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Originally Posted by LathalDraugr
Who are you to dictate what I do or do not deserve in a piece of entertainment that I have purchased?
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So you're saying that you want to remove rewards and treasure from the game, and that people should just recieve handouts? Should people just say 'oh, I have a guild, we should have a guild hall' and one should spring into existance - or should they have to actually, you know, spend time and effort to purchase one?
I'm saying that 100k is a wholly trivial amount of money for a guild to come up with for something as (seemingly) important as a guild hall. As far as I'm concerned, most of these guilds just want to use their hall as a status symbol - so why shouldn't they pay for it?
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Originally Posted by LathalDraugr
And this is a problem for you how?
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It isn't, I'm simply refuting the argument that somehow the ladder is lacking integrity because of the scarcity of guild halls.
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Originally Posted by LathalDraugr
The problem here is you seem to be unable to grasp the concept of fun or entertainment, at least the kind which doesn't involve hyper-competitiveness.
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I most certainly do understand mindless fun, and I partake in it at times. What I don't understand is people trying to pass off mindless fun as something difficult of competitive or whatever.
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Originally Posted by LathalDraugr
You seem to think that someone who isn't the best has no place playing the game.
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Not even close. I'm simply suggesting that guilds whining about their inability to afford a guild hall is more pathetic than sympathetic. Go and bitch about the price of 15k armor while you're at it.
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Originally Posted by Hintshigen Elgin
This is flawed reasoning at best. Sure they might be bad to begin with and won't significantly 'impact' the ladder, however with practice and constant refinement they will eventually become better.
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Go and practice in tombs. They'll eke out a sigil long before they'd be relevant on the ladder.
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Originally Posted by Hintshigen Elgin
You can't say this for HoH however because first you have to get there, and for a fledgling guild trying to constantly change tactics mid-stream to accomodate a 2v1 gang up or a guild that PvP's in it's sleep isn't so easy and can become very disheartning.
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When you first get to the hall, you're one of the two in the 2v1. It's a noticible advantage.
Losing to those teams holding the hall is how you get better at PvP. Look at their strategies, analyze them, find holes, and exploit them. Several players are already doing this and you can see the results when you play against them - I've seen all sorts of hate directed as us when we're holding the hall now, and it's making everyone better in the process.
The teams you see holding the hall of heroes are the same teams you're going to face in GvG, except they're going to be playing tighter, with their best players and more focused builds. Losing to them isn't supposed to be disheartening, but educational. But that's all in how you look at things.
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Originally Posted by Hintshigen Elgin
You have to at least give them a chance to improve their GvG skills before you outright dismiss them.
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Sure, I want to give teams every chance to show their PvP skill. Which is how the current system heavily works - before you end up on the *ranked* ladder, you need to improve yourself enough to be successful in the PvP tournament. Seems like a great system to me. The only catch is that access to the ladder goes through a guild hall which everyone wants as a vanity object...
Peace,
-CxE