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Originally Posted by Kali Ma
Grind guild? I was talking about people who actually like to play PvE and/or roleplaying, not grinding/farming.
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Those players are going to be largely unaffected by the whole faction war, unless they want to become involved.
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Originally Posted by Minus Sign
(minor bug; if you have perfect Faction with both sides atm, they both hate you whether you've befriended them or not).
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Interesting, when I hit perfect faction with each one they both were friendly. It must get confused about what to do if faction is identical on both sides. The zero case is going to be more interesting though, IMO, since you're going to hit 0 on both sides pretty often by cashing out you faction.
At least I'm going to be.
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Originally Posted by Str0b0
I enjoy the more casual experience of PvE and I do not like the idea of alliances.
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If you just want to work your way through zones and do quests at your own pace you can completely forget about the faction war, and still have access to an experience on par with what you get in Prophecies. The big difference is that the endgame in Factions is larger and more open-ended. While the endgame in Prophecies was a short jaunt of six missions and a few explorable areas, the Factions endgame is a huge part of the world, and instead of being mission driven it is a sprawling network of quests.
If you're looking for a casual, endgame PvE experience that's on par with what we had in Prophecies, I think it's there.
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Originally Posted by Str0b0
I too think it overly complicates things and suggesting an alliance with a PvP heavy guild isn't an option for me given the fact that I don't really like most of the people that do PvP.
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There's no need to get involved in the faction war at all if you don't want to, and I didn't see any sort of need to PvP. Where that line is on the map is largely irrelevant if what you're interested in doing is a series of quests deep in the forest. The NPCs in some of the 'contested' outposts will change with posession as the line moves, but your access to those outposts never changes. Your individual account can ally with both factions dynamically, regardless of what your guild is doing.
I really don't know what you think you need to ally with PvP guilds for, as everything I've seen in the preview event so far has implied a system that truly gives individuals control over their experience with the conflict only as a backdrop. You aren't forced into doing anything you didn't want to do before.
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Originally Posted by Str0b0
No offense intended but PvE people seem to be nicer and more easy going. I think all that competition get's PvP people wound too tightly and in turn their personality suffers greatly.
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Or we are wound that way naturally. In any case I believe that is a fair assessment. There's some inherent conflict just based upon the personalities, and it does go both ways - while you can look at a stereotypical PvPer and see someone who's too serious and judgmental, the other side sees the PvE scene as ignorant and frivolous. Everyone is not going to get along, and fortunately the game recognizes that and doesn't require people to do so.
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Originally Posted by Str0b0
Don't even bother telling me about the new areas and items. They HAD to do that otherwise there wouldn't have been much of a game. At the end of the day though it's just a shiney new skin on the same old stuff.
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What exactly were you looking for then?
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Originally Posted by Str0b0
Hey I play the game. In fact that's all I really want to do. I want to play the game my way without the sneaking suspicion that I'm missing out on content just because I don't like PvP.
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Reality check: you're missing out on content in Prophecies if you don't PvP. If you're going to dislike a game simply because there is optional content within it that you don't like, I don't feel that we can really have any sort of constructive conversation.
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Originally Posted by Str0b0
It's much harder to just PvE for the reasons most people PvE, the items and exploration, without having to do one of these PvP missions.
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I'm sorry but I have no idea what you're talking about. What PvE content is locked off by PvP missions?
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Originally Posted by Str0b0
I can't get the reward for some of these alliance missions without PvPing.
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Which? I only spent around 6 hours in the PvE portion of the game and never encountered this so I'd like to hear about it.
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Originally Posted by Str0b0
How about making it so that all the cool dynamic changes they instituted are based on mission completion, and no I don't count alliance missions as missions they are PvP with a score, or quest completion. Just a tag to make a certain function run to change my instanced world when I go out.
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Just to confirm - you are not suggesting that PvE quest and mission completion be used to move the world faction line, since that would just be 'PvP in a clown suit'. You are suggesting that each individual player has his own faction line that moves depending entirely upon that individual player's actions, correct?
Peace,
-CxE