Originally Posted by Karmakin
That's the problem, I dont' really see what all the "seperate it all" people want. A bunch more bland farming areas? Is that what it all comes down to for PvE?
That the idea of "competitive PvE", not that you're directly attacking other players, but seeing if your team can do better than everybody else, is offensive to people, quite frankly dilutes your whole argument. As someone who plays both PvP and PvE, and enjoys both, the competitive stages are something that I'm really looking forward to. Is it that people just want more areas to min-farm? (Farm with a minimal size party for more drops) |
What is Anet's objective for PVE ?
dreamhunk
Quote:
Str0b0
Quote:
Originally Posted by Karmakin
That's the problem, I dont' really see what all the "seperate it all" people want. A bunch more bland farming areas? Is that what it all comes down to for PvE?
That the idea of "competitive PvE", not that you're directly attacking other players, but seeing if your team can do better than everybody else, is offensive to people, quite frankly dilutes your whole argument. As someone who plays both PvP and PvE, and enjoys both, the competitive stages are something that I'm really looking forward to. Is it that people just want more areas to min-farm? (Farm with a minimal size party for more drops) |
I don't want to kill other players. there is just no point in it to me. It's always going to be the same monotonous crap. Target monks first casters second maybe worry about a tough warrior, lather, rinse, repeat. BOOOOOORING!, at least to me anyway. If you like it that's fine but you have to understand the things you like I despise and the fact that PvP has been responsible for us getting screwed over in "balance" updates nine times out of ten doesn't exactly endear PvP to me at all. We are two very different camps here, the PvP and the PvE. The PvE is definately in the majority with PvP coming in second and the middle of the road players being the smallest minority in the game. I think the entire game would benefit from less integration of the two wildly differing concepts and more seperation of the two. I would like to see PvP compeltely isolated from PvE. I no longer want to have my favorite skills nerfed because someone in PvP whines about balance. I don't want to have a useful item suddenly less useful because it unbalances PvP. I don't care about PvP. The only time I care about it is when we don't have favor and then I usually only care for about an hour and I certainly don't care enough to actually participate in it. Now if I was the only one that felt that way I could understand the reluctance of ANet to try to meet my requests. The fact of the matter is though that I'm not alone. There are hundreds of people who think the same thing. Hundreds of consumers with 53 dollars in their sweaty little hand wondering if Factions is going to be worth it. So far the FAQ has only made it look worse. The fact that ANet won't even step in and say." No it's not going to work that way." makes it even more suspicious. I'm not asking for a pre-release disclosure of all the aaliance and faction mechanics. I just want a confirmation or denial of my suspicions.
The fact of the matter is the game has outgrown the concept they originally intended for it and rather than grow with their consumer base they are instead trying to push this vision on us. I mean it all sounded wonderful, you know the whole fight other players and kill monsters too. then I found out it was team based and I felt that was just a bit too much. I can barely stand half the people in the game let alone work with them. I think it would have benefited from a Diablo style PvP interface where it was one on one, well mostly anyway. Unfortunately the skill sets don't allow for that. There are some professions that simply are not effective damager dealers and never will be effective damage dealers. They are support characters. They make the party more effective. Read that as not a PvP character. So team based PvP is the only way to go with the way the skills are set.
I don't think we are asking for much here. We want more content, less integration with PvP, less contigency on PvP and a little more respect since we are, in fact, the majority in this game. At the very least they could issue a statement regarding the Alliance mission to set our minds at ease. At this point I don't even care if they flat out lie to us, at least it shows that they are reading this and that they are aware of the unease amongst the PvE players.
midnight caretaker
Whats the point of trying to get into pvp? I have tried and since I have no rank I cant get in a decent group. Therefore I get into a crappy group die and never get faction or rank. Therefore unless you have someone to farm fame for u it is pointless to start. Besides that fame can be farmed so I dont see why people want to see it anyways it does not mean you are any good anyways. I know tons of pve players that feel the same way and dont bother to even try to pvp. Wheres the patch to try to fix this??????????????
dreamhunk
ends meaning less fighting to rpg player = hack and slash to RPG players mindless killing, with out reason.
Like I said pvp players do not, can not under stand RPG players or PVE players. Good exmple AOE update.
note it says "Guild Wars focuses on what's fun in a role-playing game"
http://www.gweurope.net/images/preor...20-%20Back.jpg
To rpg players character developments are way more important!
Like I said pvp players do not, can not under stand RPG players or PVE players. Good exmple AOE update.
note it says "Guild Wars focuses on what's fun in a role-playing game"
http://www.gweurope.net/images/preor...20-%20Back.jpg
To rpg players character developments are way more important!
WasAGuest
Quote:
Originally Posted by Karmakin
That's the problem, I dont' really see what all the "seperate it all" people want. A bunch more bland farming areas? Is that what it all comes down to for PvE?
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The idea that because it's fun for some so it's fun for all, is a little odd. You say farming is bland (I agree with that), others say PvP is bland, no matter how it is made or spun. To me, PvP is worse than watching paint dry, worse than stubbing ones' big toe. It's not fun, at all.
Quote:
Originally Posted by Karmakin
That the idea of "competitive PvE", not that you're directly attacking other players, but seeing if your team can do better than everybody else, is offensive to people, quite frankly dilutes your whole argument. As someone who plays both PvP and PvE, and enjoys both, the competitive stages are something that I'm really looking forward to.
|
Quote:
Originally Posted by Karmakin
Is it that people just want more areas to min-farm? (Farm with a minimal size party for more drops)
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More content for PvE. PvP mini games are not going to cut it. It's not content for those who don't enjoy it. In fact, it's in the way; "blocking" PvEers from what content there is. Blocking, in that PvP must be done to unlock the areas that there are - this is present in GWP now, with FoW and UW. I would much prefer to have areas present that my guild and I can go adventure in when we all log in without the need for PvP mini-games and PvP battles dictating where we can go. I think many others are feeling the same, as the posts here seem to point.
Duly Thankful
The lack of response from Anet on the mechanics of the territory control in GW:F is worrying to any PvE player, myself included. I have never been to UW, FoW, HoH or any of the other PvP acronyms as I dont like PvP, and I am quite happy to play GW:P my own way. I like to log in and relax, either doing some gentle farming, a little skill capping, maybe help out a Guildie or just explore. I suspect a lot of other people are the same. With little to no information of how GW:F will work I shall do the sensible thing and wait until its out so that I can read player reviews. If I like what I read I will buy it. If I don't, I won't.
As regards RPG, my personal opinion is that Guild Wars is not an RPG at all. If you want RPG, go join a text-based Mud and do it properly. Hack'n'slash with customisable armour does not mean its a RPG. I find the idea of role-playing my character laughable, as any attempt to do so would be drowned in the mindless spam in towns and the impatience of 99.9% of the PUG's in missions.
Whatever the format of GW:F is, Anet have proved again and again that they listen to their playerbase (almost unheard of) and act quickly to put right anything major (totally unheard of). I have a feeling that an awful lot of people will prefer to wait before buying GW:F, and if the numbers dont match Anet's expectations there will be changes made.
PS.
I am totally fed up of the message 'Waiting for hyperbidder.com...' Someone shoot the poor thing and put it out of its misery.
As regards RPG, my personal opinion is that Guild Wars is not an RPG at all. If you want RPG, go join a text-based Mud and do it properly. Hack'n'slash with customisable armour does not mean its a RPG. I find the idea of role-playing my character laughable, as any attempt to do so would be drowned in the mindless spam in towns and the impatience of 99.9% of the PUG's in missions.
Whatever the format of GW:F is, Anet have proved again and again that they listen to their playerbase (almost unheard of) and act quickly to put right anything major (totally unheard of). I have a feeling that an awful lot of people will prefer to wait before buying GW:F, and if the numbers dont match Anet's expectations there will be changes made.
PS.
I am totally fed up of the message 'Waiting for hyperbidder.com...' Someone shoot the poor thing and put it out of its misery.
Xenrath
I'd also be curious to hear from an Anet rep the percent of (active) players playing PvE compared to PvP; is PvE a lot more popular than Anet anticipated? Less? Potatoes?
King Kong
Quote:
Originally Posted by Duly Thankful
The lack of response from Anet on the mechanics of the territory control in GW:F is worrying to any PvE player, myself included
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Im gonna wait too to see how it all pans out, i just hope it turns out good because i love this game
Hanok Odbrook
Quote:
Originally Posted by dreamhunk
I have found a picture of the beta box for people to read. here is a link
http://www.gweurope.net/images/preor...20-%20Back.jpg I had just found it I also placed it on the above post I had made. note it says "Guild Wars focuses on what's fun in a role-playing game" |
What you are actually looking for is not RPG, but a Dynamic Gaming Environment where every action that your character does in game has some sort of effect on the game world. Wizardry V had the very basic idea of that with the introduction of NPC's all of whom could be killed. Of course, doing so may not allow you to complete certain parts of the game unless you rezzed them to get a certain item or what have you, but the choice was left to you. A dynamic environment doesn't necissitate role-playing, nor does it exclude it. GW is the same way - it doesn't require someone to actually take on the personality of their character, but nothing stops anyone from doing so in game - that's why there's a huge petition thread asking for specialized RPG only districts.
Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace
M3lk0r
Just a note: I remember reading FrogTalk some time back saying that their reports show that the majority of GW players do BOTH PvE and PvP.
As someone who has completed the PvE storyline with 4 chars and now PvPs (or atleast tries to) I have come to the conclusion that neither is perfect.
PvE needs, as was said before, more end game content and MUCH harder challenges.
Whereas PvP needs a general design change that is more friendly to the new player. At the moment rank is rubbish and unless you have special contacts finding good GvG guilds is impossible.
There are people on both sides of the argument with a very narrow frame of mind refusing to understand the other's perspective.
As someone who has completed the PvE storyline with 4 chars and now PvPs (or atleast tries to) I have come to the conclusion that neither is perfect.
PvE needs, as was said before, more end game content and MUCH harder challenges.
Whereas PvP needs a general design change that is more friendly to the new player. At the moment rank is rubbish and unless you have special contacts finding good GvG guilds is impossible.
There are people on both sides of the argument with a very narrow frame of mind refusing to understand the other's perspective.
Andy_M
Quote:
Originally Posted by Fire Childe
WasAGuest, I actually like the favour of the gods system. It made underworld and fissure feel like a special treat for having your country kick ass in halls. But then I guess, some people dont see it that way and are just anxious to get on and solo farm ectos. Time is money after all. MEH.
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I have never been to UW or FOW and won't while the favour system is still implemented, it just feels wrong that a PvP facet affects a PvE area. And I could not care less about farming ectos either as I don't like the look of the 'super special bonus gold sin...er FOW armour' at all.
Str0b0
Quote:
Originally Posted by M3lk0r
Just a note: I remember reading FrogTalk some time back saying that their reports show that the majority of GW players do BOTH PvE and PvP.
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WasAGuest
I'm hopeful to get an answer from Gaile Grey in this thread (thread link below). Ken Dai posted a question to Gaile about the faction control. She hasn't answered it as of yet, but maybe she will and spread some light on the issue of "locked" content, these PvP-mini games and the apparent* lack of PvE missions/quests (real missions and quests, not PvP mini-games that are taking place of the true content PvE'ers are looking for).
* Apparent in that with all the PvP-mini games, and locked up content, it seems there is little to do after you reach a certain point.
We WILL be able to try out a couple of Story Missions as well as those PvP mini games (if your looking forward to that) and our characters will start at level 20 already - see the thread above. I'm happy to see Anet isn't blocking us from seeing what we are concerned about. This eases my "worries" a bit. Here's hoping.
Maybe, just maybe, and I hoping greatly, much of my worries and concerns will be negated. I so want to play an Assassin, but despise PvP so greatly, (it's so boring) I'll not purchase Factions if the end game is PvP based. I'm rambling now... not enough coffee yet...
Here's the thread and question from Ken Dai: http://www.guildwarsguru.com/forum/s...=139940&page=2
Edit: Not awake yet it seems, forgot to paste the link when I was done. :P
* Apparent in that with all the PvP-mini games, and locked up content, it seems there is little to do after you reach a certain point.
We WILL be able to try out a couple of Story Missions as well as those PvP mini games (if your looking forward to that) and our characters will start at level 20 already - see the thread above. I'm happy to see Anet isn't blocking us from seeing what we are concerned about. This eases my "worries" a bit. Here's hoping.
Maybe, just maybe, and I hoping greatly, much of my worries and concerns will be negated. I so want to play an Assassin, but despise PvP so greatly, (it's so boring) I'll not purchase Factions if the end game is PvP based. I'm rambling now... not enough coffee yet...
Here's the thread and question from Ken Dai: http://www.guildwarsguru.com/forum/s...=139940&page=2
Edit: Not awake yet it seems, forgot to paste the link when I was done. :P
WasAGuest
Quote:
Originally Posted by dreamhunk
I have found a picture of the beta box for people to read. here is a link
http://www.gweurope.net/images/preor...20-%20Back.jpg I had just found it I also placed it on the above post I had made. note it says "Guild Wars focuses on what's fun in a role-playing game" |
Why reply to this now? Cause with Gaile's post earlier, I am in hopes of seeing this "elite" content and see if it is as I think it is - PvP. So, I sent myself an invite (as I am out of slots) and thought I would share the email "roleplaying" comment.
Here's a quote:
"With an innovative design that focuses on adventuring, exploration, player skill, and teamwork, Guild Wars has earned numerous "Best of" awards, including "PC Game of the Year," "MMO of the Year," and "RPG of the Year.""
As a disclaimer and to be fair, it also mentions this:
"With well over one million players around the world, Guild Wars offers a massive fantasy world to explore and a unique blend of online cooperative roleplaying and competitive PvP battles."
Want the full email, send yourself an invite and see.
dreamhunk
I think the rpg in the game just to get better it just too much like a hack and slash, needs more adenture. Anet sees this game as rpg, that being said the first gw has a weak rpg tot it. Hopefully anet improves the rpg.
Count to Potato
pve is for rpgers and pvp is for people who like to play against others, simple no?
Str0b0
OK 9 pages and no response from Gaile or anyone else on the ANet Staff. That officially pisses me off. I'm going to cancel my pre order today. I will not be buying factions nor will I continue to play my existing Guild Wars account. One person doesn't matter to them but the principle is sound. I refuse to purchase a game that tries to bait me or force me into participating in an aspect of it I do not like and I refuse to purchase a game where the creators can't even be bothered to answer a simple question with a yes or a no. I once had a lot of respect for ANet for their customer relations. That just went straight down the toilet. I do not think I will ever purchase an Arena Net or NC Soft product again. It's been fun here folks. I've met some interesting people. I've made some friends and I've made some people mad. No more Guild Wars kind of makes this place pointless for me though. Good Luck in your future endeavours and I can only hope factions brings you something you will enjoy.
eudas
Quote:
Originally Posted by Str0b0
OK 9 pages and no response from Gaile or anyone else on the ANet Staff.
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eudas
edit:
i must be misremembering things; i searched the 9 pages and can't find a post from her. I may have been thinking about a different thread (maybe the sound issues thread...)
eudas
Vaga
As far as I know we will be able to do most factions things on the preview weekend, so before you pre-order the game why don't you see if you like it first. If you can't play this weekend, I am sure many people will write up everything they found out about it so you should be able to figure out what they have done with PVE in factions, and whether or not you like it or not.
Minus Sign
Quote:
Originally Posted by eudas
Unless I'm drastically misremembering things, Gaile *has* posted on this thread...
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Once you start down that road, you're writting a walkthrough for a game that isn't on the shelves yet. Cart before horse.
WasAGuest
After continuing to read up on the game and after hearing the interview posted on gamingsteve.com here's what I've come up with. I'll try to stay middle of the road on it -
Factions is PvP based. I'm a PvEer and didn't want to hear that, but it is. While Anet worked on merging PvE and PvP (which is not really possible), they tried to create a hybrid of the two. Again, it can't be done when one side PvE does not want to be in conflict with other players (PvP).
Jeff S was the one being interviewed and he gave a ratio of being ascended in chapter one. He claimed by ascention you have done about 40% of the game (for chapter one). This is important to note, because he then says "ascention" in factions will be about 10% of the game. This shows it's rather rushed through in an already smaller game world (Cantha is about 2/3rds the size).
This was done to get players into the conflict of the game.
Once ascention in Factions is complete, players will then "pick" a side. This is done simply by taking on what missions there are. Here's where the marketing spin begins, and Jeff S is even bold enough to say a few things that make no since at all (in an atempt at making more sales I would guess).
Competitive Missions: These are missions where the players battle for a score or compete for resources against other players. Jeff S claims these are not direct PvP matches, but you'll likely get into skirmishes against other players. The score is also counted and placed on a score ladder. - I don't know about you, but players playing against players seems like PvP (player vs player) to me. - Doing these competitive missions gains you needed faction points (more on these in a few). These are often refered to as PvP mini games - think Quake like or UT series for an idea. Jeff S also refers to these as being "RTS" in nature.
Alliance battles: These battles are large scale PvP battles meant for taking over cities and winning for your Faction. Alliances in control of a city gains things like optional parades, and fire work displays. Discounts on purchases and more that hasn't been disclosed yet.
Coop Elite Missions: Besides the pre-ascention in Factions, these are the only known missions (there are still quests to do) for PvE. To gain access to these one must meet several requirements.
Your Faction must control the city. While your Faction controls the city, you must spend your faction points (those earned in the PvP mini games) to buy your way into the Elite Missions. So you must also have the gained faction points to spend.
Problems for PvEers are many. We're literally forced into PvP so that we can gain faction points. Rumor states that if your Alliance controls a city, access if free to the Elite missions, but that's just rumor and would mean you either PvP (Alliance battle) or are allied with a PvP guild that wins it. The best drops (which are what PvEers are after most of the time) will drop in these Elite Missions. The challenge PvEers have been looking for and asking for is in those Elite Missions. These Elite Missions are literally locked to pure PvEers as PvP in any of it's marketing spun forms, is required to access them.
I suggest listening to the interview : http://www.gamingsteve.com/
Just scroll down and find the GW interview. You'll find it (the game and the interview) focuses on PvP play. Good stuff you will hear is Chapter 3 is on schedule for release in November. You'll also hear Jeff S talk about how he enjoyed "griefing" other players in Diablo - probably why we are seeing an increase in PvP like play. If the devs enjoy that play style, that's what we will get.
Personal thoughts: Here's some issues that I can see coming soon in Factions -
The ladder system: This is the dumbest idea in a role playing game I've seen in decades. Anet calls this a role playing game in their invitation email for the FPE, so I'll call it one here. A ladder board gives players nothing and playing for points was done and dead back in the 80's... PacMan anyone? Further, I can now see PuGs saying "Ladder rank X or above for mission!" - Yea thanks for that ladder. - I had a good laugh at hearing PvEers content was a ladder with score. Yea, that's what we've been asking for. lol
The Faction Point system is a perfect system. Very perfect. It stops PvEers from by passing the Faction system, or stops the possibility of Faction Zerging. With these points, you'll be unable to quickly jump factions and gain access to the Elite Missions you are wanting. You will have to have the faction points for the Faction that is in control.
In closing: Factions is genious. It does everything (or at least seems too) the devs said it would do. It brings PvE and PvP closer and it adds the players impact to the world (by playing PvP mini games). Where Factions falls short is that the devs have completely and utterly missed the mark for pure PvEers. Rather than improved AI, henchman and pet commands, new combat animations, improved spell effects we get a ladder, PvP mini games, locked content and a rushed (ie, push you through) game.
If you PvE and PvP, Factions is a great buy. If you PvP Factions is a great buy. If you PvE Factions is a waste of $50. Maybe for $20 a PvEer would get their money worth, but not for $50.
Take some time, listen to the interview and make a choice to buy or not to buy. Like I said, Factions is geniously built and those that enjoy both game types will love it. The interview also says November for Chapter 3. I'm not purchasing Factions, it's not anywhere near worth $50 to me, but I am hoping Anet puts as much effort into PvE in Chapter 3 as they did for PvP in Factions. Cause if they do, PvEers will have a really, really good game in November.
--- a ladder for PvE LOL ---
Factions is PvP based. I'm a PvEer and didn't want to hear that, but it is. While Anet worked on merging PvE and PvP (which is not really possible), they tried to create a hybrid of the two. Again, it can't be done when one side PvE does not want to be in conflict with other players (PvP).
Jeff S was the one being interviewed and he gave a ratio of being ascended in chapter one. He claimed by ascention you have done about 40% of the game (for chapter one). This is important to note, because he then says "ascention" in factions will be about 10% of the game. This shows it's rather rushed through in an already smaller game world (Cantha is about 2/3rds the size).
This was done to get players into the conflict of the game.
Once ascention in Factions is complete, players will then "pick" a side. This is done simply by taking on what missions there are. Here's where the marketing spin begins, and Jeff S is even bold enough to say a few things that make no since at all (in an atempt at making more sales I would guess).
Competitive Missions: These are missions where the players battle for a score or compete for resources against other players. Jeff S claims these are not direct PvP matches, but you'll likely get into skirmishes against other players. The score is also counted and placed on a score ladder. - I don't know about you, but players playing against players seems like PvP (player vs player) to me. - Doing these competitive missions gains you needed faction points (more on these in a few). These are often refered to as PvP mini games - think Quake like or UT series for an idea. Jeff S also refers to these as being "RTS" in nature.
Alliance battles: These battles are large scale PvP battles meant for taking over cities and winning for your Faction. Alliances in control of a city gains things like optional parades, and fire work displays. Discounts on purchases and more that hasn't been disclosed yet.
Coop Elite Missions: Besides the pre-ascention in Factions, these are the only known missions (there are still quests to do) for PvE. To gain access to these one must meet several requirements.
Your Faction must control the city. While your Faction controls the city, you must spend your faction points (those earned in the PvP mini games) to buy your way into the Elite Missions. So you must also have the gained faction points to spend.
Problems for PvEers are many. We're literally forced into PvP so that we can gain faction points. Rumor states that if your Alliance controls a city, access if free to the Elite missions, but that's just rumor and would mean you either PvP (Alliance battle) or are allied with a PvP guild that wins it. The best drops (which are what PvEers are after most of the time) will drop in these Elite Missions. The challenge PvEers have been looking for and asking for is in those Elite Missions. These Elite Missions are literally locked to pure PvEers as PvP in any of it's marketing spun forms, is required to access them.
I suggest listening to the interview : http://www.gamingsteve.com/
Just scroll down and find the GW interview. You'll find it (the game and the interview) focuses on PvP play. Good stuff you will hear is Chapter 3 is on schedule for release in November. You'll also hear Jeff S talk about how he enjoyed "griefing" other players in Diablo - probably why we are seeing an increase in PvP like play. If the devs enjoy that play style, that's what we will get.
Personal thoughts: Here's some issues that I can see coming soon in Factions -
The ladder system: This is the dumbest idea in a role playing game I've seen in decades. Anet calls this a role playing game in their invitation email for the FPE, so I'll call it one here. A ladder board gives players nothing and playing for points was done and dead back in the 80's... PacMan anyone? Further, I can now see PuGs saying "Ladder rank X or above for mission!" - Yea thanks for that ladder. - I had a good laugh at hearing PvEers content was a ladder with score. Yea, that's what we've been asking for. lol
The Faction Point system is a perfect system. Very perfect. It stops PvEers from by passing the Faction system, or stops the possibility of Faction Zerging. With these points, you'll be unable to quickly jump factions and gain access to the Elite Missions you are wanting. You will have to have the faction points for the Faction that is in control.
In closing: Factions is genious. It does everything (or at least seems too) the devs said it would do. It brings PvE and PvP closer and it adds the players impact to the world (by playing PvP mini games). Where Factions falls short is that the devs have completely and utterly missed the mark for pure PvEers. Rather than improved AI, henchman and pet commands, new combat animations, improved spell effects we get a ladder, PvP mini games, locked content and a rushed (ie, push you through) game.
If you PvE and PvP, Factions is a great buy. If you PvP Factions is a great buy. If you PvE Factions is a waste of $50. Maybe for $20 a PvEer would get their money worth, but not for $50.
Take some time, listen to the interview and make a choice to buy or not to buy. Like I said, Factions is geniously built and those that enjoy both game types will love it. The interview also says November for Chapter 3. I'm not purchasing Factions, it's not anywhere near worth $50 to me, but I am hoping Anet puts as much effort into PvE in Chapter 3 as they did for PvP in Factions. Cause if they do, PvEers will have a really, really good game in November.
--- a ladder for PvE LOL ---
zerohaste
Ugh, some of you people really drive me crazy. Just because Anet hasn't listed every single feature in the game doesn't mean it doesn't have some of it. Wait until the preview event, and even the final release, before you start spouting crap like "Anet doesn't understand us!" or "Anet failed". No one has played the completed GW: Factions yet. Not a single person on this forum. Just wait until April 28th. I always find it funny how people overreact or jump to conclusions before actually playing the game for themselves...
dreamhunk
Quote:
Originally Posted by zerohaste
Ugh, some of you people really drive me crazy. Just because Anet hasn't listed every single feature in the game doesn't mean it doesn't have some of it. Wait until the preview event, and even the final release, before you start spouting crap like "Anet doesn't understand us!" or "Anet failed". No one has played the completed GW: Factions yet. Not a single person on this forum. Just wait until April 28th. I always find it funny how people overreact or jump to conclusions before actually playing the game for themselves...
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felinette
I'm a PvE only player who's not really interested in PvP, but I went ahead and preordered Factions. Initially I wasn't going to, but I decided to go ahead. I'll get two more character slots and two new professions that I can play through chapter 1. I'll certainly take a look at the Factions content and play what appeals to me. It sounds like there will be enough for PvE players to do. I'll just ignore the rest.
WasAGuest
Quote:
Originally Posted by zerohaste
Ugh, some of you people really drive me crazy. Just because Anet hasn't listed every single feature in the game doesn't mean it doesn't have some of it. Wait until the preview event, and even the final release, before you start spouting crap like "Anet doesn't understand us!" or "Anet failed". No one has played the completed GW: Factions yet. Not a single person on this forum. Just wait until April 28th. I always find it funny how people overreact or jump to conclusions before actually playing the game for themselves...
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Now what I did state my opinion about was the fact that all that time was spent on PvP based play where it could have been spent else where in areas that desperatly need improvement. Anet also did miss the point of PvEers, and I can see (after hearing the interview) that this "issue" starts at the top - Jeff S talked about griefing and enjoyed doing it. So, you're right in saying Anet doesn't really get what PvEers are wanting out of the game... but that's not what I was saying.
I suggest a simple "follow your own advise here" and not jump to conclussions about posts or hopeful wishing that the game is more than it is, especially when data has been given and places it can be confirmed has been handed out. Hear the interview, read the data (FAQs) and then see the information as it is.
Again, I'm not knocking the game at all, if you are taking it that way, then you are simply reading what you do not wish to read. And in doing that, it comes across as a negative post or flame vs Factions. It is anything but that. It is simply the information repeated from the interview and information released on it.
Opinion: PvE got the shaft, big time. Fact: Jeff S stated that each chapter will have a different game mechanic. Assumption: If PvP got the goods this time around, maybe PvE will get it in Chapter 3.
I have faith in Anet, they created a game that did exactly what they said they wanted it to do. Players that enjoy PvE and PvP are going to love this game, Factions. It's perfect in the way it's done. PvP players are going to love the new additions of parades and celebrations in conquered cities. PvEers get to stand and watch the rest have 80% content and fun while they wait for locked missions to be unlocked. Imagine more FoW and UW, only this time there are only two factions fighting for them instead of the 5 we have now. Better, but now you also have to pay your way in with faction points which are gained only in PvP mini games.
Again, go listen to the interview... please. It's good stuff and will help everyone in making a smart choice and then further aid them in choosing with the FPE.
Now the one thing we do not know for sure is this: Will it be fun? Only time will tell on that, but many of us will never know, nor care, as the basis of the game is not geared towards us. For $20 I would buy it, but not for $50. There just isn't enough content to warrant that cost for me and my playstyle. This was confirmed in the interview as well... there is more PvP baed content than there is PvE.
pbspectre
Quote:
Originally Posted by Minus Sign
(Saw your edit. You're right) She hasn't and won't. To give people the answers they are asking for, Gaile would have to provide such in-depth analysis about GWF and its play system as to create a spoiler for those who haven't yet played it.
Once you start down that road, you're writting a walkthrough for a game that isn't on the shelves yet. Cart before horse. |

eudas
Quote:
Originally Posted by pbspectre
are you sure?...last i checked, Gaile is still a master at giving vague, non-commital statements meant to appease the masses without actually telling them anything concrete...
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Red Mage: Wow! Does that attack do a lot of damage?
Thief: A lot of damage is *done*...
eudas
Jetdoc
Quote:
Originally Posted by WasAGuest
For $20 I would buy it, but not for $50.
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