Offering Of Blood 20 percent health penalty now(from 10)
Coolniceronguy
Well guys, now I know how the players who heavily relied upon AOE spells feel.
OoB was the #1 reason why I picked Necro as a secondary(Monk/Necro, 2.5 million xp), and now putting this spell on my skillbar gives me pause.
I am not happy about this.
How do you guys feel about this aspect of the update?
OoB was the #1 reason why I picked Necro as a secondary(Monk/Necro, 2.5 million xp), and now putting this spell on my skillbar gives me pause.
I am not happy about this.
How do you guys feel about this aspect of the update?
Avarre
It was easily the most powerful energy maintainance spell for Monk... and imho the generic Mo/N boonprot was getting rather excessive. Most of the common pvp builds (gale war, cripple/distort ranger, oob boonprot) took a hit in the update...
Time to start experimenting with Mo/Me again
Time to start experimenting with Mo/Me again
crimsonfilms
I don't think it was nerfed because of the monks, I think it was nerfed because of the offensive casters in GvG - proly in particular the necro hexers.
Nevertheless it affects the monks. It basically means you can't spam it as much. You have to be more aware.
Useless? No. Need more skill to use? Yes.
Nevertheless it affects the monks. It basically means you can't spam it as much. You have to be more aware.
Useless? No. Need more skill to use? Yes.
Tuoba Hturt Eht
Do not adopt the "Who moved my cheese?" concept.
Adapt to the new changes and survive.
Adapt to the new changes and survive.
Cherno
Quote:
Originally Posted by Tuoba Hturt Eht
Do not adopt the "Who moved my cheese?" concept.
Adapt to the new changes and survive. |
Coolniceronguy
Well, I have never PvPed, GvGed, or used boon protection yet. Up to this point I have pretty much been a PvE player.
nitrile
I liked my cheese.
In seriousness, as a non-boonprotter mo/n with 1.8m xp who nonetheless used offering of blood extensively/excessively I'm planning to continue to do so. You never sacrifice under attack in any case and though unwelcome is a change I can nevertheless accept. Though I've already got Mantra Of Recall, should I wish to experiment. I was Mo/N from the start for OoB, maybe this will give me a push to properly trial channelling, or other non-elite mesmer energy gain skills - it's a reason to look and see if something else might be better.
The OoB change affects my necromancer rather more, my minion configuration usually relies on it to ensure I have 25 energy every time there's something to use it on - and with that there are 3 sacrifice skills which all add up very quickly. While inconvenient though, it's not crippling, and the sky is not falling.
In seriousness, as a non-boonprotter mo/n with 1.8m xp who nonetheless used offering of blood extensively/excessively I'm planning to continue to do so. You never sacrifice under attack in any case and though unwelcome is a change I can nevertheless accept. Though I've already got Mantra Of Recall, should I wish to experiment. I was Mo/N from the start for OoB, maybe this will give me a push to properly trial channelling, or other non-elite mesmer energy gain skills - it's a reason to look and see if something else might be better.
The OoB change affects my necromancer rather more, my minion configuration usually relies on it to ensure I have 25 energy every time there's something to use it on - and with that there are 3 sacrifice skills which all add up very quickly. While inconvenient though, it's not crippling, and the sky is not falling.
Plague
Screwed my "perfect" N/Mo Minion Master. Now I have even more downtime between moving my army.
Mandy Memory
This skill wasnt really changed because of necros. They have a lot of self heals and wont really be effective. (yes, even non blood necros will be fine) Its for the other classes that were using it without a drawback...like your monk.
TMWNN
I tested the change whith the usual boon/prot setup in RA just now.
To be honest the nerf on mend ailment hurt the build much more than the OOB change. The build is still very effective and you still have no problem tanking a single warrior(while u wand hm to death ).
In pve why would you worry? 1 osiron and you have back what u lost.
To be honest the nerf on mend ailment hurt the build much more than the OOB change. The build is still very effective and you still have no problem tanking a single warrior(while u wand hm to death ).
In pve why would you worry? 1 osiron and you have back what u lost.
yesitsrob
I'm yet to try OoB Booning in GVG yet but I find it significantly harder now in Team Arenas to be sure - at 515 health I take 103 damage... that hurts. It's still a lot more convenient than recall - but I think you'll need something to back you up if you're to be losing this much life to get some energy - 103 is a significant amount to be sure.
If distortion didn't get nerfed I'd probably switch to a Recall Booner without hesitation myself, as is, I'd like to see if I can manage the 20% sacrifice. In fairness OoB was getting over used. And not so much in 8 man, but in 4 man matches a booner was infinite healing.
With a heal party spammer (which I still think will be common) and another booner backing me up - I'm not sure if the sacrifice will be as significant - though I wouldn't know yet
Please don't cast scourge sacrifice on me
If distortion didn't get nerfed I'd probably switch to a Recall Booner without hesitation myself, as is, I'd like to see if I can manage the 20% sacrifice. In fairness OoB was getting over used. And not so much in 8 man, but in 4 man matches a booner was infinite healing.
With a heal party spammer (which I still think will be common) and another booner backing me up - I'm not sure if the sacrifice will be as significant - though I wouldn't know yet
Please don't cast scourge sacrifice on me
Maxiemonster
Yep, too bad, I just starting using my good old OOB build again.. I'll just have to switch back to Mo/Me, 20% is seriously too dangerous in battle, where the 10% used to be famous about (but in that time it wasn't true).
Guess ANet wants us to play Mo/Me
EDIT: "Mantra of Resolve: increased Energy cost to 10..4 when interrupted."
Damnit.. My Mo/Me build will be different too then
Guess ANet wants us to play Mo/Me
EDIT: "Mantra of Resolve: increased Energy cost to 10..4 when interrupted."
Damnit.. My Mo/Me build will be different too then
crimsonfilms
Quote:
Originally Posted by Mandy Memory
This skill wasnt really changed because of necros. They have a lot of self heals and wont really be effective. (yes, even non blood necros will be fine) Its for the other classes that were using it without a drawback...like your monk.
|
OoB on a boon monk did not give you a free pass with eneryg management. You still need needed to manage it carefully. You can easily be shutdown with one mesmer, hell even on ranger with Dib Shot can give you trouble.
I still think it was not the boon monks that caused the nerf - it was the necro and mesmers using it to feed their habits
The New Guy
Well, I actually don't have anything againts the +10% more sacrifice for OoB. I use it for my Monk everywhere I go and so far it's not really bothering me since I'm a healer and I should stay at the very back. I cast OoB everytime it recharges and I heal myself using Healing Touch when my HP is going under 50%.
For any Monks who uses a Necro for secondary, try using a Gordac's Needle (or the collectors counter part of it) and a collectors Idol (Blood) that you can get outside Droks. +40% Faster recharge for OoB = almost unlimitted Mp. My teamate's HP barely goes down under 50%. --Just thought I'd share it with all of you guys!--
Peace!
For any Monks who uses a Necro for secondary, try using a Gordac's Needle (or the collectors counter part of it) and a collectors Idol (Blood) that you can get outside Droks. +40% Faster recharge for OoB = almost unlimitted Mp. My teamate's HP barely goes down under 50%. --Just thought I'd share it with all of you guys!--
Peace!
Maxiemonster
But still, about 5 OOB = 2 Healing Touch, which makes the Energy gain a bit worse, and 20% is quite dangerous, since you always have the 3/4 second that you can't cast, so when you're attacked by a Warrior it's scary to cast this now..
I'd say you should use Mo/Me with Mantra of Recall, seems better to me now.
I'd say you should use Mo/Me with Mantra of Recall, seems better to me now.
Yichi
Honestly after using it in a few guest gvg's last night, The mend ailment and veil recharge time hurt boon prot a lot more than the OoB nerf. OoB it still probably the most reliable form of energy management for a monk. the extra dmg can be easily healed through.
However with the new 20/20 prot staff, i find that mend ailment isnt as bad and acts like it did before the nerf.
However with the new 20/20 prot staff, i find that mend ailment isnt as bad and acts like it did before the nerf.
yesitsrob
mantra of recall still has all it's flaws that it had before though - and they are numerous to say the least. Easily interrupted, unpredictable, will be drained at unwanted times - it's energy manage you can't really.. manage . Combine this with the distortion hit, you aren't going to be be able to afford 8 points in illusion on a boon monk anymore which was a reason to run this skill before. there is drain enchantment though, and inspired hex - so I guess options are available, Has anyone tried running an oob booner in GVG yet, if so is it much different?
Johnny Paycheck
the way i figure it is if you keep a prot spirit on yourself, which you should anyway, you still have 8 hits left before you die. not that big of a deal to me, but we'll see. i can't play for awhile because i dislocated my finger on tuesday...
Keyote
I can see why it needed nerfing, but for 4v4 matches it just doesn't do the job for monks anymore.
Less healing from mend ailment and now you need to keep your heath almost full before you can risk using OoB, then immediately after you're forced to heal yourself again. With 5 energy cost then more from the heal, you end up making very little back. With poorer energy management and less self healing you run out faster and die. After a res you can usually only get 1 fast OoB off before you immediately run into energy problems again.
Less healing from mend ailment and now you need to keep your heath almost full before you can risk using OoB, then immediately after you're forced to heal yourself again. With 5 energy cost then more from the heal, you end up making very little back. With poorer energy management and less self healing you run out faster and die. After a res you can usually only get 1 fast OoB off before you immediately run into energy problems again.
wolfe2dale
Quote:
Originally Posted by Tuoba Hturt Eht
Do not adopt the "Who moved my cheese?" concept.
Adapt to the new changes and survive. |
You do realise this is a form of pervasive control for the weak of will, so that they will not question a change, but rather accept it blindly.
Same sort of thing happened in Germany in the 30's....I rest my case
Coolniceronguy
Hmmmm, I am glad so many people have responded to this post. I was fairly certain this would be a very hot topic.
However, to the people who would say that this change has little impact, I tend to disagree.
The monk's energy bar = The party's life.
Anything that affects the replenishment of that energy bar has a significant impact on the game.
However, to the people who would say that this change has little impact, I tend to disagree.
The monk's energy bar = The party's life.
Anything that affects the replenishment of that energy bar has a significant impact on the game.
Yichi
Quote:
Originally Posted by Coolniceronguy
The monk's energy bar = The party's life.
Anything that affects the replenishment of that energy bar has a significant impact on the game. |
MasterThrawn
For Monks this might be a big deal for Necro's not so much. I rarely have to use this (even though I bring it in almost every Necro build - just in case). Soul Reaping takes care of almost all of my energy needs - If I have to sacrifice health - I'm used to that - plus I stay in the back. Maybe an Insidious Parasite or Blood Renewal and I'm fine...
FrogDevourer
Quote:
Originally Posted by Avarre
Time to start experimenting with Mo/Me again
|
Quote:
Originally Posted by crimsonfilms
I don't think it was nerfed because of the monks, I think it was nerfed because of the offensive casters in GvG - proly in particular the necro hexers.
|
Quote:
Originally Posted by Tuoba Hturt Eht
Do not adopt the "Who moved my cheese?" concept.
Adapt to the new changes and survive. |
http://en.wikipedia.org/wiki/Who_Moved_My_Cheese
SilentAssassin
well it was abit overpowered maybe
I don't mind this change
I don't mind this change
Shut Your Mouth
Such is life in GW. Anything that is being used in excess will be nerfed. I'm A boon protter and yes it sucks but oh well move on and keep your party members alive. Stop the crying every class got nerfed to an extent so...
D.E.V.i.A.N.C.E
it messed with my R/N build... 102dmg for 18 energy... hmmm
kinda hard to make up the slack, 51 dmg was fine, one vamp touch and bam i got it back... but now takes 1.569 vamp touches...
eh nothings going to stay the same for better or for worse; we'll adapt.
kinda hard to make up the slack, 51 dmg was fine, one vamp touch and bam i got it back... but now takes 1.569 vamp touches...
eh nothings going to stay the same for better or for worse; we'll adapt.
Keyote
Quote:
Originally Posted by MistressYichi
im confused by this post. any boon prot can cast one reversal on themselves and for about 4 energy (regen added into it before next spell) youre completely healed from the neg effects of offering. at 10 blood (common) you still gain 12 energy overall.
|
16 energy with 10 blood, -5 from the spell, -5 from RoF = 6 gained. You'll maybe get an extra 1 energy from regen in that time. So for your use of that elite slot, you get 1 single heal extra per 15 seconds.
Age
You could alway try Victory is mine from the Mo/W even bonetti's works very well.
Skuld
Doesn't bother me :/ it's only 40-50 health
Elurian
40-50? Maybe 40-50 more than what it used to be, but with a 500hp monk that 20% sacrifice is 100 hp or 1/5 of your hp (amazing how .2 = 20% = 1/5) thats nothing to sneeze at when you've got wars breathing down your neck and mesmers trying to shut you down and rangers trying to spike you. Oh well I guess it is time to dust off my MoR and Me secondary :/
Keyote
I'm guessing he's saying it's ok in PvE, which is probably true.
If you want a vague idea of what it's like in PvP, do thirsty river and get a couple of enchanted hammers and bows focusing on you and see how long you survive if you use OoB.
If you want a vague idea of what it's like in PvP, do thirsty river and get a couple of enchanted hammers and bows focusing on you and see how long you survive if you use OoB.
Elurian
lol thats almost it... just missing the eles spiking you and the mesmers blacking you out/Draining your energy that you are already burning through rapidly/hexing you/degening you... talk about an oh #### feeling when you're getting pounded on and all your skills recharge >.<
I think the bigger suprise to me was the change in veil though :/ and I already felt like it took forever and 3 years to recharge
I think the bigger suprise to me was the change in veil though :/ and I already felt like it took forever and 3 years to recharge
yangster
I did pretty good with an Mo/R build before Mo/N was popular and talked about. Maybe I'll go back to that build.
MelechRic
Been farming Sorrow's Furnace with my Necro/* for weeks now and I knew OoB going from 10% - 20% was going to be painful. However, I went in this morning with a good group and found that it wasn't a problem at all. Of course you have to be deadly careful that you don't use it if you're under 150hp (assuming you're around 550hp max). Overall my impression was that it didn't reduce the number of minions I could put on the map. I just had to use Life Siphon to cover it a little more than I would have without the change.
Keyote
To give those mobs credit, they can interrupt 1/4 second spells as easy as 3 second
Y.T.
well i can live with nerfed OoB, but not with OoB, mend ailment and holi veil nerfed in the same time....
have to experiment with diff skillbars now, but i think even nerfed OoB is better than MoR - OoB gives me 18enrgy always and ~100damage, MoR - 20smth free enrgy if not removed but 130+ damage if shattered.... so no brainer here
have to experiment with diff skillbars now, but i think even nerfed OoB is better than MoR - OoB gives me 18enrgy always and ~100damage, MoR - 20smth free enrgy if not removed but 130+ damage if shattered.... so no brainer here
MelechRic
Quote:
Originally Posted by Elurian
lol thats almost it... just missing the eles spiking you and the mesmers blacking you out/Draining your energy that you are already burning through rapidly/hexing you/degening you... talk about an oh #### feeling when you're getting pounded on and all your skills recharge >.<
I think the bigger suprise to me was the change in veil though :/ and I already felt like it took forever and 3 years to recharge |
I think the original idea for Veil was to slow the amount of hexes put onto a target. It wasn't intended as an enchant that you'd put on, take off and put on again for hex removal. This recast adjustment just affirms this. It also gives mesmers something to use inspired hex for again.
Elurian
You do have a point and I'm not denying Veil was the single most powerful *monk* hex removal out there. As you said though there were counters to the veiling off of targets. Your statement also assumes that all palyers are veild at all times... I like to think I'm decent at monking but keeping up 9 enchants.... not happening. So if veil isn't precast which takes some paitence and learning to do effectively that nullifies the whole first bit of the skill. I don't like how they changed it personally I thought Veil was fine as it was apparently ANet didnt agree with me... oh well no use whining :|
dcraftjr
its just a slight delay, what i do is use oob then healing touch right after. Not a biggg problem but it will show soon