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Originally Posted by Kakumei
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They want money. They're a BUSINESS. That's what they DO.
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You're trying to tell me the primary goal of any business is denying the customer services he wants? You know, here in Germany businesses often try to adapt to the customers to make them come back, so I am kinda used to that
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Originally Posted by Loviatar
your calculations are faulty from my perspective.
Factions is a full complete stand alone game with new territory game mechanics and things to do
think Baldurs Gate 1/2 where you could carry on your character or start fresh
a full new game with 4 slots to play it.
if you merge it you have 6 slots to play the new game and what you do with them is up to you.
you might carry over 4 2 or none of your characters and start fresh.
you can carry over 4 characters that you have lovingly nurtured for hundreds of hours into new adventures without losing a gold piece or item.
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I agree completely with what you ahve written. Now, however, the thing that bothers me starts:
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Originally Posted by Loviatar
you have 2 additional slots to either try out the new professions or fill out the 6 core professions and look over chapter 3 introductions and take the 2 you most want from those to play. (8 slots by then)
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Yes. I get 2 additional slots by installing a game that offers 4. Not going further into that, just try to understand my POV, please
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Originally Posted by Loviatar
if 2 slots is a deal breaker for you so be it and i honestly wish you would come back and let us know if you find the perfect (in your opinion) game
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Planescape: Torment was (to my mind) near perfect. I urge everyone to play this game because I utterly love it to bits. Only thing missing is a Multiplayer. Also Master of Orion 2 had no part that bugged me.
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Originally Posted by Thom
People clearly missed or ignored my posts that attempted to explain things. So here is a summary for all those saying "anet has no reason":
1)Guild Wars is targeted at casual gamers. 100 hours of pve is sufficient for most casual gamers.
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That is no reason. Telling me that playing the game for x hours is nothing at all, not even an excuse...
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Originally Posted by Thom
2)Anet makes its profit from keeping the game interesting for casual gamers, so anything that gives a huge advantage to the 300+ hour crowd will never be good for guild wars business.
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OK, I can kind of follow you there. But how can it be an advantage to somebody if everybody had 2 more character slots? The playing field is still level, right?
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Originally Posted by Thom
3)Having 8 character slots as the norm is going to give a significant advantage to people with the time to build 8 characters. This is due to several things (space, more weapons access, easier trend conformity...), but it is enough to say if we are arguing this passionately about it, there must be some advantage.
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Any character out of Pre can be used as a mule, so your space argument is void. More weapons access? Like, uh, how? Everybody can tachnically find the same weapons. Trend conformity - can't accept that one either. Who cares what I play in PVE and PVP characters can be redone whenever you like because they are ready "out of the box".
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Originally Posted by Thom
4)Linking will be open to abuse. Abuse kills MMO's.
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I suppose you're talking about linking two Prophecies accounts, not Prophecies and Factions. OK, I agree. It's no reason not to add slots though.
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Originally Posted by Thom
5)Any abuse proof linking will be of the 100+100=175 form, not 100+100=225. You won't like it if they allow it.
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I don't actually get what you're trying to tell me, but after years of study I can confirm that 100+100 equals 200.
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Originally Posted by Thom
6)Linking abuse will cause headaches for the consumer side of things. Which is more costs for NC.
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OK, no linking. I see your argument.
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Originally Posted by Thom
7)Linking won't necessarily be all positive for Anet. You will get many people buying another copy and many quitting guild wars because they no longer see it as a cheap/casual gaming option.
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"I have the option to add another account, I better quit"? I severely doubt that.
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Originally Posted by Thom
--I'm not 100% all decisions, but people keep asking for an explanation so I keep typing mine. Guild wars isn't a hardcore MMORPG. It is a fun diversion for hardcore gamers and a solid PvP environment. I for one am here to avoid Evercrack, but there are more PvE friendly games for those wanting greater content and options.
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I have the feeling that your argument is "The game was not programmed for you".
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Originally Posted by Thom
8)Of course this is about making money. Anet wants a bit more from high usage costumer for obvious reasons, so 2 accounts will always be needed for "full" access. Casual players will always have access to PvP relevant content using the alotted number of slots (that is skills and quests).
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If that was the reason ANet would probably allow you to add serials to your existing account. Two accounts have severe and obvious drawbacks that have already been explained by FrogDevourer.