Alliance Battles: Quitting and Staying

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Listed below are various reference threads that are related to this topic:

(Zorian Direspell) Fixing Alliance Battles
(LaserLight) Honor/Infamy - Repairing 12v12 Battles
(Shut Your Mouth) Penalizing the (spies) leaver in all PvP areas
(twicky_kid) 12v12 needs to be reworked
(Crisis54) Time ban on leavers (re-written)
(Jag Mountaintop) Thoughts on Alliance Battles so far
(Theus) Regarding Alliance Battles.
(Tuoba Hturt Eht) Send in replacements for the alliance battles
(TRUEgamer) Petition for leaving-a-battle penalties
(Albas) Solution for 12v12 Game Length Problem

A new poll,
People who:
agree (7)
================
Tuoba Hturt Eht, kryshnysh, Numa Pompilius, Chris Blackstar, qwe4rty, King Symeon, mariano

disagree (0)
================

that something(non-punishing, non-penalty method) must be done to fix this issue of rage quiters in 12 vs 12 Alliance Battles.



The old poll,
People who:
agree (75)
========================
Tuoba Hturt Eht, Theus, Mandy Memory, TRUEgamer, Cymrix, TheYellowKid, storm of daeth, Zackile Greenbirth, Aarroe of Gilgamesh, Asrial, Angelus of Silence, ellamonster32, Lexar, Diablo™, Ggraphix, mark3h, ibex333, Antigd, The Purple Pants Guy, Kaly Mason, sedgewick, jm_jazzy, Misa, angshuman, nitrile, Mai, d4nowar, Kali Ma, NevynZeddicus, Acadia, Guillaume De Sonoma, Medion, Mentalmdc, lama_lord36, Skuld, Qcho, King Symeon, SziP, Kazmax, Aera, nothing special, pyrosamurai, zoozoc, Minus Sign, bulletsmile, Raxxman, Crisis54, DFrost, heavy metal rules, Sakashi, Eet GnomeSmasher, insecticide, calamitykell, Englishkid, Rilder, sLiceR, Saborath Gilgalad, Pillz_veritas, Reks, antialias02, pappayaponta, KESKI, jtchans, Kakumei, theninja12, Bane of Mortality, CartmanPT, Numa Pompilius, qwe4rty, Kybos, ...Zakk..., Karmaniac, craz888, Pandora's box, Wretchman Drake

do not agree: (9)
========================
Lady Lorwinia, Argen, Sphinx2k, DJ Josh, Thom, fallot, PieXags, derrtyboy69, mariano

that Alliance Battles deserters should be punished:






There are now two polls:
(new) 1. Do or not do something about the issue of rage quiting mofos
(old) 2. Punish or not punish the rage quiting mofos

Vote away!
Discuss!
Review and comment on the proposed ideas!
Contribute new ideas!
Rwaaaaaaaaaaaar!


Many people have provided feedback regarding this issue, much appreciated.
Cheers mates.



The following is a list of possible solutions in an attempt to "fix" this issue of rage quiters in the 12 vs 12 Alliance Battles.
Please review and comment.

Appendix
=============
List of proposed ideas in an attempt to fix this issue of "RAGE" quiters:

1. Allow human players as replacements
- Allow single player to enter mission, these will act as replacements for the quiters who quit while the battle is still going on
- Allow teams of 4 to join in teams who has 4 or more quiters
(However, I think the network code of Guild Wars does not allow this, I could be wrong however.
(Probably a bad idea, as pointed out by King Symeon)
(Hence, disregard this idea)


2. Allow henchies as replacements (agreed by Sphinx2k)
- replace them rage quiters with henchies (by DakAtak, fiery)
How to implement? Suggested method: (By King Symeon)
- when rage quiting players leave
- resurrection countdown time is up
- empty slots will be filled in with henchmen.
(This would be most approriate I guess)


3. PUNISH THE RAGE QUITING MOFOS!!!
(A) (This idea will probably be used together with Sakashi's idea)
In the event that a player deserts the luxon vs kurschick battle, he will suffer a faction penalty(luxon or kurschick):
- 1,000 faction(luxon or kursick)

This 1,000 faction will be refunded if the following conditions are satisfied:
- he quits the battle, and logs out completely within 5 minutes
- the total logged out time is at least 5 minutes
(5 minutes as suggested by King Symeon)
(The "at least an hour" seems to be too long as many people has pointed out)
(I have changed the "an hour" to "5 minutes", please review and comment)

This 1,000 faction will be gone for good if:
- the player quits the battle, and remains in game, without logging off

No faction penalty at all if:
- The quit is a result of technical issues Err 007, Err 058 etc

Negative factions(luxon or kusick) can be achieved, should this happen, the player is denied from participating in alliance battles, until faction(luxon or kusick) is positive again.

(B) (Suggested by Sakashi)
Punish the "obvious" rage quiters, spare the innocent
Sakashi:
"can't make the punishment too immediate incase it was actually an accident or emergency. HOWEVER! IF the persons actions are repeated again..... and again..... its obvious they are idiots who SHOULD be punished.
No-one is going to ACCIDENTLY
- have multiple powercuts
- need to phone for an ambulance every match

And if its a computer problem, fix it before jumping straight back into GW. It's not impossible to seperate the two categories."

(The below concept inspired by Sakashi)
Number of Alliance Battle quits within the hour:
1 : Nothing
2 : 1st Warning Message
(Luxon/Kurzick guy comes find you, tells you not to desert their battles again, stating that they don't like deserters.)
3 : 2nd Warning Message
(Luxon/Kurzick comes find you again, telling you if you have personal issues, you should not participate in their battles unless your personal issues are resolved, they really do not like people deserting their battles.)
4 : Proposed idea (A) kicks in, 1,000 faction penalty (Luxon/Kurzick guy comes find you again, stating that they are very angry that you deserted their battles.


4. Denied entry into Alliance Battles
- Make it so that they cant rejoin a battle untill the one they left is over. That way they might as well have stayed (by Lexar)


5. Increase the rewards for the players who did not quit
(suggested by Sagius Truthbarron)
(A)
I think one way to "punish" the quitters, (or imo give them an incentive to stay) is to have the points they would have won divided up among the people that stayed to the end.

For example:
Luxons have 5 people that quit.
Luxons lose 200 to 500. 200 points go to the ones that did not quit.
there is a total of 1000 points that are "lost". Take that 1000 points and divide it up to the group that stayed.

No "real" punishment, and it is an incentive to stick it out. Also it "rewards" the ones that stayed.
(By Sverige614)


(B)
(actually this one resembles Sverige614's idea)
I've got a simple solution to the leavers - reward those who stay behind (as now), but reward them based upon the number of people left in the team:

During the FPE, the victory bonus on faction has been a 1.5 multiplier - first to 500, each member of the team gets 750.
Losing team members get 1xpoints.

So, total points pool on a full 12 player victorious team is 9000 (12x1.5x500)

Now, if you said - thats the total points pool, and it will be split evenly depending upon the number of people left in the team at the end (and this works for both winning and losing team), then suddenly, if you quit out becuase you team was down to 6 players, and you had 250 points on the board just before it was about to end, you'd be missing out on 500 faction. (250*12/6)

More than that, by dropping out you'd be gifting the remaining players on your team your share of the pot, so they'd get 600 faction rather than 500.
(250*12/5)

Suddenly you've given a people a huge competitive dissincentive to quit - other people get rewarded for you dropping out - they'll get 15k armour sooner.
(by brokenkey)

Note:
(A) and (B) are actually the same thing, just described differently by different people.



6. Accelerated victory (by Jag Mountaintop)
- if one side holds all 7 control points
- continuously for 1 or 2 minutes
(Jag Mountaintop: "Call it a mercy rule. I have seen a team come back from a 5-2 deficit, but I have yet to see a team even take a single control point after losing all 7.")


7. Losing Side's Last Resort (by Jag Mountaintop)
- if one team gains all 7 control points,
- losing side gets a spawn of 6-8 level 28 NPCs
- that charge out from the base camp to attack the nearest two control points.
(Jag Mountaintop: "That should keep the winners hopping for a while.")


8. Reduce overall score required (by Jag Mountaintop)
- reduce the overall score required
- to say 400 or 350
(Jag Mountaintop: "this would reduce the faction gain, of course")


9. Accelerate score gaining rate (by Jag Mountaintop)
- increase the rate at which the score ticks.
- more score gained if the strategic point is captured for longer period of time
perhaps:
if a strategic control point is secured for at least
- 1 minute, 2 points
- 2 minutes, 4 points
- 3 minutes, 8 points
gained, from that strategic control point, during the score ticks interval


(Jag Mountaintop: "The problem with the current system is that when one side gives up, it can take up to 5 minutes for the game to finish, even though the result is not in doubt. Unfortunately, this actually encourages deserting, since you can make faction per hour by only sticking around on winning teams.)


10. Implement a Time Ban for ALL PvP (By Crisis54)
- If you leave DURING the match
- your account would be on a time ban for ALL pvp
- you wouldn't be able to pvp for
- let's say, 5 minutes.
- time ban continue to tick when not logged on

Crisis54:
"So if your computer crashes or disconnects or whatever, the time ban would still be ticking even if you aren't logged on. This is good for people who have to leave or whatever. As for disconnects, I don't think 5 minutes is that harsh.

This would curb all the rage quitters out there and hopefully make a more enjoyable experience for the majority of players."


11. Losing's side final humilation (by Albas)
- when one team secured all 7 strategic points
- base defenders no longer use "Base Defense" skill
- players able to enter the base area
- to kill an NPC that would be guarding the base
(which would also have the Base Defense skill anyways, preventing spawn camping and teleporting assassins).
This NPC (Luxon/Kurzick Commander) is
- not affected by EOE
- have lots of health

Winning team gets 1000 factions for killing this NPC as a "decisive" victory.
If for some reason the defending team captures a flag, all the base defenders and this NPC would regain their "Base Defense" skill and would nuke everyone within the base.


12. Map Travel Disabled while in mission (by mariano)
- map travel is disabled when a player is in a mission with other players
- would apply to all missions either PvE or PvP
- apply too to the Arenas, to GvG, and to HA

If a player wants or needs to leave during a mission, her will have to log-off. But, this is, I think, is quite reasonable.

Notice again that "Disable map travel during missions" is a suggestion for all kind of missions in the game!


13. A combination of several of the above mentioned proposed ideas
(A)
(by Mandy Memory)
2. Allow henchies as replacements
5. Increase the rewards for the players who did not quit

(B)
(by Falcon213)
- each remaining player recieves +25 faction for each quiter
4. Denied entry into Alliance Battles

(C)
(by MasterDinadan)
2. Allow henchies as replacements
4. Denied entry into Alliance Battles
5. Increase the rewards for the players who did not quit





My Thoughts:
As I would really like to see some sort of penalty for the rage quiters, but I doubt that would happen, ever. Due to many reasons being:
- Internet connection issues
- PC crashes
- Timed out
- Guild Wars server issues
- etc

What I hope to see is that, ANET will implement some kind of new feature into these 12 vs 12 Alliance Battles, so that in the event that rage quiters decide to quit, the overall gaming experience for the remaining players is not drastically ruined.

The counting of the signature votes can be taken as a reference about what the community thinks about the rage quiting issue in the 12 vs 12 Alliance Battles.

At the moment, it appears that many people would want to see rage quiters punished. I believe this can be interpreted as the Guild Wars gaming community is not happy about the huge amount of rage quiters ruining their 12 vs 12 Alliance Battles gaming experience.

Hence, hopefully, we will see some sort of henchies replacement regarding this rage quiters issue in 12 vs 12 Alliance Battles when Guild Wars: Factions is released on 28th April 2006.

My 12 vs 12 Alliance Battle gaming experience:
I've been in a match in which a 12 vs 12 quickly became a Luxon 9 vs Kurzick 10(I'm on this team, luck me ), everyone still fought furiously. The strategic control points were at 3 : 3

The scores were quite evenly matched, however the Luxons started to lose more strategic points, and it became a 0:7 if I recalled correctly, it was then the scores became 400+ : 300+ , one more quiter for the Luxon, thus 8 Luxon vs 10 Kurzick

However, before the end game of almost 500 points, like 450+ I think, one necro or a couple, together with the rest of the Luxons, charged the Dragon Hatchling strategic control point with hordes of undead minions, our Dragon was already dead so they captured that point very easily.

But it was too late since our points was reaching 500.
Had there been no rage quiters in that match, things would be much different.

The Purple Pants Guy

Academy Page

Join Date: Sep 2005

Yes! Punish them!

Kaly Mason

Kaly Mason

Academy Page

Join Date: Jan 2006

E/Mo

Yes. Punish them.

Maedhros

Academy Page

Join Date: Feb 2006

Qu??bec, Canada

The Dark Aeon Knights

E/Mo

Bah maybe 1000 factions is a little harsh but i agree with punishing them... But! Hey check! if the connection get off like me in dialup internet, it was not voluntary so ? if these cases or technicals difficulties? should lagging or bugs be punished? if so they would lose many players of course and many persons who could have played...
like the other solution i do not totally agree with the faction loss as i got dialup internet and i lagg off frquently. So they could not join another battle before the one they left could fiinish....i think its a good idea but? there is a but because some people really NEEDS to quit... they NEED to go or do something...as best solution it could just be no punishment at all or you could black list them for a while...
/off topic they should do more space for ignore list /off topic
Actually it is reaaaallllyyy complicated...

~Maedhros

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Quote:
Originally Posted by Maedhros
there is a but because some people really NEEDS to quit... they NEED to go or do something...
In reply to this:
Quote:
This 1,000 faction will be refunded if the following conditions are satisfied:
- he quits the battle, and logs out completely
- the total logged out time is at least an hour
As for internet connection failure, I am truly sorry, I do not know how to make that work out.

If disconnects are to be allowed, then the RAGE quiters will just resort to pulling the plug of their modems to quit.

Lord Snow

Ascalonian Squire

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by Maedhros
Bah maybe 1000 factions is a little harsh but i agree with punishing them... But! Hey check! if the connection get off like me in dialup internet, it was not voluntary so ? if these cases or technicals difficulties? should lagging or bugs be punished? if so they would lose many players of course and many persons who could have played...
like the other solution i do not totally agree with the faction loss as i got dialup internet and i lagg off frquently. So they could not join another battle before the one they left could fiinish....i think its a good idea but? there is a but because some people really NEEDS to quit... they NEED to go or do something...as best solution it could just be no punishment at all or you could black list them for a while...
/off topic they should do more space for ignore list /off topic
Actually it is reaaaallllyyy complicated...

~Maedhros
The thing is, as harsh as it may seem, if you JOIN an Alliance battle, it's like joining a HA team or a PvE mission. You're making a commitment to do that mission/quest/job with them.

If your network messes up, modem fries or there's a power failure; sure, it's not really your fault but at the same time, the people you left behind are forced to DEAL with the negative consequences of your absence.

I just think that if you join a big group to do just about anything, you're making a commitment and a promise. If you can't hold up your end of the bargain for whatever reason, be it a natural cause or just plain bad timing and you get called away, you deserve SOME sort of penalty.

Yes, it does seem horribly unfair for those with bad network connections, but if you're doubtful of your ability to BE there for the duration of the mission/quest/job, why are you there? If you're playing and you NEED to quit or NEED to go do something, then the other players should be given some sort of compensation for THEIR time lost if they lose the mission because you didn't set aside enough time to play. And as not everyone is a paragon of virtue and infinite grace...penalizing the person that left fits me just fine.

Honestly man...I know it seems unfair, but how do you think the people you leave behind feel when they're forced to go on, short one human player?

While I'm not one to say that people that leave Alliance battles should be PUNISHED, I am in favor of implenting some form of penalty for it.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

I think it would probably better to reward people for staying in more battles. Even if they do lose.

Otherwise, hang-'em-high.

Kali Ma

Kali Ma

Frost Gate Guardian

Join Date: Jun 2005

N/Mo

/signed

There needs to be some form of discouragement, however benign it is.

Acadia

Ascalonian Squire

Join Date: Dec 2005

Melbourne, Australia

Mo/Me

/signed

We need to do something to curb the quitters

Argen

Frost Gate Guardian

Join Date: Dec 2005

Shadow Nation [SN]

I do agree. I think that rage-quitters should be punished. Especially in 12x12, 8x8, CA, RA, GvG, HoH, or Pve. I think that they should be treated like scammers and banned for one week.

UMMMM... wait no. Though, I do get irritated when someone leaves the group, I think punishing people will have a very bad effect. I don't rage quit, but I have had a couple of cases when I had to leave the in a hurry.

First time was when the power went and the second time was when I got called away by a close death. I would honestly say that I'd be annoyed enough to stop play permanently. At the very least, I'd probably stop purchasing expansions. And since I'm not paying a monthly fee... its not like I'm out anything major.

Consider EQ2, you lose stuff if you die, but don't lose anything if you leave the game. Punishing people with semi real consequences such as not being able to play a portion of the game is gonna end annoying people, or imagine getting the x,000 faction points and than having it stripped away after your PC lags out.

Will it also effect someone that gets a GW error, imagine the rollback... would everyone involved get penalized?

Additionally, when will the timer to leave kick out. If its PvE, will it be after the entire party is at 60% DP, will it apply in GvG matches where you are completely outclassed and die 4 times, not gonna get res'd... Do you leave? Does the 1st person to leave get penalized or is it everyone once the mission has started? Where exactly is the beginning and the end? I.E. The rage quit chain... 1 guy Rage Quits, the next guy leaves, than so on and so forth... where is the rule that dictates who is guilty?

I can't affirm this because I'm thinking that any punishments would only cause the player base to erode. Honestly, at 27, if I get punished by my entertainment... ummm no. I played football long enough

Not signed

Guillaume De Sonoma

Jungle Guide

Join Date: Apr 2005

aFk

Me/Rt

/signed

Medion

Wilds Pathfinder

Join Date: Aug 2005

Netherlands

It's really bad, as soon as one side is starting to lose, in every match I fought, the losing party at least had 4 leavers.

/signed!

@Sagius: They get faction and fun as a reward, what would you give them? (btw, not many seem to know that when you lose, you actually get faction also)

Mentalmdc

Mentalmdc

Lion's Arch Merchant

Join Date: Aug 2005

Vile Of Faith [NOVA]

Mo/Me

Punish
/signed

lama_lord36

lama_lord36

Frost Gate Guardian

Join Date: Sep 2005

belgium

Order of the Exiles [bann]

P/W

Punish!!!!!

/signed

DJ Josh

DJ Josh

Krytan Explorer

Join Date: Aug 2005

a.net stated long ago that no punishment system will be put in place because they will not punish people who have no choice(emergency/disconnection).

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

/signed

ive read the comments and thinking about it there should be a penalty but it would need to be properly implemented and imo it should only apply to alliance battles because in general one person leavin in PvE doesnt start a chin reaction, GvG can be punished by the guild if they see fit and ive had many times someones had to go for various reason (but sometimes they knew they were going to have to leave so they prob shouldnt have joined) and these things happened in prophecies and there wasnt threads on it afaik so it shows that its the new features in factions thats causing the most grief.

im gonna play again today and see how it goes maybe it will have lessened because last nite i was in a 12 that lost but no one left (surprised the hell out of me lol) so far

Played: 8 games
RageQuit Endings: 4 games

edit: maybe the first 4 quitters should be penalized otherwise when it gets to a stage of 12 v 4 u would be stuck in the game not being able to do anything until the other team won

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Signed!

Qcho

Qcho

Frost Gate Guardian

Join Date: Sep 2005

Poland

WAFP/rev

/signed

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

Signed.

I don't think we will see a change this week-end, but seeing as how everyone thinks very highly of this, I'm confident that they will put something in.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

To those who signed, I thank you.

To those two who disagreed, did they even read what I proposed at all?
The numbers are just a figure which can be adjusted to see fit.

In the event that a player deserts the luxon vs kurschick battle, he will suffer a faction penalty(luxon or kurschick):
- 1,000 faction(luxon or kursick)

Quote:
a.net stated long ago that no punishment system will be put in place because they will not punish people who have no choice(emergency/disconnection).
Regarding emergency, read:
This 1,000 faction will be refunded if the following conditions are satisfied:
- he quits the battle, and logs out completely
- the total logged out time is at least an hour


The point is, if he really got to go, this would mean he would not be playing Guild Wars for the time being, so if this is the case, then the leave is acceptable, hence no penalty.


As for internet disconnections, any rage quiter can choose to pull the cable of the modem, and call it a "disconnect". I'll say, if you have a crappy internet connection, improve it, go play PvE with henchies, or don't play Guild Wars until your connection gets better.
(It happens here in my country, there are times when the international link to America is screwed, and my connection to Guild Wars server will be very laggy. At those times, I log on, visit random arenas, play one round, then decided that it is too laggy for me to continue, I quit the game after the 1st battle has completed.)




This 1,000 faction will be gone for good if:
- the player quits the battle, and remains in game, without logging off

Look, if the guy quits the Alliance Battle, and still remains in the game, still playing Guild Wars. I would say the factions(luxon/kurzick) penalty is well deserved.

Luxon/Kurzick dude:
"You said you would fight for us(luxon/kurzick), but you deserted the battle before it even ended? Outrageous! You disgust us! We look down upon such actions! If you continue to desert our battles, we will not need your help in our battles again!"


Negative factions(luxon or kusick) can be achieved, should this happen, the player is denied from participating in alliance battles, until faction(luxon or kusick) is positive again.




Common Sense:
You pledged yourself to fight battles for the Luxon/Kurzick, I say they have every right to be pissed if you desert the battles before it ends.

Bane of Mortality

Bane of Mortality

Lion's Arch Merchant

Join Date: Nov 2005

Valor and Zeal [VZ]

This is an idea I've had for a LONG time. Came up with it shortly after GW was released. I think if a person leaves the game, they should be automatically replaced with a henchie of the same class. Thus if a monk leaves, you still have some healing power, though it wont be a good as a real human's, on your team.

Sphinx2k

Frost Gate Guardian

Join Date: Oct 2005

/notsigned

who would want to play a game that would punish u for say timing out/Power outage/pc crash and then having to wait around an hour just so u won't lose your xxxxx faction points. Now im not saying i would do this but say u had to quickly leave for 30mins now when i get home i want to play gw but now i have to wait 30mins to play again or i will get the punished i would simple just leave it running and go afk then leaving u in the same spot. The truth is u will always have quitters in every game u play and punishing them for somthing that is out of there control by making them wait an hour b4 being able to play again so they don't lose faction they worked hard to get would probably drive more ppl away from the game meaning in the long run less revenue for anet.

Quote:
4. Denied entry into Alliance Battles
- Make it so that they cant rejoin a battle untill the one they left is over. That way they might as well have stayed (by Lexar)
same thing ppl would simple go afk then thus leeching off u and your teams hard work instead of leaving and gaining no benifit from it

That just my opinion, but i do doubt anet would ever implement somthing like this how ever much good u think it would do u have to consider the downside as well

The replace the quitter with a henchie would probably be the only good route for anet to go

Sverige614

Pre-Searing Cadet

Join Date: Mar 2006

Sweden

Mistaken for Dead [RIP]

R/Mo

I think one way to "punish" the quitters, (or imo give them an incentive to stay) is to have the points they would have won divided up among the people that stayed to the end.

For example:

Luxons have 5 people that quit.

Luxons lose 200 to 500. 200 points go to the ones that did not quit.

there is a total of 1000 points that are "lost". Take that 1000 points and divide it up to the group that stayed.

No "real" punishment, and it is an incentive to stick it out. Also it "rewards" the ones that stayed.

Just my opinion.

SziP

SziP

Frost Gate Guardian

Join Date: Feb 2006

Me/

What if the person lagges out, gets error 7,the game froze,his internet connection gets disconnected, or his pc blows up or anything technical, NO ! dont punish them BUT!!!!! if the person rage quits because his side lost, then PUNISH HIM!!!!!

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

/signed - this being, if someone quits the match, but remains playing the game, they should have a minus 1,000 (insert Faction here) punishment...

...and if they log out within five minutes after leaving the match, the faction is refunded...provided they then remain logged off for a certain amount of time...

...and when players leave, there should be a certain countdown time corresponding with the resurrection countdown, and when that is up the empty slots will be filled in with henchmen. Many people would find it frustrating if they enter the mission and it is mid-battle, and it could be abused when players join near the end of a battle and their side wins - easy faction. Henchmen replacements.

Kazmax

Site Contributor

Join Date: Jan 2006

Halls of Heroes

Guild of Combat [GOC]

Mo/Me

/agreed
But don't punish those on 56k who take 5 yrs to load all the new stuff...I have downloaded about 200 mb in 11 hours... I have played about 45 mins without loading.. 56k sucks!

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

/signed

deffo punishing is needed...all the noobs leave right away when theyre 1 point behind...argh

Sverige614

Pre-Searing Cadet

Join Date: Mar 2006

Sweden

Mistaken for Dead [RIP]

R/Mo

Quote:
Originally Posted by SziP
What if the person lagges out, gets error 7,the game froze,his internet connection gets disconnected, or his pc blows up or anything technical, NO ! dont punish them BUT!!!!! if the person rage quits because his side lost, then PUNISH HIM!!!!!
Curious, how is ANet supposed to know the difference? Use the suggestion I placed and the problem is not solved, but it rewards the ones that stick it out. Might even persuade the "quitters" to stick it out.

nothing special

nothing special

Ascalonian Squire

Join Date: Dec 2005

VA

Bad Wolf Corporation [WOLF]

N/

/signed

At the Very least Anet could give us Henchies.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Updated original post:
- added "My Thoughts"
- added "My recent 12 vs 12 Alliance Battle gaming experience"
- added another reference link
- added more ideas in an attempt to "fix" this rage quiters issue in 12 vs 12 Alliance Battles, mostly by Jag Mountaintop



My Thoughts:
As I would really like to see some sort of penalty for the rage quiters, but I doubt that would happen, ever. Due to many reasons being:
- Internet connection issues
- PC crashes
- Timed out
- Guild Wars server issues
- etc

What I hope to see is that, ANET will implement some kind of new feature into these 12 vs 12 Alliance Battles, so that in the event that rage quiters decide to quit, the overall gaming experience for the remaining players is not drastically ruined.

The counting of the signature votes can be taken as a reference about what the community thinks about the rage quiting issue in the 12 vs 12 Alliance Battles.

At the moment, it appears that many people would want to see rage quiters punished. I believe this can be interpreted as the Guild Wars gaming community is not happy about the huge amount of rage quiters ruining their 12 vs 12 Alliance Battles gaming experience.

Hence, hopefully, we will see some sort of henchies replacement regarding this rage quiters issue in 12 vs 12 Alliance Battles when Guild Wars: Factions is released on 28th April 2006.




My recent 12 vs 12 Alliance Battle gaming experience:
I've been in a match in which a 12 vs 12 quickly became a Luxon 9 vs Kurzick 10(I'm on this team, luck me ), everyone still fought furiously. The strategic control points were at 3 : 3

The scores were quite evenly matched, however the Luxons started to lose more strategic points, and it became a 0:7 if I recalled correctly, it was then the scores became 400+ : 300+ , one more quiter for the Luxon, thus 8 Luxon vs 10 Kurzick

However, before the end game of almost 500 points, like 450+ I think, one necro or a couple, together with the rest of the Luxons, charged the Dragon Hatchling strategic control point with hordes of undead minions, our Dragon was already dead so they captured that point very easily.

But it was too late since our points was reaching 500.
Had there been no rage quiters in that match, things would be much different.



Ideas as suggested by Jag Mountaintop


6. Accelerated victory (by Jag Mountaintop)
- if one side holds all 7 control points
- continuously for 1 or 2 minutes
- that side who holds all 7 control points wins the battle
(Jag Mountaintop: "Call it a mercy rule. I have seen a team come back from a 5-2 deficit, but I have yet to see a team even take a single control point after losing all 7.")


7. Losing Side's Last Resort (by Jag Mountaintop)
- if one team gains all 7 control points,
- losing side gets a spawn of 6-8 level 28 NPCs
- that charge out from the base camp to attack the nearest two control points.
(Jag Mountaintop: "That should keep the winners hopping for a while.")


8. Reduce overall score required (by Jag Mountaintop)
- reduce the overall score required
- to say 400 or 350
(Jag Mountaintop: "this would reduce the faction gain, of course")


9. Accelerate score gaining rate (by Jag Mountaintop)
- increase the rate at which the score ticks.
- more score gained if the strategic point is captured for longer period of time
perhaps:
if a strategic control point is secured for at least
- 1 minute, 2 points
- 2 minutes, 4 points
- 3 minutes, 8 points
gained, from that strategic control point, during the score ticks interval


(Jag Mountaintop: "The problem with the current system is that when one side gives up, it can take up to 5 minutes for the game to finish, even though the result is not in doubt. Unfortunately, this actually encourages deserting, since you can make faction per hour by only sticking around on winning teams.)




Again, to all those who posted, your feedback is much appreciated.
Cheers.

Lord Snow

Ascalonian Squire

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by SziP
What if the person lagges out, gets error 7,the game froze,his internet connection gets disconnected, or his pc blows up or anything technical, NO ! dont punish them BUT!!!!! if the person rage quits because his side lost, then PUNISH HIM!!!!!
And how exactly is the game supposed to tell the difference between a genuine lag out and a /ragequit?

Regardless of whether it seems fair or not to the person that's been lagged out, the ones left behind have to DEAL with the fact that you're not there anymore and that's hardly fair to penalize THEM without penalizing YOU as well.

Pi_Numurian

Pi_Numurian

Lion's Arch Merchant

Join Date: Mar 2006

Numurian Vanguard

Me/R

You're preaching to the choir man, I hate leavers the tick me off

pyrosamurai

Ascalonian Squire

Join Date: Aug 2005

TDDB

W/Mo

/Signed PUNISH THEM WREEEE!!!!!!

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

while i would like leavers to be punished, i dont think it could be easily implemented. I think that lowering the necessary score from around 500 to around 350 or 300 would help, and if ppl left, the remaining ppl would get their faction. But something definently needs to be done.

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

/sugned. I particularly liek the idea that leavers recieve "desertion penalty". Make it so that if they do not have enough Faction, they cannot participate any longer. This would prevent 1 person from just zoning in with the group, map quiting and clicking Enter Mission over and over again. A random disconnect should not see too much loss from his Err7, but a TKer would be out of the loop pretty quick.

bulletsmile

bulletsmile

Krytan Explorer

Join Date: Jan 2006

I live in Konglevegen

N/

^i hate leavers and i always will!!!!!! Always when i play on the Luxon side in alliance battle people leaves, after 30sec and the points is 90-70 people starts leaving, OMG what's wrong with people!!!
/signed for the replacement with a hench idea

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

well it should be fairly easy to tell if the player traveled out or logged out as opposed to a dropped connection.. as for people who will pull their modems out let em they've still gotta go thru a lot more trouble then jus leavin not the perfect solution but helps to alleviate the problem somewhat

minus faction points shouldnt go below -1000 otherwise its pointless and they can never come back..

was in a match earlier and people started leaving when the scores were about 40 vs 80, i couldnt believe it u cant tell how its gonna turn out..

i think there has to be some sort of punishment because the gaming experience is ruined for a lot of people a lot of the time and their needs to be some way of deterring this behavior.. i dont think all players should be punished ive been in many games where ive been one of 4 or less that are still playing but vs 12 its pointless theres not even a fighting chance so maybe the first 6 that leave should be punished in some way and maybe voting for a forfeit / retreat so that the remaining players can collect the faction points without having to sit in the base for 5 minutes waiting for the other team to get to 500..

DJ Josh

DJ Josh

Krytan Explorer

Join Date: Aug 2005

not gonna happen simple as that.
as i said a.net stated this when the old threads started about leavers in tombs and also fow/uw.they said(when asked by,if i remember correctly,i.g.n)that with no way of knowing if some 1 quit on purpose or accidently they could not start a punishment system.

think about it would you seriously keep playing a game that punished you because of something you have no control over(e.g. err=7 known now as 007).and as to the time based faction loss,you are saying that if some 1 gets dc'ed there then not allowed to play for an hour or so without being punished for something they can not control,again another point that will turn away custom.

not sure if the old threads are still up on any of the big forums but this is an old issue that has been given a answer by a.net.

again an old solution is the hench replacements which i still don't understand not yet being implemented.i also revived the subject a month or 2 ago with a hench-in-a-can system which i thought might have grabbed a.nets atention,it also being a gold sink,but i guess not.

p.s.heaven forbid any of you guys ever have any connection issues.

Thom

Wilds Pathfinder

Join Date: Jan 2005

This is silly, A-net has made it fairly clear that it won't be punishing people. I am a fan of a mercy rule so that a team isn't wasting 10 minutes waiting for the inevidable. Sometimes you realizee when you have lost and you want to move on.

Perhaps a henchies option would offset the effect of people going and jumping out of the opposing factions battles. I could see a bot that jumps into a 12v12 just to leave, giving the opponent an advantage and free faction. No sort of punishment would help that sort of situation (and I feel that that is the biggest threat).

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

Anet has antifarm codes

they must be able to develop anti rage-quit codes.

things to look for.

repeated quits before the game even starts

repeated quits just after their deaths/other peoples deaths.

guage it, surely its not that hard to spot patterns, issue a warning, if it repeats then take action and slap a week long ban or something