Official Bug Reports from Factions & Head Start Event
Duly Thankful
A number of people (including me) posted about the defend the baby turtles mission. Link here 'http://www.guildwarsguru.com/forum/showthread.php?t=142692'
Total Disfunction
Quote:
Originally Posted by Bale_Shadowscar
The Kurzick Mission "Altrumm Ruins". When you click ENTER MISSION It says "Must be between levels 0 and 0 to enter"
Unless this is intentional? |
Anarki
I'm having horrible lag in random arena, even on lowest details. That didn't happen before event.
yuna of spira
everytime i get in to etnaran keys my computer freezes. im guessing this is like the previous authors message because i have a ati 9600....so maybe its some ati cards......I can do anything and go anywhere else in game fine that is not this new area and never has my comp done this in the 10 months ive played guild wars, so im guessing its a bug....its happened to me the 3 times that i have tried to get into that area......so also pretty much i cant get my pve monk out of there to do anything else.....so yea, this sucks
kidburla
This is a pretty major bug effectively resulting in me being unable to play GW for a while.
You can take any post-searing character to the Guild Hall by pressing G and clicking "Guild Hall", and then the new NPCs in the hall can take you to the alliance battles (Luxon Navigator/Kurzick Kommandant). However, if that character has not reached Lion's Arch, then they are indefinitely stuck in the battle location. The only way to exit is to go to the Guild Hall by pressing G and clicking "Guild Hall" again, but then you cannot get back to Tyria, and the "Leave Guild Hall" button just sends you back to the battle location (the last location you visited). So I am now stuck there in Cantha and there is no way for me to get back and continue the PvE quests.
You can take any post-searing character to the Guild Hall by pressing G and clicking "Guild Hall", and then the new NPCs in the hall can take you to the alliance battles (Luxon Navigator/Kurzick Kommandant). However, if that character has not reached Lion's Arch, then they are indefinitely stuck in the battle location. The only way to exit is to go to the Guild Hall by pressing G and clicking "Guild Hall" again, but then you cannot get back to Tyria, and the "Leave Guild Hall" button just sends you back to the battle location (the last location you visited). So I am now stuck there in Cantha and there is no way for me to get back and continue the PvE quests.
fallot
If not in a party of 4 in the Alliance missions, it can take forever to get into a battle. Not sure if this is intended or not, posting it to be on the safe side
fallot
Quote:
Originally Posted by kidburla
This is a pretty major bug effectively resulting in me being unable to play GW for a while.
You can take any post-searing character to the Guild Hall by pressing G and clicking "Guild Hall", and then the new NPCs in the hall can take you to the alliance battles (Luxon Navigator/Kurzick Kommandant). However, if that character has not reached Lion's Arch, then they are indefinitely stuck in the battle location. The only way to exit is to go to the Guild Hall by pressing G and clicking "Guild Hall" again, but then you cannot get back to Tyria, and the "Leave Guild Hall" button just sends you back to the battle location (the last location you visited). So I am now stuck there in Cantha and there is no way for me to get back and continue the PvE quests. |
-Have two guildies of yours go to a town which you have on your map and group up.
-Your guildies then travel to the guild hall, you also travel to the guild hall.
-You join their group and they leave the guild hall, you should be taken to the location they started from provided that you are not leading the group.
kidburla
Quote:
Originally Posted by fallot
If not in a party of 4 in the Alliance missions, it can take forever to get into a battle. Not sure if this is intended or not, posting it to be on the safe side
|
kidburla
Quote:
Originally Posted by fallot
Try this:
-Have two guildies of yours go to a town which you have on your map and group up. -Your guildies then travel to the guild hall, you also travel to the guild hall. -You join their group and they leave the guild hall, you should be taken to the location they started from provided that you are not leading the group. |
DakAtak
Gaile,
If the link below is not a hoax, it would seem to be the single biggest bug in the FPE. I think this needs serious attention. Thanks for your help!
http://www.guildwarsguru.com/forum/s...d.php?t=142851
If the link below is not a hoax, it would seem to be the single biggest bug in the FPE. I think this needs serious attention. Thanks for your help!
http://www.guildwarsguru.com/forum/s...d.php?t=142851
Aeon221
Exact opposite in European Servers. If you go to Luxon you wait ages, but Kurzick is pretty rapid. Guess no one wants to be on their team.
beanerman_99
Broken quest in Luxon area
Attack the Kurzicks: the one that takes you to a guy right outside the turtle hatchery. I killed Four groups there but the 5th never spawned no matter what we did.
Also, there is a quest that had you find the Kurzicks hiding and attack them. I did them all and town-jumped to be closer to quest giver. Did not keep the fact that I had finished it and wanted me to do it all over again.
Attack the Kurzicks: the one that takes you to a guy right outside the turtle hatchery. I killed Four groups there but the 5th never spawned no matter what we did.
Also, there is a quest that had you find the Kurzicks hiding and attack them. I did them all and town-jumped to be closer to quest giver. Did not keep the fact that I had finished it and wanted me to do it all over again.
Kaldor Meshekal
Quote:
Originally Posted by Enix
Not a "bug" per se, but super annoying:
When you are carrying somehting, you cant instruct henchmen to attack even if you cast a spell on a monster - like when you are carying ashes. You HAVE to drop your ashes and wand them. |
Works for me.
The Great Al
i think this is a bug....the kurzick quest where we have to deliver those items to some guy, it appears that you can get the quest more than once, after completing it.
crystalklear64
Interesting Bug:
Sometimes when the henchman party gets wiped out, one will spawn in mid-air. You can cast recall and teleport to his position. Then you can walk to where ever you want and pick off mobs at your leisure without fear of being hit by melee and most ranged attacks.
Sometimes when the henchman party gets wiped out, one will spawn in mid-air. You can cast recall and teleport to his position. Then you can walk to where ever you want and pick off mobs at your leisure without fear of being hit by melee and most ranged attacks.
kidburla
Quote:
Originally Posted by fallot
Try this:
-Have two guildies of yours go to a town which you have on your map and group up. -Your guildies then travel to the guild hall, you also travel to the guild hall. -You join their group and they leave the guild hall, you should be taken to the location they started from provided that you are not leading the group. |
Minus Sign
After the Whirlpool cinimatic, i'm telepoted to the Luxon main city. Not sure thats the bug, but when I try to fight my way back to the reward for getting to Whirlpool, the game becomes laggy and crashes.
Caelus The Fallen
I cant get into Fort Aspenwood (Luxon); i get trapped indefinately in a loading screen.
Son of Urza
Not sure if this is a bug or just no enemies in range, but Triple Chop and Cyclone Axe never seem to attack more than one enemy.
Benandorf
I can't log in, and whenever I try it opens up a window that says "connecting" for ages, then gives and error. Guild Wars has always worked for me before, so it isn't my router or firewall.
darkMishkin
Quote:
Originally Posted by DakAtak
Gaile,
If the link below is not a hoax, it would seem to be the single biggest bug in the FPE. I think this needs serious attention. Thanks for your help! http://www.guildwarsguru.com/forum/s...d.php?t=142851 |
I can assure you it is genuine, and the method is repeatable. I missed this thread when I posted that. I think it would be better to discuss via PM than in Public though.
Sincerely,
Mishkin
Aigred
The Mesmer Charlatan, Monk Acolyte, and Elementalist Tempest armor all say that they add +10 armor while enchanted, but they are inconsistent with each other. The Monk and Elementalist armors in fact do not even behave as stated.
The Mesmer armor provides a +10 local armor bonus while you are enchanted, which is as expected.
The Monk and Elementalist armors provide a +5 global armor bonus while enchanted on top of the +10 local bonus they provide while enchanted, which means that the Acolyte- or Tempest-covered body part gains a total of +15 armor while enchanted.
If the tooltip for the armor is correct, then Acolyte and Tempest armor should be changed to match Charlatan.
If the Acolyte/Tempest behaviour is correct, then Charlatan should be changed to behave the same way and the tooltip for all 3 armors should be updated to accurately reflect what they do.
Also, the Ranger Scout armor, while it does behave exactly as described, providing +10 local armor while you are activating a preparation, has a bonus that will happen so rarely and for such a short duration that I wonder if it was truly intended. Perhaps it was meant to offer +10 local armor while you are under the effects of a preparation? That would make it much more useful.
The Mesmer armor provides a +10 local armor bonus while you are enchanted, which is as expected.
The Monk and Elementalist armors provide a +5 global armor bonus while enchanted on top of the +10 local bonus they provide while enchanted, which means that the Acolyte- or Tempest-covered body part gains a total of +15 armor while enchanted.
If the tooltip for the armor is correct, then Acolyte and Tempest armor should be changed to match Charlatan.
If the Acolyte/Tempest behaviour is correct, then Charlatan should be changed to behave the same way and the tooltip for all 3 armors should be updated to accurately reflect what they do.
Also, the Ranger Scout armor, while it does behave exactly as described, providing +10 local armor while you are activating a preparation, has a bonus that will happen so rarely and for such a short duration that I wonder if it was truly intended. Perhaps it was meant to offer +10 local armor while you are under the effects of a preparation? That would make it much more useful.
EF2NYD
My assassin/ranger has no animation while using Apply Poison, she just stands still and if you try to move afterwards, she slides about like the previous spirits bug.
Asrial
I was in a party of 7 henchmen (two of which were healers) and some of us died. I don't remember specifically who died, just that it was me, one of the healers, and a few other none specifics.
I get brough back to life by someone (wasn't paying attention) and so I waited for the healer to bring back the other healer. Nothing.
I finally used my resurrection signet on the dead healer and the healer that DIDN'T die resurrected one of the other dead members.
I get brough back to life by someone (wasn't paying attention) and so I waited for the healer to bring back the other healer. Nothing.
I finally used my resurrection signet on the dead healer and the healer that DIDN'T die resurrected one of the other dead members.
Sagius Truthbarron
Why can't you gain Faction with Balthazar in Factions PvP?
Mend Body and Spirit (although it says "spirits") only works on Ritualist Spirits, and has no affect with Ranger Spirits.
Mend Body and Spirit (although it says "spirits") only works on Ritualist Spirits, and has no affect with Ranger Spirits.
Joh
There's no healer hench in The Eternal Grove. All other henches are there though, but it makes it hard to hench. Specially considering it's totally empty of other people.
Another thing I noticed when trying to hench it, is that the whole team died for an unknown reason. There was one last boss, Ritualist. 3 henches alive, all at different spots and none with low hp. Then poof, all dead and had to return to outpost. Quite annoying...
Another thing I noticed when trying to hench it, is that the whole team died for an unknown reason. There was one last boss, Ritualist. 3 henches alive, all at different spots and none with low hp. Then poof, all dead and had to return to outpost. Quite annoying...
TurinPT
Quote:
Originally Posted by Joh
There's no healer hench in The Eternal Grove. All other henches are there though, but it makes it hard to hench. Specially considering it's totally empty.
Another thing I noticed when trying to hench it, is that the whole team died for an unknown reason. There was one last boss, Ritualist. 3 henches alive, all at different spots and none with low hp. Then poof, all dead and had to return to outpost. Quite annoying... |
and i think they kept the healer out because menhlo is there to help you.
Joh
Quote:
Originally Posted by TurinPT
i just did that mission and had no problem. maybe all the tree singers died?
and i think they kept the healer out because menhlo is there to help you. |
Also, Mhenlo doesn't move around, like when killing Siege Turtles and stuff (even though that's the easy part). I more think they left the healer out since she's part of the mission (giving you the briefing in the beginning). But we should get another one.
Rai DuMont
Not sure if this was a bug or not but while doing that quest defending the turtle hatchery.. everyone but two henchies died. Kai Ying and Seaguard Gita. I sat there forever hoping that I'd either be ressurected or Seagurad Gita would revive me. Nope she ran back and forth for about 15 minutes and I got sick of it and decided to start over.. sigh.
Joh
Pretty sure I saw it posted already, but due to lack of information about where, I re-post.
The portal from Altrumm Ruins to House zu Heltzer is broken. Nothing happens when running through.
The portal from Altrumm Ruins to House zu Heltzer is broken. Nothing happens when running through.
jm_jazzy
When you are grouped as a team all of you need to firstly get the quest and then carry a box of supplies.
Which means 8 lots of pinging - very distracting.
best to do it with henchies.
jm
Which means 8 lots of pinging - very distracting.
best to do it with henchies.
jm
Joh
I'm standing on one of the trees in The Eternal Grove. Any idea why the color turns out like that in certain angles? I've seen it on more places lately. Yesterday, I saw Fire Imps with the same solid color, in Kryta just outside LA. I think there's some issue with your glow and DX9, if you consider it was a Fire Imp, and that camp fire at the tree.
scrinner
Okay heres a Bug. When i enter the house city (sorry forgot the name, but its the Kurzik Capital) while doing the Kurzik Quest (Help the Kurzik I Believe, but its the first quest) I suddenly get a bunch of Updates for non existance Quests. About 12 quests get updated , ones i do not even recognize/have. This has happened to a few of my friends. Now wheres my free copy of factions? :P j/k
TurinPT
found another mission outpost south of grove: Amatz Basin, also has the levels between 0 and 0 bug.
Sab
After completing "Into the Whirlpool", you're thrown back to House zu Heltzer, separated from your party on arrival. The group should be retained, if indeed we were meant to be teleported back there. And claiming the reward for that quest is a bit troublesome as the minimap arrow pointing to the reward guy is buggy. In every town, the arrow points outside, but when I exit, the green arrow disappears.
oszekeres
Quote:
Originally Posted by CKaz
Faction unlocks - YOU CAN'T UNLOCK DAGGER MODS (!)
However all the skills are there for all the classes. Without any dagger mods not much of a PvP experience for em... |
El Dirigible
I had a couple of similar experiences as one of the posters above with my Assassin/Elementalist. This happened during one of the 12vs12 matches; can't remember which one exactly, but it was the map with the dragon that spawned in the center. I was in the Kurzick group, used Death's Charge on an enemy, and somehow ended up between four poles, (which I guess were tied together to give support to the dragon's spawn base, in the middle of the map).
I couldn't move, except for turning around. Viciously cruel, the other side wasn't attacking me either, so I was stuck there for most of the game (in the end they created an army of minions, and they were the ones that killed me, allowing me to get out).
I couldn't use daggers to kill enemies that got too close, couldn't teleport to them (using Death's Charge again). The only attacks that worked were those not directed at a particular foe, such as Aftershock and Shockwave.
So, for most of the match I was just part of the scenery.
Had another incident, earlier during the same match. Again with Death Charge, somehow ended up teleported in the air, a couple of meters above the ground (estimation, of course). Again I couldn't move, except for turning around. Thankfully, this happened near one of the enemy bases, so they killed me quickly (shooting at me with arrows, as if I were an overgrown owl or something).
Afraid I can't give any more detail than that. But if it happens again, I'll make sure to grab a couple of screenies and more details.
Thanks for listening, and thanks for giving us what appears will be a terrific game.
I couldn't move, except for turning around. Viciously cruel, the other side wasn't attacking me either, so I was stuck there for most of the game (in the end they created an army of minions, and they were the ones that killed me, allowing me to get out).
I couldn't use daggers to kill enemies that got too close, couldn't teleport to them (using Death's Charge again). The only attacks that worked were those not directed at a particular foe, such as Aftershock and Shockwave.
So, for most of the match I was just part of the scenery.
Had another incident, earlier during the same match. Again with Death Charge, somehow ended up teleported in the air, a couple of meters above the ground (estimation, of course). Again I couldn't move, except for turning around. Thankfully, this happened near one of the enemy bases, so they killed me quickly (shooting at me with arrows, as if I were an overgrown owl or something).
Afraid I can't give any more detail than that. But if it happens again, I'll make sure to grab a couple of screenies and more details.
Thanks for listening, and thanks for giving us what appears will be a terrific game.
Loralai
The "Locate & Defeat Kurzik Scouts" (forgot the proper name) mission is screwed. You can take the quest, complete it, but you must run back to the man to collect the reward, whereas you should technically be able to warp to Eredon terrace and step outside to collect, as it is not an escort type of quest. If you do that however, he will just give you the quest again. Also, once you complete the quest, you can repeat it indefinately.
Samueldg
the attack the kurzicks quest seems to be bugged.. the last group never showed..
I did it with henchies and died twice .. both time the whole party wasnt dead but it still was rezzing with the 10 min timer..
I did it with henchies and died twice .. both time the whole party wasnt dead but it still was rezzing with the 10 min timer..