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Originally Posted by Thom
Hope so Raven. Something along those lines would be helpful. If they put a weapons smith and an armorer in the guild halls all of this will be solved.
Lack of slots is balance, grind reduction and a profit thing for A-net. Second accounts are readily available for those who want more grind (that or delete a character). The balance argument was simply responding to those who wanted to know why it is a significant balance advantage. I hope that kind of explains. At the moment a top PvPer will likely have a PvE warrior and 2 other fully characters outfitted, even casual gvgers are beginning to have 3 fully outfitted PvP characters after 9 months.
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How is this relevant to player slots? Factions should gain its replayablity not from replaying the same linear mission, but from a great content richness at the higher level. Basically the only way to get replayablity out of Prophecy was starting over with a different class, if Factions is the same way Anet hasn't learned much. 4 interesting high end areas and a handful of quests really isn't enough.
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Lack of slots is grind
reduction!? Come again? How? Where? What? I hold that is grind inducing. I'm making a mesmer right now in PvE. It's not my first PvE mesmer, and after all the characters I've made, I've come to see the storyline as grind, purely because I have played it so much. I've played it so much because I was forced to delete characters. You said it yourself, the characters slots prevent people from reacting new trends. Sure, they can delete a chacter and still react to the new trend, but they have to remake the caracter. What is that if not grind? Balance? If so, then it's balance via grind.
Is that what GW:P promotes? Balance via grind? Ick. No, for me it's not playing the missions that I want to be able to do with every class. I want to be flexable. When I need to change from axe to sword, from heal to prot, from W/Mo to W/Me, I can do all that. But when my guild asks if any rangers can help out on a mission or in FoW, I can't help them. Balance via grind limits options, reduces varity, and increases reward for time spent. I'm pretty sure that's exactly what GW isn't susposed to be.
GW:P wasn't perfect, I'll agree. Refund points were removed to reduce grind that was sometimes needed to change builds. But when they refused to add enough character slots, I wonder, is it balance, or profit seeking? Again, I have nothing against paying for slots. But seperate accounts are just too awkward, and far too problematic.
Look, where does paying for slots cause a problem? You gain the ability to trade between characters, you only take up one slot in your guild roster and friend's lists. On the other end, you'd have less storage space than if you had a seperate account, so you could hold signifigantly less gold. If you think too many slots on an account could be a problem, then perhaps there could be a max of two aditional slots. It's an advantage that you paid for, sure, but then again, you can get nearly the same results by buying a second account.