as you allude to) plus barrage hits more opponents. Maybe I didn't word it correctly. But switching one elite for the other even with 16 BM Barrage at "only" 12 causes more overall dmg than ferocious strike.
I never get into the math element. I have used the calculator, but not sure if damage is rounded up or down. I just go by how long it takes me to kill something and go from there. If one way is faster, then to me it is "better".
But needless to say, rangers are the most diverse class (for now) in the game. They can do pretty much what every other class can do, just not quite as good. They are defiantely jack of all trades, and the best "counter" class there is in the game, simply because they can counter every other class, while the other classes have their "favorite" counter class.
Most people just never look at the BM tree and see exactly what it can do. While everyone is looking for tanks, you can get a ranger with a high BM and a couple interupts and you have a warrior and a mesmer all in one, and one with a lot better armor, and who can stay further out of the fray. People need to look at that tree alittle more IMO. I still discover stuff just by fooling aorund, and I have had the game for 9 months now.
Align
Ferocious strike nets you a goodly amount of energy however; even with zealous you're going to get 5 energy less than a FS, at best.
Raif
there is only one true pet - OINK!
sigh if only he could be tamed
warthogs are the most fun, dune lizards next, then the icky spiders. the worst is wolf simply because the constant howling is so irritating
however, i would agree with the wish that once you charmed the animal you shouldnt always have to carry charm to keep that animal, surely it is a bond with one of melandru's creation and the ranger - buuuut i could see all the whining from the other classes over that one.
a BM with a candy cane bow is quite interesting too
sigh if only he could be tamed
warthogs are the most fun, dune lizards next, then the icky spiders. the worst is wolf simply because the constant howling is so irritating
however, i would agree with the wish that once you charmed the animal you shouldnt always have to carry charm to keep that animal, surely it is a bond with one of melandru's creation and the ranger - buuuut i could see all the whining from the other classes over that one.
a BM with a candy cane bow is quite interesting too
KurtTheBehemoth
I think Nooblets has a girlfriend. I was outside Beetletun the other day and Nooblets kept following this cute little lynx around. Then when i dropped a gruesome ribcage for Nooblets he shared it with the lynx. It was so sweet. He has been sneaking out of the Village at night to see his new friend I think. I was conscerned at first but then I realized that Nooblets is a grown cat and is probably just lonely because of all the quests I take him on. So now I just pretend to be asleep when he sneeks in the tent at nights. Oh, I hope Nooblets doesn't leave me I would miss him.
WasAGuest
Gimme pet commands and a way to say "Nibbles fetch" and I would probably play with my pet more.
As it is, he just seems to block me, get in the way and generaly die too much... yea, I'm a bad BM, but I could be better if I had a way to actually use him and control him.
As it is, he just seems to block me, get in the way and generaly die too much... yea, I'm a bad BM, but I could be better if I had a way to actually use him and control him.
Jenosavel
Quote:
Originally Posted by wiz12268
Well I am not sure what my pet's classification is. My ranger was the first toon I made back in late April early May, and "training" my cat wasn't something I understood. Still not sure how you get from playful, to hearty to dire. But I think mine was hearty when I switched names. Not sure if that evolves or not, but I solo a lot with him and he is definately tanking. But not sure what it takes to make a pet a "dire" versus one of the other classes. And I am noy switching him out now, I have had him forever, which sort of goes along with the whole point of the O.P.
I mostly see low 30's with with F.S. When I take barrage against similar monsters I get 35-45, plus life stealing (which is another issue, as you allude to) plus barrage hits more opponents. Maybe I didn't word it correctly. But switching one elite for the other even with 16 BM Barrage at "only" 12 causes more overall dmg than ferocious strike. |
SilentAssassin
Quote:
Originally Posted by Son of Urza
Oh yeah, I remember that. Really irritating, pets could deal so much damage there, and they could get around the 4 people party size limit . . .
From the pet guide by Epinephrine and *someone else, forgot name* There are several questions you should be asking yourself when taking a pet: Is your BM above 10? Do you have at least one pet attack on your skill bar? Do you have at least one pet defensive skill on your skill bar? (Call of Protection, Otyugh's Cry, possibly Symbiotic Bond) If you said no to one or more of these questions, you should probably leave the pet behind. |
using pets as a defens is darn strong, you only need charm animal and comfort animal nothing more.
Dazzen
Quote:
Originally Posted by SilentAssassin
you are so darn wrong... what about barrage groups...
using pets as a defens is darn strong, you only need charm animal and comfort animal nothing more. |
The tweak that could be nice is to have to ability to rez your pet using charm animal so it would merge with comfort and gives you an extra skill slot.
Count to Potato
Quote:
Originally Posted by Teufel Eldritch
Because GW doesn't have a strong RP element & is geared towards PvP.
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Count to Potato
Quote:
Originally Posted by Rilder
speak for yourself but i'm developing a GvG, HA build based entirely on pets and it doesnt use IWAY
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IGN Count to Potato or Potato to Count
wiz12268
Well I did a test last night to see what I was getting for damage.
Maxed out BM with "regular" attack no buffs at all I was getting 13-19 against griffens. With F.S. I was getting mid 40's with a peak of 47. So slightly more than I remember I guess. With the other general attacks I get mid 30's to 41 sometimes. So spamming those it does add up, but even so with a vamp and barrage it is slightly faster (for obvious reasons). The only thing is I do hae to switch to the Zealous on occasion to recoup energy, with the no barrage build I pump Expertise, so not only do I have FS, I am paying next to nothing in mana.
I have tried to get a balance but the skills just don't work. The toughest part of soloing is getting the aggro to stay on the pet, and hope nothing else comes in. He can take a griffon or two and a couple minos at once, but when one dies he breaks attack even when he is still getting hit. I think that is a change because he always got back in when he was hit before. Now I have to reengage for him to continue, before he runs back to me and gets me in the mix.
In any case it is something to do to break up the day. If I really want to go easy I will take Lina and go and I can do any map on the board. The drops are significantly lower, but it isn't a constant running around in circles trying to get my pet to get every monster on him.
But the new tombs run has defiantely brought a lot of pets out of the skill box. I have seen more level 5 and 6 pets this past week than I saw in playing with PUG teams for 6 months. But they level up fast, they just do not last long.
Actually I want to edit my above post. I got a couple low 50s tonight against the frosty griffons. Not sure if they have different AL or not? Also got some mid 60s against the heretics with FS, but as casters I would expect numbers like that. Even got in the mid to upper 30s against the boss griff that was there, Mesmer spawned that run.
Maxed out BM with "regular" attack no buffs at all I was getting 13-19 against griffens. With F.S. I was getting mid 40's with a peak of 47. So slightly more than I remember I guess. With the other general attacks I get mid 30's to 41 sometimes. So spamming those it does add up, but even so with a vamp and barrage it is slightly faster (for obvious reasons). The only thing is I do hae to switch to the Zealous on occasion to recoup energy, with the no barrage build I pump Expertise, so not only do I have FS, I am paying next to nothing in mana.
I have tried to get a balance but the skills just don't work. The toughest part of soloing is getting the aggro to stay on the pet, and hope nothing else comes in. He can take a griffon or two and a couple minos at once, but when one dies he breaks attack even when he is still getting hit. I think that is a change because he always got back in when he was hit before. Now I have to reengage for him to continue, before he runs back to me and gets me in the mix.
In any case it is something to do to break up the day. If I really want to go easy I will take Lina and go and I can do any map on the board. The drops are significantly lower, but it isn't a constant running around in circles trying to get my pet to get every monster on him.
But the new tombs run has defiantely brought a lot of pets out of the skill box. I have seen more level 5 and 6 pets this past week than I saw in playing with PUG teams for 6 months. But they level up fast, they just do not last long.
Actually I want to edit my above post. I got a couple low 50s tonight against the frosty griffons. Not sure if they have different AL or not? Also got some mid 60s against the heretics with FS, but as casters I would expect numbers like that. Even got in the mid to upper 30s against the boss griff that was there, Mesmer spawned that run.
Lowly Peasant
I've noticed that when I run a pure BM build, the enemy hoards come after me as if I was holding a gear. It's as if the enemies are repelled by my pet and decide to kill me for even thinking about using BM...
I'd probably use BM more if they were to combine Charm animal with comfort animal or make it so if you carry Comfort animal you bring your pet and charm is only needed to capture a pet. Because as it is, I have to dedicate at least 4 slots to buffing my pet so it lives longer.
I'd probably use BM more if they were to combine Charm animal with comfort animal or make it so if you carry Comfort animal you bring your pet and charm is only needed to capture a pet. Because as it is, I have to dedicate at least 4 slots to buffing my pet so it lives longer.