Gold sinks, the solution to inflation.

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

Quote:
Originally Posted by spiritofcat
Good idea! But it doesn't create that much of a gold sink as you would only pay the fee once to aquire the merchant.
What if you had to constantly pay them to hang around? More "realistic" anyway :P

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Spiritofcat: excellent suggestions.

Nomad

Ascalonian Squire

Join Date: May 2005

Quote:
Quote:
Originally Posted by spiritofcat
Good idea! But it doesn't create that much of a gold sink as you would only pay the fee once to aquire the merchant.



What if you had to constantly pay them to hang around? More "realistic" anyway :P
You are right, it wouldnt create much of a gold sink since it is only a one time deal. And paying them to hang around would be more realistic, and make it a better gold sink. And it would be incredably annoying. Everymonth the guild would have to charge guild dues, or they would have to walk around and take donations from members to pay for their upkeep, annoying....The other option would be to have a guild account that all players could deposite in while they are at the stash, and from this account the upkeep costs are automatically deducted.

I dont like this, it would be annoying. Temporary stuff is the best goldsink in terms of taking money out of the economy, they are the worst for players. If i pay the money for a mount of a sandwurm (or for a real sandwurm to guard my guildhall) i want to keep it. Not have to worry about losing it because i didnt have the upkeep. With the sheer number of guilds on guildwars as we speak, just a few permanent upgrades at a moderate price would be a GREAT start.

Customized guildhalls could also affect the games playability from dialup, if i have to wait while combat is going on to download their unique guildhall, my team will prolly lose. And Ncsoft has maintained the playform of "playable from dialup" since the begining. This is an important issue for me as i play from dialup.

Nomad

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

The 1v1 gladiatorial combat could be interesting. It might bring up issues of balance though, since GW is meant to be a team game there would be many great support build that wouldn't work in 1v1. It's something worth considering though.
If it wasn't deemed to be any good, you could still do a similar things on the other modes of PvP.

Nomad, it has been suggested that the customised guild halls would only be visible when visiting a Guild Hall, not when fighting in it.

Xight

Ascalonian Squire

Join Date: May 2005

Maui, Hi

Legio Noctis

N/Mo

Quote:
Originally Posted by Nomad
You are right, it wouldnt create much of a gold sink since it is only a one time deal. And paying them to hang around would be more realistic, and make it a better gold sink. And it would be incredably annoying. Everymonth the guild would have to charge guild dues, or they would have to walk around and take donations from members to pay for their upkeep, annoying....The other option would be to have a guild account that all players could deposite in while they are at the stash, and from this account the upkeep costs are automatically deducted.

I dont like this, it would be annoying. Temporary stuff is the best goldsink in terms of taking money out of the economy, they are the worst for players. If i pay the money for a mount of a sandwurm (or for a real sandwurm to guard my guildhall) i want to keep it. Not have to worry about losing it because i didnt have the upkeep. With the sheer number of guilds on guildwars as we speak, just a few permanent upgrades at a moderate price would be a GREAT start.

Customized guildhalls could also affect the games playability from dialup, if i have to wait while combat is going on to download their unique guildhall, my team will prolly lose. And Ncsoft has maintained the playform of "playable from dialup" since the begining. This is an important issue for me as i play from dialup.

Nomad
That's a very good point about customized guild halls, if one had to add in 100s of items it would not be fair to the visiting team.

They should put more shrines around mid map entrances or rez shrines so people could pay to get rid of their DP, it's build into the game, why not let people use it instead of having to reset the map to get your DP away. 800 gold to remove 1 death rate, but hell I'm sure the tons of people attempting Lomar's passage would plow cash into it to try to get passed the 3rd map.

ANother thought since someone brought up the rerolling equipment. I like that one, and here's a variant.
Have a Rune of Mixing available at the merchant: Mix 1 or more runes for the chance to get a random rune. With the major/superior runes harder to Mix into of course. Maybe it'll help with the rune prices a little too. Those who are like out of money can atleast sell the rune to the rune trader. Hehe 2 minor runes for a major rune, then 2 major runes for a superior one? Can add in risks like the occasional rune of Holding which can only be sold back to the vendor, or another Rune of Mixing.

I hope the rune traders have something in place like the price drops 10% if noone buys in a certain amount of hours.

Nomad

Ascalonian Squire

Join Date: May 2005

Without a doubt 1v1 would be differant, and i would never suggest for them to balance the game for 1v1. I play a support character, and i love playing him. Some classes will do good, some wont be any good at all. As for me, i know my place is in the stands =)

Basically tho you could expand on the idea of gladatorial combat, How about 2v "the monster" where 2 players are givin time to prepare then they go out blasting against a single monster. Or how about class specific fights. Or even the guildwars standard of 4v4. 4k to enter a team, payout is based on your number of consecutive victories(everywin the winning team splits 2k, starting at 3 victories they get a minor item, then at 6 a medium item etc etc). I think that could be worthwhile and take some gold out of play. Sounds like alot of fun too, specially betting on 2v "the monster" =)

BlaineTog

BlaineTog

Frost Gate Guardian

Join Date: Apr 2005

California

Broken Blades

E/Mo

The Weapon Crafters need to be better. I would never consider crafting a weapon because none of them give anything decent.

Maej

Pre-Searing Cadet

Join Date: Jun 2005

Executive Outcome [ExO]

Mo/

I vote affirmative on any new option of blowing benjamins.

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

i like the house idea but it would be fun if there whas some kind of internal clock.
so it would take time to make your house.
also it would be great to put your house annywhre whre you whant.
in the explorebal arreas ofcourse would be nice you put your own home in the northern kryta province this whil cost some extra moneythough
but you can only see your own house there.
you also can invite some of your guildies/friends over there to give a party.
that whil cost money to.
aaah waking up with a ettin pounding on the door = priceless.

eekamouse

Pre-Searing Cadet

Join Date: Apr 2005

I know on a free shard of Ultima Online they have Texas Holdem. (There is an emulator for Ultima Online. People make free servers. Some are pretty popular.)

That would be awesome! You go into an instance and gamble your gold playing Poker! I really think this would be fun. You would just need to have a limit on betting because some players will have billions of gold and others just a few thousand.

Klaas Dovid

Klaas Dovid

Pre-Searing Cadet

Join Date: Jun 2005

Southern New Jersey, USA

The Ancient Mariner

R/Mo

I agree with everything you've said Pop... except this atrocity.

Quote:
Originally Posted by Poppinjay
Tax the rich.

Every day calculate a each players total assets for all their chars, and tax them based on a scaling system, so that the super wealthy are taxed highly and newbies are not taxed at all.

Also consumables are good, but they need not give a real game advantage adn shift balace. People would pay tons of money for "bragging" items, like statues that they can make bigger and bigger (the larger the statue, the larger the cost). More ability to customize---change hair, etc. Monuments. Fireworks displays. I am sure people would drop LOTS of money to collect new emotes. All these things are very easy to add and would let a lot of the money back out of the game.

I have suggested this about a dozen times. I don't know why the programmers have not picked up on it.

POp
Tax the rich? Taxes at all? Come on... no one likes taxes in real life... let's at least be allowed to get away from them in the virtual world. I'm for everything thats optional and doesnt affect balance. As soon as we start getting taxed... than it's been taken a BIT too far.

(by the way... this is my first post... hey guys)

Klaas Dovid

Klaas Dovid

Pre-Searing Cadet

Join Date: Jun 2005

Southern New Jersey, USA

The Ancient Mariner

R/Mo

... for the consumables... how about a potion that immediately refills your mana bar. Unusable in PVP of course though...

BlaineTog

BlaineTog

Frost Gate Guardian

Join Date: Apr 2005

California

Broken Blades

E/Mo

Quote:
Originally Posted by eekamouse
That would be awesome! You go into an instance and gamble your gold playing Poker! I really think this would be fun. You would just need to have a limit on betting because some players will have billions of gold and others just a few thousand.
I think it would be better if it wasn't an instance, but rather a town-like casino. And don't worry about the gold; it's impossible to have even a million gold. Each character can only gold 100k, and the storage can only hold (I'm told) 1,000k, for a total of 1,400,000 maximum gold per account.

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

Quote:
Originally Posted by Xight
ANother thought since someone brought up the rerolling equipment. I like that one, and here's a variant.
Have a Rune of Mixing available at the merchant: Mix 1 or more runes for the chance to get a random rune. With the major/superior runes harder to Mix into of course. Maybe it'll help with the rune prices a little too. Those who are like out of money can atleast sell the rune to the rune trader. Hehe 2 minor runes for a major rune, then 2 major runes for a superior one? Can add in risks like the occasional rune of Holding which can only be sold back to the vendor, or another Rune of Mixing.
I like the sound of that idea.
Though I think it would work better as a gold sink if the mixing runes were not re-sellable to other players.
Imagine something like the gambling merchant from Diablo 2, but selling random, unidentified runes.

Anarchist_Monk

Anarchist_Monk

Academy Page

Join Date: Jun 2005

Remnants of Ascalon

Mo/R

The customizing of armor and weapons is an awsome idea. I think Totally customizing Guild Halls would be cool to. Maybe not total customizing, but like the placement of walls, gates, bridges. Also I think having an area in the Guild Hall that is only acessable during non gvging would be cool. That area would have like a meeting area with a table and seats that you could sit in, guild storage, and other vendors.

Also, maybe like a place where you could buy certain elites for a very high price. That would help the PvPers, even though im not one.

For the PvEers I think the customizing of weapons or even making your own weapon would be cool. Anet could put out new items, like Mythril or some mythical or natural metal that you could make a sword out of, get like a rune of fire and put it on there to add fire dmg, and get a rune of like swordmastery to add +1 to sword mastery.

Xight

Ascalonian Squire

Join Date: May 2005

Maui, Hi

Legio Noctis

N/Mo

Quote:
Originally Posted by spiritofcat
I like the sound of that idea.
Though I think it would work better as a gold sink if the mixing runes were not re-sellable to other players.
Imagine something like the gambling merchant from Diablo 2, but selling random, unidentified runes.
They kind of implemented this. I can't sell runes bought from other people to the rune trader. Is this normal?

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

Quote:
Originally Posted by Xight
They kind of implemented this. I can't sell runes bought from other people to the rune trader. Is this normal?
That's odd. Were you trying to sell unidentified runes to the trader, or just normal ones?

Crackerjak

Ascalonian Squire

Join Date: Apr 2005

I like the idea of the hairdresser, gambler, and payperview of guild battles. I for one think it would be awesome to have a medieval casino set up with poker tables and dice games where the characters even sit down and play, and if the "house" just took in 15-20% of all winnings, money would be sucked out of the system fast, what with poker being such a hot game today.
Hairdressers would be fun, it would be nice to change up your appearance every now and then without having to get into sex change debate nonsense, and it doesn't ruin the rollplaying of the game, rather it adds to it!
Also, watching other guilds battle would be awesome, I always enjoy watching people way better than me play the same games I play, especially cal matches in counterstrike! :P
EDIT: I just want to mention that if poker tables were added, I think it would not only keep players in guildwars (especially me), but attract a new crowd of poker players who want to add graphics to their poker playing, and get away from the boring regular online poker tables everywhere.

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

About the taxes. I might be in favor of taxes if the gold actually went towards something. if you pay taxes just to pay taxes then it is rather stupid.

Also, Anet took another big step forward in making scrolls, but at the same time took another one back by making them only purchased from people/traders. if it was a scroll merchant then it would be a better sink.

Here's a random idea:

Have user made "cinematics" that are shown at certain locations for a small fee to attend/watch. It would be like going to the movies... but in GW! That might be hard to implement though... So maybe just dev made "cinematics."

And another idea:

I would definitely pay over 10k just to see more of the cinematic trailer. You remember, the one with Devona and Cynn and Aiden attacking the undead on the bridge. GAH. Imagine how much gold would get spent just to watch stuff like that!

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

I agree, the scrolls would be an excelent idea if they were only available from an NPC and not resellable. Perhaps if they were a service you purchased rather than an object.
That is, you go to a certain NPC and pay to be blessed with 2x experience for the next however long it lasts.

The idea of user made movies, or more cinematic trailers sounds interesting, but I question how feasible it would be.

Greentongue

Greentongue

Frost Gate Guardian

Join Date: Feb 2005

Orlando, FL

Quote:
Originally Posted by spiritofcat
The idea of user made movies, or more cinematic trailers sounds interesting, but I question how feasible it would be.
What about traveling minstrels that can be hired at the Guild Hall?
What about acrobats or jugglers?
The entire Guild could meet for such a show. It would also promote Guild unity.

War Dubb

Pre-Searing Cadet

Join Date: Jun 2005

Here is my 2 cents on gold sinks:

I have to say that I think that a gold sink idea with the henchmen is a great idea. Very few games have I played where a mercenary or henchman will quest with you for free...and having them cost more for the areas that are farmed more only makes sense. Lets flesh this idea out a bit more:

Lets say first of all that you CAN have free henchmen. This only makes sense for the people that merely need assistance in questing through the game with NPC's as their party members. However, if you wish, you CAN pay for henchmen. How? Simply insert a dialogue function with the henchmen that ask whether you will pay them for their services or not. If you pay, depending on how much, the percentage of loot they take for themselves will decrease. Therefore, you spend money, get more items, everyone goes home happy.

EX: You go to a popular farming location. Lets say Lornar's Pass, just for a good all around example. You can quest with free henchmen, drops are the same as they are now. OR you can pay in increments of 2k, 5k, and 10k, in order to get 10%, 15%, 20% more drops, or just increase the rarity of items dropped. I do believe it could be balanced out to work as an excellent gold sink.

I'm sure the idea would need some tweaking, but since the henchmen is already implemented in the game, this shouldn't take too much of an overhaul to create.

Feedback anyone?

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Syuveil
They had gambling... it was called /roll... they got rid of it.
No, that was transfer of wealth between players and did nothing to reduce the gold in the system. Gambling like slot machines to get a nice max damage weapon with mods and so on is good.

Think about gambling for amulets/rings in D2 for example? Great gold sink. Of course, gold was worthless in D2 except for gambling...

rwt2006

rwt2006

Academy Page

Join Date: Jun 2005

Texas

American Border Patrol

W/

Quote:
ByPersonal housing and furniture for houses and guild halls:
Just like the way guilds can buy Guild Halls, players would be able to buy personal houses. Furniture could be bought to decorate these spaces. Extra storage might also be included in these houses.

Taxidermy and other forms of tropies:
Players could pay to have a monster that they had defeated turned into a statue to be displayed at their house or guild hall.
This would deteriorate (Rot, get dusty, etc.) over time and require an upkeep in gold to keep it in good condition.
Already been done in Star Wars Galaxies, almost exactly how you mentioned

Hookecho

Academy Page

Join Date: Jun 2005

The Red States

The Runners Academy

W/Mo

Quote:
Originally Posted by Poppinjay
Tax the rich.

Every day calculate a each players total assets for all their chars, and tax them based on a scaling system, so that the super wealthy are taxed highly and newbies are not taxed at all.

I have suggested this about a dozen times. I don't know why the programmers have not picked up on it.

POp
Heh.....are you in the Senate?

As a strictly PvE player I'd like to see some sort of PvE guild storage unit (like our current storage boxes) that are accessable for anyone in your guild. Charge a startup fee and a weekly or monthly matianence fee (20K/2k) This would take away the need to get a charactor to post-searing just in order to packmule it (load it up with stuff you have no room for)

to get gold (enconomy) into order you have to address the supply/demand thing. Right now everyone has gold but the valuable items are few...thus people are willing to way over pay for stuff. They seem to have gone the route of taking good drops out but this has driven the price up even further. So how about de-valueing some items. Raise the trade in gold for blue/purple/gold items (the best max dam sword in my kit is worth 288g tradein) and start selling weapon upgrades at weapons traders. Cosmetic upgrades can also be used here to appeal to a person vanity.

A sellers tax of some amount on items traded for gold. This might be tricky because I just give things away to my guildies and the occsional new player.

or....if you have so much gold that you dont know what to do with it all and are feeling guilty......just give it to me....I'm sure I can find a use for it.

Mat Thirteen

Mat Thirteen

Ascalonian Squire

Join Date: Jun 2005

Illinois

Cheyenne Social Club

E/N

Good suggestion for the holes, but a lof of them would be hard to impliment. It would take a lot of work. Before any of this can happen, we better see inflation at least double so that it is seriously affecting the way the game is played. Right now its just pissing people off.

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

Quote:
Originally Posted by War Dubb
Here is my 2 cents on gold sinks:

I have to say that I think that a gold sink idea with the henchmen is a great idea. Very few games have I played where a mercenary or henchman will quest with you for free...and having them cost more for the areas that are farmed more only makes sense. Lets flesh this idea out a bit more:

Lets say first of all that you CAN have free henchmen. This only makes sense for the people that merely need assistance in questing through the game with NPC's as their party members. However, if you wish, you CAN pay for henchmen. How? Simply insert a dialogue function with the henchmen that ask whether you will pay them for their services or not. If you pay, depending on how much, the percentage of loot they take for themselves will decrease. Therefore, you spend money, get more items, everyone goes home happy.

EX: You go to a popular farming location. Lets say Lornar's Pass, just for a good all around example. You can quest with free henchmen, drops are the same as they are now. OR you can pay in increments of 2k, 5k, and 10k, in order to get 10%, 15%, 20% more drops, or just increase the rarity of items dropped. I do believe it could be balanced out to work as an excellent gold sink.

I'm sure the idea would need some tweaking, but since the henchmen is already implemented in the game, this shouldn't take too much of an overhaul to create.

Feedback anyone?
The problem with this idea is that if what you have to pay is more than the benefit you are likely to receive then people won't do it, and if it's less, then it's not a gold sink is it?
It's people spending money to make even more money.

rwt2006, do you mean house/guild hall customisation or taxidermy?
Anyway, if it's already been done, that just goes to show it's possible.

Hookecho, I agree, increasing the availability of those items that are so expensive right now would help.

KVargs

Pre-Searing Cadet

Join Date: Jun 2005

I like the idea of a gambling thing like in diablo 2. I always wasted my money there on unidentified items hoping to get a gold one. I think it would work well for guild wars. It would also allow people to unlock more items for pvp.

Firestreak

Academy Page

Join Date: May 2005

Mystic Circle

W/N

Quote:
Originally Posted by zim3031
The hair dressing would be intersting, but how great are these new ones that people will spend money on it?

I like the armor thing as it would finally give some distinction between players other than the color of their armor

Gambling i don't like because I would likely go poor if they implemented it

The housing thing is interesting and I'm sure one way or another they could make it work


I remeber one game i played required you to repair your weapons upon use. THe price wasn't extreme but it help you from getting ridiculously rich
RYL had that. It has x durability and after ever several monsters you killed it lost durability until it finally broke and needed repairing. That would also give use for multiple weapons.

Firestreak

Academy Page

Join Date: May 2005

Mystic Circle

W/N

The issue I see with personal houses (and I think they're a great idea too), is simply what do you do once you've made it. Bear in mind this game lacks world interaction, so you cant sit in anything or do anything to anything except run to it, hit it, or cast a spell on it. What would be cool is perhaps a mode of gameplay where you are assigned a room in a large castle for you to do with as you wish. There would be X other people with you in that castle. This could potentially be your guildmates, or perhaps it could be a random assigning thing for those who would rather not wait for their guildmates to all be online. It would eventually turn into a defend the castle thing, where you spend money and time fortifying your castle and building stuff. Then you get attacked by an opposing castle, and if you win you get a lot of cash, and if you lose you lose everything that you spent fortifying the castle.

That would essentially be gambling but at the same time it would be a fun investment of money...

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

I don't like the idea of having weapons become less effective over time, it just provides an annoyance to the players. In gold sinks we want something fun for people to spend their money on, not something that annoys them and costs them money.

Your idea of the castle sounds interesting. Seems to me like it might be a good addition to the current Guild Hall system.

UsagiNoSenshi

UsagiNoSenshi

Frost Gate Guardian

Join Date: Apr 2005

Draconian Order

R/E

I love fun gold sinks, love anything that customizes your character even more, and my pet too. Oh what i wouldn't give to have a pair of bunny ears in this game XD kinda goes against the feel of the game though. Hair styles, hair dye, armor customizations, pet collars all that stuff, i'm a girl i like spending my money on useless things!

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

There was talk of kitty ears for female elementalists. Some novelty hats, or just different looking hats would be good. I'm absolutely sick of my glowing floating rock.
I agree that visual customisation of pets would be a great idea, but what about the rich people who aren't rangers?

Magus

Lion's Arch Merchant

Join Date: Apr 2005

I like the "novelty hats" idea. Perhaps they could add some "equipment" slots on the left of the hero in the inventory window, next to the weapons; these slots would be for the novelty items that have absolutely no effect on your character's stats, but give them that extra uniqueness.

In Ragnarok Online, (in general) the headgears did not have a huge effect on the character's stats. There were 3 "head" slots, top (for hats, bandanas, etc.), mid (sunglasses, binoculars, etc.), and lower (cigars, mouthpieces, etc.) People often shelled out millions of zeny (RO currency) for the right combinations of headgears, most of which had negligible bonuses to their character's stats.

Firestreak

Academy Page

Join Date: May 2005

Mystic Circle

W/N

Lol, my warriors name is 'Time For You To Die,' I can only imagine the look on someones face getting killed by a warrior with that name, with shades on and a cigar. Heck while he's at it he might as well be carrying a sawed off shotgun and be saying "Hastalavista Baby!!!"


Yeah, I'd definately spend gold on that.

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

I find inflation not to be a huge problem. Here is the thing, inflation is only effecting the the very top of the food chain. Godly items, like a +5 energy staff head, are going for way too much, 75k in some cases. However, average items, like a +3 staff head have trouble selling for 1k. A max damage sword with +15% over 50% health? 100k. A max damage clean sword? Can't get 300g for it.

Why? Because demand is far greater than supply... supposedly. But that's also what we thought when average major runes were selling for 5-10k and major vigor for triple even that. Then the rune trader showed up and suddenly far from "ruining" the market, it showed us what the market really looked like. People who complained that the trader ruined the market are actually people who were artificially manipulating the market for their own gain, and the trader put an end to that.

The same thing will happen with a weapon/upgrade trader. The real supply/value of those items will come to light and the real price will be found.

None of what I said, however, relates to gold supply inflation, with the exception that an upgrade trader will be removing gold from the economy at about 15% per transaction.

But I am not convinced that gold over supply is the problem though, because at least in theory, gold enters the economy at the same relative rate as rare items. The only tweak A-net could really do easily is tweak the ratio of item vs gold drops. Some mobs drop gold every third kill, they could make it every 5th kill and have the other drops be non-collector, non-salvage items. Alternatively, make item salvage not fail, like rune salvage does not fail. When you expert salvage a rare staff/sword/bow, allow the player to pick which of the two upgrades he wants and have it succeed 100% of the time, like runes.

waughzac

Ascalonian Squire

Join Date: Jun 2005

E/N

I am newly registered so please..be gentle.

There are some really good ideas floating around on this thread, I had a couple based on my reading of these submissions;

Betting on the PvP matches (Nomad’s post) - Players bet on the regular PvP matches with rewards being not gp but some sort of points system with which you purchase item prizes.

Remember the battle arena in FFVII? Something along those lines. So basically you pay the entry fee, place a bet on either red or blue and depending on the amount bet you would win a certain number of purchase points, you then can trade these in for items costing varying amounts, so the more you bet/ win the better items you can afford. This would go nicely with the PvP spectator suggestion. Items could be randomised or regularly rotated, and vary in value/power dependant upon which arena you are betting in. Balancing this system with imposed limits would not be too difficult.

What about financial penalties on player death? Missions aside, death really is not that much of a hassle in the PvE game, so perhaps a small level based penalty?

I love the idea of Guild hall upgrades. What about if they instituted a "Guild Hall Invasion" PvP mode and Guilds had the ability to purchase defenses such as traps Monster etc? _ bit leftfield this one and would take a concerted developer effort so not a quick fix.

SisterMercy

SisterMercy

Krytan Explorer

Join Date: Mar 2005

Sisters of Mercy

Any additions requiring new models and textures (i.e. armor, hair, taxidermy, homes) are additions requiring that all users be able to see these as intended, and either creates more draw from Anet servers or more information included in the game resident on their system. Translated: more of an idea for expansion packs, otherwise there is a bit of a cost to implement, with less bang for the buck.

OTOH, it might be able to work if Anet began modular expansions, i.e. mini armor-packs or hair-packs that could be purchased and d/led. Hmm....

Armor maintenance: yes. I expected to have to pay money to maintain my equipment, and it only makes logical sense. If it degenerates from battle and conceivably becomes useless from lack of upkeep, that's an excellent gold sink.

Dyes and Scrolls: The dye system appears to have been working somewhat, since the pricing has stayed fairly consistent (black dye is creeping up a bit, but much more slowly than other elements). I say, introduce more colors (how about white?) and allow dying of different parts of the current textures, so you can spend more to dye the trim and then dye the body color. Scrolls are new, but look like a sensible way to satisfy the PvP crowd.

Gambling: Not a bad idea, but you know there will always be people upset by the outcomes. However, if you can gamble away that slightly-less-than-max gold weapon you can't sell to anyone for a chance at gold or runes, I'm all for it.

I think one of the best ways to nip the inflation is to overhaul trading into the marketplace / auction house concept, and put a sales commission on it. Being a scaled percentage, bigger sales cost larger amounts to conduct.

Night Daftshadow

Night Daftshadow

Banned

Join Date: May 2005

In the forest

Hidden Shadows

R/Mo

Quote:
Originally Posted by spiritofcat
I don't like the idea of having weapons become less effective over time, it just provides an annoyance to the players. In gold sinks we want something fun for people to spend their money on, not something that annoys them and costs them money.
I agree. Also someone mentioned about degrading armor after taking damage in many battles and having to spend money to maintain it. I think this idea is absolutely ludicrous. You barely have any gold to even spend on good armor these days. Especially for a warrior. Warrior armor is a gold killer!

gabby2600

Frost Gate Guardian

Join Date: Apr 2005

Renting storage and merchents is a good idea for the guildhalls. However toher items you buy for a fixed fee could be destroyed if you lose in a GvG battle.