Official Bug Reports from Factions & Head Start Event

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D
Duly Thankful
Academy Page
#41
A number of people (including me) posted about the defend the baby turtles mission. Link here 'http://www.guildwarsguru.com/forum/showthread.php?t=142692'
Total Disfunction
Total Disfunction
Ascalonian Squire
#42
Quote:
Originally Posted by Bale_Shadowscar
The Kurzick Mission "Altrumm Ruins". When you click ENTER MISSION It says "Must be between levels 0 and 0 to enter"

Unless this is intentional?
Same with the Luxon Mission Zos Shivros Channel!
Anarki
Anarki
Krytan Explorer
#43
I'm having horrible lag in random arena, even on lowest details. That didn't happen before event.
yuna of spira
yuna of spira
Academy Page
#44
everytime i get in to etnaran keys my computer freezes. im guessing this is like the previous authors message because i have a ati 9600....so maybe its some ati cards......I can do anything and go anywhere else in game fine that is not this new area and never has my comp done this in the 10 months ive played guild wars, so im guessing its a bug....its happened to me the 3 times that i have tried to get into that area......so also pretty much i cant get my pve monk out of there to do anything else.....so yea, this sucks
k
kidburla
Ascalonian Squire
#45
This is a pretty major bug effectively resulting in me being unable to play GW for a while.

You can take any post-searing character to the Guild Hall by pressing G and clicking "Guild Hall", and then the new NPCs in the hall can take you to the alliance battles (Luxon Navigator/Kurzick Kommandant). However, if that character has not reached Lion's Arch, then they are indefinitely stuck in the battle location. The only way to exit is to go to the Guild Hall by pressing G and clicking "Guild Hall" again, but then you cannot get back to Tyria, and the "Leave Guild Hall" button just sends you back to the battle location (the last location you visited). So I am now stuck there in Cantha and there is no way for me to get back and continue the PvE quests.
f
fallot
I'm the king
#46
If not in a party of 4 in the Alliance missions, it can take forever to get into a battle. Not sure if this is intended or not, posting it to be on the safe side
f
fallot
I'm the king
#47
Quote:
Originally Posted by kidburla
This is a pretty major bug effectively resulting in me being unable to play GW for a while.

You can take any post-searing character to the Guild Hall by pressing G and clicking "Guild Hall", and then the new NPCs in the hall can take you to the alliance battles (Luxon Navigator/Kurzick Kommandant). However, if that character has not reached Lion's Arch, then they are indefinitely stuck in the battle location. The only way to exit is to go to the Guild Hall by pressing G and clicking "Guild Hall" again, but then you cannot get back to Tyria, and the "Leave Guild Hall" button just sends you back to the battle location (the last location you visited). So I am now stuck there in Cantha and there is no way for me to get back and continue the PvE quests.
Try this:

-Have two guildies of yours go to a town which you have on your map and group up.

-Your guildies then travel to the guild hall, you also travel to the guild hall.

-You join their group and they leave the guild hall, you should be taken to the location they started from provided that you are not leading the group.
k
kidburla
Ascalonian Squire
#48
Quote:
Originally Posted by fallot
If not in a party of 4 in the Alliance missions, it can take forever to get into a battle. Not sure if this is intended or not, posting it to be on the safe side
There seem to be far more people in the Kurzick locations than the Luxon ones. This is possibly because in some Guild Halls (e.g. Burning Isle), the Kurzick NPC is a bit closer to the spawn point than the Luxon one. When I try to enter a battle from the Kurzick location I often have to wait ages, but if I go from the Luxon location then it's a bit better.
k
kidburla
Ascalonian Squire
#49
Quote:
Originally Posted by fallot
Try this:

-Have two guildies of yours go to a town which you have on your map and group up.

-Your guildies then travel to the guild hall, you also travel to the guild hall.

-You join their group and they leave the guild hall, you should be taken to the location they started from provided that you are not leading the group.
Yeah that's a great idea and would probably work... but now I just need to find two people in my guild who are prepared to do this for me...
Aeon221
Aeon221
Krytan Explorer
#51
Exact opposite in European Servers. If you go to Luxon you wait ages, but Kurzick is pretty rapid. Guess no one wants to be on their team.
O
Omnidragon42
Krytan Explorer
#52
Some icons arent added yet it seems:
beanerman_99
beanerman_99
Wilds Pathfinder
#53
Broken quest in Luxon area
Attack the Kurzicks: the one that takes you to a guy right outside the turtle hatchery. I killed Four groups there but the 5th never spawned no matter what we did.

Also, there is a quest that had you find the Kurzicks hiding and attack them. I did them all and town-jumped to be closer to quest giver. Did not keep the fact that I had finished it and wanted me to do it all over again.
Kaldor Meshekal
Kaldor Meshekal
Frost Gate Guardian
#54
Quote:
Originally Posted by Enix
Not a "bug" per se, but super annoying:

When you are carrying somehting, you cant instruct henchmen to attack even if you cast a spell on a monster - like when you are carying ashes. You HAVE to drop your ashes and wand them.
You can. I believe you have to hold down Shift+Ctrl then Space. It then says 'Player is targetting Mob' rather than 'Player is attacking Mob', which you can't, as your holding something.

Works for me.
T
The Great Al
Forge Runner
#55
i think this is a bug....the kurzick quest where we have to deliver those items to some guy, it appears that you can get the quest more than once, after completing it.
c
crystalklear64
Academy Page
#56
Interesting Bug:
Sometimes when the henchman party gets wiped out, one will spawn in mid-air. You can cast recall and teleport to his position. Then you can walk to where ever you want and pick off mobs at your leisure without fear of being hit by melee and most ranged attacks.
k
kidburla
Ascalonian Squire
#57
Quote:
Originally Posted by fallot
Try this:

-Have two guildies of yours go to a town which you have on your map and group up.

-Your guildies then travel to the guild hall, you also travel to the guild hall.

-You join their group and they leave the guild hall, you should be taken to the location they started from provided that you are not leading the group.
Managed to do it!! Actually I only needed one guild member, and he got me back over to Ascalon City! Thank you so so so so so much!! (but this bug does need to be fixed urgently, there were loads of people in the battle locations having the same problem as me)
Minus Sign
Minus Sign
Jungle Guide
#58
After the Whirlpool cinimatic, i'm telepoted to the Luxon main city. Not sure thats the bug, but when I try to fight my way back to the reward for getting to Whirlpool, the game becomes laggy and crashes.
C
Caelus The Fallen
Krytan Explorer
#59
I cant get into Fort Aspenwood (Luxon); i get trapped indefinately in a loading screen.
Son of Urza
Son of Urza
Frost Gate Guardian
#60
Not sure if this is a bug or just no enemies in range, but Triple Chop and Cyclone Axe never seem to attack more than one enemy.