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Originally Posted by Spooky
More Sigils being available is a good thing, but it's kind of like putting a fluffy pink ribbon on a troll. It looks better, but it's still hideous. I was never a fan of making Sigils an object that divides a 'have/have not' community, because it's not an item that provides some kind of superficial bonuses, and to the people that can get them, it's not even useful (like say, getting unID'ed armors to drop would be) all it's really doing is blocking a very large portion of the community from playing the title aspect of the game: Guild Wars. Because of this, it's going to take a very long time before the ladder has any real depth to its structure or meaning, which is unfortunate.
I've got no problem with there being rewards for the HoH, or any other kind of competitive aspect of the game, but to hand out and then hold out on such an important item for exorbitant prices not only limits the choice of gameplay styles other people have available to them, it also forces grind on people in order to afford them - no choice and grind, two things most people in the competitive community are very vocally against. So to have these kind of systems in place.. especially being self perpetuated.. is just hypocritical.
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I disagree on sigils being the reason why the ladder has very little depth and meaning. That cannot be farther from the truth. The difficulty in obtaining skills (and to a lesser extent runes) is the foundation of all the pvp issues in guild wars right now. Guilds that can't win sigils on their own really don't add anything to gvg. 67% of the guild matches we have don't even have a full team of 8. It just gives us free wins and free points for about 5 mins of work.
I'm not saying these guilds shouldn't be able to compete at all, but I also wouldn't call it competition either if one side has absolutely no chance against another. A possible solution would be to have tiers and other sort of divisions. A singular, global ladder where the best in the world can shine seems like a great idea in theory, but has proven to cause more problems in practice. As it stands, Negative Zero has three guilds in the top 10, n0, p0, and w0. The stagnation in the top 20 isn't because these guilds are trying to fill up spots, but because it's rather difficult to coordinate matches with 8 real people against another group of 8 real people spread around 24 time zones.
However, you're right that it's basically going to be the same people winning the HoH and thus hoard/sell sigils. So I don't see how this really helps the lack of sigil issue. But in my case, i already have more gold than i can hold. I trade sigils for unidentified rare items instead.