Gold sinks, the solution to inflation.

gabby2600

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Night Daftshadow
I agree. Also someone mentioned about degrading armor after taking damage in many battles and having to spend money to maintain it. I think this idea is absolutely ludicrous. You barely have any gold to even spend on good armor these days. Especially for a warrior. Warrior armor is a gold killer!
All gold sinks need to boptional items which do not effect game play, but give cosmetic improvments or bragging rights.

Dorn the Furious

Dorn the Furious

Ascalonian Squire

Join Date: May 2005

Under the Sea

The Arcane Brotherhood

W/E

Seeing this thread made me sad. Everyone gets rich but me. But I see what you mean. I have a mere 8 thousand, and people are asking 800 to 1.2k for single materials. Gah! Plus, I've seen several gambling resorts by the fire of Ascalon. . . run by rich people who can afford that

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

Look, LOOK! They have been listening!

Quote:
Originally Posted by http://www.womengamers.com/interviews/guildwars.php
We read player suggestions on fansite forums every day, and players have a lot of great ideas! One of my personal favorite suggestions is that we provide more options for pets, such as items you can buy them or even the ability to change their color. Another suggestion is "town clothes," so that when you head into Ascalon City or Lion's Arch you can shake off the dust of combat and don something that is decidedly not armor-like. What if you were able to purchase the ability to change hair styles and hair colors on existing characters, or even to acquire options for faces, hair styles, and hair colors that are not even available at character creation? And what about Guild Hall upgrades? Suffice it to say, there are a lot of fun features coming!

I want to state once again, that I think the idea of armour becoming less effective over time is not a good gold sink. It is merely a hassle and annoyance. Sure, it absorbs money from players, but it's not a Gold Sink as defined in this thread becuase it's annoying and unavoidable, rather than optional and fun.
I'll take this moment to re-state my idea of armour becoming dirty over time.
Instead of the effectiveness of the armour becoming less, it would remain just as effective as always, but the colours would become dull and dusty looking.
Players could then spend gold on having it polished back to it's original condition, or even more money to make it really shiny!


I also noticed someone suggesting a financial death penalty. Again, this goes against the spirit of what ArenaNet are trying to do with this game. They want death to be not a big deal, and only have temporary ill effects. Loss of gold is not temporary.

God's Will

God's Will

Ascalonian Squire

Join Date: Apr 2005

Rogues of Bastion

R/E

Pay for extra storage at zulani.

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

And once again, another confimation of great things to come:
Quote:
Originally Posted by http://www.crossingtyria.com/modules.php?name=HTMLReader&PageView=FansiteFriday 52
Zylaar asks: HELP -- Everyone has my hair! Will there be an opportunity to change character appearance, perhaps through an in-game "beauty merchant"?



Gaile Gray: I think this is a marvelous idea for a game addition! I cannot predict if it would be rolled out in a free live update or would make its way into Chapter Two, but I just have the strongest feeling that this will be an addition at some point in the future. After all, it serves two functions: It would allow greater customization, which everyone favors, and it would also serve as a gold sink, that is, a way of draining excess currency out of the game economy.

I learned there will be another wedding in Tyria soon. How great it would be to be able to purchase a gift for the bride and groom, or to help them buy special wedding clothes. Sure, items like gifts and special clothes are going to take an inventory slot, and of course, not everyone is going to be enchanted with the whole idea. But I predict if we had such things as hair stylists, town clothes, and snazzy useless-but -fun items that we could share with one another, an awful lot of players would be more than happy to spend a great deal for those options. I know I sure would!

viet

viet

Frost Gate Guardian

Join Date: May 2005

cali, usa

The Samurai Demons

Mo/W

Food
iron rations.
necro can eat corpses or convert it into a side of beef.
monks : purify flesh/corpse...

Teleport
20gold/teleport.
stage coach. mounts just for traveling.

Armor
let us have glowing armor/weapons! most creeps look better then us.

lishi

Forge Runner

Join Date: Jul 2005

mhhh

why dont pay for your statue or guild simbol put in some important place?

spartans

Ascalonian Squire

Join Date: Jul 2005

I like the idea of having gold sinks, love to be able to do cool things to customise character etc.
Still though, can see it increasing the need for more gold and thus inflation will go up more....ie more ppl need more gold so stuff becomes more expensive.
The economy in game really need some fixing, and a good way to trade other than chat channels is well overdue. Nerfing has made it worse from what I have seen also. Come on Anet please fix

con

Pre-Searing Cadet

Join Date: Jun 2005

Scarlet Knights

E/N

I had two ideas, didn't read the whole thread so I don't know if they've been suggested before. These two ideas kind of work together:

1) Wealth Penalty: You know how there's death penalty? What if, when you died in PvE, a certain percentage of your wealth (gold + all materials + all items) that you were carrying on your character was taken away as well (never to return)? It's a good idea to keep money under your mattress until your house burns down, know what I mean?

Ok, so people say: I'll just leave everything in storage! So then follows idea #2:

2) Tax user's storage: All gold and rare materials would be taxed daily at a small percentage (say, for example, 2.5%) that is the same for everyone who has wealth above a certain amount (say, for example, 10p). That wealth would then be redistributed to the poorest of players based on their wealth status (character storage + xunlai storage < 1p in gold and rare materials [post-searing only]).

This way, the players with a moderate amount are left like they are, the poor players are normalized, prices can stay the same, no additional NPCs need to be added, farmers will have a wealth penalty for dying which makes farming harder, gold and rare material hoarders will slowly have their wealth taken from them if they do not spend it on items/common crafting materials (which are not taxed, thus raising their price) and/or sell off their rare materials (which are taxed, thus lowering their price), and America owns Korea.

Please give your comments!
-Con

KaptainKrash

Pre-Searing Cadet

Join Date: Sep 2005

Unfettered View

W/Mo

I think all these ideas are great.

What wil happen is:

People will want them, golds value on Ebay will increase, farming will increase to reflect this new demand, whole guilds will want these status symbols and encourage farming to fund it and new players wont have them so any beneficial effects will just disadvantage them.

While gold sinks will help drain way cash from the "top end of town" I think the real problem is that creating a monetary demand by luxury items etc will encourage farming for gold by third parties who will sell it on ebay etc.

I mean, why not buy 100plat for $25 on ebay? Its a lot easier then earning it.

So long as money is easily acheived by farming for real cash, people will do it.

I'd much rather see cash done away with. Things are now free, ident and salvage are free skills. All luxury items and super "good looking" armour are non transferable quest items. Make most things non transferable. If something springs up as a default currency eg ectos, make the drop rate 100% till its devalued.

Faction still works to unlock skills, so pvp people can get skills if they wish. Signets of capture are just given, you still have to capture the damned things.

This probably would be hated by many, but I honestly cannot see another way to balance the economy.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

what about sleep?? i wanna pay gold to sleep in a hotel..so whenever i fall alseep at my laptop while playing my necro can sleep to!

Medion

Wilds Pathfinder

Join Date: Aug 2005

Netherlands

UW-weapons

Unique looking weapons which can only be crafted somewhere in the UW. The weapons should be around 200-400K so that people can still afford it. (They still should be able to spend the money).

Also, these items should be customized at creation, so that they are not again sold to other players.

mikkel

mikkel

Frost Gate Guardian

Join Date: Oct 2005

I'm not sure if it's been mentioned before, but I've said time and time again that what this game really needs for PvE is a town-wide LFG/GLF board. Way too often do you have to rezone through half a million districts before finding that one guy you need for your team.

A board like that would let LFGs put up which district they were in, their professions, along with a small tag of text up to perhaps 50 characters, shortly explaining their setup, while GLFs would have an automatic overview of the group (names, professions, levels, district), a small tag of text explaining what they were doing, and another saying what kind of players they'd be looking for.

To escape the annoyances of looking for that last player for 20 minutes, group leaders and lonesome players could post one of these for say, 50 or 100 gold. -That- would be an effective and -very- useful gold sink.

Drake Starkiller

Ascalonian Squire

Join Date: Apr 2006

Lords of Lohan

R/Me

sooo.... manny......goood.....ideasss.......
brain.....exploding.....
:: poof ::
i dont even know where to begin. Taxation (espically concerning guild halls and items/npcs therein) has a rather large potential, but so do the others such as gambling, cosmetics, etc.
tatoos....
=)
Or maybe NPC fairs that had games and activities/ unique customized items that arent worth gold (stuffed animals, trophies, etc) that cost money to enjoy.
submitted for your discression

ComradeMaximus

Ascalonian Squire

Join Date: Nov 2005

Canada

W/Mo

"Teleport
20gold/teleport.
stage coach. mounts just for traveling."

This and travel stones I have to say are, no offense, the single worst things that could happen to guild wars. One of the biggest reasons I dislike WoW is because you have to walk everywhere, travel stones recharge slowly and the irritation of having to walk to a city to travel somewhere. It wont be a gold sink, it will be an irritation that will get expensive if you have to pay 20 gold each time you teleport somewhere, I teleport very frequently.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

The only one I really like is

Quote:
Guild Hall expansion:
Various additions to the guild hall could be bought for large amounts of gold, or perhaps rented for a lesser amount per day/week/month whatever.
Additions could include Guild practice PVP arenas, storage, etc. See long posts further down the thread for details.
The others seem to be merely cosmetic. Not that I am adamantly against them, just don't see a dire need for them.

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

Well it looks like the inflation problem may solve itself with every guild purchasing new Halls, trying to purchase all the NPCs they possibly can, purchasing new armor, new skills, the list goes on. And all of this involves giving gold to a NPC, so it looks like the OP's idea is beginning to come true. Certain items will drop in price also, such as Superior Absorption and Superior Vigor since that update increased the probability of finding them. The HoD value went poof instantly, so it looks like the economy is stabalizing itself once again. Now if the going prices of certain weapon mods (*cough-Health+30SwordPommels-cough*) could be made fair again, everything would be near perfect.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Quote:
Hairdressing:
Players pay gold to change their hairstyle and colour. Some styles and colours could be available only through this method and not in character creation.
Hair colour could be changed, but it would fade over time, causing the players to spend more money renewing it.
/Signed - But only allow changes from that campaign (aka hair / color style of c1 in c1, c2 in c2, etc).

Quote:
Cosmetic customisation of armour and weapons:
Players pay gold to change the look of their armour and weapons. This could be different models or additional colours, glows, sparkles and so on. These effects could be time-limited, so say you buy them for a day, a week, a month, whatever and have to buy them again after that. Also, if new customisations were released periodically the players would continue to pay for them because they were new and exciting.
/Neutral - I would want a more permanet effect but may be used for scams...

Quote:
Armour cosmetic maintainence:
Armour could also become dirty over time, causing it to lose it's shine and the colours to become dull. Players could then pay to have it cleaned, or pay even more to have it polished to a level of shine greater than it originally had.
This might be considered a hinderance to some, but if you think about it, it doesn't change the gameplay at all, you don't need shiny clean armour, so people aren't forced to pay lots of gold every few days to keep it clean, but many would want to.
/Not Signed

Quote:
Rethink the dye system:
Currently dye drops from monsters and is sold between players for ridiculous amounts of gold. This in no way benefits the economoy since it merely transferes wealth from one player to another.
If dye was treated the same way that weapon customisation currently is, it could be turned into a gold sink.
Players pay to have their armour dyed by a merchant. Mixing of colours could still be done, but it would all be done in a merchant window and not with physical, resellable inventory items.
/Netural - Would limit it to weapons and non-armor changes only.

Quote:
Rethink the XP scroll system:
Similar to the dye suggestion above.
Instead of XP scrolls being items that are resellable, they should be available as an effect that is bought from an NPC.
Players pay gold to an NPC to be 'blessed' with 2x experience for the next few minutes or however long those scrolls last.
Maybe you could pay more for longer duration or higher multiplier.
/Not Signed

Quote:
Gambling:
"The house always wins"
Any properly run gambling institute takes more money than it gives out, thus creating a gold sink.
/Signed

Quote:
Personal housing and furniture for houses and guild halls:
Just like the way guilds can buy Guild Halls, players would be able to buy personal houses. Furniture could be bought to decorate these spaces. Extra storage might also be included in these houses.
/Netrual Like the idea but the aspect of being kicked after money spent and how some guild burn bright .. then burn out quickly...

Quote:
Taxidermy and other forms of tropies:
Players could pay to have a monster that they had defeated turned into a statue to be displayed at their house or guild hall.
This would deteriorate (Rot, get dusty, etc.) over time and require an upkeep in gold to keep it in good condition.
/Signed - But no upkeep.. not sure where you would put it see above

Quote:
Guild Hall expansion:
Various additions to the guild hall could be bought for large amounts of gold, or perhaps rented for a lesser amount per day/week/month whatever.
Additions could include Guild practice PVP arenas, storage, etc. See long posts further down the thread for details.
Already implemented w/ factions in there own way.

Quote:
Persistent message boards:
Plays pay gold to post messages on a message board of some sort in town. These messages have a limited lifespan (24 hours was suggested) to reduce congestion.
Multiple boards could exist in each town. One for trading, one for guild information, etc.
/Signed - But add the condition to disapper if the item is gone

Quote:
Dancing Lessons:
Players pay gold to learn the dances of other professions, or entirely new dances. They have a limited number of dance lots so that learning a new dance would usually replace an old dance. This means that if they wanted their old dance back they would have to spend money again.
/Signed - I love this idea

Quote:
Pay per View PvP:
With observer mode on the horizon, another good gold sink could be paying to watch PvP and GvG matches.
/Not signed - already implemented (and free) so I can learn

Spoony

Spoony

Krytan Explorer

Join Date: Jan 2006

Just chillin', Playing Gw

Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA

I really like the dances point

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

If by 'Already Implemented' in Factions you mean that Anet took note of this thread months ago when it was created and added things in. What does this thread say that has already been added. Xunlai Agents in GH (and more), an observer mode (PPV is a bit far anyway).

Would be nice to be able to change hair once in a while.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by spiritofcat
There is a problem with the economy in the game as it is now.
That problem is that gold is created at a much greater rate than it is destroyed at.
This causes inflation, a decrease in the value of gold.

The way to counter inflation is to even out the creation/destruction ratio of gold.
One very good way of increasing the gold destruction rate is the implementation of gold sinks.
Gold sinks are things that cost gold, but do not give in return something that can be re-sold for the same or more gold.

The purpose of this thread is to collect ideas for gold sinks that could be implemented in the game and thus save the economy from the ruin that continual inflation will inevitably cause.

Here are some ideas I have though of or come across.
More will be added as they are suggested.

Hairdressing:
Players pay gold to change their hairstyle and colour. Some styles and colours could be available only through this method and not in character creation.
Hair colour could be changed, but it would fade over time, causing the players to spend more money renewing it.

Cosmetic customisation of armour and weapons:
Players pay gold to change the look of their armour and weapons. This could be different models or additional colours, glows, sparkles and so on. These effects could be time-limited, so say you buy them for a day, a week, a month, whatever and have to buy them again after that. Also, if new customisations were released periodically the players would continue to pay for them because they were new and exciting.

Armour cosmetic maintainence:
Armour could also become dirty over time, causing it to lose it's shine and the colours to become dull. Players could then pay to have it cleaned, or pay even more to have it polished to a level of shine greater than it originally had.
This might be considered a hinderance to some, but if you think about it, it doesn't change the gameplay at all, you don't need shiny clean armour, so people aren't forced to pay lots of gold every few days to keep it clean, but many would want to.

Rethink the dye system:
Currently dye drops from monsters and is sold between players for ridiculous amounts of gold. This in no way benefits the economoy since it merely transferes wealth from one player to another.
If dye was treated the same way that weapon customisation currently is, it could be turned into a gold sink.
Players pay to have their armour dyed by a merchant. Mixing of colours could still be done, but it would all be done in a merchant window and not with physical, resellable inventory items.

Rethink the XP scroll system:
Similar to the dye suggestion above.
Instead of XP scrolls being items that are resellable, they should be available as an effect that is bought from an NPC.
Players pay gold to an NPC to be 'blessed' with 2x experience for the next few minutes or however long those scrolls last.
Maybe you could pay more for longer duration or higher multiplier.

Gambling:
"The house always wins"
Any properly run gambling institute takes more money than it gives out, thus creating a gold sink.

Personal housing and furniture for houses and guild halls:
Just like the way guilds can buy Guild Halls, players would be able to buy personal houses. Furniture could be bought to decorate these spaces. Extra storage might also be included in these houses.

Taxidermy and other forms of tropies:
Players could pay to have a monster that they had defeated turned into a statue to be displayed at their house or guild hall.
This would deteriorate (Rot, get dusty, etc.) over time and require an upkeep in gold to keep it in good condition.

Guild Hall expansion:
Various additions to the guild hall could be bought for large amounts of gold, or perhaps rented for a lesser amount per day/week/month whatever.
Additions could include Guild practice PVP arenas, storage, etc. See long posts further down the thread for details.

Persistent message boards:
Plays pay gold to post messages on a message board of some sort in town. These messages have a limited lifespan (24 hours was suggested) to reduce congestion.
Multiple boards could exist in each town. One for trading, one for guild information, etc.

Dancing Lessons:
Players pay gold to learn the dances of other professions, or entirely new dances. They have a limited number of dance lots so that learning a new dance would usually replace an old dance. This means that if they wanted their old dance back they would have to spend money again.

Pay per View PvP:
With observer mode on the horizon, another good gold sink could be paying to watch PvP and GvG matches.
I like all your ideas except...

...making dying armor only accessible at arms trader.

And removing scrolls, and buying their effects at NPCS (despite that kind exists from ghosts at monuments).

It kinda sounds like you just cant be bothered to pay money for either dye or scrolls.

If everyone had easy access to XP scrolls, instead of them being fairly rarish drops, then we would all increase our XP to easily.

And dyes are the only thing in the game that actually trades easily.

I think its good that black dyes are stupidly expensive. If all dyes were cheap, then we'd all have black armor and it wouldnt have the same feel to it.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

There is no inflation in this game. Evidence -> prices for EVERYTHING have been going down, a trend that has lasted for 14 months as far as I remember, barring the occassional spikes.

flamingmarmo

Academy Page

Join Date: Dec 2005

England

fatalis combine

W/

Where is this inflation you speak of, as far as I can tell prices have dropped. Perfect weapons are so cheap that unless they are good mods and good skins they aren't worth bothering with if you don't have hours spare to set up auctions and watch them/spam WTS. Armour is fixed price. Runes are alot cheaper now than they used to be with only sup vigor being worth much. I can't comment on materials since I don't know anything about their price except they never seem to cost me much :P.
Surely the problem is deflation IE we need to be taking gold sinks out of the game and making things a little pricier growing at a nice stable rate year on year.

edit: I still think some of the ideas are good ones if not simply to have something to mess about with, I'd love to have a wall with the heads of dead creatures on it, or a new hair style.
I disagree with gold sinks for the sake of gold sinks like pay per view which simply penalizes new players who want to see what high end pvp is like, and also I often watch whilst on a pvp character which does not have gold on him.
Having to renew things over time would simply get annoying especially if it was a short as every few days thus hardly worth bothering with if it costs enough to be a decent gold sink.
Fixing dye prices is good but for different reasons discussed in a different thread.

johngid

Pre-Searing Cadet

Join Date: Dec 2006

/signed

ZORTENATOR

ZORTENATOR

Pre-Searing Cadet

Join Date: Dec 2006

R/W

I agree 100%. Things cost more cuz gold has no value. If gold sinks so does the price of items. So I dont do anything to spend money and I keep my 7k and the other guys spend it. The prices go down and I can buy stuff cheaper. Thats a good solution

Mad_Mclaren

Pre-Searing Cadet

Join Date: Dec 2006

Draconis Eternal

W/

different style of armors in different type of guildhalls forcing some ppl to buy sigils to get a hall tht has certain style of armors in. forcin sigil prices goin up etc.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Gah. Why did this get bumped. Allow me to quote myself from 3 months ago and a few posts up:
Quote:
There is no inflation in this game. Evidence -> prices for EVERYTHING have been going down, a trend that has lasted for 14 months as far as I remember, barring the occassional spikes.
Except replace the 14 months with 17 months. Oddly enough, there wasn't even a big spike in prices when Nightfall was released, because EVERYONE planned ahead and stored up materials and weapons, and tried to sell them off on the first day. We all tried to capitalize on the market booming, and we made it bust.
Weapons, save for the extreme vanity skins that are actually rare (in Nightfall, they're rare because people haven't figured out the best places to farm them...) are still cheap as hell. Inscriptions are so rock bottom it's unbelievable; people thought 15^50 inscriptions would go for 100k+ when they were announced, but instead they're 10-20k. 14^50 inscriptions are 3k, max. What inflation are we talking about now?

midnight caretaker

Frost Gate Guardian

Join Date: Jan 2006

I like the GW casino idea but i am pretty sure this will never happen due taking in account that GW is already addictive to most and adding another addiction to it would most likely end up in law suits.

I could see it now 13 year old gets addicted to gambling in guild wars, steals parents credit card then puts them in debt on a real gambling site.

Since this thread is so old I imagine anet has considered these things and either implimented what they wanted and tossed the other ideas out the dor or may be too much work for them. Who knows if they come out with GWII they may be there

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

This isn't real life, so no matter how much the sink the gold in the game, players can still choose to buy and sell items way over actual value. The real alternative is NPC alternatives, which take away value setting from the players an stabalize it. Even than, the prices should be regulated to keep them from reaching unreasonable amounts.

When you apply gold sinks they do one of 2 things, A) oppress even the lite players who end up spending more on every day commodities, or B) apply sinks which are totaly optional and don't mandate the decrease in gold circulation. But reguardless, no matter how much you reduce gold circulation, players can still demand unreasonable values on certain objects, whether the gold at hand is high or low, it will still be equally overvalued unless there is a Game regulated alternative.

Tango

Ascalonian Squire

Join Date: Jun 2006

Terronis Nocturnus Erratio

Me/Mo

Quote:
Originally Posted by Skyy High
What inflation are we talking about now?
Heroes alone ensured a vast money sink sufficient to stave off inflation for the forseeable future.

I made an absolute killing hoarding Ghail Staffs & Scar Eaters in the days folling the Canthan triple green drop weekend because I knew people would want to buy them for their heroes.

Tango

Ascalonian Squire

Join Date: Jun 2006

Terronis Nocturnus Erratio

Me/Mo

Quote:
Originally Posted by BahamutKaiser
This isn't real life, so no matter how much the sink the gold in the game, players can still choose to buy and sell items way over actual value.
"actual value" is a myth. The actual value of any item is precisely the amount that you sell it for.

I can't tell you how often someone pings me to inform me that I'm asking too much for a Totem Axe when I've sold 2 Totem Axes at my asking price that very day.

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

GAMBLING FTW!!!!

Also from all the previous partys in my guild hall with like 7 people, I'd like a bar with unlimited drinks for a reasonable amount of money that's cheaper.. lol. Just a thought..

I'd LOVE gambling though, I play with my friends every tuesday.

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

oh btw

/signed except for the hairdresser... <_< too much runescapeyness-ness.

kang

kang

Frost Gate Guardian

Join Date: Jul 2006

Australia

The Confidential Men [Cmen]

W/

simple solution, ad a donation system and have an NPC next to it saying "donate vast amounts of money and recieve a unique prize"

anet would be rich in seconds.

just dont have a prize and rich people would keep pumping in the money to be the first one with the prize on wiki.

ectospasm

Frost Gate Guardian

Join Date: Aug 2006

Theres already too many gold sinks.

-Chests (usually get crap weapons and sell to merchants for 1/4 price or less)

-Skills (no real value, just so many and at 1k each, having to buy 1 skill over and over for all your characters is expensive and rediculous)

-Armor (everyone has to have the newest and best looking armor)

-UW & FoW (nuff said)

-Titles (stuff like drunk and skill hunter, wisdom, etc.)

-Heros

-Guild Hall NPCs (Some people get tired of the same old guild halls im sure. And like to have a few npcs in thier new ones)

Out of those for me. The things I spend most my gold on in order is:
1. Armor
2. Keys
3. Skills
4. Runes
5. Id & Salv Kits
6. UW & FoW
7. Artisans
8. Mods
9. Dye
10. Services

With all those its hard to save unless you control yourself and just dont spend. So the only "gold sink" we need or could use is maybe something like a Weapons Crafters placed throught Tryia, Cantha and Elona that can craft gold weapons like the one in DoA for like 25k each + Materials. But have them customized upon crafting so they cannot be resold or salvaged, keeping the price the same.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Quote:
Originally Posted by spiritofcat
Hairdressing:
Players pay gold to change their hairstyle and colour. Some styles and colours could be available only through this method and not in character creation.
Hair colour could be changed, but it would fade over time, causing the players to spend more money renewing it.
Most other online games have this feature.
/signed
Quote:
Originally Posted by spiritofcat
Cosmetic customisation of armour and weapons:
Players pay gold to change the look of their armour and weapons. This could be different models or additional colours, glows, sparkles and so on. These effects could be time-limited, so say you buy them for a day, a week, a month, whatever and have to buy them again after that. Also, if new customisations were released periodically the players would continue to pay for them because they were new and exciting.
/signed
The current armor system makes everyone look the same. We need wings, auras, customizable pieces on the armor pieces.
Quote:
Originally Posted by spiritofcat
Armour cosmetic maintainence:
Armour could also become dirty over time, causing it to lose it's shine and the colours to become dull. Players could then pay to have it cleaned, or pay even more to have it polished to a level of shine greater than it originally had.
This might be considered a hinderance to some, but if you think about it, it doesn't change the gameplay at all, you don't need shiny clean armour, so people aren't forced to pay lots of gold every few days to keep it clean, but many would want to.
Too hard to implement, and not important to gameplay.
Quote:
Originally Posted by spiritofcat
Rethink the dye system:
Currently dye drops from monsters and is sold between players for ridiculous amounts of gold. This in no way benefits the economoy since it merely transferes wealth from one player to another.
If dye was treated the same way that weapon customisation currently is, it could be turned into a gold sink.
Players pay to have their armour dyed by a merchant. Mixing of colours could still be done, but it would all be done in a merchant window and not with physical, resellable inventory items.
/notsigned
Yes, buying dye can already be done. However, having all black/all white armor makes you look richer than the purple scrubs.
Quote:
Originally Posted by spiritofcat
Rethink the XP scroll system:
Similar to the dye suggestion above.
Instead of XP scrolls being items that are resellable, they should be available as an effect that is bought from an NPC.
Players pay gold to an NPC to be 'blessed' with 2x experience for the next few minutes or however long those scrolls last.
Maybe you could pay more for longer duration or higher multiplier.
People buy XP scrolls?
Quote:
Originally Posted by spiritofcat
Gambling:
"The house always wins"
Any properly run gambling institute takes more money than it gives out, thus creating a gold sink.
See http://gw.gamewikis.org/wiki/Dragon_Festival_2006
Quote:
Originally Posted by spiritofcat
Personal housing and furniture for houses and guild halls:
Just like the way guilds can buy Guild Halls, players would be able to buy personal houses. Furniture could be bought to decorate these spaces. Extra storage might also be included in these houses.
I'm iffy on this. GW is a pvp game. I'm not sure how many players would respond to owning furniture.
Quote:
Originally Posted by spiritofcat
Taxidermy and other forms of tropies:
Players could pay to have a monster that they had defeated turned into a statue to be displayed at their house or guild hall.
This would deteriorate (Rot, get dusty, etc.) over time and require an upkeep in gold to keep it in good condition.
WTS Stuffed Abaddon!
Quote:
Originally Posted by spiritofcat
Persistent message boards:
Plays pay gold to post messages on a message board of some sort in town. These messages have a limited lifespan (24 hours was suggested) to reduce congestion.
Multiple boards could exist in each town. One for trading, one for guild information, etc.
For one thing, everyone would only post in the main towns (LA, kamadan, kaineng). For another thing, 24 hours of post life + roughly 2 million players = too many messages. Even if they costed 5k per post, you know some idiots are gonna post something like "I did your mom on the street corner" or some other childish rant, such as "ZOMFG Anet nerf searing flames"
Quote:
Originally Posted by spiritofcat
Dancing Lessons:
Players pay gold to learn the dances of other professions, or entirely new dances. They have a limited number of dance lots so that learning a new dance would usually replace an old dance. This means that if they wanted their old dance back they would have to spend money again.
Interesting idea. I like it. Female monks dancing the male warrior dance would own.
Quote:
Originally Posted by spiritofcat
Pay per View PvP:
With observer mode on the horizon, another good gold sink could be paying to watch PvP and GvG matches.
/notsigned It's there for a reason. So newbies can watch and steal people's gimmick builds.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

One of the major gold sinks was removed/changed in the game.

Superiour salvage and identification kits, keys and bags.

When they introduced this idea of using tokens, and commendations, they removed the need to actually purchase them anymore.

Their basically given away free and they help create gold.

You can use tokens/commendations to get a sup salvage or ident kit and then sell it for 1k. Obviously if youve got loads of these left over, youve got easy money.

I made about 20k in 5 minutes doing that.

The same applies for keys and bags and scrolls.

As much as I love the system for making easy gold, we need to remove it. It increases gold and removes one of the main gold inks.

People need keys and indent and salvage kits ALL the time, their an obvious place to spend gold, so why give them away free?

I can appreciate doing for minor ident kits, and relatively cheap, useless keys. And I can appreciate using them on training islands when people have no gold.

But why use them for major and sup and high end keys? Surely people are rich enough and experienced enough by the time they need them to just buy them.

Remove tokens and commendations and alike, at high levels in the game. Only use them for training areas.

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

I like the NPC casino idea, also like the ability to change character appearance.
Found some thoughts/warnings about casinos, via Search. http://www.guildwarsguru.com/forum/s...?search=casino

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

There isn't an acutal value until one is mandated, forcing down prices. There is an actual value on materials because no matter how much a player wants to sell them for, the NPC alternative isn't going to spike up in price, providing a balance.

Likewise, providing these alternatives to everything, including weapons and weapon mods, will create an actual value which will suppress unreasonable sales.

luilui

Frost Gate Guardian

Join Date: Mar 2006

let me buy lvl/xp for my pve character.
i have 5 pve characters, i've done most of the missions/quests, i enjoy pve but i only enjoy pve after lvl20 when i have many skills to play with.

i would be very happy if i can just pay for lvl up for my pve characters, dont think it'll do anybody any harm.