Official Bug Reports from Factions & Head Start Event
Ogg
Verata's Aura does not change the color of opponents minions and they can be still be targetted as hostile creatures, on any competetive map.
Flesh Golem should leave exploitable corpse. It doesnt if you kill it yourself by casting another flesh golem before first dies. Corpse is inert, and cannot be exploited.
Flesh Golem should leave exploitable corpse. It doesnt if you kill it yourself by casting another flesh golem before first dies. Corpse is inert, and cannot be exploited.
Caelus The Fallen
Ive had every single one of my Factions characters get trapped forever in certain areas, and Ive had to delete them because of this. So far, there are 3 areas into which I cannot load (I get Decompressing files left 88, or something similar), then Connecting... , then Decompressing... Then Connecting... over and over with the number of files never going down and the percanteage progress indicator never moving. Left it running for hours - no luck, and closing GW and trying again doesnt help, the character tries to zone into the same outpost, and i get stuck in a load screen again. The areas affected for me are Arborstone, Fort Aspenwood and Saltspray Beach. This as puit a major crimp in my weekend, since I cant access any areas that lie beyond these, not take part in 12v12 when Saltspray is the current battle map.
Tuoba Hturt Eht
Warrior Elite Shout "Victory is Mine!" broke while I was playing in Random Arenas.
It was working fine, when for dunno what reason, it ceased to work.
I used Plague Touch, Drunken Blow, Desperation Blow, and it was very obvious that the guy adjacent to me had conditions on him. I activate "Victory is Mine!", and nothing happens? WTF?
No health healing, no energy again? ? ?
It was working without any problems all the while, then? It broke?
I'm so sad and angry...
It was working fine, when for dunno what reason, it ceased to work.
I used Plague Touch, Drunken Blow, Desperation Blow, and it was very obvious that the guy adjacent to me had conditions on him. I activate "Victory is Mine!", and nothing happens? WTF?
No health healing, no energy again? ? ?
It was working without any problems all the while, then? It broke?
I'm so sad and angry...
Mr.Interrupt
Fragility isn't triggering all the time. We ran a condition spam build in 12v12 with Assassins and a fragmer. The frag never triggered. Sounds like there is an issue with recognizing conditions.
X Bound X
Henchmen healers.
Wow where to start?
To be honest Im not even sure if its exactly related to factions, as the healer/prot henchmen have always been dumb as hell.It seems though that for factions that have achieved a new level of stupid.
As far as I can tell the healer only has three skills on her bar.
Healing touch
Ressurecting light
Purge signet.
The protector seems to only have one...
Rebirth.
Ignoring for the moment that the two most notoriously stupid henchmen can voluntarily dump their energy pool with one skill a piece, I have to ask.Why don't they perform?
It has to be a bug right?
I mean the Domination mesmer and the interrupter ranger henchmen both excel at their respective duties (non-healing, yes I am aware) but the ritualist (who is a healer) excels as well.
In many cases The Ritualist spirit spam healer can out heal and outlive the proper healer and proper protector, and oddly enough he does a better job of supporting an 8 man team alone then either of the afore mentioned half-wits.
Oh and the age old oddity of both healer and protector attemmpting to ressurect the same fallen comrade now also applies to the previously praised Ritualist spammer.
Somebody dies and sure enough 3 bots rush foward and cast re-birth,flesh of my flesh and ressurecting light.
Perhaps the healer/prot problem/bug deserves its own thread to garner the attention of anet.As this problem as existed prior to Factions (10 months?), and seems to be getting only worse.
Wow where to start?
To be honest Im not even sure if its exactly related to factions, as the healer/prot henchmen have always been dumb as hell.It seems though that for factions that have achieved a new level of stupid.
As far as I can tell the healer only has three skills on her bar.
Healing touch
Ressurecting light
Purge signet.
The protector seems to only have one...
Rebirth.
Ignoring for the moment that the two most notoriously stupid henchmen can voluntarily dump their energy pool with one skill a piece, I have to ask.Why don't they perform?
It has to be a bug right?
I mean the Domination mesmer and the interrupter ranger henchmen both excel at their respective duties (non-healing, yes I am aware) but the ritualist (who is a healer) excels as well.
In many cases The Ritualist spirit spam healer can out heal and outlive the proper healer and proper protector, and oddly enough he does a better job of supporting an 8 man team alone then either of the afore mentioned half-wits.
Oh and the age old oddity of both healer and protector attemmpting to ressurect the same fallen comrade now also applies to the previously praised Ritualist spammer.
Somebody dies and sure enough 3 bots rush foward and cast re-birth,flesh of my flesh and ressurecting light.
Perhaps the healer/prot problem/bug deserves its own thread to garner the attention of anet.As this problem as existed prior to Factions (10 months?), and seems to be getting only worse.
lilithschilde
I'm playing an Elem/Mesmer (yes, I know...but I've already tried out the Assasins and Ritualists) and while fighting in the Ferndale areas there have been several times when I'll get knocked down and not be able to get back up.
Screenshot of it is here: http://www.lilithschilde.com/GuildWa...view/gw748.jpg
In this case we walked around for a good 5 minutes and all the while I was laying down, sliding along the ground or in some cases just above it. According to the guildie with me, I looked normal and walking on his screen the entire time.
Both times it has happened I've righted after casting a spell like flare or fireball. I did not right after casting Aura of Restoration or Fire Attunement, however.
Not sure if I could get it to happen again, but it's certainly possible.
Screenshot of it is here: http://www.lilithschilde.com/GuildWa...view/gw748.jpg
In this case we walked around for a good 5 minutes and all the while I was laying down, sliding along the ground or in some cases just above it. According to the guildie with me, I looked normal and walking on his screen the entire time.
Both times it has happened I've righted after casting a spell like flare or fireball. I did not right after casting Aura of Restoration or Fire Attunement, however.
Not sure if I could get it to happen again, but it's certainly possible.
Dentenko
Well, here are my two glitches.
1. Outside of the main Luxon town...oh...forgot the name....After accepting the bucketload of quests there I got a henchie party. I went through the portal, spawned, and they were all dead infront of me. Eh? No enemy corpses anywhere....tried it 3 times, same thing over and over until I log off and then it worked the next time I logged in.
2.In Fort Aspenwood, I was going to kill the architect, and I kept warping to the Luxon spawn point. So I let my team do the work, because I kept attacking the archeitect and zapping back to the portal. Hm....
1. Outside of the main Luxon town...oh...forgot the name....After accepting the bucketload of quests there I got a henchie party. I went through the portal, spawned, and they were all dead infront of me. Eh? No enemy corpses anywhere....tried it 3 times, same thing over and over until I log off and then it worked the next time I logged in.
2.In Fort Aspenwood, I was going to kill the architect, and I kept warping to the Luxon spawn point. So I let my team do the work, because I kept attacking the archeitect and zapping back to the portal. Hm....
Former Ruling
To the guy a few posts above me:
The Prot henchie has 3 Skills I've seen her use. Aegis, Rebirth, and Life Sheath.
Now for my Bug List:
Skills:
*Several monster skills "break" (do not do anything when activated) sometimes. Main example (happens the most) is the warden's "brambles" spirit. When knocked down often times I will NOT start bleeding like the spirit implies, but still take the 5 dmg. No skills are preventing me from being bled.
Henchies:
*Nika, the assassin henchman, does not follow your attack targets most of the time. (This is REALLY REALLY annoying, and I had to stop taking this henchie)
*The healer henchman (cant spell name) will only use Resurrection Chant when you call "[whoever] is dead!" over and over. I would understand this in the middle of battle, but he still doesn't rez after battle. The Prot monk on the opposite hand seems to have no sense of when its smart to rez, and will go rebirthing all through battle.
The Prot henchie has 3 Skills I've seen her use. Aegis, Rebirth, and Life Sheath.
Now for my Bug List:
Skills:
*Several monster skills "break" (do not do anything when activated) sometimes. Main example (happens the most) is the warden's "brambles" spirit. When knocked down often times I will NOT start bleeding like the spirit implies, but still take the 5 dmg. No skills are preventing me from being bled.
Henchies:
*Nika, the assassin henchman, does not follow your attack targets most of the time. (This is REALLY REALLY annoying, and I had to stop taking this henchie)
*The healer henchman (cant spell name) will only use Resurrection Chant when you call "[whoever] is dead!" over and over. I would understand this in the middle of battle, but he still doesn't rez after battle. The Prot monk on the opposite hand seems to have no sense of when its smart to rez, and will go rebirthing all through battle.
exiled mat
Quote:
Originally Posted by Ogg
Flesh Golem should leave exploitable corpse. It doesnt if you kill it yourself by casting another flesh golem before first dies. Corpse is inert, and cannot be exploited.
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Vaz
when i target an enemy to attack the targets healthbar is empty ....this happens at random during battle making it difficult to determan what my most valuble target might be
I have seen this happening more since factions weekend started.
Vaz
I have seen this happening more since factions weekend started.
Vaz
dreamhunk
The dual quest, I had done it with a group. so I had done the quest once. I found the quest agin. Si I did it agin only to find the guys would not fight me they just stood there no daul.
Also think the dialog box should be use in all the quests and all mossions when talking to a npc. the dialog bos from the daul qest and the mossion.
Also think the dialog box should be use in all the quests and all mossions when talking to a npc. the dialog bos from the daul qest and the mossion.
Sgt Banana
I'm not sure if its a bug or the NPC models just arent ready, but in Cavalon, the Historian of Clans guy refers to all of the captains as females. However the NPC models are all male unless i'm just tripping out.
ElinoraNeSangre
-My stepson was playing a ranger, and danced in the marketplace. After dancing, he could no longer turn right or left. He danced again and stopped, and it worked again. Not the greatest repro steps, but we did get it to happen a couple of times.
-Sometimes the party reorder mentioned earlier causes the wrong person to end up in charge of the party.
-Just before you go to House Zu Heltzer: the guy standing out there with the big green ! over his head. I talked to him and hit ok to head to the house; however, my
other party member didn't end up getting the quest at all. Might not be a bug (maybe he just didn't talk to him in time), but it would be better to break up the party so they're all sure to talk to the guy.
-I logged in earlier and my two existing chap1 characters were in their original pre-searing beginning armor for a number of moments (about the time I turned green is where it got normal again)
-Also bit by the decompression bug; stuck waiting for other party member, and he never arrived. I had him close down the game and log back in, and next time we left town it was fine (again, House zu Heltzer).
Aw I haven't had much time to find bugs. :: sniff :: I got distracted getting Ascended.
More than happy to work on more specific repro steps if needed.
-Sometimes the party reorder mentioned earlier causes the wrong person to end up in charge of the party.
-Just before you go to House Zu Heltzer: the guy standing out there with the big green ! over his head. I talked to him and hit ok to head to the house; however, my
other party member didn't end up getting the quest at all. Might not be a bug (maybe he just didn't talk to him in time), but it would be better to break up the party so they're all sure to talk to the guy.
-I logged in earlier and my two existing chap1 characters were in their original pre-searing beginning armor for a number of moments (about the time I turned green is where it got normal again)
-Also bit by the decompression bug; stuck waiting for other party member, and he never arrived. I had him close down the game and log back in, and next time we left town it was fine (again, House zu Heltzer).
Aw I haven't had much time to find bugs. :: sniff :: I got distracted getting Ascended.
More than happy to work on more specific repro steps if needed.
koneko
Quote:
Originally Posted by Elfie
I was supposed to lose 1k kurzick faction to get that rare material. And it happend to take faction from both. 1k faction from luxon and 1k faction from Kurzick. Happend in House zu Heltzer.
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Bugs:
Character helmet on the character selection screen (still) doesn't correspond to the show/hide choice.
Seafarer's Rest has no outpost description.
Holding ashes will draw all monster aggro to you. (feature?)
"The Eternal Grove (Exporable)" exit in "The Eternal Grove" is locked even after you complete the mission. (feature?)
Kali Ma
In the Marketplace, with the Sound Quality setting to High (far right), all sound effects disappear and only the music plays. Was able to get sound back after setting the slider to the middle position and restarting the game.
Aart Snikkelbaard
in the quest "the defenders of the forest, when you pick up Leiber, his wife calls him 2 times Lieber, and the 3th time Leiber...
Joh
Any emote, not only kneel, makes the gods' avatars appear at a res shrine. I just danced for Dwayna to pop up, and did /excited for Balthazar.
edit: Another one, the description for Siphon Strength (elite Deadly Arts) needs an update to say "target touched foe" instead of "target foe". Also, sometimes Assassin bosses don't get that whiteish aura and look just like normal monsters. Only way to differ them is to read the name.
edit 2: Apparantly, the lack of aura is only when you look at them from specific angles.
edit: Another one, the description for Siphon Strength (elite Deadly Arts) needs an update to say "target touched foe" instead of "target foe". Also, sometimes Assassin bosses don't get that whiteish aura and look just like normal monsters. Only way to differ them is to read the name.
edit 2: Apparantly, the lack of aura is only when you look at them from specific angles.
BellyFlop
TurinPT
Lyssa's statue on the entrance to The Marketplace pops out a ranger druid instead of a Lyssas Muse when we /kneel
Mordakai
Minor Bug in Archipelago
In jade quarry "arena", the arena fans will block your and NPC movement.
Very annoying.
In jade quarry "arena", the arena fans will block your and NPC movement.
Very annoying.
Zegorzalek
Quote:
Originally Posted by Aart Snikkelbaard
in the quest "the defenders of the forest, when you pick up Leiber, his wife calls him 2 times Lieber, and the 3th time Leiber...
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TB_
Distance Fog Bug:
In many areas of the Kurzick locations, the distance fog for the sky (branches) and the trees and objects reaching them is different, so while a massive tree maybe so far away its but a blueish shape, the branches are still fully visible. (ATI 9600). Also, on nvidia cards the distance seems right but the colour for the sky is wrong.
In many areas of the Kurzick locations, the distance fog for the sky (branches) and the trees and objects reaching them is different, so while a massive tree maybe so far away its but a blueish shape, the branches are still fully visible. (ATI 9600). Also, on nvidia cards the distance seems right but the colour for the sky is wrong.
ducktape
Quote:
Originally Posted by Sgt Banana
I'm not sure if its a bug or the NPC models just arent ready, but in Cavalon, the Historian of Clans guy refers to all of the captains as females. However the NPC models are all male unless i'm just tripping out.
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TB_
The issues of the 0 enemy health are still in game. This is where the enemy target shows on your client as having no health. Ive seen this apply to Minions, as well as PvE monsters. This is an old issues from GW:P but it seems a little worse in factions.
Also, Outside of Cavalon, on the halcyon side, Lysaas avatar shows 2 yellow squares around it when selected on my 9600XT. (6.2 cats, cant use 6.3s as they're broken.)
Also, Outside of Cavalon, on the halcyon side, Lysaas avatar shows 2 yellow squares around it when selected on my 9600XT. (6.2 cats, cant use 6.3s as they're broken.)
Anarki
Where is the option to give henchman orders who to follow, when to stay etc etc? Non existance of those commands must be some kind of a bug? Right?
Droven
I'm not sure if this is mentioned or a bug but im writing it:
I've got my 10k luxon factions and get the Gyala Hatchery quest. When i got there (nobody was there !! ) i started the mission with henchies and failed. Then i returned the outpost and talked to guy Embre to watch the cinematic again. I skipped it and found myself in the next city called "Leviathan Pits"
I've got my 10k luxon factions and get the Gyala Hatchery quest. When i got there (nobody was there !! ) i started the mission with henchies and failed. Then i returned the outpost and talked to guy Embre to watch the cinematic again. I skipped it and found myself in the next city called "Leviathan Pits"
Pandora's box
My Ri/Mo has only 7 attributes: Divine Favor is missing (although he has several divine skills - which are useless this way).
nomed
LOL
Alya
2 Pandora's Box:
er, you are not supposed to have Divine Favour if you are not Monk primary
er, you are not supposed to have Divine Favour if you are not Monk primary
Rikimaru
When you use the purple Kurzick-side portal in the Jade Quarry, it sends you in facing the wall. Very annoying.
And, more details on the teleporting inside of walls with assassins:
Sometimes when you use one of their teleporting skills (it happens with Death's Charge with me) you go to the target, but then your character starts running backwards a certain distance, usually right towards a wall, and your character will go straight through it then stop some distance inside. There's no way to cancel the running either.
Also, in the area where you do the quest to kill the 4 groups of Wardens, there are Wardens on top of a bridge high up that you pass under, but you can attack them from directly below them with melee weapons. You attack the air, but the enemies take damage, and they dont fight back because the bug doesnt work both ways.
Edit- Also, in that Warden area, the traps they set from on top of the bridge some times hit you when you pass under it.
Ah, and another bug. This has existed since before the preview, but it RARELY happened to me, now it happens farely often; I'm in a pve area, and I accidently target an enemy way off in the distance (end of the radar) which is inside of a huge group. I try to stop myself because I had started auto-running to attack it, and the game lags and teleports me all the way across the radar right in front of the enemy I had selected. I then usually either die almost instantly from the onslaught or they turn towards my entire party and kill us all.
And, more details on the teleporting inside of walls with assassins:
Sometimes when you use one of their teleporting skills (it happens with Death's Charge with me) you go to the target, but then your character starts running backwards a certain distance, usually right towards a wall, and your character will go straight through it then stop some distance inside. There's no way to cancel the running either.
Also, in the area where you do the quest to kill the 4 groups of Wardens, there are Wardens on top of a bridge high up that you pass under, but you can attack them from directly below them with melee weapons. You attack the air, but the enemies take damage, and they dont fight back because the bug doesnt work both ways.
Edit- Also, in that Warden area, the traps they set from on top of the bridge some times hit you when you pass under it.
Ah, and another bug. This has existed since before the preview, but it RARELY happened to me, now it happens farely often; I'm in a pve area, and I accidently target an enemy way off in the distance (end of the radar) which is inside of a huge group. I try to stop myself because I had started auto-running to attack it, and the game lags and teleports me all the way across the radar right in front of the enemy I had selected. I then usually either die almost instantly from the onslaught or they turn towards my entire party and kill us all.
TurinPT
Quote:
Originally Posted by Pandora's box
My Ri/Mo has only 7 attributes: Divine Favor is missing (although he has several divine skills - which are useless this way).
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koneko
Quote:
Originally Posted by Pandora's box
My Ri/Mo has only 7 attributes: Divine Favor is missing (although he has several divine skills - which are useless this way).
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Bugs:
Ritualist (female) emotes, with the exception of /dance, are exactly the same as the elementalist (female) emotes. (feature?)
Timing in the dialogue between Danika and Vasburg in "The Eternal Grove" is off.
"Aura of the Grove" spell effect is the same icon as "monster skill only" - "Curse of the Bloodstone" in GW:P had its own icon. (feature?)
Restoration Focus (collector item) in Saint Anjeka's Shrine has the "Under Construction" icon.
Skill trader at Vasburg Armory has no skills.
Sniper22
Big Bug: My game froze twice this weekend, but the first time i was able to hit ctrl alt delete and the window popped up like 5 minutes later. Said the CPU usage was at 90-100% but I run normal GW fine with no problems.
Vlad Juraquile
In the mission Eternal Glade, one of the Juggernauts is named Anya, even though you didn't recruit her in the Protectors of the Forest quest. The Ex-Redemptor you recruited, however, is missing from Eternal Glade.
Joh
- Grenth offered me to pay for "Favor of the Gods". This can be kinda confusing with HA favor.
- The resurrection shrine outside of Eredon Terrace(Luxon), reminds more of Balthazar molesting Dwayna. Kneeling makes the Balthazar-ghost-thingy pop up.
- Is Talon Silverwing really supposed to hold the sword this way? Looks kinda dangerous.
- The resurrection shrine outside of Eredon Terrace(Luxon), reminds more of Balthazar molesting Dwayna. Kneeling makes the Balthazar-ghost-thingy pop up.
- Is Talon Silverwing really supposed to hold the sword this way? Looks kinda dangerous.
Joh
Quote:
Originally Posted by Vlad Juraquile
In the mission Eternal Glade, one of the Juggernauts is named Anya, even though you didn't recruit her in the Protectors of the Forest quest. The Ex-Redemptor you recruited, however, is missing from Eternal Glade.
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Carinae
Assasains have no idle emotes. They just stand perfectly still, but they DO blink.
They never yawn, or stretch or even turn their head.
They never yawn, or stretch or even turn their head.
Omega X
I think that some graphical bugs are there as well.
IN the castle area, there are steps that you would normally need a running jump to get up before climbing. Because its one GIANT step before the stairs.
IN the castle area, there are steps that you would normally need a running jump to get up before climbing. Because its one GIANT step before the stairs.
SassiLady
It's happened twice now, the first time I just shruged it off thinking maybe I saw wrong. This time I know I'm not mistaken. I had just gotten done telling a group I was with in Hereos Ascent I needed 105 more fame to rank 6, which means I had 895. After winning a few matches I checked my fame again and it said 860. At first I thought maybe just the game glitching, so I logged off, relogged, and it said the same. On all my characters. I also thought it may be because they were updating for the Preview Event, it happened about 10 minutes before it started.
It seems like it just rolls back about 30-40 fame and then from their it continues to go up properly like it should. I've already reported it through email guild wars support, just curious here if anyone else, has possibly had the same problem. It's kinda hard to prove to them, they say try to get a screenshot, but that would require me to literally take a screen shot before/after every match, which would be, quite annoying. Anyways, anyone else experience the same thing and just think maybe you were mistaken?
It seems like it just rolls back about 30-40 fame and then from their it continues to go up properly like it should. I've already reported it through email guild wars support, just curious here if anyone else, has possibly had the same problem. It's kinda hard to prove to them, they say try to get a screenshot, but that would require me to literally take a screen shot before/after every match, which would be, quite annoying. Anyways, anyone else experience the same thing and just think maybe you were mistaken?